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@Indyday
@Indyday 21 сағат бұрын
College of Valor with the right multiclassing may be (one of) the best single target dmg dealer in the game on top of all that support and utility.
@listenmymp3133
@listenmymp3133 22 сағат бұрын
I think Dueling and Protection both S tier for Trident and Board Paladin.
@glitchking666
@glitchking666 Күн бұрын
Elemental adept is really good on the draconic sorcerer not only does it give some bad roll protection, and the ability to get around resistance, but it also increases your unarmored defense
@nooneknows3520
@nooneknows3520 Күн бұрын
Notably, pact of the tome in 2024 gives you a first level slot now, so GOO locks will DEFINITELY want to pick it up specifically for hex.
@GameEasyRollGood
@GameEasyRollGood Күн бұрын
I'm not sure what you mean. I don't see that anywhere.
@nooneknows3520
@nooneknows3520 Күн бұрын
@GameEasyRollGood Odd. I looked all throughout the invocation in the 2024 handbook, and couldn't find it anywhere. Apparently it was just in Playtest 7. My bad
@Staff7
@Staff7 2 күн бұрын
Ya wizards are still strong Druid is the only one to really get the nerf bat
@andyirwin3883
@andyirwin3883 2 күн бұрын
I think they did a great job with the GOOlock which looks so strong and thematic now. I am a wee bit disappointed that they didn’t make hunger of hadar stronger to make it The quintessential warlock spell (as spirit guardians is for cleric). I would also liked for vitriolic sphere and maze to be added to the warlock spell list as they feel very thematic to me.
@GameEasyRollGood
@GameEasyRollGood 2 күн бұрын
It's a little unfortunate that Hunger was nerfed to be actual darkness, but notably it's still not the Darkness spell which is the only one that specifies that Darkvision can't see through it. So if players outside of HoH have Darkvision, they can see into the area as though it were dim light. HoH is still an incredible spell because it an AOE Blind with no save and imposes difficult terrain. The damage is incidental. Even if the creatures within it have darkvision or devil's sight, the spell has a separate rider outside of the darkness keyword that just says creatures within it are Blinded. The only sense that gets around that is Blindsight (Tremorsense lets a creature know where you are but isn't a form of sight, so if they don't have Blindsight they're still blind). So if the entire party has Darkvision, Hunger of Hadar just creates a killbox and combines very well with other persistent AOEs and push effects.
@lighthadoqdawg
@lighthadoqdawg 2 күн бұрын
So. looks like if i'm reading this right, you can't conjure a ranged weapon without pact weapon, but you can bond with a magical ranged weapon: "As a Bonus Action, you can conjure a pact weapon in your hand-a Simple or Martial Melee weapon of your choice with which you bond-or create a bond with a magic weapon you touch; you can’t bond with a magic weapon if someone else is attuned to it or another Warlock is bonded with it. Until the bond ends, you have proficiency with the weapon, and you can use it as a Spellcasting Focus." The "Or create a bond with a magic weapon you touch" part doesn't mention the weapon having to be melee like the conjure part. So you couldn't just manifest a bow/crossbow/gun. But you could make a bond with one that you find during the adventure maybe?
@XanderHarris1023
@XanderHarris1023 2 күн бұрын
Seems to be how it works RAW. Will a DM let you do it? A DM that would allow that probably would also let you Conjure one.
@GameEasyRollGood
@GameEasyRollGood 2 күн бұрын
That's a fair reading of it. Though in doing so you're kind of hoping you'll find a magic ranged weapon along the way unless your DM throws you a bone. Still good for one-shots where you can choose magic items, though.
@ratherfungames
@ratherfungames 2 күн бұрын
26:00 the wording on Tides of Chaos is a little ambiguous. If you use this, then cast 2 spells in a row, only the first would guarantee a Surge, right? Has to go Adv, Surge, Adv, Surge, etc.
@GameEasyRollGood
@GameEasyRollGood 2 күн бұрын
Yeah that's how I'd read it. Even if you're giving yourself advantage on a spell with an attack roll, you've already cast the spell and it says you give yourself advantage "on one d20 test before you roll the d20." So you 1) need to be making a d20 test in the moment so you can't just 'bank' advantage for later, and 2) need to declare it before you roll. The only exception where you could force a double-surge is with the capstone, presuming that you use the capstone on the same spell you're using to refresh your Tides of Chaos.
