I always enjoy catching up with your latest game design thoughts and videos…great stuff! Congratulations 🎉
@PapaEric-b3l19 сағат бұрын
can I send to you my board game its more than what chess player can do
@francoisgrobler6584Күн бұрын
Thank you for a great year of videos!
@logixindieКүн бұрын
This is cool! I think I'm mainly Engineer, Innovator, and Achiever. But I'm also interested in exploring Artist, Storyteller, and Entertainer.
@stillbuyvhs2 күн бұрын
I like the font choices for Archeology & Aladdin is Dragons; they suit the theme. Problem is, over the past ~30 years, it's become too easy to create printed art on computers. The average person chooses "creative" fonts for the wrong purposes, so we've been trained to associate those fonts with non-professional art. Also, Old != bad.
@Alvagtist3 күн бұрын
Fellow Game Designer here, new to the channel - Congrats!
@AdaminWales3 күн бұрын
Thanks! :) Hope you find plenty to watch on the channel.
@Alvagtist3 күн бұрын
@@AdaminWales Thanks, in addition to running Rebel Play Studio I'm a game design profesor at the Uni, I will make sure to send my students this way!
@lukas98273 күн бұрын
Have you ever been inspired to make a dentistry themed game? That could be fun and educational! 😊
@michaeljameskeating13484 күн бұрын
The problem is designers/publishers assume everyone is intelligent. What they need to do is just assume everyone is stupid
@manuelcorredor4 күн бұрын
Excellent video, thank you, very useful for my project to develop games for my classes and take them to the printer effectively, economically and quickly.
@rpm3814 күн бұрын
Congrats on your baby Adam!
@AdaminWales4 күн бұрын
Thanks! :)
@flavflav77924 күн бұрын
"Design the game you want to play" is Bruno Cathala's moto :) His idea is than when you design a game you want to publish, represent and sell, you need to really enjoy it because you'll play it hundredth of times and any job has to be/stay a pleasure ! That's why he's pushing all publishers he works with to have the game on BGA to be able to play them against as many different players as possible. ie: many during the design, dozens of play during the development (or vice versa), some for pitching (before or after dev), dozens during the promotion... That's why I tend to distribute games I like to!
@AdaminWales4 күн бұрын
My slight variation on that advice is: “design a game for a defined audience…that you also like to play”. I think too many designers miss the first bit and then get frustrated that they can’t attract a publisher - or an audience if self-publishing. But yes, it has to be a pleasure! :)
@afrank5254 күн бұрын
Snack Rabbits looks great: I love the streamlining of Dice Heist!
@tysont23805 күн бұрын
Farkle is a good game
@beccamaydraw6565 күн бұрын
Congratulations, what amazing news!
@AdaminWales5 күн бұрын
Thank you! :)
@williamangus72295 күн бұрын
I hate Risk with a ppassion.
@flavflav77925 күн бұрын
Thank you so much for the prediction, super appreciated :)
@AdaminWales5 күн бұрын
You’re doing great work! 😊
@flavflav77925 күн бұрын
Congrats!
@tysont23805 күн бұрын
Whats the banana looking bag on your shelf on the far left?
@AdaminWales5 күн бұрын
Bananagrams :)
@tysont23805 күн бұрын
Do you include games that use a standard 52 card deck in the board game/card game space?
@AdaminWales5 күн бұрын
Yes, absolutely. I think many gamers play a lot of games of this type, and those traditional games have provided inspiration for modern games which adapt that traditional deck in various ways to enable new types of interactions and scoring opportunities. Traditional playing cards are treated by game designers a bit like dice - as a key component to incorporate and adapt as needed to enhance a modern design. At my local game group, players will often pull out a 52-card deck and play a few rounds of a traditional game, while waiting for other gamers to arrive, before embarking on a massive big box game!
@mr.aldave83085 күн бұрын
I think 3D printing customize pieces is an awesome alternative
@OrdemDoGraveto6 күн бұрын
I'm definatly NOT an engeneer, as I Care about theme above all else. But I identify with both tuner and fixer... Also not a inovator. I prefer working over stabilshed sistems that work well and I can interate upon. I'm a natural for sure, but I wouldn't consider that a "type". I think most, if not all designers are like that. People that aren't like that, don't become game designers in the first place... Besides a game designer, I'm also a teacher, and I love teaching stuff. But I that's not a concern or a goal when I'm developing a game, just something that happens. Specially as teaching some facts is something that naturally occurs when you're creating a theme driven game hehe I care a LOT about the looks of my games, but it's not a goal. I create the game first, and make it look great later. So in the end I would describe myself as a fantasist storyteller tuner fixer. I love balancing my game in a way that the mechanics reflect the narrative, and I do so by using other similar games as a base. % wise, I would be 70% storyteller, 25% engeneer, 5% artist.
