Is it possible to create a realtime voice chat in the game with WebRTC ?
@andrinSkyКүн бұрын
Was ich nicht verstanden habe, man muss das Projekt "Builden" damit man es testen kann?
@firedragongamestudioКүн бұрын
@@andrinSky yes, because you can't test directly in the Unreal editor!
@btbts983 күн бұрын
Hello @FireDragonGameStudio. Thank you very much for these video set. I am following your tutorial and currently in the 2nd video. I am not able to see the navigation path as you get. I am using unity 6000.0.23f. Do you ave any suggestion to resolve this issue?
@anjalitp90662 күн бұрын
do you successfully completed the first video ? in my case ,when i open the camera the indicator sphere is randomly moving in minimap
@sustiguerrodeljr.dv.52335 күн бұрын
Hello, your device is so good and stable, what device did you use?
@bangchansadoptedchild32696 күн бұрын
The problem when I'm using your project is the line renderer is unstablee, do you have any solution on this problem?😢
@duncanhe1796 күн бұрын
Is there anyway you can share code for the indoor navigation in Meta Quest?
@firedragongamestudio2 күн бұрын
There are actually 2 tutorial series with github repositories on the channel. I'd suggest to use the Unity 6 (the newer) one to start :)
@nagak33007 күн бұрын
I am new to Unity. I was able to follow your Data Channel sample tutorial and run the code on Windows Laptop successfully. Now I am trying to add the Video Streaming to existing code following your tutorial. I have a question. I don't find the ServerSenderRawImage and ClientReceiverRawImage (mentioned at 2:05) in the GitHub Repo. How to add these two images ?
@firedragongamestudio7 күн бұрын
Hi :) The objects you are looking for are actually within the scene MediaStream-SampleScene, not directly in the repo. You can click directly on it in the Inspector window, then it will be highlighted in the hierarchy window. Check the hierarchy window. Whenever an object has children, there is a small arrow on the left side of the object. When clicking the arrow, you can expand the next structure/layer, similar to folders in a OS. The RawImages you are looking for are child objects of a canvas object, which is used for UI in Unity. Hope that helps!
@nagak33007 күн бұрын
Thanks for your quickly reply. I really appreciate it. I have been seeing the code and typing it myself. Based on your reply, if I understand correctly, can I just download the repo and import it in Unity and I can see all the objects ?
@firedragongamestudio7 күн бұрын
@nagak3300 more or less, yes. The repo is it's own project, so you'll either have to export the scenes and import them into your project, or recreate the scenes manually.
@nagak33007 күн бұрын
@@firedragongamestudio thanks for quick response. I will try that now and will let you know
@nagak33003 күн бұрын
@firedragongamestudio I was actually able to create the scene from your video itself. I just had to watch it carefully. The demo that you showed in Video also worked for me (with Laptop as Receiver & Mobile app as sender). I am trying to switch the Mobile app as Receiver and Laptop as sender. When I do this, I am not getting any error, but the receiver in Mobile app is not receiving the rotating cube. I can see the cube rotating in the laptop screen, but that video won't reach the mobile side. Any ideas why this could be happening ? I don't see any error in the console logs
@JacoboRendon7 күн бұрын
ho do you fix it? minute 12:07 delta seconds error, ? thank you
@JeffreyHopkinsGoogle11 күн бұрын
@FireDragonGameStudio I am so grateful for this tutorial. Could you share what steps you take to match/overlay the TrackedImage you've added in the environment to the real environment you will be in when you launch the app? Is there a way to incorporate a room scan done on a Quest into the project? Thank you sir!
@firedragongamestudio11 күн бұрын
Usually the origin 0,0,0 is your smartphone when starting the app. so you either have a designated start position, or you place the marker on a designated spot and match that with your 3d geometry. a measurement tape is all you need for that ^^
@JeffreyHopkinsGoogle11 күн бұрын
@@firedragongamestudio Thank you very much I appreciate your fast and helpful reply, many thanks!
@SivaKumar-001515 күн бұрын
I have followed your steps properly. I am facing issue of black screen in the background instead of real time camera feed, but i can see the white cube that works with AR. I am using unreal engine 5.5.1 version. I have tried in different mobile phones but not worked. Can you help me in this.
@BarnieHansen10 күн бұрын
Same problem here, would love to hear if you found a solution.