@ratherfungames
@ratherfungames 2 күн бұрын
13:30 Seems like Draconic Sorcery and Dragonborn do a lot of the same things, no? I'd have preferred if the race/ class combo worked together instead of being redundant for RP reasons. But then maybe you'd feel compelled to take that pairing and diversity would suffer.
@ratherfungames
@ratherfungames 2 күн бұрын
Seems like 1 spell switch per level should be enough
@scottparsons829
@scottparsons829 3 күн бұрын
Nice summary
@OpenWorldAddict0
@OpenWorldAddict0 3 күн бұрын
10:07 You made a mistake. It clearly says above the Moon Druid always prepared spell list that: "In addition, you can cast the spells from this feature while you’re in a Wild Shape form." That's really good!
@GameEasyRollGood
@GameEasyRollGood 3 күн бұрын
COMPLETELY overlooked that, wow. That also answers the question as to why they removed the ability to consume a spell slot to heal while in Wild Shape since Cure Wounds is on the list. Moon Druid is kinda cracked.
@ratherfungames
@ratherfungames 3 күн бұрын
17:30 Swapping +cantrip and sculpt is definitely an upgrade.
@GameEasyRollGood
@GameEasyRollGood 3 күн бұрын
I think it's net positive and it makes way more sense to have Potent Cantrip first, but I don't doubt there will be situations where we'll wish we still had Sculpt Spells. Thankfully there really aren't that many big AoE Evocation spells before 3rd level spells.
@ratherfungames
@ratherfungames 3 күн бұрын
@GameEasyRollGood agreed
@ladaas9528
@ladaas9528 3 күн бұрын
I think that the dance bard will struggle to effectively use their unarmed strikes due to being squishy and not getting extra attack, but they might be able to get some use out of the non-damage options. Specifically that can shove or grapple an ally. It is a decent little bit of added movement as you literally dance your friends around the battlefield. It is somewhat niche, but a lot better than hanging out in melee.
@GameEasyRollGood
@GameEasyRollGood 3 күн бұрын
Yeah I agree. They're absolutely not designed to be a front-liner. Their unarmed strikes are more incidental. Overall I feel the subclass will struggle to find its footing (all puns intended), as none of its early features are all that proactive. If it wasn't for Tandem Footwork, I don't think there is much to be excited about in this subclass.
@ratherfungames
@ratherfungames 3 күн бұрын
4:00 closing exploits is fortunate, not unfortunate
@HerrderGezeiten23
@HerrderGezeiten23 3 күн бұрын
College of Glamour the average is up at the most played Tier (level 3 - 9 ) 1d6 -> 3,5 (7) from 5 1-2 lower 3,4,5,6 higher 1d8 -> 4,5 (9) from 8 1,2,3 lower 4 same 5,6,7,8 higher 1d10 -> 5,5 (11) from 11 -> same 1,2,3,4,5 lower 6,7,8,9,10 higher 1d12 -> 6,5 (13) down from 14 1,2,3,4,5,6 lower 7 same 8,9,10,11,12 higher How good can it be at level 3? (Bard 1d8 (5) +2 Con) Level 3 8+2 +5+2 +5+2 -> 24HP with a good roll (5,6) you can get 10-12HP vs 5HP 2014 That is at max +50% total HP at that level. (20,83% 2014) 4 Player party i could see the point to use it more often for the temp HP at low level. ~7*4 -> 28Temp HP Level 1 Cure Wounds 2d8+mod (4,5*2+3 -> ~12HP) *** Action Level 1 Healing Word 2d4+mod (2,5*2+3 -> ~8HP) *** Bonus Action same 60 Feet range
@sethazillax2553
@sethazillax2553 3 күн бұрын
One notable nerf to evoker level 10 is that it no longer adds the damage to every missile of magic missile. The rule that stated that magic missile only rolled damage once, has now been changed to only saving throw damage. So Magic missile is now separate damage rolls making it not as strong on evokers than before.
@GameEasyRollGood
@GameEasyRollGood 3 күн бұрын
That's a little unfortunate. That was a fun, niche interaction for Evokers/Hexblades.
