Unfortunately, C4D & Redshift for student is getting expensive 😢
@renderbaronАй бұрын
Maxon One Edu is around 74 EUR/ year, that´s 6 EUR/ month for all Maxon tools. Not sure about the pricing so far, but that sounds pretty fair to me... www.maxon.net/en/buy/plan-pricing-for-students
@aldousorwell8030Ай бұрын
Awesome Video - thank you!
@renderbaronАй бұрын
Thank you! Welcome! 😊
@tomdoes3d.designАй бұрын
Amazing tutorial, thank you. Currently switching from Octane to redshift and this video has been a HUGE help.
@renderbaronАй бұрын
Thank you and very welcome:-)
@mynameisChesto2 ай бұрын
Danke! This was a great introduction.
@bilawallaptop98832 ай бұрын
hi there great video can you tell me why C4D not showing my gpu in setting. please help
@renderbaron2 ай бұрын
Included in Cinema 4D 2024 is only Redshift CPU. My guess is you dont have a seperate license for Redshift GPU?
@user-wb7kv3ci6b2 ай бұрын
Cool bro
@user-dw6nd5kx9v2 ай бұрын
thanks!
@VAHEABED2 ай бұрын
This is a great tutorial. My render vie is blacked out and whenever I hit render it opens a window "Redshift Feedback Display" with buch of Error report saying "No device available" and not showing anything. BTW I'm using Mac Studio and my C4D version is R26 .107. Thanks again.
@renderbaron2 ай бұрын
Not sure, but I recall reading about this as a Mac specific bug, cleaned up with R2024 and recent RS. Did you try that combination?
@VAHEABED2 ай бұрын
Thanks for your reply, will do as soon as soon as I get the chance. You are awesome. @@renderbaron
@BighouseProductions2 ай бұрын
Hi, I'm curious about how you created the point/wave look of your intro. Have you ever done a tutorial on that??
@renderbaron2 ай бұрын
If I remember correctly it’s just a Cloner in Grid Mode with a Shader Effector containing a Noise with some Animation Speed. Nothing else. :-)
@BighouseProductions2 ай бұрын
Thanks, I like the effect. @@renderbaron
@zovguagnelli3 ай бұрын
Ace.
@peacefulman21963 ай бұрын
Hi. Can you tell how to properly connect reflection/specular map of PBR material in Redshift standard material? When i connect specular map in to reflection color, it almost completely disable all reflections.I feel like I'm missing something.
@renderbaron3 ай бұрын
If you´re using the Specular Workflow you should plug the map rather to Reflection Weight than to Reflection Color. :-)
@peacefulman21963 ай бұрын
@@renderbaron Strange. Reflection weight and color provides the same amount of reflection. Still very weak reflection compared to original material preview from website. Maybe some texture conversion needed? Its free pbr material from cgaxis.
@renderbaron3 ай бұрын
@@peacefulman2196Did you check, that the texture node has color space set to „Raw“?
@peacefulman21963 ай бұрын
@@renderbaron Its substance material node, cannot find texture color space for reflection. When using extracted texture, yes, raw gives better reflection. Thank you.
@wolfgangbiebach86103 ай бұрын
Great Video! Very helpful for me, switching from Physical Render to Redshift. Thanks.
@renderbaron3 ай бұрын
Welcome! For deepening your knowledge to ProLevel check out my intensive 3day 1:1 training for Redshift C4D: www.renderbaron.de/trainings.html (onsite or online)
@Ricardo-de9ju3 ай бұрын
Hey! I miss your lessons, I hope everything is ok.
@renderbaron3 ай бұрын
Hey Ricardo! Thanks for catching up! Yes, me too, very busy at the moment but the next episode (Mastering Anisotropic Reflections) is in the making!
@Ricardo-de9ju3 ай бұрын
@@renderbaronAwesome, really interesting topic.
@Ricardo-de9ju3 ай бұрын
@@renderbaron If you don't mind, as a suggestion for future videos. The state node is very underrated, and it seems to be very powerful. But you can't find so much about it. Vray has the distance shader, and I heard you can reproduce something close by using the state node.
@renderbaron3 ай бұрын
@@Ricardo-de9juSounds interesting. I am using the State Node in this series episode about building a FallOff Shader. Check it out! 😊
@Ricardo-de9ju3 ай бұрын
@@renderbaron Thanks for that. It is one of the multiple usages. It is so much more powerful than you can imagine.
@sergiomarchelli4 ай бұрын
You just demystified the only reason I was hating particles in c4d...great tut!!
@renderbaron4 ай бұрын
Thanks man! Great to hear! Next video is in the making.
@sergiomarchelli4 ай бұрын
@@renderbaron nice work man!
@logandrayson41754 ай бұрын
Wonderful training, thank you.
@renderbaron4 ай бұрын
Thank you! Welcome! :-)
@adeelkhan2164 ай бұрын
Thank you!
@renderbaron4 ай бұрын
Welcome! 🙂
@DimaShishkov5 ай бұрын
Thank you. Very insightful. Well explained.
@DynamicPhil845 ай бұрын
This is one of those little tricks that seems so logical and obvious, but isn't. So cool! Just subscribed, really loving this series 🎉
@renderbaron5 ай бұрын
Thank you! 🙂
@Ricardo-de9ju5 ай бұрын
Is it possible to rotate a linear gradient ramp?
@Ricardo-de9ju5 ай бұрын
Got it! UV projection node.
