The "primitive" gets you to start moving as soon as you hear it come on...
@EmaniSmith-og2lr24 күн бұрын
Da cool
@sakibkhondaker24 күн бұрын
Tnx!!!
@DawgwithagunАй бұрын
How did you get the physic actors to collide and merge through each other randomly?
@sakibkhondakerАй бұрын
The car was rigged with chaos physics. The wheels are using a riggid body collider by chaos physics. So if everything in the level collision is on, it will collide.
@Rudra_omАй бұрын
great
@rano123212 ай бұрын
Maya is getting the well deserved beating 😂
@user-wf3dp8qq2t2 ай бұрын
well.. we all know what happens next 😀
@ragibrahman95942 ай бұрын
Cool render btw
@ragibrahman95942 ай бұрын
is this made with Houdini? also are you from Bangladesh?
@sakibkhondaker2 ай бұрын
Yes, with Houdini. And i am from Bangladesh 🇧🇩
@Ugly_Baby_Gaming3 ай бұрын
ditch the music mate
@9751_3 ай бұрын
This is amazing what did I just watch 😂
@hillelcroushorn57173 ай бұрын
"PromoSM"
@muser79354 ай бұрын
Accurate 😂
@pavinivfx4 ай бұрын
Defined very well Bifrost hahahaha
@inkman0024 ай бұрын
Lmao... in reality its blender that tries to take on the world. Max and maya know their place and c4d is the cool bystander.
@sakibkhondaker4 ай бұрын
Yes. In another Universe, it is happening.
@sakibkhondaker4 ай бұрын
Check on Sketchfab = skfb.ly/oQxM7
@sakibkhondaker4 ай бұрын
Check on Sketchfab!!!
@sakibkhondaker4 ай бұрын
skfb.ly/oQ9FD
@sakibkhondaker4 ай бұрын
skfb.ly/oQ9Lt
@RichardRiegel5 ай бұрын
hm... I expected some multi-material application...(f.e. each side of the cube has different mat)...
@sakibkhondaker5 ай бұрын
You can follow the same process and add different materials for sides
@RichardRiegel5 ай бұрын
ahh..hmm.. this is an fbx export (which I skipped) .. Okay I'm interested about how it works with Houdini to UE via LiveLink.. When I connected Houdini's Tommy character example, (which has two materials f.e.) it works. But I can't figure it out, how to create material attribute (tags) for my own object. This standard way (like for claasic fbx export) not working for me...
@sakibkhondaker5 ай бұрын
@@RichardRiegel fbx material attribute will be added automatically if you add multiple materials. You can make different groups for the materials you want. And assign different materials for the groups.
@RichardRiegel5 ай бұрын
@@sakibkhondaker yes.. This works for classic export / import to UE. But I tried to find the way how to do with LiveLink to UE. There I have a problem, because this method not working for me. When I create material groups on my own mesh and connect it to UE, It has always only one material slot. I don't understand why, because if I tried connect Houdini's Tommy, it works.
@sakibkhondaker5 ай бұрын
@@RichardRiegel I didn't try Livelink as I do everything manually. But you can maybe compare the Tommy model attribute and your model to see the difference. Also see if there is any missing option in iport/export.
@effectsroom6 ай бұрын
C4D knew it's position and strength 😂😂😂😂😂😂
@Leuss-3D-Modeling9 ай бұрын
Love the concept great job
@sakibkhondaker9 ай бұрын
Thank you so much!!!!!!!!
@FaissalsAnimation10 ай бұрын
Is is available in the non commercial version?
@sakibkhondaker10 ай бұрын
Yes. Both CPU & GPU rendering with non-commercial. Only Toon shading is for the paid version. I am also planning to make tutorials.
@jausans10 ай бұрын
haha maya trying to save is life with bifrost
@aviationnmaps11 ай бұрын
Nah Prisma 3D's crying in the corner 😅
@UltimateAK111 ай бұрын
Very Hilarious 😂
@sakibkhondaker11 ай бұрын
haha
@ArcExCetera11 ай бұрын
Nice stuff I see why you made it into the challenge
@sakibkhondaker11 ай бұрын
Tnx. I wish they would choose this updated version.
@ericapunkt7956 Жыл бұрын
easy as that, thank you!
@sakibkhondaker Жыл бұрын
Glad it helped!
@knuckles7410 Жыл бұрын
Thank you very much. For once a simple and straight to the point tutorial. I was getting burned out with all the attention getters making things more complicated and convoluted for no reason. Thank you again, hopefully that will work for me. I am using building generator with a custom fbx and it compiles all the mesh together so I have a problem to assign texture slots.
@sakibkhondaker Жыл бұрын
Thank you. Hope my future tutorials will help you. I am always trying to simplify as much as possible.