@theformation3781
@theformation3781 3 күн бұрын
I think the circle of the sea is meant to be a frontline disruptor/AOE damage dealer, or just a better circle of spores type class. (60% on all saves and chance to hit) At level 5, using conjure animals, their emanation, and true strike w/ longsword they get 26.1 (and if they position conjure animals so enemy has to either stay in and get hit or leave so they get an opportunity attack they get 33.9 (warcaster) or 36 depending on if they get either). A berserker barbarian with graze and GWM on that level gets 35 damage (w/o crits for both, so they get more). Now a druid only has 2 level 3 spell slots, they can still lose concentration, and when they lose concentration they don't have anything as action economy free as conjure animals, but it's possible. And this more importantly all has good AOE. At level 11, a berserker with retaliation does 62.74 (with crits you'd add like2-3 points to this, again not calculating coz it's too much work) and a druid does (with upcasted conjure woodland beings) 42.6 damage. If you add the reaction attack on enemies leaving reach then your damage can go up to 53.1 but again you are now extremely squishy and in melee range, warcaster is your only con save fallback and you do have to spend round 1 on (mostly) setup but they're still doing quite a bit even when not abusing CWB. Since they do start to fall behind though i assume that's when their level 14 feature comes in, to share your emanation damage across the battlefield, instead of just continuing to be a better martial. Edit: fixed level 11 damage, forgot barbarians will get frenzy damage on offturn. Level 14 for circle of the sea really is a novel solution to your damage falling off, but as it stands the subclass feels *fine*, it doesn't have the versatility of land, the sheer power of moon, or the fairly insane abilities of the stars druid.
@neoman4426
@neoman4426 3 күн бұрын
Lifeberry also got cut off from the other direction, it's a Bonus Action to eat a Goodberry now, and you can only Ready an Action RAW, so can't even try to cheese it by everyone saying they'll eat one as it appears. Being a Bonus Action is a buff to Goodberry in general, but a further nerf in the specific case of Disciple of Life
@colindevilbiss8621
@colindevilbiss8621 3 күн бұрын
10:11 I think this clarifies (and buffs) interactions with things like _wall of fire_ while also nerfing hypotheticals like _fireball_ (which isn't on their list). Note that it's excellent with _searing smite_ if you dip Paladin.
@phillipmanley4359
@phillipmanley4359 Күн бұрын
Yeah, it allows you to use the damage boost for ongoing effects of spells. The previous wording made it only usable on the turn you cast the spell.
@62prowler62
@62prowler62 3 күн бұрын
Playing an archfey warlock right now. Only level 5, so I haven’t had a chance to play around with some of the higher level features but I think it’s REALLY powerful. Teleporting around combined with repelling blast with eldritch blast leads to a ton of fun combos with the Druid in my party because he can lay damaging terrain and I can move enemies in and out of it. Sorta like I’m playing billiards lol.
@GameEasyRollGood
@GameEasyRollGood 3 күн бұрын
There may be some light nerfs here and there, but I honestly can't express how much I love getting an extra spell per level. What do you think about the "summon meta" WotC seems to be pushing in 2024?
@GameEasyRollGood
@GameEasyRollGood 3 күн бұрын
GOO-Lock and Archfey definitely look much better than they were, and Celestial is definitely busted with True Strike as we've seen from other creators. What's your favorite flavor of Warlock?
@GameEasyRollGood
@GameEasyRollGood 3 күн бұрын
What do you think about Aberrant and Clockwork no longer being able to switch out spells from their spell list? Which subclass are you most excited for?
@BorrowedKnowledge
@BorrowedKnowledge 3 күн бұрын
Dislike the nerfs to Aberrant and Clockwork. Most excited for Wild Magic, but I’ll play a Draconic Sorcerer first, most likely.
@kongoaurius
@kongoaurius 3 күн бұрын
I don't think those were the best subclasses to rework in the new PHB 2024. I was really hoping to see updates for Shadow Sorcerer or Divine Sorcerer instead 😢
@shoganmajere7913
@shoganmajere7913 2 күн бұрын
@@BorrowedKnowledge imho they did that only, because they can't figure out how to get their exchange feature into DDB ..... and i don't like this change :)
@GameEasyRollGood
@GameEasyRollGood 3 күн бұрын
Truly the Circle of the Sea baffles me. It's like they only included it as the counter-partner to Circle of the Land, but didn't put any real creative thought into it.