@firedragongamestudio2 күн бұрын
There are actually issues with UE5.5 - I'm using UE5.4, as this is the only one which works fine atm.
@firedragongamestudio18 күн бұрын
This project is open source and the repo can be found here: github.com/FireDragonGameStudio/YT-Unity-WebRTC
@firedragongamestudio18 күн бұрын
This project is open source and the repo can be found here: github.com/FireDragonGameStudio/YT-Unity-WebRTC
@firedragongamestudio18 күн бұрын
This project is open source and the repo can be found here: github.com/FireDragonGameStudio/YT-Unity-WebRTC
@firedragongamestudio18 күн бұрын
This project is open source and the repo can be found here: github.com/FireDragonGameStudio/YT-Unity-WebRTC
@firedragongamestudio18 күн бұрын
This project is open source and the repo can be found here: github.com/FireDragonGameStudio/YT-Unity-WebRTC
@firedragongamestudio18 күн бұрын
This project is open source and the repo can be found here: github.com/FireDragonGameStudio/YT-Unity-WebRTC
@firedragongamestudio18 күн бұрын
This project is open source and the repo can be found here: github.com/FireDragonGameStudio/YT-Unity-WebRTC
@firedragongamestudio18 күн бұрын
This project is open source and the repo can be found here: github.com/FireDragonGameStudio/YT-Threejs-WebRTC
@Hyang-n5i19 күн бұрын
Hello brother, I noticed that the position of the model in your video is very stable at the end of runtime, while my environment model composed of Floor and Wall drifts during runtime, and even loses this model when the phone rotation angle is slightly too large, causing navigation failure. Can you answer this? Thank you
@anjalitp90662 күн бұрын
have you resolved it, met with same error
@thekiy191522 күн бұрын
Hello, does anyone know how to integrate this ar navigation into flutter app?
@otaro3622 күн бұрын
Hello, how are you? I would like to ask the following question: I have a Janus server providing a WebRTC video, and I need to play it in Unity using WebRTC, but I’m not sure about the procedure. Could you explain how to do it?
@learnwithanu708828 күн бұрын
How I can get this SetNavigationTarget script
@DrDrBenjaminАй бұрын
Went through the tutorial and will definitely try to make a small FMV with it. Thanks a lot!
@DrDrBenjaminАй бұрын
Got a test build running on MacOS and iOS (iPad). But I am still struggling to get the web build working. After a long build process, the test game (in Safari or Chromium) is loading forever and the first video is never shown as the spinning loading icon just stays. Should FmvMaker also work in a web build? If yes, could I also expect the save option to be functional?
@firedragongamestudio2 күн бұрын
Building for web is actually not intended. Unity web builds have a few limitations esp. with large files. When going for web I'd recommend implementing this with three.js or Babylon.js
@kishorgeniusАй бұрын
The latest version has XRHands and I followed your tutorial with the older hands and they didnt work. I tried the same with XR hands and that didn't work either. I can see the head but not the hands no matter what. Please help
@muzili-m1dАй бұрын
I checked the line renderer and generated path, and it can be seen in the Unity scene However, when I compiled it onto my phone, it became invisible.
@ajitanerao18Ай бұрын
Does this require the mobile device to support depth api ?
@firedragongamestudioАй бұрын
No, this is not required.
@ashwinbabu5979Ай бұрын
Navigation line is not visible in my phone but it is visible in unity editor and my phone is also compatible to ar services can someone help
@abdulquyyum36Ай бұрын
Hello, does all your used apps to complete this task is free ?
@firedragongamestudio2 күн бұрын
Yes!
@zhidongxu2950Ай бұрын
Thanks for your video. I was using the 'main camera' inside the XROrigin as the texture to stream both camera background and the 3D Object, but it does not work, the background saw on the receiver was black, do you know how i can streaming AR content with both camera background and UI, Prefab together? I was stuck here for a week.
@juinfridpoliquit7971Ай бұрын
how to get the exact measurement of a building?
@firedragongamestudio2 күн бұрын
Measurement tape ;)
@mspcbs1657Ай бұрын
ue 5.5.1 not working . please upload TUTORIAL, with apk download
@firedragongamestudio2 күн бұрын
Try UE5.4, UE5.5 has some issues.
@윤태환-g8sАй бұрын
What is the equipment? mobile? meta?
