Oh yeah, Gogmagog made me think of Phys Block for my earlier comment, and it got me wondering how the big Qadištu fight's gonna go down. With Phys Block off the table and no Null Phys options (since the earliest one is, ironically, Gogmagog at Lv61), I could easily see Eisheth tearing you to shreds with her party's 5 Press Turns.
@hatsuneblacktrousersКүн бұрын
i think using gems to put people to sleep is illegal
@SharKing319Күн бұрын
*Number of boss battles not impacted by Innate Skills: 12 / 22* *Vouivre* - Willpower is just as useless here as it is for Daisoujou. *Gogmagog* - The only one here who _didn't_ raise the count. Vengeful Might turns his myriad weaknesses into an asset by making his critical hits extremely dangerous, even at the "intended" level range, and his skillset is clearly designed to take advantage of that. Phys resistence (or the hilariously broken Phys Block) is basically a must because of Vengeful Might. *Anansi* - The MP restoration of Wisdom Unleashed is meaningless because bosses basically have unlimited MP anyway. *Gurulu* - Just like the two Andras accompanying Eligor, Gurulu doesn't deal enough hits to one target in a turn to make the boost from Catastrophic Gales into anything meaningful.
@BucketgetterКүн бұрын
Wisdom Unleashed, meaningless? Ridiculous. How else were we to learn that bosses have 9999 MP when all of their skills cost 0 MP?
@bullblood_fan17Күн бұрын
finally a battle where my boy Shiki-Ouji has a big role
@wishonpleiades6288Күн бұрын
27:30 Damn Anansi really went ham this turn
@TrueCobalionКүн бұрын
I fear how bad of a dps check Onyankopon is gonna be with these restrictions. He was already pretty painful playing normally no less
@juniorvasquez93Күн бұрын
You don’t fight Onyankopon if you side with him
@TrueCobalionКүн бұрын
@@juniorvasquez93 Normally Buckets shows both sides of quests like these so unless the fight isn't interesting enough I can see them fighting him in the potential second set of optional fights.
@ToastieMcMuffinКүн бұрын
i think five is after four
@ronnocneerb9014Күн бұрын
It’s a trick question, the skill is called “What Comes After Four +2” so the answer is actually 7
@stealthy9156Күн бұрын
@@ronnocneerb9014is there any particular meaning behind the number 7 and death?
@steam-powereddolphin5449Күн бұрын
Tetraphobia. How do you get search links in the comments? If that doesn't work, try this for a rough overview: en.wikipedia.org/wiki/Tetraphobia
@davdasdfКүн бұрын
@stealthy9156 I'm pretty sure 7 is a lucky number in Japan, so I don't think it means something
@Skaglick6 сағат бұрын
@stealthy9156 it's more a reference to one of Anansi's stories having to do with tricking people into saying 'Five'
@hatsuneblacktrousersКүн бұрын
name a more iconic duo than smt5 and WEAK TO ICE
@randomnobody2145Күн бұрын
smt nocturne and no weakness
@optimaltt6070Күн бұрын
@@randomnobody2145 more like SMT Nocturne and poor game balance.
@jeethefrog13 сағат бұрын
@@optimaltt6070Don’t forget SMT Nocturne and awful dungeon design
@BucketgetterКүн бұрын
I have a huge problem with Battle - Bounce and Roll-. It’s that it doesn’t play more often.