@kongoaurius
@kongoaurius 2 күн бұрын
Also does their emanation only affect a single target?
@GameEasyRollGood
@GameEasyRollGood 3 күн бұрын
How will you use the new and improved Invoke Duplicity in 2024? Any cool tricks in the other subclasses?
@GameEasyRollGood
@GameEasyRollGood 3 күн бұрын
Okay maybe they're not the new Monk, but the party-wide initiative boost will come in clutch in a lot.
@theformation3781
@theformation3781 3 күн бұрын
College of dance kinda seems like a very nice mid-range controller till level 9, with a lot of moving allies into place (with both initiative and tandem footwork), in-combat bardic inspiration handouts (improving ally rolls), and with their excellent spell list and one attack on top of that they feel like in combat they have no wasted movements. After level 9 though they just become a better war cleric because they can now get good gish spells like conjure woodland beings (offturn movement is very potent with those spells), they already had a limited resource bonus action attack that recharges on short rests, they have a limited resource improvement of ally d20 tests (which can be replenished), and with access to all cleric spells (as well as druid spells, and wizard spells) they can pretty much do anything a war cleric can, but better. It isn't my style of play but it feels pretty fun, especially when you consider the mental image of a dance bard dancing their way out of a dragon breath, potentially leading along an ally as well
@funsizedlawd
@funsizedlawd 5 күн бұрын
enspelled armor with the shield spell being an uncommon item is craftable within about 2 weeks of game time. That's going to be so bonkers at so many tables
@michaelrichardson4913
@michaelrichardson4913 6 күн бұрын
The cauldron and demonomicon, at least, were originally in Tasha’s.
@VolpiThunder
@VolpiThunder 6 күн бұрын
The Demonomicon of Iggwilv already exists, I had it after a very lucky roll with the Deck of Many Things (which was funny since we were doing the Wild Beyond the Witchlight campain). Same thing for the Wraps of unarmed power, it's basically the Wraps of unarmed prowess from the Book of Many Things but instead of overcoming magical resistance for unarmed strikes (which isn't a thing anymore) you can switch your damage to Force damage (which is now the default magic damage).
@kongoaurius
@kongoaurius 6 күн бұрын
8:03 Also they lose their optional feature Magical Guidance, which could make them reroll any failed ability check for a sorcery point.
@DawnsonRPGs
@DawnsonRPGs 6 күн бұрын
Slight correction: The Demonomicon of Iggwilv is an updated version of the magic item from Tasha’s Cauldron of Everything.
@Ahglock
@Ahglock 6 күн бұрын
I think it may be too good when magic weapons come into play especially if the DM allows crafting as something like 2 vicious (vicious stands in for the multiple weapons that add d6s to each hit) scimitars would wreck enemies. Add in hunters mark and at lets say level 10ish when rare weapons are more common and that is 4 attacks at 4d6+5, kind of makes a rogues sneak attack look lame. Sure the hunters mark eats a bonus action every new target so it takes 2 rounds to ramp up but dang. As a warlock fan I kind of wonder 1 level fighter dip, rest warlock, pact of the blade, shillelagh vicious club, vicious scimitar. 1st round bonus action shillelagh, 4 attacks at 3d6ish each, next round 5 attacks at 3d6ish each(the club would be one die on 3 attacks at d10-2d6 depending on level) And this is without spirit shroud or a summoned fey or something. Not bad given you are a 2/3rd caser or whatever you want to call pact+mystic arcanum.
@redeyefire942
@redeyefire942 6 күн бұрын
Enspelled Staffs Require Attunement by a Spellcaster only :(
@ardet7383
@ardet7383 6 күн бұрын
Just needs a one level dip or the right feat though
@GameEasyRollGood
@GameEasyRollGood 6 күн бұрын
**EDIT** Apparently the Demonomicon and Cauldron were already in Tasha's, which is 1) not surprising, and 2) totally on me for not putting that together. But honestly that makes the actual new list of items feel even less impressive as those are two of the cooler "new" items. Given, the Thunderous Greatclub doesn't increase your strength as much as the Belt of Frost - Fire Giant Strength, but the fact it's on a weapon is kind of a 2-for-1 allowing you to keep an attunement slot open. Finishing class/subclass reviews this Wednesday with the spellcasting subclasses! That should give me time to start working on the DMG.