@jonkelly7454 Жыл бұрын
Yes pls
@sakibkhondaker Жыл бұрын
Coming soon!!!
@sams_3d_stuff Жыл бұрын
Great stuff!
@sakibkhondaker Жыл бұрын
Thank you.
@harutixohanoc5658 Жыл бұрын
xD
@karanwadhwa7969 Жыл бұрын
C4d knows everything😆😆😆
@iKlaw Жыл бұрын
houdini is love always ❤ because i love tough and logical things And also C4d at last 😆🤣
@k-vandan4289 Жыл бұрын
hilarious 🤣
@sakibkhondaker Жыл бұрын
I have more memes like this on channel.
@sarojit895 Жыл бұрын
ata ke apner gf ??
@sakibkhondaker Жыл бұрын
Haha. Actress
@copaboy Жыл бұрын
C4d should be thanos
@sakibkhondaker Жыл бұрын
Haha. Nothing to say.
@3dystopian Жыл бұрын
Nice!!!!!!!!
@sakibkhondaker Жыл бұрын
Thanks!!
@amitSaini-yp5xd Жыл бұрын
ye software ka name kya hai sir
@amitSaini-yp5xd Жыл бұрын
hello sir
@sakibkhondaker Жыл бұрын
kzbin.info/www/bejne/pWbMe5Sjj8-DptE
@sarojit895 Жыл бұрын
good good...
@isa_nagiyev Жыл бұрын
Eventually Thor(Max) updated to unbelievable strength
@sakibkhondaker Жыл бұрын
We will see
@sakibkhondaker Жыл бұрын
But he aims for the wrong place though 😂
@isa_nagiyev Жыл бұрын
@@sakibkhondaker I hope, huge changes will happen to 3ds Max. At least, 3ds max roadmap inspires hope to fans of max like me
@sakibkhondaker Жыл бұрын
@@isa_nagiyev As long as there is Interior & Architect Designers, 3Ds Max will be there with updates
@isa_nagiyev Жыл бұрын
@@sakibkhondaker I'm not using 3ds max for architectural design, for me 3ds max is best tool for 3d modeling. But I know every 3d program can make anything if you are capable do these things
@Liberty_stn Жыл бұрын
Fanboah
@sakibkhondaker Жыл бұрын
Lol. Every Houdini user is a Fanboah
@edjonacademy7435 Жыл бұрын
Best comparison ever
@sakibkhondaker Жыл бұрын
Thank you. Subscribe for upcoming memes!!!!!!
@princeparee6553 Жыл бұрын
TBH Houdini doesn't need infinity stone it has that on its own... Software does everything but just bit difficult than most .. except "Clarisse"
@iKlaw Жыл бұрын
Houdini is capable to create his own stones 😎
@PeperoneOfficial Жыл бұрын
Except clarisse? What do you mean?
@sakibkhondaker Жыл бұрын
Clarisse is a different kind of software. Not lots of people use it. And also, it is not used for modeling and FX i think
@PeperoneOfficial Жыл бұрын
@@sakibkhondaker yeah it's only for lookdev and rendering i think
@princeparee6553 Жыл бұрын
😂😂😂😂😂 blender is tryna tell Maya dude don't pick a fight with that guy...c4d is the wise man in the room 🤣🤣
@user-hz4fj5xw2u4 ай бұрын
do you know that weta digital used a couple of autodesk products for avatar1-2...? blender...? lol
@sakibkhondaker4 ай бұрын
Weta uses both Maya and Houdini. Also, same with Pixars.
@abhayjr7078 Жыл бұрын
I am Max user and fully agree but but it is much easier than others
@sakibkhondaker Жыл бұрын
Max is good and reliable.
@abhayjr7078 Жыл бұрын
@@sakibkhondaker yeah
@peterblake988 Жыл бұрын
Houdini and Maya Works together. Houdini is not a very good generalist 3d software.
@sakibkhondaker Жыл бұрын
I am a Generalist and i use only Houdini for everything. Honestly, It is not easy but for long term it's worth it.
@CaCa-co4ec Жыл бұрын
@@sakibkhondaker houdini is not better than maya my brother
@sakibkhondaker Жыл бұрын
@@CaCa-co4ec I didn't say it is better. I'm a generalist and i don't use maya.
@CaCa-co4ec Жыл бұрын
@@sakibkhondaker ok but i understand its a meme but really maya will be thanos!
@jonasmortensen125211 ай бұрын
@@CaCa-co4ec fan boy
@joshuacadogan51742 жыл бұрын
Hay great video, I’m having an issue. My meta human doesn’t show up in the creator, any ideas?
@sakibkhondaker2 жыл бұрын
Make sure you are logged in with eipc and you need a good internet connection