@urameshitrev1851Күн бұрын
It playing for None of the mandatory bosses is a shame. And the last possible Boss that it plays for is Saturnas, a pretty mid boss imo lol
@jaffinator2166Күн бұрын
@@urameshitrev1851Saturnus is literally a worse Amon
@BucketgetterКүн бұрын
This is my first collection of Vengeance’s optional bosses, which were ones that I didn’t consider unique enough to be featured in their own videos but were still interesting enough to record. While these bosses are still challenging, most of them weren’t designed the same way as bosses that I’ll feature separately, since most of them tend to act unpredictably and also use basic attacks and gather Magatsuhi randomly, like enemies in random encounters. While there were several optional bosses that were new to Vengeance prior to these, none of the ones before Shinjuku are really that interesting so I chose not to show them. I’ll probably have another set of optional bosses in Shinjuku and maybe another for some Taito bosses, but I’m not certain yet. 0:00 Vouivre This battle was completed before the Power Horde. Vouivre is the first new optional boss that actually presents a good deal of difficulty, with her three press turns, poison infliction, and Physical attacks. She uses Toxic Cloud, Blight, Venom Chaser, and Matarunda, and thanks to the significant level difference, her poison will quickly kill anything if ignored. Since Vouivre is weak to Ice, a similar approach to Khonsu can be used. Jack Frost can do so much damage under Omagatoki: Dance that a second Ice Breath user isn’t even needed, and Mermaid and Koropokkur can boost that damage with Pandemonic Feast and Frigid Melody. This time, the battle can be opened with Omagatoki: Dance without even debuffing Vouivre, and the second Omagatoki: Dance should be nearly enough to finish her off. Vouivre often uses Toxic Cloud on her first turn, so Mermaid is generally able to survive since the Nahobino can use Vouivre’s resistances for poison immunity. During the other few turns while the Magatsuhi gauge is refilling, Oni, Nozuchi, and Shiki-Ouji can handle Blight and Venom Chaser, then Naga can be brought back in to use Omagatoki: Dance again. Dealing with poison in this battle is made much easier by the obscure fact that poison damage does not trigger when demons are swapped in and out of the battle for reasons that are unknown to me, even though every other action will trigger poison damage. Thanks to this, some simple maneuvering can prevent most demons from dying to poison, which helps the Physical-resistant demons a lot and also allows Mermaid to have Pandemonic Feast active for the second Omagatoki: Dance turn. Although this battle and Khonsu’s clearly show how powerful Omagatoki: Dance can be alongside Pandemonic Feast, it won’t be helpful for most bosses that don’t have Ice weaknesses since the distribution of Fire Breath, Shockbound, and Wind Breath among recruitable demons is much worse than that of Ice Breath. 6:41 Gogmagog This battle was completed after the Power Horde. Gogmagog is one of the few bosses in the game with Physical immunity but also has more weaknesses than any other enemy so far. It uses Titanomachia, Rampage, Power Punch, and Critical Aura, and its unique passive Vengeful Might increases its critical damage by 25%, although that’s mostly overkill here since it can already one-shot almost anything on a critical just by the stat and level disparity alone. This battle is very unkind to anyone not using Phys Dampeners or Phys Block, but using a Physical-resistant party can prevent criticals from Titanomachia and Critical Aura. Gogmagog only uses Critical Aura with its last action, but can also gather Magatsuhi to critical through resistance so that’s a major concern. Among the three strongest available Physical-resistant demons, only Shiki-Ouji has much offensive value here, so it’s actually best to reserve one party slot for a second attacker without Physical resistance to speed the battle up greatly. There are several demons that can fill that role, so any of them that die can be replaced without much drawback. Shiki-Ouji and the second attacker should try to get a lot of damage off early in the battle to weaken Gogmagog’s Power Punch while the Supportobino supports them. Gogmagog’s Seal weakness can also be exploited with Makajama to impede Critical Aura or Omagatoki: Critical, although it may not be reliable the second time due to the game’s ailment mechanics. Even with Physical resistance, Gogmagog can still be quite dangerous since it can use Titanomachia and Rampage on the same turn, and even its basic attacks can do a lot of damage under Omagatoki: Critical. Baphomet also got hit for 790 damage total when Gogmagog used Rampage after Critical Aura, which was a bit unnecessary but shows what happens when you attempt this battle without Physical resistance. By the end, my party was pretty much out of juice so I had to finish it off with a Bucketgetter Special. 20:18 Anansi This battle was completed after the Power Horde. Anansi is faced when siding with Onyankopon in their questline and is worth featuring for his design alone, even if this battle isn’t that complex. He only has three skills with his signature What Comes After Four, which basically has a 100% instakill rate here, Bufudyne, and Makajamaon. Dark immunity is very important here, and luckily there are a lot of decent Dark-immune demons at this level, including Forneus who also absorbs Bufudyne. With 200 HP, the Nahobino can just barely survive Anansi’s Bufudyne at -2 attack so he usually isn’t at much risk of dying with three demons summoned, but Anansi tends to one-shot most demons if he doesn’t attack into an immunity. While there are many Fire attackers that can be used here, most aren’t that great and revivals are often necessary, so this is a pretty long battle further exacerbated by Anansi’s constant use of Makajamaon. 41:21 Gurulu This battle was completed after Khonsu. Gurulu can be a bit tricky due to its ailment use, but even without Me Patra this battle is winnable now that the Nahobino is level 37 and Tao can be used. It uses Mazandyne, Dark Sword, Nihil Claw, and Slumber Vortex, and is more dangerous for putting the party to sleep rather than only its damage. While Slumber Vortex cannot be blocked with Sleep resistance alone, having the Nahobino use Sandman’s resistances can at least allow him to consistently cure the party with the use of Tao’s Saint’s Prayer passive, which cures the ailments of any ally that is returned to the stock. With Tao in the fourth party slot, the Nahobino can swap Yoko in for a demon that has an ailment to use an Amrita Soda on Tao, which allows her to heal the party if necessary. Gurulu is the first boss in a while that the Nahobino can actually strike the weakness of, so he can deal most of the damage with Hamaon, and he’s also the only party member worth using Inflaming Divinity on since the others may be swapped out to cure their ailments. Cironnup is also decent here thanks to Hama and Cautious Cheer, while Setanta and Yakshini can be swapped in and out to use Fang Breaker and Pierce Armor in between Rasetsu Feast uses, plus they also cover Mazandyne. Nihil Claw can easily one-shot most party members even with only two hits, but Gurulu only used it once in this attempt.