@bora7494
@bora7494 7 күн бұрын
I find the memorised spell feature takes too long. It is too seldom useful. 1 round or 1 minute would have been better and not broken given it can only be done once a day. It would have created that Wizard feeling of having the right spell somewhere.
@listenmymp3133
@listenmymp3133 7 күн бұрын
How about build: dual wield Valour Bard with spell "Conjure minor elementals". We need 1 level Warrior or trait Weapon master.
@neoramaredzone8544
@neoramaredzone8544 7 күн бұрын
Honestly Part of the rangers hunters mark feature should make it so they don’t need concentration. My groups homebrewing it that way.
@GameEasyRollGood
@GameEasyRollGood 7 күн бұрын
I personally don't mind the concentration. I just don't like the way it clogs up your bonus action. I wish you could activate it on-hit like you could with the Favored Foe optional feature pre-2024.
@neoramaredzone8544
@neoramaredzone8544 6 күн бұрын
@ concentration isn’t a problem early levels I think getting rid of it for the ranger gives them an incentive to use their other spells so their less of a one trick. I basically homebrew tweaked the class with my whole friend group one of the things we did was make hunters mark scale with the class. At some level they get the ability to move it as a free action instead of a bonus action when they kill an enemy with it. Etc. my only problem with the concentration is it kind of pigeon holes the class to do the same thing every fight. Like what if I want to use Ensnaring Strike, Entangle, Zephyr Strike, Flame Arrows? I can still use it but now I’m not using my classes whole gimmick ability. I guess I just expect Hunters Mark to be slightly better on the ranger and it gets better as I level the class up since it’s now forcibly part of its core identity now. To me since it’s a main early feature I shouldn’t be punished for using it over something else later on. But yeah my whole friend group just tweaked the 2024 ranger we didn’t buff it a ton cus it isn’t “bad” we just tweaked it to feel more ranger like and be more convenient.
@neoramaredzone8544
@neoramaredzone8544 6 күн бұрын
@ if you want I can send the google doc me and my friends have.
@jamier26
@jamier26 8 күн бұрын
I think some clarification needs to be made on epic boons. In your example (ranger3/druid16) I do think you can pick an epic boon, but the you would not be getting the extra level 19 epic boon granted by the class. Maybe that’s the issue with DnD beyond
@GameEasyRollGood
@GameEasyRollGood 7 күн бұрын
There is no "extra" epic boon granted by the class. As in, you're not getting an Epic Boon in addition to another ASI/feat. You aren't even required to pick an Epic Boon at level 19 as a single class, you could choose any other feat if you really wanted to. Level 19 was always the level where pure classed characters received their last ASI/Feat. The only difference in 2024 is Epic Boons are unlocked at this level, because their only prerequisite is that you are level 19. So now there's a mini-game multiclassed characters can play where they can save their last two ASI/Feats for levels 19 and 20 in order to pick up two Epic Boons. But it'll be situational for each character/player if that delay of power and specific level split is worth it. And that's assuming of course that you're even playing to level 19-20. I'm not basing my interpretation of the rules on how D&D Beyond works. It's just that in previous class videos people have mentioned having trouble getting the Epic Boons to work properly when multiclassing on D&D Beyond, so I wanted to call it out. I haven't experienced any problems, though.
@jamier26
@jamier26 7 күн бұрын
@ I’m sorry, but this isn’t correct. This is literally the text from the players handbook as a CLASS feature for Barbarian: Level 19: Epic Boon You gain an Epic Boon feat (see chapter 5) or another feat of your choice for which you qualify. Boon of Irresistible Offense is recommended All classes have the same text, but they are all listed as CLASS FEATURES. in fact, the ability score improvements in 5e and 2024 have always been class features. You can even read all the features linked to character class, and gaining ability scores or feats isn’t among them past your origin feat.
