Hello! Please tell me how to bake chamfers on two different objects at once? the objects have different UV, but the chamfers of the parts need to be combined
@PixaFlux23 күн бұрын
Good question... I tried with the Mesh Smooth Normals node and I was able to do it by joining the two meshes in a single one and moving their UVs to the corners of the UV space (Obj 1 in 0.0,0.0 -> 0.5,0.5 - Obj 2 in 0.5,0.5 -> 1.0,1.0). Then in PixaFlux Mesh Smooth Normals make sure the Combine attribute is checked. I did some tweaking in the code and I was able to combine two different objects, but the UVs still needed to be on different corners, but I can fix that with some more time. In the next PixaFlux release I'll add these fixes so chamfers can be baked from all objects.
@sevill6623 күн бұрын
@@PixaFlux thank you very much for your reply!
@PixaFlux20 күн бұрын
@sevill66 today we released a new version of PixaFlux with more combine options for the Mesh Smooth Normals node. With this new options you'll be able to create chamfers on different objects that share the same UV space. If you have any issues or questions contact us on discord.
@sevill6620 күн бұрын
@@PixaFlux thank you very much! this is exactly the result I wanted to get! good luck with the development and thanks for your program!
@PixaFlux19 күн бұрын
Awesome! Thank you for your suggestion!
@sevill6625 күн бұрын
Hello! Please tell me how to bake chamfers on two different objects at once? the objects have different UV, but the chamfers of the parts need to be combined
@3dbomb9623 ай бұрын
Looks cool
@PixaFlux23 күн бұрын
Thank you!
@ronakrajput27384 ай бұрын
using the 2024 version, value add doesn't have the to "mask min" check box any workarounds?
@PixaFlux4 ай бұрын
Hello. Thank you for trying PixaFlux. The Mask Min checkbox was removed from the Value Add node because it's a multiplication by 0.0 which is not really part of an addition operation. To do the same use a value multiply node and connect it to the Cylinder Mask output. I added a sample file to pixaflux.com with the new fence. The link is in the description. pixaflux.com/samples/fence.pxf
@elkintor4 ай бұрын
Siempre he creido en el portencial de este software, Podrías por favor agregar una versión en español de los tutoriales y así llegar a la comunidades de habla hispana?
@PixaFlux4 ай бұрын
Hola Elkin. Muchas Gracias! Voy a comenzar con una segunda opcion de subtitulos (CC) en español para los ultimos videos de los Surface Nodes.
@DerekDumas4 ай бұрын
Hmmm, I'll take a look.
@PixaFlux4 ай бұрын
Great. Please let us know what you think!
@justauserru4 ай бұрын
It's been a while since you last posted. I thought you'd discontinued PixaFlux. Anyways, it's cool to see it still alive.
@PixaFlux4 ай бұрын
Thank you! We were busy developing all the new surface workflow. We hope you find it useful!
@Tutorials-hj4xd9 ай бұрын
Hey, pixa Flux team. How are things going? Nowadays, many devs are facing financial challenges, and many abandonded their studios and companies. you are fine, right?? Hop you guys are fine and the software also.
@PixaFlux7 ай бұрын
Hello! Thank you for your concern. We're fine. We're working on a new set of features that are taking a long time to develop.
@maherabdu535810 ай бұрын
biggest shit i have ever seen
@elkintor Жыл бұрын
Hola saludos desde Colombia, una pregunta es posible importar el modelo dentro del programa y texturizarlo alli mismo?
@PixaFlux Жыл бұрын
Hola Elkin. Si. PixaFlux permite importar modelos en formato OBJ y FBX. Para importarlos usa la ventana Scene. Los modelos son importados con sus normales y un canal UV. Para aplicar las texturas usa el nodo Scene Textures y conectas los diferentes canales. Muchas gracias por tu interes en PixaFlux.
@elkintor Жыл бұрын
Waoo cuanto ha avanzado este sofware
@PixaFlux Жыл бұрын
Muchas gracias! Esta era una de las sugerencias mas solicitadas!
@damianpinto9695 Жыл бұрын
Gracias 🙏
@PixaFlux Жыл бұрын
De nada! Y muchas gracias por usar PixaFlux.
@gerarahere9902 Жыл бұрын
Hey, add your app to Steam, so more people will be able to find this app
@osmicnosap4947 Жыл бұрын
hey how do you open the 3d viewport for a model i cant find help any where ? is it called the scenes view port now ?
