Am I undervaluing Night Spirit? A Shadow Monk could use it pretty well, but I just don't see why I'd ever take it over anything else without a reliable way to turn on the resistance. Even then, a high level Monk has the ability to grant themselves resistance to all damage but Force using Focus points.
@John-DennehyАй бұрын
Also a Warrior of Shadow monk at this level has Cloak of Shadows and when active has the invisibility condition in dim-light / darkness anyway. Plus, monks need that bonus action! I am playing a level 11 Warrior of shadow monk and I don't think I will take Night Spirit. A better synergy might be Boon of Dimensional Travel
@RazdasoldierАй бұрын
One thing about Irresistible Offense is that it does not say it has to apply to weapon attacks. So you can take it as a sorcerer for Chromatic Orb / Scorching Ray combos. Additionally, it is important to remember that any human with Wish can build around having 2-4 of these by level 20
@0thImpactАй бұрын
I feel like it's essential for Bladelock, which I love to play. But that's admittedly very specific/niche
@JJV7243Ай бұрын
I think epic boon of night spirit just applies to >50% of combats throughout a campaign innately without any activation. I'd say it roughly increase your HP by 50-60%.
@kongoauriusАй бұрын
If you don't have any other bonus actions then it is almost like being a Shadar-Kai
@enyoskyyАй бұрын
I think Recovery is prefect to add to a boss fight to trigger a phase 2 just as the players thought they have won.
@billbaker3357Ай бұрын
I think Boon of Spell Recall is best for half casters. Rangers and Paladins would love it as most of their spells are in that range.
@JJV7243Ай бұрын
Spell recall can effectively be rewritten as "gain 25% more spell slots on 1st-4th level spells" - thus its basically "gain an extra 1st, 2nd, 3rd and 4th level slot" (on average). I've never played at 19th level - not sure that your full casters run out of these; might be good on a paladin like you suggested, however.
@jorgef005Ай бұрын
Sooo I play a warlock/sorcerer multiclass and have 6 level 1 slots. I would love to have 20. Those are shield/silvery barbs slots
@JJV7243Ай бұрын
@@jorgef005 Its not a BAD feature. And it can for sure be valuable!
@LurchLandАй бұрын
@jorgef005 between the 6 spells slots and with 2 of those returning on short rests plus the once per long rest ability to recover 1, even without this feat you should have 9 1st level spell slots in a day with only a single long rest and a one minute break. That goes up to 11 slots if you took the average 2 short rests between long rests. And if you have a 25% chance to recover those, dang. That's a lot of silvery barbs. Lol
@LlaqusАй бұрын
You forgot that fortitude's effect is once per round when comparing to recovery. So, comparing the two recovery gives you an effective hit point increase of 50% your max. even for a wizard without the tough feat at level 20, you have around 120 hp if you have at least a 3 con mod. So on the low side this is a 60 point increase vs the 40 from fortitude, then you have the healing comparison, on average you get 55 hp back from the 10 d10s and you can burn it all at once if you choose. With a high con mod of 5 you need 11 rounds for endurance to break even. Most combats don't go past 5. I think you got this one backwards on which is more effective.
@evansmith2832Ай бұрын
The crit thing on irresistible offense is just a ribbon. We don't know the new design philosophy on bps resistance, but if a lot of high cr creatures are gonna have resistance to all 3, its probably a must have for martials that can't bypass those resistances otherwise.
@sketchyfox7368Ай бұрын
Magical weapons are probs just gonna deal force damage. Monk’s new switch from unarmed strikes being magical damage to dealing force damage instead is a sign of that.
@malmasterson3890Ай бұрын
If you don't have a way to get around those resistances by that level, then your DM is just an asshole. The Boon is just bad compared to the majority of them.
@chiepah2Ай бұрын
Fortitude would work amazing with goodberry, 60 out of combat healing for a 1st level slot.
@jaceg810Ай бұрын
Boon of energy resistance is funny, since you can set yourself on fire with alchemists fire, take between 0-2 fire damage a turn, so you can use your reaction every turn to energy redirect. Is 2d12 with a save good damage for an epic boon, not at all. Is the mental image of, lets say a barbarian that is perpetually on fire to the extent that he can throw flames when moving frightening, yes.