@NecroticNeko
@NecroticNeko 8 күн бұрын
i get the opinion that ranged should be weaker cause of the ranged part you can be safer but i really hate the nerfing stuff in a game were its more of the dms job to balance and choose what you fight sharpshooter was already on paper a crappy trade off but very strong if you built around it i don't think combinations and builds that are smart about it should be nerfed my only problem is yes it can feel kinda bad if you have people doing massive damage and your doing nothing but there's other roles and especially after the massive buffs to dual wielding it just feels unnecessary nerf cause without there all pretty in line with each other also the main problem was the cr balancing which there fixing so you'll also be fighting harder stuff now also on top of the nerf its just insulting how lazy wotc is to not give a different ability and just tack on crossbows experts melee shooter when gwm got something new i personally love being a high damage sniper because its fun and thats the point of dnd i think its weird there nerfing so much stuff in a game were it doesn't matter very little people do pvp
@bradleyhurley6755
@bradleyhurley6755 8 күн бұрын
I think there is some question on whether or not you can take an epic boon prior to a class feature unlocking them for you. Though the counter argument to that is that the feats themselves only list Level 19 as a prerequisite. If they were called epic feats, I'd definitely say you could. With that said, as far as I can tell, D&D Beyond lets you select a boon provided you are level 19 total. But importantly D&D Beyond also lets you select that epic boon at level 4 if you are starting at 19 levels, so I'm not sure how much stock should be placed in D&D Beyond.
@GameEasyRollGood
@GameEasyRollGood 7 күн бұрын
I noticed that as well, and I would assume that's just poor programming. The code for each asi/feat choice at each level is probably identical. But if you're creating a high level character for a one-shot, the assumption is you've gained those levels over time and not all at once. However that does present an interesting idea ... if a level 1 character instantly became level 19+, presumably they could take Epic Boons all the way through. Though nothing like that exists in the game. However, as for honest leveling, the text of the ASI/Feats is "You gain the Ability Score Improvement feat (see chapter 5) or another feat of your choice for which you qualify." At character level 19, you qualify for the prerequisite to take an Epic Boon even if the level you take at character level 19 is level 4 or whatever in another class.
@bradleyhurley6755
@bradleyhurley6755 7 күн бұрын
@GameEasyRollGood I know I have had a couple of players mention not wanting to multiclass so they could get the epic boon. I haven't really thought that much about it in whether you should be able to take it with any class combination or only once you get the Epic boon feature from a class.
@fakemcfarland
@fakemcfarland 8 күн бұрын
From the 2024 pbh under Magic Action: "If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so. If your Concentration is broken, the spell fails, but you don’t expend a spell slot. See also “Concentration.”" So if YOU cast the spell like Divine Intervention says you do, you also must take the Magic action each turn for longer casting times. Good faith interpretation, why would they not list ignoring casting times as part of this feature if it was intended? This is meant to allow you to cast a spell you didnt have prepared without using a spell slot or material component.
@GameEasyRollGood
@GameEasyRollGood 8 күн бұрын
I've already replied to your other comment with the exact reference where Crawford says it works that way. This is the same thing as the Pact of the Chain Warlock who can cast Find Familiar as a singular Magic action. Saying "you can cast it as a Magic action" is redundant unless they're changing the timing of the spell. What's more likely, they're saving us 10 minutes (on top of an hour) by not having to ritually cast it, or that they're allowing the Warlock to instantly summon back their squishy familiar if it dies in combat? This also goes for the Druid's Wild Companion feature, and we know this was intended to be a single action because that's what it was pre-2024. It's only considered a Magic action now because it's a magical effect. Likewise, Clerics are using a Magic Action to invoke Divine Intervention, then **as part of the same action** the chosen spell is cast.
@fakemcfarland
@fakemcfarland 8 күн бұрын
Wait why do you assume that divine intervention ignores casting time it says nothing about ignoring casting time
@GameEasyRollGood
@GameEasyRollGood 8 күн бұрын
"As part of the same action, you cast that spell" Usually when features like this want to restrict timing they'll do so by scoping the kinds of spells you can cast. In this case, the only limitation is that it can't be a Reaction spell. Also, this was confirmed straight from the horse's mouth, as JC states in the Cleric preview video during UA6 last year (timestamp around 3:50 in that video) that this would allow the Cleric to cast Raise Dead as a singular action. And the text around timing hasn't changed from that UA.
@fakemcfarland
@fakemcfarland 8 күн бұрын
Thank you for the swift reply I rewatched the cleric preview video they speak of divine intervention only at the 13 minute mark they repeatedly call it casting a spell and only ever list the benefits of it not using a spell slot or material component. The rules for taking the magic action Explicitly state that when you cast a spell With a casting time of one minute or longer You take the magic action Every round And must use your concentration to do so. Compare this to wish where the effect just happens with an action. If you use wish to cast Raise dead it just happens. Divine Intervention is still casting a spell. Going back to the cleric preview video they spoke about raise dead. Why wouldn't they mention that you could cast it in battle as an action they only ever talk about the material component. From a balanced perspective supposed to have money ruling that it doesn't affect casting time would help the feature.