@thelatephilipj5 ай бұрын
i wish i could do the training but im just a broke college student, learned so much in this video though
@nasr_radwan5 ай бұрын
Please help when I click render for red shift As you explained in the video, it gives me a black screen.
@renderbaron5 ай бұрын
Check what the status line of the render view says. Maybe you didn’t correctly assign a license to Redshift in the Maxon App.
@Ricardo-de9ju5 ай бұрын
I tried the blur shader but it doesn't work with displacement. My God, how I miss this. In fact, there is a lack of effect shaders, they should be inspired by Substance Painter.
@renderbaron5 ай бұрын
I think this is due to the fact that the OSL Blur is in fact a micro distortion based on noise. Did you try it with the latest RS release?
@Ricardo-de9ju5 ай бұрын
@@renderbaronYes, last release. It blurs the the procedural noises but it is not being recognized by displacement. Try it by yourself. That’s a so simple effect, every shader should have it. 😢
@renderbaron5 ай бұрын
No, what I meant is that to my knowledge the OSL blur is a distortion controlled by a micro scale noise, which results in a blur on a macro scale: kzbin.info/www/bejne/emeYeayulqhma9E -therefore you cannot see a result with displacment.
@Mucharyan5 ай бұрын
Love your videos, super straight forward and to the point. Extremely valuable technical explanation as well. Cheers brother
@renderbaron5 ай бұрын
Thanks, pal! Appreciated!
@ubamannanov77535 ай бұрын
Love this tutorial. Waiting next tutorial.
@renderbaron5 ай бұрын
Thank you! For this year this is it, but in January there will be new episodes.😊
@ubamannanov77535 ай бұрын
I was looking for @silverwingvfx style tutorial but in redshift, I think it is this channel
@shugordesign48485 ай бұрын
🙏🙏🙏
@cleverbutton5 ай бұрын
Nicely done!
@andrewdyer57625 ай бұрын
Beautifully explained. Thank you
@atakankupcu36175 ай бұрын
You are the render version of noseman. Great as always 👍🏻
@generodidtheedit5 ай бұрын
turns out subsurface scattering encompasses alot more than i thought
@dbmd_uk5 ай бұрын
Great tutorial, Well explained. Thanks!
@MrJamjam15 ай бұрын
The animation of the shaders does not work
@MrJamjam15 ай бұрын
Water specifically
@renderbaron5 ай бұрын
Yes, as mentioned in the video.
@MrJamjam15 ай бұрын
Missed that. Kind of pointless then.@@renderbaron
@renderbaron5 ай бұрын
The water shader is nothing unique. Check my „Enhance Noise Shaders“ Video for recreating it with Maxon Noise.
@clausbohm98076 ай бұрын
Thanks for the series, made sure you got all likes ...Thx again!
@Ricardo-de9ju6 ай бұрын
Hi there, please more lessons about procedural shading. That topic is so fascinating.
@renderbaron6 ай бұрын
There will be two more episodes on shading (Anisotropy & Translucency) - then we will have 20 episodes covering Shading with Redshift. From January on this series will continue with episodes on Lighting & Rendering. So if you really want a deepdive into procedural shading consider an Online-Training: www.renderbaron.de/training :-)
@leonmotion64866 ай бұрын
Love these series!
@METTI1986LA6 ай бұрын
I have to try to create my own vdbs with the voxel and volume mesher…
@GrisuXIII6 ай бұрын
straight to the point no bla bla. Nice and quick tutorial
@ExpressoMechanicTV6 ай бұрын
Great - many thanks for sharing!
@theeightytwentyrule6 ай бұрын
You are the MAN! Thank you.
@hoaeto21806 ай бұрын
Awesome
@KronosXll6 ай бұрын
Old shader graph is far more superior, than new nodes system. At least it did not crash cinema as often as a new one.
@renderbaron6 ай бұрын
My guess is that instability issues rather come from Nvidia drivers than the style of materials. I also liked the shader graph style and I definitely prefer curved wires. But Node materials somehow feel more comfortable.
@fatmode6 ай бұрын
<3
@ExpressoMechanicTV6 ай бұрын
Great stuff - many thanks for sharing!
@antoxer18776 ай бұрын
<3 <3 <3
@fatmode6 ай бұрын
Grüße aus Berlin, lovely stuff <3
@renderbaron6 ай бұрын
Grüsse aus Düsseldorf! 😊
@petrholusa58556 ай бұрын
I like the redshift results but It''s a shame that ipr responsiveness is a little bit slower than Octane.
@renderbaron6 ай бұрын
In exchange you can do biased rendering/ "artdirectible adjusting of reality" as you couldn´t do it in Octane. 🙂
@AA-fs5uy7 ай бұрын
You really are doing gods work, genuinly couldnt find better short videos getting into the details of redshift than the ones you provide!!! Thank you so much!!
@renderbaron7 ай бұрын
Thank you! Trying to nail down question and answer as compact as possible :-)
@jameswilley8067 ай бұрын
Thank you for the excellent explanation. For so many of the OSL shaders listed, there are screenshots, with an example. I would like to know more about the properties of Toon Outlines and Toon Stylized Pass, but they have no screenshots of how they are suppose to work. Would you be willing to explain them? Thanks again for this video.
@renderbaron7 ай бұрын
Hey James, welcome! :-) To be honest I have the same experience with that shader as you (zero?), so give it a shot, it easy. 🙂