@JJV7243Ай бұрын
You are greatly undervaluing night spirit. Imagine your campaign is related to shadow-fell, hell, the underdark, ANY dungeon, or simply do something during the night. In these instances nearly 100% of the time your party is in dim light for the entire combat session(s)/campaign. In these instances its absurdly strong due to the resistances and would give you >40 hp offered by the epic boon of fortitue. I'd put it AT LEAST on B-tier (with the other defensive feats) as it boosts your HP by quite a bit when applicable.
@ColdCurve1Ай бұрын
This, PLUS if your BA options aren't too busy, you could just use your action and then turn invisible EVERY ROUND if you want to. Not to mention, you could just start every combat invisible, and since most fights usually last only a few rounds anyway, that can be quite significant. I'd happily pick this up on most wizards and warlocks, and a lot of "tank" type characters as well, easy high B or A imo.
@MagiofAsuraАй бұрын
That is the very definition of niche. A torch can screw it up.
@JJV7243Ай бұрын
@@MagiofAsura I think roughly 50% of the combats in DnD are in dim light or darkness (across an entire campaign).
@JJV7243Ай бұрын
The big issue with the epic boon of speed is the epic boon of dimensional travel exists - which moves you 30 feet and auto breaks grapples without and lets you more ignoring terrain - thus I'd put it on D-tier (only due to the other epic boon). The ONLY time its worth it is on characters that dash as a bonus action/have a reaction that lets them move as the base speed gets multiplied across each action. However, I can't ever envision taking this epic boon.
@RazdasoldierАй бұрын
So, I have been in discussions in the Treantmonk discord. Most people are more on speed than travel because it is better on Bards and Clerics who need to be in very specific places (often with dash action which wont trigger the D. Travel)
@JJV7243Ай бұрын
@@Razdasoldier Very strange... perhaps they're doing some AOE spell/movement shenanigans.
@hectoravila4682Ай бұрын
Boon night spirit should be A tier at minimum little more than halve encounters happening dark areas •most resistance free •bonus action invisibility Do action first and in most cases: is free disengage, attack have disadvantage on you, your first attack has advantage, skills or spell that require sight can’t target you •unlimited spell less scouting hide action then turn invisible
@frogmeister2407Ай бұрын
Hey I am about to play Divination Wizard for the first time ever in my upcoming campaign. Could you maybe drop your build?
@JJV7243Ай бұрын
Epic boon of true sight - sadly this is the only epic boon feat that can basically be copied via a gem of true seeing (120 feet, 10 minutes 3x per day). At 19 I think a party might be able to get this item. Its also nearly equivalent to a 15th level warlock invocation; probably not that strong.
@RazdasoldierАй бұрын
Barbarian: Dimensional Travel, Combat Prowess, Irresistible Offense, Fortitude, Recovery (Wild Heart: Energy Resistance) Bard: Speed, Dimensional Travel, Fate [NEVER TAKE NIGHT SPIRIT ON A GLAMOUR BARD IT IS A NONBO] Cleric: Dimensional Travel, True Strike (War: Combat Prowess, Irresistible Offense) (Life: Fortitude) (Trickary: Night Spirit) Druid: True Sight, Energy Resistance, Fate, Fortitude, Dimensional Travel Fighter: Irresistible Offense, Dimensional Travel, Speed, True Sight (E. Knight: Spell Recall) (Champion: Fortitude) Monk: Fate, Recovery, True Sight Paladin: Dimensional Travel, Spell Recall, Combat Prowess, Fortitude, True Sight ( Vengence: Irresistible Offense) Ranger: Dimensional Travel, Fate, Spell Recall, Combat Prowess (Beast: Night Spirit) Rogue: Combat Prowess, Skill, True Sight, Fate, Recovery (A. Trickster: Spell Recall) - Niche option to do Irresistible Offense for the level 20 feature and guarentee it once a day. Warlock: Dimensional Travel, Fate, Recovery (Celestial: Fortitude) (Fiend: Night Spirit) - Niche option Irresistible offense if you are going eldritch blaster Wizard: Dimensional Travel, Fate, Speed, True Sight, Recovery, Energy Resistance Sorcerer (What I know the most about and play the most) All Sorcerers: Fate, True sight, Skilled*, Recovery, Fortitude* (From Tough) Attack based builds: Combat Prowess*, Irrestistable offense* Save Based Builds: Energy Resistance*, Night Spirit* (Fate is must have) *You can maximize the amount of Epic Boons Sorcerers, Bards, and Wizards can have by using Wish so these are good Boons to take to replace feats from your list. Start with the Racial/Background feat(s) from level 1 and then customize from there. Can easily get a 24 on a human sorcerer with this method.