@edgarector2 күн бұрын
I don't get it. At 9:03 Turdak uses Rasetsu Feast and after that it's still his turn. How so?
@hyperten590614 сағат бұрын
rasetsu feast is a magatsuhi move, and using them dont take up actions
@mastemaherald99393 күн бұрын
Love the desperation last turn with the B team.
@DrMDC3 күн бұрын
Using Dance was such a surprise I audibly popped off when I saw it. Then it all came together with Pandemonic Feast. Peak cinema
@kyuubeni3 күн бұрын
7:27 is fucked up, why did he do that
@YurificationTrademark3 күн бұрын
This is well known, but way more forgiving in Vengeance than Creation because the heal is based on his level, and guess what's his level on the OTHER route. This can be overwritten by Omagatoki trigger, cannot be used to trigger Omagatoki, is tied to health but fold instantly to either condition. Either way, not that bad.
@kyuubeni3 күн бұрын
Hee ho casually doing ~800 damage per Ice Breath is beautiful Also will you even have access to Fairy Banquet in this run? Can't remember if it's unlocked by a quest or not
@J0oBies3 күн бұрын
Fairy banquet is obtained from a side quest and I assume rasetsu feast is better for this run because of the introduction inflaming divinity.
@randomnobody21453 күн бұрын
7:26 i legit did not know khonsu had diarama. i would be livid if he healed the turn before death
@Bucketgetter3 күн бұрын
In the original SMT V I had to take Light immunity off of the Nahobino because Khonsu kept healing for 2500 HP a pop, so this is nothing.
@randomnobody21453 күн бұрын
@Bucketgetter damn. i understand the why (late game boss in coc instead of mid game boss like he is in cov) but that sounds like absolute hell.
@SharKing3193 күн бұрын
*Number of boss battles not impacted by Innate Skills: 9 / 18* Divine Dismantlement requires allies to be able to do anything, and Khonsu has no allies in this battle.
@phoney42583 күн бұрын
Oh boy, time for my favourite boss fight in SMT V: Vengeance.
@jaffinator21663 күн бұрын
As Urameshi stated, I think the loss of Debilitate really hurts this battle normally. However I think that’s made up for on both Godborn and the VR trainer as Khonsu is a VIT God (especially at 999)
@Bucketgetter3 күн бұрын
Copying what I just wrote there: I think Khonsu only uses Debilitate in place of Agidyne rather than Dark Sword, so setups without Fire immunity like this one will rarely, if ever, see Debilitate used.
@hatsuneblacktrousers3 күн бұрын
PANDEMONIC FEAST this plus rampage masakado against masakado with adversity or even just savage is crazy
@urameshitrev18513 күн бұрын
It is great that they expanded on Miyazu and Khonsu more in this route, bit of a shame Khonsu had to lose his debilitate to do that.
@Bucketgetter3 күн бұрын
Speaking of which, I believe that in CoC Khonsu only uses Debilitate in place of Agidyne rather than Dark Sword, so setups without Fire immunity like this one will rarely, if ever, see Debilitate used.
@YurificationTrademark3 күн бұрын
@@Bucketgetter Can confirm. This triggers his AI to, obviously, spams Debilitate several times in a row due to how often he uses Agidyne compare to Hamaon/Dark Sword/Karnak and his basic attack, combined. This does leads to some unfunny moment like two debilitates in a row then another two debilitates, which is unfortunately something I could never think V's AI can do because Nocturne was released 23 years ago.
