One thing that is nice is actually having everyone start the game intentionally with the basic upgrade heat in their starting hand. Then we can all shift to second gear together, and cooldown that heat and learn that mechanic on round one. If you forgot this is available and you just let 1-3 heats gum up your hand for half a lap, it can be super frustrating.
@HowToTeachTabletop36 минут бұрын
@@drewlichty8091 that's not a bad idea! I think my only concern would be getting that set up. Though, thinking on it, at the very start it could be a good way to get everyone to look through their decks at all the cards they have, then find/set the heat aside, then shuffle the rest and draw up to 7.
@drewlichty809111 секунд бұрын
@ yes definitely! I think having everyone really get to know their deck before they shuffle and deal and start the game is also helpful. For example I also like to spread the cards out before we shuffle like so: 111,222,333,444. To really hammer home that your deck is simple and predictable. There’s only four movement numbers and they are all present in equal amounts. Only then do I add on the other types of cards, shuffle, and start the game.
@CardboardBones2 күн бұрын
👀
@CardboardBones2 күн бұрын
INNNN SPACE
@Thebrooky122 күн бұрын
Good video!
@Thebrooky123 күн бұрын
Can I have the gun
@HowToTeachTabletop2 күн бұрын
We both know what you'd do with it 👀 (nothing)
@RaidenFreeman5 күн бұрын
This is plain amazing. Thank you I'm the guy who teaches every game to the group, but I'm very bad at it. Now I understand a lot about why people complain and how to fix it. ♥♥👏👏👏👏
@galensgames85875 күн бұрын
Great video, JC! I laughed out loud when the gun came out!
@Amillionangles7 күн бұрын
Outstanding presentation style, you would be a phenomenal prof / TA. I'll wait to grab this game until you've got an affiliate link available!
@HowToTeachTabletop6 күн бұрын
Awww, thank you! My mom was a professor with a PhD in communications, so I come by it honest! I highly doubt I'll get an affiliate link to this through the publisher, and the only other way I know how to get one easily is through Amazon, which if that's my only option I'd much rather you go support your friendly local game store!
@CardboardBones7 күн бұрын
Ohh, I remember seeing this game on Instagram, I followed its development for a bit. Looks really cool!
@HowToTeachTabletop6 күн бұрын
It's genuinely a super fun game. I'm scared for the day I have to cover a game I don't like because I don't think my enthusiasm can be anything but genuine 😅 But come on, this game has GUNHEAD, the objectively best character in any fictional medium ever, so it's not hard to see why I love it.
@Thebrooky1212 күн бұрын
Computer mouse
@Thebrooky1212 күн бұрын
I was wrong
@HowToTeachTabletop10 күн бұрын
@@Thebrooky12 I set you up for failure, and I am deeply apologetic.
@popables12 күн бұрын
I've been lied to... 😔
@Thebrooky1215 күн бұрын
I think if you had more hands you would go faster
@HowToTeachTabletop15 күн бұрын
Oh snap u right
@TheExp11116 күн бұрын
New wr?
@HowToTeachTabletop15 күн бұрын
@@TheExp111 It's gotta be, right!?
@LethalLuggage16 күн бұрын
Love the way you organized this! Subscribed to see what else comes along. Also this looks like a game i would love but have noone around me who would 😅
@phrodophan16 күн бұрын
Excited to follow this channel!
@ScienceJim18 күн бұрын
Great work on this! Fun, clean, well organized. Big kudos to you sir! :)
@trevorguest921620 күн бұрын
Very fun and informative video. I ordered my copy (arrives tomorrow) and now have a great grasp on the game. Thanks 😊
@winterfrench809427 күн бұрын
Thanks for this explanation! Great channel. Now I can feel way safer and more confident giving Quacks for Christmas and introducing the family to a new game.
@HowToTeachTabletop27 күн бұрын
Oh my god this made my day, thank you for sharing and I hope your family enjoys the game 😭💙
@Janko_Zivanovic_94Ай бұрын
I have a question regarding cool down mechanic. For example, if you are constantly (every turn) in 2nd gear, does that mean you can put your one heat, card every turn, from your hand into the discard pile?