@MallorysBoardGamesAndBaking6 күн бұрын
Congratulations on the baby, Adam!
@AdaminWales6 күн бұрын
Thanks! :)
@kasperlapp6 күн бұрын
I'm a regular viewer of your channel, so I was very happy to have a game on your list 😊 (Magic Maze Tower)
@AdaminWales6 күн бұрын
Thanks Kasper! Congratulations on another great game! :)
@burningflurber6 күн бұрын
for some reason the only thing i'm hoping for in particular is a reprint of broom service. i can't imagine there's much interest though lol
@AdaminWales6 күн бұрын
Oh, that’s a good suggestion! I’d quite like a graphic overhaul of that one. It’s a great game, and the storybook art is nice - but it feels dated.
@BoardGameBlitz6 күн бұрын
Congrats on the baby! Hope everyone's healthy.
@AdaminWales6 күн бұрын
Thank you! :)
@zackhjorth4876 күн бұрын
I am also a fan of the "thematic sequel"! That is why I keep picking up games from Thunderworks. Roll Player, Cartographers, Dawn of Ulos, Stonespine Architects, etc are all wildly different mechanically but set in the same world. Love it!
@AdaminWales6 күн бұрын
Yes! I hadn’t thought about that range. I have several of them too. City of Games is doing similar things with Isle of Cats and follow up games.
@PablowingUrMind6 күн бұрын
I really wanted old Witness cuz i liked the Tin Tin style art. The new one does not interest me too 😒
@AdaminWales6 күн бұрын
It’s a shame isn’t it! I think the Blake and Mortimer license probably isn’t a big draw for customers outside of France/Belgium (I may be wrong) - but even so, a similar art-style would have been great! Like Osprey did with The Lost Expedition, which uses a similar art style. I’ve also often thought about how you could make Witness work with a range of player counts. It would be a much better product if it was 3-5 players for example (2 players may be impossible). I think it would be a huge challenge for the designer, so I get why that hasn’t happened - but it does seem to hold the game back. It’s a remarkable game regardless. Just very niche!
@kroutkas55077 күн бұрын
As a Frenchie, I'm surprised to hear about Hachette becoming a major player (pun intended) in the UK only now when they took the French hobby market by storm since their launch a few years ago. I'd be more than surprised if your prediction isn't valid, especially with some of their studios releasing tons of bestsellers (especially Catch Up Games, of Faraway fame, with their latest games Courtisans and Castle Combo.)
@AdaminWales7 күн бұрын
I think Hachette have been a significant presence in the UK for a few years now - largely due to the friendly enthusiasm and engagement of their main man, Flavien Loisier :) But it's hard for any distributor to measure up to Asmodee. Nonetheless, with Hachette UK now distributing Oink Games, and recently announcing that they'll be distributing Edition Spielwiese titles, they're really diversifying. And the French publishers haven't all been widely known in the UK until recently, but they're becoming more recognisable all the time. It's been great to see the progress of Hachette.
@bartoszopka7 күн бұрын
I know it likely doesn't fully count, but Carcassonne the Castle has been re-released in Polish, with new art (and without "Carcassonne" license) as "Zamek" (Castle) in 2019. They also later released previously unpublished Falcon expansion.
@AdaminWales7 күн бұрын
Yes, I’ve seen that one. I guess I just wanted to see a few of the older Carcassonnes given a second life - maybe with some revisions to upgrade/improve. I have most of the standalone versions now - and some are better than others! :) The Castle is one of the best.
@boro-intermarium7 күн бұрын
Great stuff. Thank you for update. Good luck!
@AdaminWales7 күн бұрын
Thanks Konrad! Hope all is good with you and the family! :)
@alexcannon-microdot7 күн бұрын
Congratulations Adam 🎉
@AdaminWales7 күн бұрын
Thanks Alex :)
@Sc0ttJC7 күн бұрын
Solid video and congrats on the baby boy!