@hatsuneblacktrousers3 күн бұрын
listening to dancing crazy murder just makes me imagine some guy pelvic thrusting at a disco
@Bucketgetter3 күн бұрын
Sometimes it’s difficult to optimize my menu-navigating when I’m jamming too damn hard
@jaffinator21664 күн бұрын
Oh yeah Bucketgetter since you’re getting very close to it wanted to let you know about something. During the Agrat chase sequence towards the end of Shinjuku, the game does not stop you from interacting with the area. Most notably, you can totally fight Pale Rider while she’s chasing you
@makokitsune64874 күн бұрын
You didn't need to violate him with that Sakanagi ;-;
@yapyongliang76655 күн бұрын
That's some bleak ost at the beginning
@kyuubeni5 күн бұрын
The goat of the OG low level run Black Ooze is back, let's go
@DrMDC5 күн бұрын
Question about the rules. Are you not fusing demons at all? I haven’t seen fusion-only demons like Xuanwu and Fortuna in the run
@Bucketgetter5 күн бұрын
Fuck fusion-exclusive demons. We don’t need ‘em!
@SharKing3195 күн бұрын
*Number of boss battles not impacted by Innate Skills: 8 / 17* Isis has the useless one here, since Mother of Ploys was clearly designed to be a player-usable skill and nothing else - enemies never really switch their parties around (except to replace their dead allies in a scant few battles), and there are no Deities in this party. However, the Lamias' Burden of Talent is worthy of note (worthy enough that the counter remains at 8, anyway) - the 1.15x multiplier against your weaknesses makes it more dangerous to field weaknesses against their attacks, but the 1.4x boost to their ailment vulnerability could make ailment-based strategies more viable against them.
@urameshitrev18515 күн бұрын
Anyone else find it odd that they dont use a battle theme here and the VR Battler does give them one?
@phoney42585 күн бұрын
What was the battle theme for their VR Battler version?
@urameshitrev18515 күн бұрын
@phoney4258 Battle Gliding. Same theme you hear for bosses like Onyankapon, Gurulu and Kresnik.
@Bucketgetter5 күн бұрын
The Odaiba theme does have an aura that fits the battle, I guess, and it’s not the first time in the series that they’ve had a map theme as a battle theme (I think?) I was also surprised to find out it was Gliding when I was testing this in the Virtual Trainer, I think that fits less but maybe the Odaiba theme doesn’t lead in well enough to feel natural.
@urameshitrev18515 күн бұрын
@@Bucketgetter They did use an area theme as a battle theme for SMTV before, the School Battles still played the dungeon theme & Empyrean bosses like Sraosha & Alilat still used the Empyrean theme. I guess it does fit, but it feels very out of place for the first potential battle with Yuzuru and Dazai, you think they'd try to hype it up.
@phoney42585 күн бұрын
Regarding the additions of Dazai and Yuzuru to the party, did anyone find dialogue when doing optional side quests in previous areas while they were in the party? I know there wasn’t any for the King Frost fish hunt quest in the second area but that was the only one I tested since I got 600 EXP from doing it so I don’t know about if any other quests gave EXP from it. That aside, it is unfortunate you can’t use the guest characters here due to level reasons. Although, while it does break the rules of the run, when I got to this part of the playthrough, I only used guest characters for both Khonsu and the Yakumo and Nuwa boss fight only using guest characters, funnily enough the basic Aogami essence comes in handy for the latter fight. At the very least, this was one of the details as to why this was my favourite part of the plot.
@hatsuneblacktrousers5 күн бұрын
funny how they give you yuzuru and dazai as party members for like 2 battles in a normal playthrough and they're not even that good
@Bucketgetter5 күн бұрын
Would you rather them be very good only to leave almost immediately after? They’re at least good enough for Khonsu with a lot of HP and their resistances, and Yuzuru should be able to take Agidyne even if you don’t level him up for Resist Fire. He’s got the Restore + Bufula combination and Dazai has Cautious Cheer. It’s not amazing, but for party members you get for free at level 44, it works. Yuzuru doesn’t really do anything for Yakumo and Nuwa though.
@SharKing3195 күн бұрын
@@Bucketgetter I'm not so sure about Yuzuru not being amazing, frankly. Yeah, Bufula + Restore is generally nice for Khonsu, but for both Khonsu and Nuwa (not really Yakumo because of that Phys resistence, but whatevs), Yuzuru has an even better weapon: Carnage Fang. 260 power by itself is pretty high at this point, but when it crits (either because of Pinpoint Vitals or Omagatoki: Critical), its base power spikes to 400. That's literally stronger than Murakumo and Akashic Arts. _This early in the game._
@Bucketgetter5 күн бұрын
I forgot that Yuzuru has Charge for that too. Still, that also means that you have to be using Omagatoki: Critical and he doesn’t have much versatility outside of those turns and it’s primarily for Nuwa. It’s kind of one of those times when he’s good for stats and power alone rather than a more specific role.