@firedragongamestudioАй бұрын
@@윤태환-g8s Meta Quest 3 :)
@CaptainGrootMemesАй бұрын
Please help me! My Phone keeps asking for storage permission, but I can't grant it to the app, and I can't run it! pls help!
@mickyr171Ай бұрын
I have a question that I cant seem to find an answer for, is it possible to use refraction from shader graph on passthrough? or get passthrough to a render texture?
@firedragongamestudioАй бұрын
@@mickyr171 no, not until meta gives developers access to the camera stream.
@mickyr171Ай бұрын
@@firedragongamestudio Thanks for the response, I figured so, im guessing that means no Scene Color node in the shader graph either for playing with distortion techniques? transparency works just fine but cant distort the passthrough as it requires scene color to do so and im guessing thats similar to the render texture issue
@3dart_es409Ай бұрын
Hi, good tutorial but I have a black camera image, the cube is shown though. Any idea why is this happening? I saw on Unreal Log this error message: LogGoogleARCore: Error: SetCameraTextureIds 4 textures I am using the last Unreal 5.5.1, regards.
@firedragongamestudioАй бұрын
@@3dart_es409 this may be an issue with 5.5. Can you try with 5.3?
@3dart_es409Ай бұрын
@@firedragongamestudio I can try, I have 5.3.2 installed, thanks you
@BarnieHansen10 күн бұрын
@@3dart_es409 Any luck, i have the same problem
@ishantkrishna173Ай бұрын
Hi, I am a member of the channel and how can I see the source code of above code example?
@firedragongamestudioАй бұрын
Hi, currently only tier3 members have source code access. But everything will be open source by January 2025. So you'll just have to wait 2 more weeks and you'll get the source code for free :)
@nezzariyasser5819Ай бұрын
Thanks for the video! Stupid question, when you pass your hand between the real camera and the AR object, does it show the AR or your hand first?
@firedragongamestudioАй бұрын
Usually the AR object is shown first, but there are exceptions where the hand is shown first.
@nezzariyasser5819Ай бұрын
@firedragongamestudio do you need to track the hands in order to show them first? Or is there a way to just enable it in the AR settings?
@jennymangawang3400Ай бұрын
my line renderer is not showing, maybe because my walls are visible? because i did exactly what you do and made sure to follow it but the only difference is that my walls are visible unlike yours
@kaishuro6156Ай бұрын
How did u achieve the pinch to transport ?
@firedragongamestudioАй бұрын
It's Babylonjs default behaviour.
@Pikachu_o7Ай бұрын
why you use unity logo @FireDragonGmStudio at time stamp 8:45
@GabrielAguiarProdАй бұрын
Niiiiccceeeee! Didn't expect that :D
@Pikachu_o7Ай бұрын
hey i built it as same you did but in my app it shows black screen and the minimap that's it and it's not showing any AR visuals @FireDragonGameStudio
@AakiracinchАй бұрын
I tried to follow the tutorial but the line would not show
@DERFKENDRICESPANAАй бұрын
I have additional question can i use Lidar Scanner 3d for mapping?
@欢乐起舞Ай бұрын
Sir, no! I should say teacher. I followed every step of this video. Before learning this video, I watched ue's official network discussion video, which is about the establishment of ar templates. The combination of the two gave me a clearer understanding of how ar can be created, but I now have a problem. After I started device management, the phone's camera remained black until I turned the screen off and turned it on again. I wonder if there is a solution to this problem? Students from China.
@firedragongamestudioАй бұрын
There was actually a bug, which prevented camera access, when using UE5.4 for AR. I guess it should be fixed with UE5.5, but I'm not sure. Maybe test your application with different UE versions.
@DERFKENDRICESPANAАй бұрын
can i use unity 6 for this?
@firedragongamestudioАй бұрын
@@DERFKENDRICESPANA sure :) There is a dedicated Unity 6 tutorial on my channel too btw!
@ricokohler2686Ай бұрын
so, a little late to the party, but thanks for this great tutorial! I've done everything you mentioned in the video and it works! Unfortunately the app struggles to keep the trackingobject aligned to the image. It's really jiggly and shaky and not as stable as in your video. I used the same Images as you as well as a different image. Both on screen and as a printed version. I adjusted the lights in my room - makes no difference. Any ideas?
@firedragongamestudioАй бұрын
I unfortunately found no solution for this issue yet. The autofocus of the camera may interfere and the images I used are not perfect for tracking. Usually images with high contrast and lot's of features should provide better tracking.