@colindevilbiss8621Ай бұрын
For anyone without specific synergies (and ignoring the niche case you mentioned about being temporarily locked out of regaining HP), I think you are underrating Recovery vs Fortitude. (As another commenter mentioned, half of your HP is way more than the +40 from Fortitude, not to mention the pool.) Goodberry and Champion Fighter are the only things that really jump out at me as covering that gap (and Goodberry is a bad use of most characters' B.A. in combat, which is when the HP are actually going to matter at those levels, right?) Agree with other commenters that I would never pick Spell Recovery highly on a 19th-level full caster. On a half-caster, maybe a B-tier pick. If D is "I would take all of the others before this one on every character and in every campaign", I think you are underrating Night Spirit. If it's just "it's never the first one I'd pick", then sure. The others all seem generally where I would put them. I think Combat Prowess belongs in the same tier as Dimensional Travel and Fate, but you almost have it there anyway.
@GameEasyRollGoodАй бұрын
My opinions about it are most certainly colored by my play experience. My playgroup often has a lot of different sources of healing, especially for post-combat recovery. And it's that post-combat recovery where I think Fortitude really shines. Eating a goodberry in combat isn't that great, sure. But eating one every 6 seconds as you move along after combat is easy to hand-waive. All that extra healing is then just more resources and actions that aren't being used in combat, you're more likely to start combats at or near full health which might be enough to prevent Boon of Recovery from triggering in most cases. Another class that can use this extremely well out combat is the Paladin with Lay on Hands. Just spend 1 hit point from it every 6 seconds to heal yourself and add your CON modifier every time. In this way your CON mod is essentially a multiplier for Lay on Hands. Even with only a +2 to CON that's up to 200 additional self-healing on top of the 100 already there. Then the higher your CON bonus, the better it is.
@colindevilbiss8621Ай бұрын
@@GameEasyRollGood Totally fair (and good point about Lay on Hands). As you said, over the course of a day in which you take any appreciable damage, Fortitude is a larger net gain to HP (because any high-level party that has a member with this boon will have *something* inexpensive that will be force-multiplied by that effect, even if it's a Bag of Holding full of vanilla Potions of Healing). I don't have enough experience to know whether it is a real concern to have a single battle (edit: from full or near-full HP) in which Recovery is going to trigger as the boundary between TPK and not. I could imagine that a high-level Cleric might benefit from an effect like this and then bring the whole party back from a gigantic blast that knocked everybody else Unconscious. (However, even in that case, effects with lesser investment might suffice, like Death Ward or Orc's Relentless Endurance or Warlock's Gift of the Protectors.)
@chiepah2Ай бұрын
Spell recall is too niche to be A, I'd say high C would be more likely. Truesight isn't useful until you're being ambushed by people hiding behind an illusion, then it's great. getting a 4th level slot at the end of the day back would just feel kind of bad. It's too unreliable to plan around, if it was 'for every 4 spell slots of 1st, 2nd, 3rd, or 4, level you spend you recover a spell slot of that level back,' then I could see it at A tier, but the randomness of it lowers it a bunch.
@johngleeman8347Ай бұрын
I can't stand effects like that. Just make it, "you get an extra spell slot for levels 1-4." Would be especially enticing to half and one thirds casters.
@chiepah2Ай бұрын
@@johngleeman8347 Yeah, unfortunately, we are the minority, people enjoy gambling.
@The_RealWilliamАй бұрын
I just want say that the D&D software does not allow you choose a boon 19th if you multiclass more than 1 level. Whether that is intentional or a bug remains to be seen.