@kingnewgameplus64835 күн бұрын
@@Bucketgetter Its funny, Yuzuru isn't great against Yakumo, but his demon Hayataro absolutely dumpsters that fight.
@Bucketgetter5 күн бұрын
Yeah, that’s what Taunt tends to do with resistances like that. They’ve got to rein it in if they bring it back in future games.
@arthurgamonal2mb3585 күн бұрын
Thoughts on Evergreen Dance?
@Bucketgetter5 күн бұрын
I was looking back on comments from my Secret route Lucifer battle from SMT V a while back, and someone asked my opinions on the battle system. I had completely forgotten this, but I wrote, “A skill that specifically fills the Magatsuhi gauge would have been interesting.” Now that the skill actually exists, I can say that it is very interesting. However, one of its major issues is that it has furthered the imbalance of strategies revolving around certain broken Magatsuhi skills or skill combinations that disregard and wipe out most of the game’s identity, to which many players gravitate toward in the latter stages of the game. With all the new Periapts, you’d want players to be using a wide variety of Magatsuhi skills, but that’s really not what the community has evidently decided to do in general. Also, just as a balance thing, I’d say that it probably should have been toned down a bit. As it is, it can be an incredibly low-cost, high-reward skill. If it fills 20% (?) of the gauge now, maybe cut that back to 15% or a bit less, and up the cost in some way, maybe unconventionally like adding an HP cost and increasing the MP cost or something like that.
@hatsuneblacktrousers5 күн бұрын
@@Bucketgetter this one speedrun i watched of CoV a few months ago got surprisingly boring as soon as gogmagog became available, it was just strategize gogmagog for like over an hour
@randomnobody21455 күн бұрын
@@hatsuneblacktrousers yeah i agree, strategize to me is a very boring strat, and i hate is the go to strat to cheese bosses. i prefer doing the bosses normally with omnipotent succession and either omagatoki charge if using paraselene blur or omagatoki critical if using murakumo against resist/null/drain/repel light bosses
@jaffinator21664 күн бұрын
@@Bucketgetterhonestly late game, I mainly stuck with Succession Charge or Succession Critical as I’m not the biggest fan of certain combos that trivialize fights *cough* Strategize *cough*
@farzwolf25 күн бұрын
Setanta criticaling a lot like he in steroid.
@Bucketgetter5 күн бұрын
All my friends are dead. Dazai isn’t my friend, but he’s dead too.
@apocalfailed80905 күн бұрын
I find it funny how Dazai is... pretty much some average dude, yet somehow is immune to Fire. What do they put in those Demon Summoning Programs?
@tomo89405 күн бұрын
Nah bro I just charged + Physical and hoped for the best.
@eratinuwu19527 күн бұрын
Im glad a team of little guys got to take the big EXP
@sasaworker64177 күн бұрын
reaaaaally late, but I've also started doing a similar low level apocalypse run, with the caveat that I allow fusions in exchange for reducing the amount of non story XP gained to 0. anyway, the relevant part is that I have reached the boss at 14, and just beat him (after a lot of work). keeping up with healing is abysmal, but it *is* possible, even without media. what I've used is the following: nanashi with zio+8, rakukaja+5, rarely diarama+4 started the fight with two random demons with fang thruster, got him to -3 attack, and swapped out to: oni with healing kh, rs ice, sukukaja, rakukaja, damascus claw spriggan with healing & atk kh, rs ice, rakukaja, makakaja zombie cop with cough+5, healing kh zombie cop was fusion accidented into at random whilst farming accidents. I almost loaded the game when I got him, but I decided to stick with it *just in case* the cough+5 is useful. hint: it proved REALLY damn useful. yes, the skills my demons/nanashi have are absurd, blame fusion accidents and me grinding a crapton of macca on top of that. all the buffs were early mutations that managed to get enough xp to unlock them, rs ice off napaea, VERY early fang thruster off an accident into ictinike, diarama I forget off whom. but yeah, the damage he was dealing was pitiful. I was more or less able to stay on top of healing with asahi, and spamming medicines off the team's healing knowhows. daze was mildly annoying as it wasted some turns, but nothing a patra gem can't fix.
