Will this be available for C4D anytime soon? Can't state how much I hate using RealFlow. lol
@sitnisatiАй бұрын
Hello, You think about the NodeWorks for C4D?
@GringottoneАй бұрын
Disclaimer: No bats were harmed during the production of the video
@sitnisatiАй бұрын
Not a single one - it was a stunt bat and it was unharmed :)
@digitalestheticsАй бұрын
Maybe i don't have to wait 15 minutes for Phoenix FD to sim
@sitnisatiАй бұрын
@digitalesthetics Feel free to get a FumeFX 6 trial (afterworks.com/Trial.asp) and test the simulation speed. Simulation times will depend on the nVidia card that you have, but with 4090 it is very fast indeed.
@GD15555Ай бұрын
Can fire be put out by water in max ?
@sitnisatiАй бұрын
Hello! Liquid particles are on the GPU while fire is on CPU within the FumeFX, but rest assured that we're focusing on interconnecting everything within the NodeWorks. Such feature will be possible very soon.
@MOJOFX360Ай бұрын
HOPE NEXT UPDATE ADD MORE TO CLOTHS AND SOFT BODYS SIMS ANIMATION
@sitnisatiАй бұрын
Hello! Thank you for your request. It would be helpful if you could supply a bit more information about your expectations what should we add and improve.
@jokergamer123Ай бұрын
@@sitnisati FumeFX Development Team at Sitni Sati, I hope this message finds you well. First of all, I would like to express my deep appreciation for the outstanding work you’ve done with FumeFX over the years. As a long-time user of the software, I see immense potential for further developing the cloth and soft body simulation systems to make FumeFX even more competitive. With that in mind, I’d like to suggest several improvements that could greatly enhance the user experience and the realism of simulations. Real-time Cloth Simulation: Introducing a real-time cloth simulation feature, similar to what’s available in Cinema 4D or Marvelous Designer, would be a game-changer. Allowing users to see adjustments instantly would significantly reduce production time and increase workflow efficiency, especially in projects that require constant tweaks. Improved Interaction with Complex Movements: Enhancing the interaction between cloth and dynamic movements, especially in scenes with violent and rapid changes, would add a new level of realism. For example, improving the way soft bodies and cloth interact with solid objects in fast-paced environments would be highly beneficial for more accurate simulations. Advanced Support for Diverse Fabrics: Expanding the options to simulate various fabric types-such as cotton, leather, or silk-based on their real-world physical properties would make simulations more realistic and detailed. This feature would provide users with the ability to tailor cloth behavior more precisely according to the material being simulated. Enhanced Collision Accuracy: Improving the precision of cloth collision with rigid bodies, especially in multilayer environments, would contribute to more realistic results. Better collision handling would ensure cloth behaves accurately based on real-world physics, which is essential in creating believable simulations. Improved Fluid/Smoke and Cloth Interaction: Developing a system that enhances the interaction between fluids, smoke, and soft bodies would add a whole new level of realism. For example, if smoke flows around fabric or a soft object, the cloth should respond accurately to the forces and direction of the smoke or air movement. Faster Smoke Simulation: Just as you have improved fluid simulations, speeding up smoke simulations would greatly improve workflow efficiency. Faster smoke processing will allow users to run more complex simulations in less time, making FumeFX more competitive in the VFX industry. Integration with Ornatrix and Node-based Workflows: It would be fantastic to see tighter integration between FumeFX and Ornatrix for hair and fur simulations, allowing for better interaction between fluid dynamics and complex grooming. Additionally, expanding node-based workflows would provide more flexibility in creating intricate simulations with greater control over various parameters. I believe these improvements would be a significant leap forward for FumeFX, making it even more powerful and versatile in the current market. Thank you for your time and consideration. I look forward to seeing how FumeFX continues to evolve with future updates.
@sitnisatiАй бұрын
Hello, Thank you very much for your extensive list of suggestions. Most of those are on our todo list and we'll do our best to speed up development even further. Liquids will have our attention for some time, but cloth and softbodies will get updates as well. Feel free to post any suggestions to our forum.afterworks.com as well. Thank you!
@MOJOFX360Ай бұрын
@@sitnisati oh yeah real time clothes is a great idea that will change the game in 3ds max
@sitnisatiАй бұрын
@MOJOFX360 Thank you for the cloth vote!
@yinon_talАй бұрын
Impressive
@mazfrans9568Ай бұрын
Too bad until today it can't work on moving container
@sitnisatiАй бұрын
FumeFX has motion inheritance option for a decade at least if you meant about that feature? If not, please let us know what you meant so we can look into it for the next update. Thank you!