@AdaminWales7 күн бұрын
Thanks! :)
@JorenMaster7 күн бұрын
What's the game at 9:57 called? That isn't Carcassonne the Castle, right?
@AdaminWales7 күн бұрын
Arkadia - an excellent (forgotten) area majority, tile-laying, stock holding game from Rudiger Dorn
@willh98158 күн бұрын
Wonderful reviews!
@nekhumonta8 күн бұрын
I think event decks can be great when used right. Like in Game of Thrones
@JonathonV8 күн бұрын
The last time I played Magic Maze, a person kept tapping the indicator pawn in front of me, not letting me check the board before tapping like mad. I got so frustrated that at the end of the round I tried to show that player what it felt like, but I went too far and in my anger accidentally broke the pawn. That shocked me. I was terrified at the strength and intensity of my own anger, and I realised that I didn’t want to play games that made me feel that way. Back to heavy Euro games! I don’t care if I lose those, and I’d so much rather play games that make me feel good rather than frustrated!
@AdaminWales8 күн бұрын
Magic Maze Tower might work for you! There is no time pressure, no red pawn - just cooperative puzzle solving! :)
@captaincrash90028 күн бұрын
The only best games of the year video without arcs.
@AdaminWales8 күн бұрын
I don’t even really know what Arcs is… I’ve not looked into it :) This isn’t really a “best” games of the year video - it’s a “my favourite” games of the year video. Subtly different!! 😁
@captaincrash90028 күн бұрын
@@AdaminWales all the "best games" videos are just the KZbinrs favourites.
@paulsalomon279 күн бұрын
I LOVE Dice Heist. Now I must have Snack Rabbits!
@stephstower10 күн бұрын
Thanks for this! I tried dragging the pixel template over but it says not compatible with canva/corrupt file. Any ideas on how to fix this?
@randito238711 күн бұрын
The irony of good design is that when it's done well, it looks obvious -- that anyone can make it pleasing to use and easy to understand. In fact, it's not easy. It takes a lot of work and requires a lot of iteration.
@florianbohr455211 күн бұрын
Adam, thank you so much for these videos! I like all of them, but I have come back to this series in particular several times. Just so much useful wisdom!
@PMMagro11 күн бұрын
Interesting!
@cozzwozzle11 күн бұрын
I love that you focus on light-medium games based on your preferences. I find those are the games that are the most fun for the majority of people, and so it means I get to play games more often and share the love of board gaming with more people.
@PatrickCooperPhotography-nw1pp11 күн бұрын
I have more than one hook in the game that I designed. There is one particular aspect of this game which is particularly fun but I'm hesitant to refer to it as a hook. It's where you block other players. But blocking doesn't occur in every game. And in some games, there might be an attempt to block but it doesn't succeed so once again, there is no blocking taking place. Obviously, there are different types of hooks but regardless, would you say that a hook has to be an ever present feature of every game? In that case, it's probably better to not refer to the blocking as a hook (even though it's one of the most fun things you can do in the game.)
@thedspenguin11 күн бұрын
whenever I watch these videos there's something added to my wishlist. anyway, my point is... my wallet hates you, my wife hates you and possibly even my cats. great video as always, Adam.
@alanrobertson862611 күн бұрын
Great short list for gifts for nephew and niece hordes and I too like shorter lighter games like Dominant Species Marine. Thanks Adam in Wales! From Alan and Sara in Australia
@AdaminWales11 күн бұрын
Haha, that one might be an exception...
@MrHexyer12 күн бұрын
Great video, like always you bring at my attention game unknown to me before. Can you suggest me a new game you found this year that shine at 2 players
@AdaminWales11 күн бұрын
I’m struggling to think of many. In my Top 10, only Farshore jumps out as being a great 2 player game. Looot works well. But the others are better with more players.
@404ErrorPage12 күн бұрын
Great choices.
@stefanovirgilli12 күн бұрын
Great content as always. Thank you Adam🎉
@Michael-y9d6m12 күн бұрын
you know - i was just thinking EVERYTHING you just said! SERIOUSLY! So i started clicking around for THESE types of games and found you by chance (or was it?!). Great vid - don't change! thumbs up! You just can't bring Call of cthulu or twilight imperium to the family table. it's never going to work.