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@MerlinDev
@MerlinDev 2 сағат бұрын
I really, thoroughly enjoyed watching you walk through the process of redesigning an actual mechanic. So few channels on YT will go in-depth about specifics. Usually it's either super-generic, or a video essay made about a AAA game by a consumer. I will have to pick up that book.
@isakhammerin6435
@isakhammerin6435 6 сағат бұрын
I have blender 4 so i guess it will not work
@Yazılımcı-Pro-Swayz
@Yazılımcı-Pro-Swayz 7 сағат бұрын
please make tutorial im pleasing
@Cinnaminbunnzz-f1f
@Cinnaminbunnzz-f1f 10 сағат бұрын
love how he say born in 1995 then puts 1918 as the year he was born when steam asked him for his date of birth
@zalhietzli
@zalhietzli 15 сағат бұрын
Ok I'm probably going to sound like a bot, but I just wanted to say that I really enjoyed this video. It's very informative about the game dev process for a noob like me. The parts of the 3 phases of developement, the tools you used like Fmod and Godot, etc. So interesting. Plus I think you art looks great and has a lot of soul to it. I'm definitely wishlisting Bloodthief now as it looks like a lot of fun.
@Matthew_080
@Matthew_080 17 сағат бұрын
Keep up the work man!
@DoktorBeta
@DoktorBeta 22 сағат бұрын
the solution to having players find out that the game doesn't run at all is to release a free demo
@deneskun.8587
@deneskun.8587 23 сағат бұрын
1% inspiration and 99% theft lmao fuck edison
@Ben_chilling
@Ben_chilling Күн бұрын
Hey the game looks awesome! How much will it cost?
@vracar2667
@vracar2667 Күн бұрын
While i was watching a gamplay i think it would be cool if enemies require more hits but when you hit them they get some kind of resistance if there is more of them so optimal stratrgy for fighting more enemies would to redirect attacks.
@PHAZERVODS
@PHAZERVODS Күн бұрын
great game, very inspiring for a newbie
@epicstar86
@epicstar86 Күн бұрын
A legend was born here....
@epicstar86
@epicstar86 Күн бұрын
peak
@DONwUZI
@DONwUZI Күн бұрын
Ghost runner basically?
@dosillsiamang3005
@dosillsiamang3005 Күн бұрын
Blood isnt square lmao
@pondopondo1497
@pondopondo1497 2 күн бұрын
You know what I thought about reloading time: if you reaload too fast and do a lot of tries in the game (i remember my playthrough of Sprawl), you kinda get fatigued quite fast. Longer reloads can be okay to restart your brain. But idk, just a thought.
@enchie1346
@enchie1346 2 күн бұрын
Currently play testing the game, im loving it, one thing i'd enhance is the parry effect, give it a more brutal feeling
@samable668
@samable668 2 күн бұрын
oh how far you've come
@BlackDragonBE
@BlackDragonBE 2 күн бұрын
You should probably check the 4.4 dev3 release notes :D Godot now automatically falls back to OpenGL 3 gracefully instead of showing that weird error.
@Fusser56gamez
@Fusser56gamez 2 күн бұрын
12:51 I noticed something while playing this part sometimes I would get caught on the geometry while doing an air dash towards the end of the parkour. It’s not too bad and certainly not game breaking I just thought I should bring it to your attention
@thechrononaut1
@thechrononaut1 2 күн бұрын
MA! MA, GET UP, THE NEW CRUELTY SQUAD PREQUEL DROPPED
@Fusser56gamez
@Fusser56gamez 2 күн бұрын
I have a suggestion if I may. I think it would be really cool if there was a skill tree Type thing but instead of being able to max out the skill tree you had to pick and choose which one to go down, or have a little bit in every tree. For example a movement tree that gives you a double jump, or combat tree that gives you extra health I think it would make every players experience a little more personal and tailored to their liking. I really like the concept of this game, I already have The play test version of it and we’ll be playing it tomorrow. don’t give up and keep going! 🥂🗿✌️
@ccgm_harpy
@ccgm_harpy 3 күн бұрын
Oh my god, I have been so turned off by games for so long. This looks so refreshing and fun. I rarely will purchase a game for myself unless it really looks fun. You sir may take my money.