@PixaFlux Жыл бұрын
Hello. It's called Scene Viewport View > Show Scene Viewport You can email me at support at pixaflux dot com or get more support at discord. discord.com/invite/GJCECuAjPC
@Onyx25252 жыл бұрын
Wow, it looks like something completely new and innovative :)
@PixaFlux2 жыл бұрын
Thank you!
@justauserru2 жыл бұрын
Why do you keep it as a free yet in-house tool? Why not release it on github and share the code with the world as an open source project? This way somebody could pick it up and make a Linux port for example. It could also make your software way more popular. Or maybe you just want to sell it some time in the future once it gets polished?🤔
@PixaFlux2 жыл бұрын
Hello. Opening a project as open source is not an easy task. The code needs to be of high quality, new documentation for developers has to be written, any contribution needs to be carefully reviewed, and many other things. Thank you for your interest.
@justauserru2 жыл бұрын
still no Linux version :(
@PixaFlux2 жыл бұрын
Sorry, not yet.. I still have quite a few ideas for new texturing tools and I feel the need to develop them first.
@charanganesh3700 Жыл бұрын
@@PixaFlux please first add the option for dark mod ui this white actually is very irritating visually
@reverendfawkes6138 Жыл бұрын
It would likely run well under WINE.
@konrad39812 жыл бұрын
Interesting video, good luck!
@PixaFlux2 жыл бұрын
Thanks for the visit! Keep tuned, we're working on a new release with even more features for the mesh cells node.
@josuefarias772 жыл бұрын
Can you import these rendering to unreal engine ?
@PixaFlux2 жыл бұрын
Yes, you can import the images in any 3d game engine.
@codypryor81972 жыл бұрын
Texture paint with this software then?
@PixaFlux2 жыл бұрын
We'd need to add a 3D Paint node to fully support 3d texturing, but yes. You can do a lot of 3D painting with this tool as it is.
@codypryor81972 жыл бұрын
@@PixaFlux is this something you will be doing in future?
@justauserru2 жыл бұрын
Please port it to Linux. Tried to run it via Wine with no luck.
@jiutofu32942 жыл бұрын
If you can make a clean auto retopology tool that is also content aware of scale and proportions base on amount of topology base on scale ratio and have clean topology of output result then my man u just created the most important tool ever in the industry
@PixaFlux2 жыл бұрын
I can't visualize this workflow clearly, but I'll keep it in mind for if something clicks later. If you have more specific ideas please let us know in our discord channel.
@konrad39812 жыл бұрын
Very cool.
@PixaFlux2 жыл бұрын
Thank you!
@VinciCS2 жыл бұрын
For some reason, my Mask node turns red when I connect it to the previous parts of the chain. The icon for the Mask on the node becomes red, so I am not talking about a red border. I think it doesn't like something that I am inputting it but it is hard to tell why. Also, there is no longer a To M node, how can I make it monochrome in the current version? Thanks.
@PixaFlux2 жыл бұрын
Hello Vinci. A few years ago we limited the number of supported image formats to RGBA, VALUE and NORMAL. Monochromatic images are now supported by the VALUE image mode, and the To M node is now named To Value.
@kason20242 жыл бұрын
🅿🆁🅾🅼🅾🆂🅼 😕
@AliAhmed-hq3iu2 жыл бұрын
very awesome tool I found recently , you guys definitely deserve to get more views and users. please make more new tutorials since many features have been changed such as the draw options.
@justauserru2 жыл бұрын
Please make a tutorial on how to extract depth from an image to make a heightmap. I'm sure it's possible with Pixaflux.
@marcee3d2 жыл бұрын
You made an optical illusion.
@marcee3d2 жыл бұрын
Dear Pixaflux, i didnt find any licensing options for the software. Can i use it for creating materials for my commercial game? (without you suing me)
@PixaFlux2 жыл бұрын
Hello Marcee. Yes, you can use PixaFlux to create images and textures for commercial projects.... and we'd love to hear about it!
@marcee3d2 жыл бұрын
@@PixaFlux Damn, thats great, i will notify you about the development.