@kyuubeni7 күн бұрын
That last Power was determined to be as annoying as possible lol
@urameshitrev18517 күн бұрын
Eligor: Screw your strategies, I have Gram Slice. Power Horde: Hah, That's Cute. *Proceeds to spam Critical Wave*
@gimgamsprongle10847 күн бұрын
i always forget how unhinged bugs sounds
@jaffinator21667 күн бұрын
Are you sure about the instakill modifier? Because I always instakill them a LOT
@Bucketgetter7 күн бұрын
Yeah now that I think about it, my perception might be distorted since Mamudo’s base rate is 30% and I have several factors working against me in the Luck differential and Hard difficulty. I had thought it would be at least a 50% resistance but maybe not. If I could check without spending too much time on it I would.
@randomnobody21457 күн бұрын
that last power refused to die damn
@SharKing3197 күн бұрын
*Number of boss battles not impacted by Innate Skills: 8 / 16* All Frontline Adaptability really does is make Panic less effective, and it's unlikely that you're even gonna try to use Panic here anyway. At around the "intended" level in a normal playthrough, you'll be encouraged to spam Mamudoon and Dark Shards and take advantage of Magatsuhi effects carrying over from one wave to the next (that's certainly what I did). At lower levels, you might be tempted to use ailments to make the bigger waves more manageable, but even then... you have much better options than Panic for that. Charm, Seal, even Sleep are just better ailments, Innate Skill or no.
@DrMDC7 күн бұрын
Battle Seraph is such a banger. I’m glad we can hear it outside Metatron and Maria
@Bucketgetter7 күн бұрын
I actually considered replacing the battle theme here with the Yoyogi map theme since that’s one of the better ones in the game, but nothing special actually happens in this area. It didn’t quite work out how I wanted it to sound though.
@DrMDC7 күн бұрын
@ are you taking on Mara?
@Bucketgetter7 күн бұрын
Eventually
@hatsuneblacktrousers7 күн бұрын
also i love how basically everything in this game including bosses has multiple weaknesses, especially satisfying for those who came from persona or nocturne. hell even 4 and apoc had their fair share of NO WEAKNESS or only weak to ailments
@Utka_Ivanov7 күн бұрын
But even Tiamat who weak to EVERYTHING execpt ice was quite hard, even on normal
@hatsuneblacktrousers7 күн бұрын
@@Utka_Ivanovfunny because everyone else is WEAK TO ICE but not her
@hatsuneblacktrousers7 күн бұрын
looks like now is when the level gaps get bigger, maybe even relevant to the damage calculations. also i find it funny how crit level scaling still matters for above level 150 in virtual trainer so you basically get no crits against level 999 outside of 100% crit attacks
@hatsuneblacktrousers7 күн бұрын
ok speaking of levels wow i did not expect you would go all the way from 29 to 35
@randomnobody21457 күн бұрын
@@hatsuneblacktrousersthat's what consecutive encounters do. that exp multiplier makes leveling up easy, especially with a decent level difference
@Bucketgetter7 күн бұрын
Why not keep it going? Eight Powers, thirteen Powers... Last week, someone asked if I thought this battle would be possible in this challenge without taking advantage of any instant-kill effects. I’m not going to do it, but I’m pretty sure that the answer is yes. The first two waves aren’t tough either way and the third wave should still be manageable with Koppa Tengu using Mazan in place of the Mamudo users, so long as Critical Wave isn’t being used too often. However, the wave of five Powers just wouldn’t be reasonable to approach normally since they simply deal too much damage and have an extreme critical rate. What I would have to do is leave a single Power from the third wave alive to set up for the final wave with Inflaming Divinity and maybe a Concentrate Gem, then wipe out the five Powers before they could even act with a Bucketgetter Special that I think would be moderately humorous, for reasons I’ll leave unexplained. I did a rough check of the numbers, and the Nahobino should be able to do enough damage to handily take them all out together. However, over 100000 EXP is a lot to miss out on for three demons that could have been in the party rather than in the stock at the end of the battle, so.this strategy wouldn’t be desirable if there were alternatives.
@diandraaliffa21169 күн бұрын
0:51 lmao nice timing
@fishbones86989 күн бұрын
That description be hitting hard
@anders632610 күн бұрын
Excellent skill based game! It's so amazing that they released a complete version after the 70 usd demo but still decided to leave in the gremlin that can just decide "Nah you're losing five hours of progress because of bad math." Oh and I did notice that Atlus is out of ideas, I mean they even copied Bear Witness 1:07 from Elden Ring, that's not sliding by me. Can we get real men like Kaneko back, please?