@HowToTeachTabletopАй бұрын
Yeah! But then you're also stuck in second gear, wouldn't it be soooooo much faster to go up a gear or two?
@Janko_Zivanovic_94Ай бұрын
@HowToTeachTabletop Well of course it would be faster, it's not like I would like to play just in second gear. :) I just wasn't sure how cool down mechanic forks. Thank you for explaining to me. Cheers!
@HowToTeachTabletopАй бұрын
@ Glad I could help! Thanks for the question and I hope you enjoy the game :D
@Thebrooky12Ай бұрын
This video didn’t wander at all! Good stuff
@Thebrooky12Ай бұрын
ROFL the sticky notes
@elijinАй бұрын
20mins into the video and I have no idea at which point have the game started or whether the game is in play. Confusing.
@HowToTeachTabletopАй бұрын
@@elijin Ah! It is a complicated game with a lot of systems. To clear up your initial question of when the game actually begins, the first location book round is where gameplay actually begins. Everything before is all setup/preamble. Where that confusion might come from is that my videos aren't strictly to teach you fully how to play. I structure these videos to instruct on how/when to introduce someone to mechanics without necessarily going through them in great detail like you would see in a full how to play video. I try to assume you generally know how to play before watching these videos. That being said, thank you for watching so far into the video despite being confused! I'm glad it had some value you were getting out of it, even if it was being enraptured by me being a train wreck lol
@EquipKiltАй бұрын
Saw this at PAXU, but didn't have time to check it out. Thanks for the breakdown, you continue to knock these out of the park.... stratosphere... orbit... (insert space pun here)
@HowToTeachTabletopАй бұрын
Glad you enjoyed the video! I'm glad Plaid Hat let me put my little sign up on their table 😅
@gavincramblet3675Ай бұрын
Great teach. For some reason you remind me a bit of the lead singer of Bowling for Soup.
@HowToTeachTabletopАй бұрын
I'll take it as a compliment!
@kateroos9091Ай бұрын
I am always the teacher of the games in my friend group and I’m super interested!
@kateroos9091Ай бұрын
Love this idea. Wish list would be: wingspan
@TheKnightArgentАй бұрын
Dude, you're great. You're gonna crush this channel.
@HowToTeachTabletopАй бұрын
@@TheKnightArgent thank you! I appreciate it very much so 🙏
@VellziАй бұрын
Great video, extremely high production value and well made, useful and also just a generally great concept for a youtube channel.
@FBrachtАй бұрын
41:10 - I see what you mean and your intention is good, but pre-selecting ambitions for the first chapter is a bad idea. Decisions like declaring ambitions and seizing initiative are CORE to this game, and it’s better for players to stumble through them rather than for them to avoid them for one chapter and then having the crutch taken from them. A much better idea is to make sure you, as the teacher, do these actions as soon as you’re able, and then explain how they work and what is their impact as you make them happen. For everyone.
@HowToTeachTabletopАй бұрын
So I've been on the fence about it for most of the reasons you mentioned, but after having tried it in just this past weekend, I can safely say it's a good idea! Maybe not for you or your group, and certainly not some of the groups that I've played with before, but for this group I just taught the game, it turned out to be necessary. They wound up loving the game and wanted to play it again, which ultimately is my objective when teaching a game. You've gotta remember this is How to Teach! I'm not trying to make them have the intended final experience their first time through, I'm looking to get players understanding how to play and maybe some general strategies as fast as possible so there's as little downtime between setting up and taking your first turns and ultimately game #2. I absolutely agree that declaring ambition is critical to the game, but I've seen tons of people bounce off games because they were forced to "stumble through" the opening half of their first game. In my experience, a modified "teach" game is more likely to bring players back than a rules-as-written "authentic" game. An amazing game and a terrible game collect the same amount of dust if you only play them once. Ultimately, giving people a good experience their first time through, leaving them wanting to give it another go, is what I'm trying to achieve with my teaches. So far it's been working!
