Houdini to Unreal Material

  Рет қаралды 4,416

Sakib Khondaker

Sakib Khondaker

Күн бұрын

In this simple example i will show you how to make material with texture in Houdini and export it in Unreal Engine 5. **Subscribe for more Tutorials like this**
#houdini #kinefx #houdini tutorial #houdini materials

Пікірлер: 16
@Ugly_Baby_Gaming
@Ugly_Baby_Gaming 2 ай бұрын
ditch the music mate
@knuckles7410
@knuckles7410 Жыл бұрын
Thank you very much. For once a simple and straight to the point tutorial. I was getting burned out with all the attention getters making things more complicated and convoluted for no reason. Thank you again, hopefully that will work for me. I am using building generator with a custom fbx and it compiles all the mesh together so I have a problem to assign texture slots.
@sakibkhondaker
@sakibkhondaker Жыл бұрын
Thank you. Hope my future tutorials will help you. I am always trying to simplify as much as possible.
@sams_3d_stuff
@sams_3d_stuff Жыл бұрын
Great stuff!
@sakibkhondaker
@sakibkhondaker Жыл бұрын
Thank you.
@ericapunkt7956
@ericapunkt7956 11 ай бұрын
easy as that, thank you!
@sakibkhondaker
@sakibkhondaker 11 ай бұрын
Glad it helped!
@3dystopian312
@3dystopian312 Жыл бұрын
Nice!!!!!!!!
@sakibkhondaker
@sakibkhondaker 11 ай бұрын
Thanks!!
@RichardRiegel
@RichardRiegel 4 ай бұрын
hm... I expected some multi-material application...(f.e. each side of the cube has different mat)...
@sakibkhondaker
@sakibkhondaker 4 ай бұрын
You can follow the same process and add different materials for sides
@RichardRiegel
@RichardRiegel 4 ай бұрын
ahh..hmm.. this is an fbx export (which I skipped) .. Okay I'm interested about how it works with Houdini to UE via LiveLink.. When I connected Houdini's Tommy character example, (which has two materials f.e.) it works. But I can't figure it out, how to create material attribute (tags) for my own object. This standard way (like for claasic fbx export) not working for me...
@sakibkhondaker
@sakibkhondaker 4 ай бұрын
@@RichardRiegel fbx material attribute will be added automatically if you add multiple materials. You can make different groups for the materials you want. And assign different materials for the groups.
@RichardRiegel
@RichardRiegel 4 ай бұрын
​@@sakibkhondaker yes.. This works for classic export / import to UE. But I tried to find the way how to do with LiveLink to UE. There I have a problem, because this method not working for me. When I create material groups on my own mesh and connect it to UE, It has always only one material slot. I don't understand why, because if I tried connect Houdini's Tommy, it works.
@sakibkhondaker
@sakibkhondaker 4 ай бұрын
@@RichardRiegel I didn't try Livelink as I do everything manually. But you can maybe compare the Tommy model attribute and your model to see the difference. Also see if there is any missing option in iport/export.
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