@mazfrans9568Ай бұрын
@@sitnisati let say I need to make a jet smoke trail, so I sim a trail in small box container and then I attach the container to the jet animation that flying foward then go left right in curve, container is a box and I need to make the container also look like curve so I use FFD to bend it ( I also attach the FFD to jet animation), but the FFD wont bend the container because it is animated foward. I wont make the container as big as the jet animation, because it is so far and will take a big container.
@sitnisatiАй бұрын
@mazfrans9568 Thank you very much for this report. The issue has been resolved and it will be released with the next FumeFX 6.5.1 update.
@sitnisatiАй бұрын
@mazfrans9568 Just wanted to let you know that we have relased FumeFX 6.5.1 update that solves this issue: docs.afterworks.com/FumeFX6max/Release%20History.htm
@АлександрМинаев-е3пАй бұрын
Cinema 4d? Is it possible to create an ocean surface and surf? 😎😎😎
@sitnisatiАй бұрын
FumeFX 6 with its NodeWorks that include liquids is only for 3ds max.
@F10F11hm2 ай бұрын
Looks amazing! Great update!
@sitnisati2 ай бұрын
Thank you!
@Bryan-o1n2 ай бұрын
maya??
@sitnisati2 ай бұрын
At this point NodeWorks is supported only in 3ds max.
@PandaJerk0072 ай бұрын
1:28 I like that it supports Rigid Body Dynamics! looks like a cool software
@sitnisati2 ай бұрын
Thank you. Yes indeed - it has full RBD PhysX support with 2-way interaction.
@rajahaddadi22742 ай бұрын
شما اکنون چهار عنصر اصلی خلقت را برای شبیه سازی در اختیار دارید آب، زمین، آتش و باد این خبر خوشحال کننده برای کاربران 3dsmax که دیگر نیاز نیست برای شبیه سازی مایعات به نرم افزار هودینی مراجعه کنند امیدوارم بزودی شمارا در جلوه های ویژه ی شرکت های بزرگ فیلم سازی ببینیم شروع پرقدرتی داشتید فوق العاده عالی امیدوارم موفق باشید fumeFX
@sitnisati2 ай бұрын
Thank you! FumeFX has been used on numerous movies in the past. Here is the list: www.afterworks.com/FumeFX.asp
@rajahaddadi22742 ай бұрын
@@sitnisati بله و بسیار عالی منظورم در شبیه سازی مایعات بود همان طور که میدانید فیلم گودزیلا امسال جایزه اسکار را برنده شد و یکی از نقاط قوت جلوه های ویژه فیلم شبیه سازی مایعات در هودینی بود امیدوارم سطح شبیه سازی مایعات در نرم افزار شما حتی از آن هم فراتر برود که بتواند محاسبات چند ترابایتی را انجام دهد و قطعا شما میتوانید
@sitnisati2 ай бұрын
This PBD type of liquid is good for a small scale liquids by its nature but it is fast on GPU. FLIP solver is more appropriate for scenes like that.
@rajahaddadi22742 ай бұрын
@@sitnisati ممنون و متشکر از شما
@misterdoctor96882 ай бұрын
what about c4d?
@sitnisati2 ай бұрын
Hello, NodeWorks is for 3ds max only and since it's integrated into it, we cannot port it.
@misterdoctor96882 ай бұрын
@@sitnisati sad
@feld3d2 ай бұрын
Good update!
@sitnisati2 ай бұрын
Thank you!
@RenderRam2 ай бұрын
Fantastično izgleda! Svaka čast!
@sitnisati2 ай бұрын
Puno hvala!
@wonkaytry2 ай бұрын
nice, we need more sim stuff in max!
@hassan3dart282 ай бұрын
روعة ❤
@sitnisati2 ай бұрын
Thank you!
@CN12VFX2 ай бұрын
Awesome, It would be great If Afterburn, Dreamscape and ScatterVL Pro are integrated with FumeFX 6.X
@sitnisati2 ай бұрын
Thank you! ScatterVL Pro is now freeware and can be downloaded from our web site for free. We're getting similar AfterBurn requests so it might continue to live within FumeFX.
@CN12VFX2 ай бұрын
@@sitnisati I meant All in One, While ScatterVL Pro is only provided for Max 2018 to 2020, Dreamscape needs some updates e.g : The addition of God Rays and its integration with Sky and Clouds, The addition of Volumetric Caustics Underwater and etc...