@FBrachtАй бұрын
@ I still not sure I agree, but I admire you sticking to your guns! And whenever you end up post a HTT video about Arcs, I will take notes and experiment with teaching “your way” at least once. I have a deep fascination with how to teach complex games so I have my own strong opinions on the matter, but by having watched your content I know you definitely have a way with this stuff, so I’m here to learn more than anything! :)
@FBrachtАй бұрын
27:27 - You “aim at just their ships” by not picking the raid dice, man. 😅 Blue dice: you fire at a safe distance, accepting that you’ll do little damage in exchange for being sure you won’t take any. Red dice: all-out space battle! Your ships versus their ships. Big damage on both sides, but hopefully bigger on their side. Raid dice: you go for their city, to try and steal their stuff. But with a high reward naturally comes a really high risk of blowing stuff up and making a lot of people angry!
@HowToTeachTabletopАй бұрын
I think what I was getting at there is that it feels weird to "accidentally" blow something up in a battle, you know? I get it from a mechanical perspective, though, and the purpose of each die going from safe > riskier > riskiest with corresponding better rewards is one thing they make pretty clear in the rules, fortunately.
@FBrachtАй бұрын
@ It’s weird if you picture yourself as the pilot of the ship in the battle. You probably not accidentally shoot something. But in Arcs you’re supposed to imagine yourself as a commander, issuing orders from afar, farther removed from the action than you’d probably like. Your issuing your commands, but you’re not in control of every ship and every gun. The dice tell the story of how close to your wishes the battle went.
@FBrachtАй бұрын
23:50 - Your buddy’s play was invalid. For catapult moves, you can move a bunch of ships from a Starport to a gate, and then you can keep moving through uncontested gates only (where there are no building slots) and dropping ships if you want, but as soon as you move into a planet, that’s it - your movement action is done. You can’t catapult move planet → planet → planet. It has to be planet → gate → any number of other uncontrolled gates → planet.
@HowToTeachTabletopАй бұрын
Ah! That's an easy tidbit to miss. That does make sense though. Typically that was how the move was used/blocked from being used anyways, so it wasn't a major difference in the other times I've taught it.
@FBrachtАй бұрын
18:30 - Dude! You’re WAY underestimating the power of seizing initiative. There’s a lot of other seismically large reasons you want to have initiative, even if you’re not using it to declare an ambition. Whoever has initiative is essentially dictating the tempo and the tone of the game, and you kinda always want that person to be you. Not to mention, seizing the initiative sometimes means you essentially get two play two back-to-back turns without interruption to your plans, which allows you to safely set up all sorts of maneuvers. For example: seize with Mobilization this turn to send a bunch of agents to the court, then immediately follow up with Aggression to Secure all the cards. Another: seize with Administration this turn to tax your cities in weapons and fuel planets, then lead with a high-pip non-Aggression card and use spend those resources to be able to move an extra time and battle with all those pips without much fear of retaliation because you didn’t lead with an Aggression that others can copy.
@FBrachtАй бұрын
Ah, and something I forgot to mention: if all you have are cards with suits that no one is playing so you can Surpass (or if all you have is low cards, which are hard to Surpass with), then pretty much every card in your hand is going to be worth 1 action. If you burn one of these cards to seize, you’re burning 1 action this round to essentially transform a 1-action card into a 3 or 4 actions card. It pays off! In higher level play, as far as I know, people seize initiative pretty much every round.
@HowToTeachTabletopАй бұрын
I think what past-me was getting at (since he's terrible at improvising, there's a reason I script my videos), is trying to express a frustration with non-standard mechanics and how they add to a teach. Like, in most trick taking games, I only have to explain "highest card of the led suit leads the next trick." But with Arcs, there are way more layers and options with it. Ambitions, copying, surpassing only involving the lead player, seizing the initiative, not to mention that all of this is on top of the actions that are powering the game, they all add up quick! I'm aware of the action economy and all it's juiciness, I think I was just frustrated at all the different options you have to go through when teaching the game, as good/unique/interesting as they may be. I'm not worried about deep strategies or optimal moves here, I'm worried about how I'm going to explain the four-ish different things you can do with just the start of your turn! If I ever say something that sounds like it's against the design of the game, it probably is, but it's not against the design of how I want to teach the game, which can be at odds sometimes! In this instance, I'm happy to fold and let the depth shine through the complexity since it's an interesting action selection system, but that doesn't mean I can't whine in my podcast about how it's harder to explain because of that!