@GameEasyRollGood
@GameEasyRollGood 8 күн бұрын
@@fakemcfarland I'm not sure which video you watched, maybe the Cleric video from the PHB release. This was specifically from UA6 which is less than 8min long, the title of the video is "Cleric | Unearthed Arcana | Player's Handbook Playtest 6 | D&D". The text of Divine Intervention is verbatim in 2024 as it was in that UA.
@fakemcfarland
@fakemcfarland 7 күн бұрын
I found the video and watched. You are right. He does say as a single action. I think it's op for stuff like hallow but you are right. It is intended
@JonnumeN
@JonnumeN 8 күн бұрын
16:30 You might want to take another look at the rules, because nothing has changed about unseen attackers. The book even specifies this in both the combat chapter under "unseen attackers and targets", and in the rules glossary under the invisible condition.
@GameEasyRollGood
@GameEasyRollGood 8 күн бұрын
2024 Attacks Affected. Attack rolls against you have Disadvantage, and your attack rolls have Advantage. If a creature can somehow see you, you don’t gain this benefit against that creature. 2014 Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage. Pre-2024, even if someone could see you while you were Invisible - either through See Invisibility or some special sense - you still had advantage on attacks and attacks against you were at disadvantage. You were only "seen" in the sense that you could be targeted by spells and effects that rely on sight. One of the only ways around this was Faerie Fire because it explicitly states that affected creatures "can't benefit from being invisible". They understandably closed that loophole in 2024.
@oguzhanozgenc7843
@oguzhanozgenc7843 8 күн бұрын
You deserve bigger audience 🎉
@GameEasyRollGood
@GameEasyRollGood 8 күн бұрын
All things in time.
@intron1353
@intron1353 8 күн бұрын
Moon druids will 100% be better and I think only people who never played them enough think otherwise. They are less of a HP sponge but increased AC and buffed Cure wounds makes up for it. Being able to exchange spellslots for wild shape is a massive buff. CR1 beasts in the handbook shows a lot of potential like knocking people prone by just hitting with an attack. Being able to caste a few non healing spells in beast form is great because you know what sucks? Loosing a concentration while in wild shape not being able to recast it. I think fount of moonlight will be a gamechanger. 2d6 extra each attack and if people hit you they need to make a con saving throw or be blinded.
@007ohboy
@007ohboy 9 күн бұрын
Sorcerer 2024 supercharged my characters in so many ways. I have one character, (2 Warlock/10 Divine Sorcerer) 🎩 🪄 that basically is the "frontliner" and "Tank" of our party in Tyranny of Dragons. You mix Quicken Eldrtich Blasts + Halfplate (and a Shield) + Pact Warhammer Booming/Greenflame strikes + Warcaster and you have yourself one hell of a Battlemage. One thing some might not know, Innate Sorcery works on all attack rolls of your spells. Yes, that means Booming Blade/Greenflame Blade count and you gain Advantage in combat. A melee attack made as a part of the Magic Action counts as an attack roll of a spell. Its one more reason to smash someone with a Pact Weapon upclose instead of just Eldrtich Blasting them in the face. Wednesday session my Battlemage Sorlock was Fireballing, Quicken Eldritch Blasting, Summoning Planar beings, and last we left off he had cast Haste on himself and went 1 vs 3 against 3 Ettins. And that was all after taking a poisonous breathweapon to the face and barely had a scratch on him. The rest of my team is missing half their HPs but my character is just plowing through enemies with all the new goodies from Sorc/Warlock. Sorcerer was always OP but now its super OP. Lets not even talk about Subtle Spell shenanigans that now remove all spellcasting components....yum! 😂😅
@trckstr2888
@trckstr2888 9 күн бұрын
Druids did not get “Devastatingly diminished” they got reworked to help bring the Moon Druid down from “problematically overpowered” to “strong but still reasonable “
@oguzhanozgenc7843
@oguzhanozgenc7843 9 күн бұрын
amazing analysis 🎉🎉