@sitnisati2 ай бұрын
Yes, some of those DreamScape functionalities like sky, caustics and daylight are now replaced by each renderer available for 3ds max as they have their own system. Other portions of DreamScape might see life in FumeFX 6+.
@stefantornqvist24982 ай бұрын
So nice, huge thanks to the team!
@sitnisati2 ай бұрын
Thank you very much for your support Stefan!
@futureframe19852 ай бұрын
looks good
@sitnisati2 ай бұрын
Thank you, and it's fast as well.
@清风徐来-g4u2 ай бұрын
换一个发展方向吧
@christian-k2 ай бұрын
Looks awesome.
@sitnisati2 ай бұрын
Thank you !
@wtony1012 ай бұрын
Thank you!! ❤❤❤
@MOJOFX3602 ай бұрын
finally
@criativiz1834 ай бұрын
work in chaos vantage gpu render?
@sitnisati4 ай бұрын
You can export to vdb and load to any 3rd party renderer.
@Hasan-t3e4o7 ай бұрын
Love your channel bro. Keep going
@sitnisati7 ай бұрын
Thank you!
@Hasan-t3e4o7 ай бұрын
@@sitnisati most welcome
@attouchimohamed91737 ай бұрын
thanks its amazing tutorial but why only 3ds max and not maya?
@3dwizard3d8 ай бұрын
thank you
@stephano76129 ай бұрын
Hi there: Please how can I get the complete same node structure to start the tutorial? 1:02
@sitnisati9 ай бұрын
Hello, You can create nodes as you see them in tutorial and make the same connnections.
@futureframe198510 ай бұрын
fumefx is going to rule for long long time , and the node interface and workflow is similar to thinking particles.
@sitnisati10 ай бұрын
Thank you!
@dikiservds491410 ай бұрын
Output to mp4 - no problem. But it doesn’t work in tiff with an alpha channel.
@sitnisati10 ай бұрын
That is the question for Redshift developers as we don't have anything with the RS rendering.
@dikiservds491410 ай бұрын
A very strange situation.) VDB files can be created very quickly and easily, the scene can use Redshift rendering elements, and Redshift real-time displays the simulation. And even in MP4, AVI and BMP - I haven’t tried the rest - you can export the sequence. But without alpha channel. Maybe they forgot? Ok, I'll make an alpha channel in After Effects. It just takes time too. Happy holiday everyone!)
@dikiservds491410 ай бұрын
kzbin.info/www/bejne/h5rTn2Cmns59e5o
@dikiservds491410 ай бұрын
Thanks for the great lesson! But I'm interested in one question. A simple scene for 5 seconds. The fire shoots out from an emitter, for example, from a sphere. No smoke! Pure fire! We create redshift volume and redshift volume material. What settings need to be made in FumeFX and in Object Source for this, in order to then make a vdb and output this scene to a tiff sequence? I can't separate the smoke. Please do this lesson. I think that many will be grateful to you.
@sitnisati10 ай бұрын
Hello, This tutorial is a good start. To emit fire only you must disable smoke emission on the Object Source. Hope this helps. docs.afterworks.com/FumeFX5C4D/Tutorial%2001%20Candle%20Flame.htm
@dikiservds491410 ай бұрын
I blocked the smoke in Object Source. In FumeFX I unchecked the smoke. I chose fire in Basic in RS Volume in Scatter and in Emission. In advanced mode, I removed the New Max remapping range in Dencity to zero. The RS viewer only shows fire. But! When exporting the simulation to a TIFF sequence, there is no fire, only the emitter sphere is visible. I don't even know what to do.@@sitnisati
@z_dan_zz_dan_z349710 ай бұрын
Does it work on fumeFX 6.02?
@sitnisati10 ай бұрын
We are constantly adding and improving features so you should use at least the version that was used in the tutorial. FumeFX 6.1.6 is currently the latest.
@z_dan_zz_dan_z349710 ай бұрын
what would I do without you, appreciate this
@sitnisati10 ай бұрын
You're welcome!
@xpez969411 ай бұрын
quick questions. Is Fume FX 6 coming to C4D? it seems to have been awhile and it seems as though TFD is no longer in development.. so seems like all the TFD users would jump onboard including me!
@sitnisati11 ай бұрын
Hello, FumeFX 6 as it is in 3ds max with NodeWorks will not come to C4D or Maya at this point. However, we plan to add FumeFX related features to FumeFX 6.0 for C4D. It will remain as perpetual license for C4D.