@FBrachtАй бұрын
@@HowToTeachTabletop Totally fair! And yeah, it’s not a straightforward teach. Everything circles up on everything else. You can’t teach the Influence action and then NOT talk about the court cards; but you’re talking about the actions now, so you don’t want to take that detour. Especially because once you start talking about the court cards you’re gonna have to talk about the icons, and how they’re different to the actual resources even though they also count for the ambitions that care for them and then what the hell you’re now talking about ambitions??? You know what’s funny? In the Leder Games community, with the people who are fans of Cole Wehrle’s games, Arcs has been *constantly* praised for how comparatively easy to teach it is. But that’s because the main points of comparisons are his previous games for Leder Games, Root and Oath, both notoriously hard to teach. That said, Root is my personal favorite game of all time, and teaching it is always, for me, every bit as fun as actually playing it. Teaching every game is a form of performance art, but Root especially so. I LOVE that game, and I LOVE teaching it.
@HowToTeachTabletopАй бұрын
@@FBracht Oooooh yeah, totally agree that Arcs is by far the easier teach. Symmetry is absolutely the reason behind that. Glad to have you around to provide all the awesome insight to the game and share your thoughts too! Loved reading your comments and hope to see you around on future videos!
@FBrachtАй бұрын
@@HowToTeachTabletop I'll be around! Not sure if I'll have much to add to most videos, as I've been slowly transitioning from "I want to play and learn as many games as possible" to "I just want to play the games by Leder/Cole Wehrle, and Marvel Champions, as much as possible". But I'll definitely watch your videos for any games I'm even remotely interested in, for sure!
@FBrachtАй бұрын
Your background music is drowning your voice, by the way. Next time, I’d lower the background music by at least 50%…
@FBrachtАй бұрын
As for your question around 10:20 - Each setup card is designed quite intentionally to provide a different experience, which you only start noticing after a few plays. The out of play sectors and the starting planets for each player shift and warp the game economy in very concrete ways. In one game, you might have two psionic planets in sectors out of play, which then makes psionics really hard to get, increasing the value of psionic guild cards in the court. In another setup card, all players start with a city in a weapons planet, making weapons really easy to come by, which in turn transforms the entire game into a much more aggressive raiding fest. In the 2p setup cards, there’s one in which each player starts with everything on one side of the board, creating a tense stand-off in which there are pros and cons to being the first to move into enemy territory, but there’s another card that makes it so there’s entanglement from the very start, with both players starting systems being “in each other’s way” essentially. And so on and so forth. It’s actually quite a fascinating bit of design. What we see is 12 head-scratching cards, but I wonder how many design meetings and decisions were held just to craft these 12 cards.
@HowToTeachTabletopАй бұрын
Oh I get why they're are multiple setups and why you'd want to reduce the play space for smaller groups and all that from a gameplay perspective. I think what past-me was getting at was asking why they had to be cards in specific, and why they used a number/letter system. Plus not using the full board has the ramification of having to remember the uncovered gates are adjacent now, which like I mentioned was probably just a me thing 😅 For the record, I love variable setup games! Some of my favorite games rely heavily on it to keep things interesting. I just think that there were likely better solutions to how you set the game up if they were committed to the card method like I mentioned in the video (including a reminder on the card of what you put on each A/B/C part, for example).
@FBrachtАй бұрын
@ I totally get you, the setup cards really are a bit unwieldy. But once you play with Leaders & Lore you’ll understand why they had to trade a little bit of usability for some extra flexibility. (In short: when you’re setting up with with a Leader, your A, B, and C systems can be set up with different pieces than my A, B, and C. There’s a leader who don’t get any starting cities, another who has an extra ship on A, etc.)
@FBrachtАй бұрын
9:22 - You actually do use the full board for the campaign. Remember: Arcs was initially intended to be a campaign-only game. Everything on what we now have as the base game box is actually a simplification of the original design. (Which is not to say the base game is in any way inferior. It’s just simpler.)