@GameEasyRollGoodАй бұрын
Do you mean D&D Beyond? I didn't have this experience. I even tried creating a character that specifically uses the Legacy class progression and I could still choose Epic Boons. You specifically need to make sure your 19th level is a level where you're getting an ASI. Such as going from Barbarian 15, Fighter 3 to Barbarian 15, Fighter 4. When you choose your Feat for that 4th level in Fighter you should have Boons available in the list. Same if you returned to Barbarian at level 20 for Barbarian 16, Fighter 4, you can get a second Epic Boon.
@The_RealWilliamАй бұрын
@@GameEasyRollGood okay cool. I didn't have a lot of time to tinker anymore with it.
@The_RealWilliam27 күн бұрын
@@GameEasyRollGood I just tried it again. No Boon at 19, just the ASI at reaching 16th. You should probably throw in a video showing how you got yours to show.
@JohnBubriskiАй бұрын
Boon of Spell Recall seems meh... 25% chance to retain a level 1-4 spells seems meh? A level 20 Paladin has the following slots, from 1-4: 4, 3, 3, 3 That means on average you would get back the following (factoring in the fact that you're regained spell slot can continue to proc this feature): (I'm fudging this a bit probably, I'm not a statistician.) 1 - 1.25 2 - 1 3 - 1 4 - 1 That seems a bit weak. Like you said, full casters have a lot more slots overall, so it may not be needed to have this anyway. But with the right build, eeking out those extra spell slots could save your butt.
@JohnBubriskiАй бұрын
Shouldn't Boon of Recovery be better than Boon of Fortitude, assuming you have more than 100 HP? So if you have 100 HP max and you have 20 left, and you take 40 damage... Not only do you get back up to 50 HP, but you also ate up that extra 20 damage. On a character with 200 HP, this feat makes it so you effectively have 300 HP, plus whatever overage gets eaten up when you hit 0 the first time. The more Max HP you have the better this Boon is. In the best case scenarios, you have 1 HP left, and you're taking 80 damage or something. Now you'll have eaten that extra 79 damage, plus you recovered back up. So if you end up in that scenario with a 200 Max HP character, you'll need to take 379 damage to actually get you to 0 HP (from the start of combat). On top of all that you can get a bonus action heal for 10-100. So on average, assuming you burn it all at once, that's an extra... 55? average heal for a bonus action. That seems decent. So I think Recovery is better, even though you don't see the extra HP on your sheet.
@GameEasyRollGoodАй бұрын
My playgroup tends to have a lot of various healing sources, especially out of combat. In that context, I would grab Fortitude first almost always because I know I can get so much mileage out of it and the extra healing saves resources over the adventuring day. It is remarkably good for Paladins self-healing out of combat with Lay on Hands because they can heal 1 HP at a time adding the CON mod each time. If I were going in blind and choosing between the two, Recovery is the safer bet for sure.
@colinpartch887Ай бұрын
Honestly don’t think any of these should be lower than B tier
@GameEasyRollGoodАй бұрын
If we were comparing them to all other general feats, then yeah they would probably be grouped together a lot more because they're all just better than most general feats. But in the context of their own tier list we're just comparing them to each other.
@Stratocumulus25Ай бұрын
Increasing an ability score by just one is ridiculously useless. Most people will have maxed out their primary AS by L19..to a maximum of 20 (or 22 if you were lucky enough to find a AS boosting tome). If WotC was serious about making them Epic, the boost should've been +2.
@kongoauriusАй бұрын
@@Stratocumulus25 But you can get more epic boons if you play beyond lvl 20
@mikegilkeyАй бұрын
Boon of skill should be proficiency and expertise in all skills. Or give you way more than 1 expertise.
@GameEasyRollGoodАй бұрын
Expertise in all skills would be goofy, and honestly proficiency in all skills is already very good especially for classes that don't naturally get a lot of skill proficiencies. But in my head, if you're only able to pick one Epic Boon, the only people who would be interesting in Boon of Skill are people who *want* all proficiencies and if someone is already playing that kind of character there are ways to get that so much sooner, even if it's not as graceful as a singular feat. On the other hand, if you have a lot of tool proficiencies, this is an easy way to have advantage in any skill check you could be asked to make since you're both proficient with the tool and proficient in the skill.