@albowers1796
@albowers1796 3 күн бұрын
Just saw this vid, subbed, and started playing the playtest immediately, already excited to see how this goes, awesome work
@yonatanchapal7800
@yonatanchapal7800 3 күн бұрын
So you made ghostrunner. That’s pretty dope
@mrsemigut
@mrsemigut 3 күн бұрын
Why not make a benchmark between Vulkan and OpenGL in the loading screen😂
@TPS-js4im
@TPS-js4im 3 күн бұрын
Intel i3 7th gen is bad im running on the intel i3 2100 with no gpu
@anomonyous
@anomonyous 3 күн бұрын
12:10 HAHAAH! Brilliant solution, I love it.
@anomonyous
@anomonyous 3 күн бұрын
10:05 Why don't you just run it in a clean install? A VM, or something similar, that you can easily reset. Shadercache wiped along with everything else. Full 1st time experience.
@anomonyous
@anomonyous 3 күн бұрын
What a waste of money. Get your wife something better next time. Something that lasts and is upgradeable, more repairable. Instead of near future e-waste at ridiculous prices. Framework laptops or an actual desktop. Nice game. Good vid.
@協420
@協420 3 күн бұрын
what if you added different swords? for example in Like a Dragon Kenzan! or Ishin! the different swords play the exact same, but they have bettter damage and they usually have some kind of aura.
@averygwyn1857
@averygwyn1857 3 күн бұрын
I think the goriness could be fixed by toning down/removing the arm/sword blood. Having the blood be in-place and just an afterthought to the player, a thematically appropriate confirmation of kill makes sense, but having that blood follow you around makes things weird.
@therealhussein
@therealhussein 3 күн бұрын
About loading shaders, cod mobile give the option to preload all shaders in the game, it takes usually 2min it then restarts the game and it does help a ton for older weaker phones
@adrianopairetti3417
@adrianopairetti3417 4 күн бұрын
enemies are the biggest lacking part in the game btw
@ascheron2
@ascheron2 4 күн бұрын
better then throne and liberty
@VRzone-jp2fj
@VRzone-jp2fj 4 күн бұрын
yo blargis your prob not seeing this bu im wonderig how you make it so that particle affects only pop up at specific times in godot and only play once so it doesnt loop.
@wolker213
@wolker213 4 күн бұрын
More like indian optimization...
@dawaschbaer
@dawaschbaer 4 күн бұрын
A really awesome video. I've learned so much in so little time. Just a quick question: What is the name of the editor one sees at around 10:20? One of the most challenging things for me in godot is making maps (or their structure at last), because i am so much used to the Hammer editor and am missing such features in godot.
@ch4.hayabusa
@ch4.hayabusa 4 күн бұрын
9:30 the design principle is called forgiveness. For the gore setting, just make it mommy milk. I have problems with coyote time.
@fohatenchou
@fohatenchou 4 күн бұрын
Killed me at "frantically cleaning the room behind the scenes" lmao
@DanielSilva-gc4xz
@DanielSilva-gc4xz 4 күн бұрын
I used an i3 2100 4gb ram no gpu for like 10 years
@suicidalbanananana
@suicidalbanananana 5 күн бұрын
Love how this vaguely reminds me of "Die by the sword" (in looks at least) 😁 About the stairs, shouldn't you be able to just use a capsule for the player collisions to easily overcome stairs and small ledges etc?
@Greywander87
@Greywander87 5 күн бұрын
I dig this. I want to get into game development and minimalism and optimization are things I'm particularly interested in. One of my goals is to make all of my games be able to hit at least 30 FPS on a Raspberry Pi. I've had my eye on the Godot engine for some time, but I'm wondering if it might make more sense to create my own game engine so I have even more control over the optimization.
@HeroOfyourDreams
@HeroOfyourDreams 5 күн бұрын
Looks epic. Just added this to my wishlist.
@Marvindao
@Marvindao 5 күн бұрын
What did you use to create and draw the art and the enemies?
@JackHarer-oz9wl
@JackHarer-oz9wl 5 күн бұрын
Thomas Edison stole his ideas buddy history tells us this... did u take the idea its not bad good work just thought your comparison was funny he did say that tho to so
@woodwardscreditcard7482
@woodwardscreditcard7482 5 күн бұрын
Working on finding the right gameplay loop and making everything else as minimalistic as possible in the beginning is definetly the right move. This looks sick!
@Stress_FM
@Stress_FM 5 күн бұрын
You know, a cool thing to add for more advanced players. Skulls like from Halo reach.
@jaspervandijk27
@jaspervandijk27 5 күн бұрын
I don't know much about godot, but it might be good for the AI and path calculation, to run that in a separate thread. That way it can just exist, outside of the base logic that needs to be ran in the physics tick.
@TheRiddl37
@TheRiddl37 5 күн бұрын
you should gain a boost of speed after you kill knights.. adrenaline