@eduardoserpa1682Ай бұрын
I was just thinking about how to teach this game over TTS as I wait for it to become more readily available in my country. Thanks for sharing your experiences with it.
@markd2060Ай бұрын
I think the setup takes into account for leaders which have unique setups on their card. I agree that the base game setup is less intuitive.
@FBrachtАй бұрын
Yeah, I was about come comment this. I agree that the setup could be easier, but at the same I can't imagine how, and at least I know why it is how it is.
@HowToTeachTabletopАй бұрын
That makes sense! I haven't even had a chance to look at any of the advanced modules because I've been so focused on working on the first-game experience, but having a generic number/letter system certainly would help have more streamlined leader setups.
@RagnarVonBloodaxАй бұрын
I think the pre-set ambitions for the first chapter is actually a really great idea! And those preset ambitions can also lead straight into discussion of the prelude actions cause collecting those tokens would score the ambition, and, oh also here is another way you can use them.
@chuckm1961Ай бұрын
Disagree about leaving out the cards in first games. My teach on them last night was: “First player flips up a card from this deck and we do what it says.”
@HowToTeachTabletopАй бұрын
Everything I mention to leave out or simplify is always at the discretion of the teacher. Sounds like you made the right choice for the group you were with! The issue, at least for me, isn't with explaining what the cards are and how you work them. The issues can come when it starts interrupting your teach with things you don't want/need to explain yet. Imagine a new player, who has never taken a chip out of a bag yet, NEVER played the game or knows what it's about. Then imagine they have a fortune teller card telling them to add new chips to their bag. Now you have to explain the different chips and the ramifications of them and on and on, or you just wind up telling them what to put in, and that can a bit demoralizing or confusing for someone just getting into the game for the first time. The compromise off the top of my head would be to introduce them day 3 or so, once everyone's gotten their bearings on the basic mechanics, since I do think they're fun and help with catching up!
@SarahelizabethiiАй бұрын
Wishlist: Pandemic Iberia, Harmonies, Disney Villainous
@HowToTeachTabletopАй бұрын
Disney's Villainous is an interesting one! That wouldn't be a terrible one to get sponsored for because then I could HOPEFULLY get to use some copywritten music...
@codrutl2 ай бұрын
I have yet to find the people to play this with and have them enjoy it 😂. Gave up a while ago on it, but I’ll try to do it again following some of your tips. I also had the amazing idea of paying this the first time with people who have played less than 10 board games in their lifetime. I was also a beginner in the hobby so didn’t know how to hook people and be very efficient with rule explanations… it was one of the most disheartening experiences. People were confused to hell and if we did win a mission they thought it was very anticlimactic. They stopped playing after 3 missions 🫠
@HowToTeachTabletop2 ай бұрын
Yeah, it's definitely a tricky one to introduce to players new to the hobby. It also doesn't help that it's cooperative, too. Something that might help that "anticlimactic" feeling is in the theatrics of how you play your cards. Let's say it comes down to you to play that last card to win the round. If you look around at everyone and sloooooowly put the card down, really draw out that moment of "Oh man did we win this mission or not?", that drama can add a shocking amount to how good it feels to win a round. And, once you start leaning into the dramatic side of things, newer players are likely to parrot that type of acting and will start playing dramatically as well!
@Thebrooky122 ай бұрын
Good video!
@BirdsOnBoard1122 ай бұрын
How!? Teach me your ways Editor Sensei 🤩
@Thesecretcabal2 ай бұрын
Holy cow, I'm amazed by that floating effect. 😮
@HowToTeachTabletop2 ай бұрын
Thank you! I worked really hard on it and it came together much better than I had hoped! 😁
@Thebrooky122 ай бұрын
Only the coolest stuff online here
@CardboardBones2 ай бұрын
14:20 that was a really nice bridge shuffle
@CardboardBones2 ай бұрын
The music is soo good! What are the songs?
@HowToTeachTabletop2 ай бұрын
@@CardboardBones I get all my music through Epidemic Sounds, so it was just a random assortment I found on there through searching "space" lol
@Thebrooky122 ай бұрын
Sinston energy
@HowToTeachTabletop2 ай бұрын
This will make NO sense to anyone not in our D&D group lol