@lawrenicium94602 жыл бұрын
I cant thank enough to everyone who contributed to this project I have been using Blender for more than a year now and have been struggling with making custom normal maps for my models I saw this on a youtube ad and I downloaded it before the ad was even over, this piece of software is like a blessing from the heavens
@vikaskumar-lr4cn3 жыл бұрын
I want to learn from basic
@PixaFlux3 жыл бұрын
Hello Vikas. Thank you for your interest in PixaFlux. These videos will give you an introduction to PixaFlux, how to work with nodes and how to work with 3D scenes. kzbin.info/www/bejne/paibmZeVq8uIjpo Introduction kzbin.info/www/bejne/b5yvlIiloqqGprs User Interface kzbin.info/www/bejne/aX-xaGpteMaZfdk Normal maps kzbin.info/www/bejne/aqKuoJmoo7SVgbM 3D Models We have many more videos that you can find in our channel. Also, in our wiki page (pixaflux.com/wiki/Main.html) you'll find HTML tutorials to follow (bottom of the page). Please let us know if you have any questions or suggestions. Thank you
@vikaskumar-lr4cn3 жыл бұрын
@@PixaFlux thank you so much
@vikaskumar-lr4cn3 жыл бұрын
Great tool
@PixaFlux2 жыл бұрын
Thank you, Vikas.
@eelmech67053 жыл бұрын
WOW THIS IS AMAZING
@bricewillous5033 жыл бұрын
Nice work ! keep going guys !
@PixaFlux3 жыл бұрын
Thank you Brice. We're planning to release videos more often with more PixaFlux tutorials and projects!
@fouedb773 жыл бұрын
awesome as usual, thanks !
@PixaFlux3 жыл бұрын
Thank you Foued.
@ericwang43613 жыл бұрын
Today “Forbidden You don't have permission to access this resource. Additionally, a 403 Forbidden error was encountered while trying to use an ErrorDocument to handle the request.” Is the website under maintenance?
@PixaFlux3 жыл бұрын
Hello Eric. We've added SSL recently to the website, that should fix the is, and we've released a new version, could you please try again. Thank you for your interest in PixaFlux.
@MG-de3ki3 жыл бұрын
This is a great software, I hope to support UDIM.
@PixaFlux3 жыл бұрын
Thank you MG. I haven't worked much with UDIM, but I'll think about how they can be supported in PixaFlux.
@georgeblackhawk3 жыл бұрын
First I ended up with a COOL texture and I like the program a lot; hdr´s didn´t load. Can you help?. I found that when I replace materials needed to go from left to right double clicking nodes, otherwise if you start at the rightmost node PixaFlux will crash. Win10 20H2 , i5, 8 g, plenty of space. I WILL FOR SURE KEEP ON USING IT!!!
@PixaFlux3 жыл бұрын
Hello George. We've released a new version with lots of fixes, could you please try again. If you still get the crash, could you please send us an email to support at pixaflux dot com. Please add all the steps to reproduce the crash when you replace materials.
@estenio_garcia4 жыл бұрын
is open source PixaFlux ?
@PixaFlux4 жыл бұрын
Hello Estenio. PixaFlux is free but is not open source. You can download it from pixaflux.com.
@kirakuro80194 жыл бұрын
Thank you for posting a tutorial for this method. Very well done. However What Program are you using in the video?
@PixaFlux4 жыл бұрын
Hello. The program is PixaFlux, a software for creating images, textures, and materials using a node graph. It is available at pixaflux.com/
@huangqi4474 жыл бұрын
Wow, how do you make normal maps in Blender? Need to model?
@MikiButler4 жыл бұрын
nice Diego !!
@hernanalfaro39494 жыл бұрын
exito :v
@MarioCardonaS4 жыл бұрын
I just I find this excellent program. Thank you!
@PixaFlux4 жыл бұрын
Thank you Mario!
@phosfine77934 жыл бұрын
This is AMAZING! The potential of this program is crazy. Keep going! So much hype
@Sharkistas4 жыл бұрын
We want moooore!!!! Rise, Pixaflux, RISE!!!
@artemiogaming22vods984 жыл бұрын
thank you very much!!!
@benv.40365 жыл бұрын
This has changed. There is no Model node. You click the + in the scene window then click the empty grey bar next to File below it. You can also only import *.fbx or *.obj files.
@aliakdogan94262 жыл бұрын
thanks you
@MG-de3ki5 жыл бұрын
Thank you very much for your software, it is very useful. But can Bevel's seams work out?
@PixaFlux5 жыл бұрын
Hello MG.. Could you please be more specific about how Bevel's seam should work out? Please email us at support at pixaflux dot com or post a ticket on freshdesk. Thank you!
@reinaldoartidiello25315 жыл бұрын
I saw the last version supports GPU operations but on 4k textures the program crashes. Is there any way to make the program use the GPU only?
@PixaFlux5 жыл бұрын
Hello Reinaldo. Yes, you can disable OpenCL in Edit > Preferences > OpenCL.