FumeFX C4D Billowing Smoke/Fire Tutorial

  Рет қаралды 20,553

sitnisati

sitnisati

Күн бұрын

Пікірлер: 49
@the_pyromaniac_dude
@the_pyromaniac_dude 4 жыл бұрын
extremely helpful for beginners like me, thank you sir!
@sitnisati
@sitnisati 4 жыл бұрын
You're welcome!
@shie4134
@shie4134 3 жыл бұрын
FumeFX is just GREAT !! 😫
@sitnisati
@sitnisati 3 жыл бұрын
Thank you!
@mistakenme
@mistakenme 4 жыл бұрын
Can't wait for tutorials for octane users
@tania2654
@tania2654 4 жыл бұрын
Superb... Thank you for making tutorials.. I requested. It will help me.
@germanmairen
@germanmairen 4 жыл бұрын
Great tutorial! really helpful. Please, support Octane soon!
@sitnisati
@sitnisati 4 жыл бұрын
Thank you! We hope that Octane devs will be able to add FumeFX support very soon.
@gfxfarhan
@gfxfarhan 4 жыл бұрын
Hi sir awesome work
@sitnisati
@sitnisati 4 жыл бұрын
Thank you!
@gfxfarhan
@gfxfarhan 4 жыл бұрын
Sir can you provides a tutorial on helicopter dust landing please
@jay-arcristobal5211
@jay-arcristobal5211 4 жыл бұрын
do you have tutorial like how to create those box? I am a beginner here. thanks
@gfxfarhan
@gfxfarhan 4 жыл бұрын
Sir I need tutorial or helicopter dust landing sir please please help me I create a scene of helicopter Landing I am trying from 1 week to make the dust effect with fumefx in 3ds max but I failed to get the effect like you made please sir help me
@redseocomau
@redseocomau 4 жыл бұрын
Hello! Great tutorial. Your allembic data for the back corridor is no longer available. Can you please update the tutorial file?
@sitnisati
@sitnisati 4 жыл бұрын
Thank you! The scene file is still available on the bit.ly link provided with the clip.
@sergey041963
@sergey041963 3 жыл бұрын
I downloaded your file, the simulation is running, but I see only walls in Arnold's window, there is no smoke, why?
@sitnisati
@sitnisati 3 жыл бұрын
The customer support is available on our support forum only.
@JamalPennant
@JamalPennant 4 жыл бұрын
I'm trying to use my gpu to render quicker. As Arnold does not support volumes on GPU is there a way to use AOV's to render fumefx and GPU for everything else?
@sitnisati
@sitnisati 4 жыл бұрын
Redshift now has a dirrect FumeFX support, so you might try that solution.
@saadrs7555
@saadrs7555 4 жыл бұрын
Can you do this with 3ds max please
@Ghost_COD_000
@Ghost_COD_000 4 жыл бұрын
Dude when I type smoke it does not change the cube remain as it is.. Please tell any solution..
@sitnisati
@sitnisati 4 жыл бұрын
Please use our offiicial support forum for technical questions. Thank you.
@nono_palace
@nono_palace 4 жыл бұрын
Hello, a question to have quality smoke I need gigabytes and gigabytes of capacity to store the simulation right? there is no way to optimize storage?
@sitnisati
@sitnisati 4 жыл бұрын
Hello, If you're exporting velocities then the caches can get really big. There is a lossy compression for .fxd files which is good for channels that you won't need directly in rendering.
@许一一-v9y
@许一一-v9y 4 жыл бұрын
When running the model, CPU utilization is very low. Why? Will it be optimized in the future?
@sitnisati
@sitnisati 4 жыл бұрын
Hello, If you have a large grid, the CPU utilization will grow with complexity and for the critical simulation parts it'll be close to 100%.
@yasiraboobakar1832
@yasiraboobakar1832 4 жыл бұрын
Awesome. Your PC specification?
@sitnisati
@sitnisati 4 жыл бұрын
It's an old HP Workstation with 2x10 core Xeon E5-2690 v2 and 128Gb or memory.
@ICGDO
@ICGDO 4 жыл бұрын
When will X-particles be supported?
@sitnisati
@sitnisati 4 жыл бұрын
Hello, It is supported now with 5.0.2 update.
@JamalPennant
@JamalPennant 4 жыл бұрын
Thanks for this! Question on the size of the default simulation, once mine was finished it was over 100 gig. At the start of sim in the general tab it said it would be 7gig. Is this normal or have a i got a setting wrong? Also if i finished a wavelet turbulence sim do I still need the default sim data or can I delete it if im using wavelet as my playback?
@sitnisati
@sitnisati 4 жыл бұрын
7 Gig is estimated maximum amount of memory required per frame. Once you're finished with Wavelet sim, Default caches are not needed anymore.
@redfalconvfx7050
@redfalconvfx7050 4 жыл бұрын
I don't know what I am doing wrong but when I render it with Arnold render I see only a cube not smoke
@redseocomau
@redseocomau 4 жыл бұрын
Mate, did you end up solving this problem?
@redfalconvfx7050
@redfalconvfx7050 4 жыл бұрын
@@redseocomau not fully but still it doesn't looks as real as I want.. but now it is not a cube any more..
@redfalconvfx7050
@redfalconvfx7050 4 жыл бұрын
@@redseocomau I think it will be better if we use 3ds max, Maya or Houdini for get a better Cloud, smoke, fire and explosions effects then C4D
@redseocomau
@redseocomau 4 жыл бұрын
@@redfalconvfx7050 how did you fix the issue? No matter which parameters I change I can't get the smoke to render.
@zekedabomb3343
@zekedabomb3343 3 жыл бұрын
@@redfalconvfx7050 yes
@Ijilil
@Ijilil 4 жыл бұрын
my smoke rises instead of falls, even with -20 buoyancy
@sitnisati
@sitnisati 4 жыл бұрын
That's probably because of very high temperature inside the grid that forces smoke to rise. Try to set Temperature to 0.
@furiobaba6610
@furiobaba6610 4 жыл бұрын
non si capisce nulla
@user-prokopych
@user-prokopych 3 жыл бұрын
Круто =)
@Mxxm2024
@Mxxm2024 4 жыл бұрын
corona render plz
@andritarigan7951
@andritarigan7951 3 жыл бұрын
When I render it with Arnold, I see the cube not smoke, how to fix it?
@sitnisati
@sitnisati 3 жыл бұрын
Make sure to properly assign channel names to the Arnold Volume shader.
@ICGDO
@ICGDO 4 жыл бұрын
How do you drive x-particles? Or not? When will it be ready?
@sitnisati
@sitnisati 4 жыл бұрын
FumeFX 5.0.2 for C4D supports X-Particles and Redshift as well. Apparnetly, Octane support has added as well.
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