@xpez969411 ай бұрын
@@sitnisati thanks for the reply!
@Dan9953 Жыл бұрын
This was really helpful. Thanks!
@sitnisati Жыл бұрын
You're welcome!
@lowlevelsystems Жыл бұрын
amazing tutorial! :O
@sitnisati Жыл бұрын
Thank you!
@rajahaddadi2274 Жыл бұрын
Why did you create nodebase functionality despite pflow? What are the main differences between your particle system and 3D Max? I have not seen any significant cases so far tp is a very powerful destruction engine, which is definitely not as powerful as your Nod But what sets you apart is the speed of processing fire and smoke, which even phoenixfd does not have this capability
@sitnisati Жыл бұрын
Hello, NodeWorks is tightly integrated with FumeFX and Arnold renderer and offers wide range of capabilities in one single package at attractive pricing. This video tutorial (kzbin.info/www/bejne/ml7NaayQotGJmpY) is a good example that shows how you can sculpt custom fields that can be used with particles or FumeFX fire and smoke simulations. Videos and tutorials that are currently available display just a fraction of FumeFX 6 capabilities.
@rajahaddadi2274 Жыл бұрын
Thank you for your good explanation I hope you will post more specific and newer tutorials on the capabilities of working with nodes As a 3D Max user, processing speed is very important to me Also processing a large volume of particles such as the Krakatoa plugin 3D Max is very weak in liquid processing and Houdini is much better at this point 3D Max is relatively weak in hair After working with this software for years, I have relatively good information about its weaknesses, and these were the most important in my opinion And an important point is that the power of pflow in 3D Max should not be ignored, many beginners do not know its features and capabilities, but it is really complete in its own way, and if you can provide some things to complete it, I think it would be much better.I look forward to seeing the amazing capabilities of working with Fume FX nodes This tutorial was very interesting and new, thank you again@@sitnisati
@sitnisati Жыл бұрын
Thank you! New tutorials are on the way as well as new updates with new features.
@rajahaddadi2274 Жыл бұрын
🤩@@sitnisati
@stephano7612 Жыл бұрын
Hi there!I'm not sure why the texmap does not work for me. I mean the red dots are hidden moving just the blue ones but at the same speed.
@stephano7612 Жыл бұрын
On 4:30 - Activatrion by Particles - the video has a cut and when I increase the value, all the particles blew up from the surface to the outside. Trying to inspect what could being wrong I found setting the Speed Particles to zero, all the particles keep on the surface, just like the video. I'm not sure if it is ok but it seems to be the right way. About the texmap, I can't find a solution to make it works.
@stephano7612 Жыл бұрын
14:15 spin node seems not working for me. 😔
@sitnisati Жыл бұрын
Hello Stephano, We would appreciate if you can ask tech questions on our facebook group or forums. Thank you! Fb: m.facebook.com/groups/164868190323236/?ref=share Forum: Forum.afterworks.com
@xanzuls Жыл бұрын
Fantastic release, completely changing FumeFX. But maybe make a standalone version in future, so other software users can use it as well. Some bridges would be nice too. 3ds max is too old and bloated.
@sitnisati Жыл бұрын
Thank you! We will take this into consideration.
@iam_niam5 ай бұрын
Good idea!
@khalidsaad8469 Жыл бұрын
Thank you
@sitnisati Жыл бұрын
You're welcome Khalid!
@李人也 Жыл бұрын
C4D2024 FUMEFX6?
@sitnisati11 ай бұрын
We plan to release it very soon and we're working on it. However, at his point there will be no NodeWorks in C4D or Maya.
@ALI-TECH Жыл бұрын
Amazing!
@sitnisati Жыл бұрын
Thank you!
@yuanzhang8448 Жыл бұрын
How do I render motion blur
@sitnisati Жыл бұрын
For motion blur of tyflow particles? You just need to enable it in your physical camera.
@Ss-rb8yf Жыл бұрын
Bgm please 😭 I really need to know the name of the song
@sitnisati Жыл бұрын
Nice tune indees. It was bought from audio jungle.
@sigrice Жыл бұрын
awesome
@sitnisati Жыл бұрын
Thank you!
@李人也 Жыл бұрын
c4d2024???fumefx😂
@thecrypt6482 Жыл бұрын
Tyflow invented. Afterworks : And I took that personally
@sitnisati Жыл бұрын
Hello, Not quite sure that we understand the question. Those two are very different tools and before both tools there were Houdini, PFlow box #3 thinkingParticles or XParticles on C4D with similar capabilities.