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@absolutelynothing500
@absolutelynothing500 11 күн бұрын
Donkey kong betta🗣️🔥🔥🔥🔥
@pocketglove
@pocketglove 11 күн бұрын
leaving a comment for the algorithm, this vid is not really my thing, but i hope it gets recommended to someone who this might be for. love your channel tho
@jackhumphries1087
@jackhumphries1087 13 күн бұрын
I feel like I’m the only person who actually likes sky deck
@victo7833
@victo7833 28 күн бұрын
3 aged way better than 2, i never got the hype from it since 2 is just repeating the same moviment the entire night
@TacticaLLR
@TacticaLLR Ай бұрын
Good vid!
@cordyceps7531
@cordyceps7531 Ай бұрын
FNAF 3 gives me mixed feelings. The gameplay is mildly engaging. I like how we’re forced to use the cameras after FNAF 2 made them worthless. Though it’s annoying how Springtrap sometimes ignores the audio lure in later nights. The method to get the good ending is so convoluted that I can’t comprehend how the first person figured it out. I know it’s been said time and time again, but the jumpscare sucks. What bugs me is that there was such an easy way to make it scary. Have Springtrap remove the mascot head, revealing his skull as he approaches us. Honestly, if the jumpscare was good, I think most people would’ve forgiven the game for its faults. That said, the lore of this game is amazing and would’ve made for a pretty good ending to the franchise.
@bitterman213
@bitterman213 Ай бұрын
No other game in the series quite has the same kind of panic you feel when springtrap is right outside and your audio just broke
@MarvelsScreamSimp
@MarvelsScreamSimp Ай бұрын
Gonna be honest, I don't think it was ever good
@nderdragon7
@nderdragon7 Ай бұрын
One thing I will say about the BS call against the same technology from 30 years ago, if that was the case like they said, it would have aged like shit and degraded over the years Thanks for listening.
@nderdragon7
@nderdragon7 Ай бұрын
Was there a Luigi’s mansion theme? If so what was it called
@avanittersum2156
@avanittersum2156 Ай бұрын
9:44 this is up for debate like most FNAF lore. looking up "who put the kids in the suits fnaf" is like asking is it yanie or lourel or is the dress blue and black or white and gold. sure you might get an answer, but to pretend like it's the only answer and everyone who thinks differentl is just being silly shows a severe misunderstanding of the lore. there is evidence going both ways.
@UltiNateum
@UltiNateum Ай бұрын
PurpleSpice upload?!? HUGE W
@MaysonEngstrom-st4tj
@MaysonEngstrom-st4tj Ай бұрын
In my opinion, Five Nights at Freddy's 3 is my favorite game. I just love it's atmosphere & gameplay.
@BBK113
@BBK113 Ай бұрын
Im hearing the best JoJo's villains theme in the start, you getting a sub for that alone. And the gang activities instrumental, nah you valid asf
@lilaott6495
@lilaott6495 Ай бұрын
did i hear kira’s theme from jojo in the beginning? great video!
@firecrakcer001
@firecrakcer001 Ай бұрын
It's nice to see some positivity being thrown to FNAF 3 for a change. The gameplay feels so different from the others and it's got my favorite hidden mini games of the series.
@Wizardjones69
@Wizardjones69 Ай бұрын
yes, it has aged well, but fnaf 2........................................
@T3rr0r626
@T3rr0r626 Ай бұрын
jumpscares at 8:02 stay safe kiddos
@victo7833
@victo7833 28 күн бұрын
didnt expect to find you here
@Sournale
@Sournale Ай бұрын
>:(
@T3rr0r626
@T3rr0r626 Ай бұрын
>:)
@firecrakcer001
@firecrakcer001 Ай бұрын
@@T3rr0r626 <:)
@FranzLibkind
@FranzLibkind Ай бұрын
Good video
@itsfennecgaming4451
@itsfennecgaming4451 Ай бұрын
W video ngl agree with most if ur points tbh even tho i might be biast cuz fnaf 3 is my favorite out of the series
@akzzsk4030
@akzzsk4030 Ай бұрын
you should have talk about the shadow levels too they play exactly like sonic and some of them are better than sonics levels in my opinion sky rail is my all time favorite
@petergriscom3431
@petergriscom3431 Ай бұрын
The biggest betrayal of the series is how hard the level design fell off after SA2. Heroes levels are a drag, due to the constant interruptions from the forced combat sections, the intrusive team gimmick, the terrible physics, and the horribly gimped characters you play as. Even trying to workshop new shortcuts stinks, because if you try to jump over a chunk of level, the camera will lock up on some cinematic angle of the chunk you skipped instead of you. A running theme of the series is that their idea of solving the camera complaints (from people who don't know how to work the camera in a 3D videogame) is to take control of the camera away from the player entirely. Shadow inherits a lot of Heroes' problems, between using the same engine, and having the same design philosophy of objective checklist completion, instead of a fun test of your character's abilities and the player's skill. Sonic 06 is almost like a remake of SA1, but with the same awful direction and physics problems of the previous two games. Even if it had more time in the oven, it'd still be a contentious title at best. It probably why they called it Sonic The Hedgehog (2006) instead of Sonic Adventure 3, like it's plausible deniability in case it turned out awful. And then Sonic Unleashed forgoes 3D Sonic level design entirely, starting the trend of bland endless-runner inspired hallways, their ultimate solution to the camera problem, with shortcuts becoming just a QTE minus the on-screen button prompt. I don't even need to cover the games after that, because they're the same damn thing, and half the reason they were increasingly poorly-recieved is because the novelty finally wore off for some people. Everyone acts like Frontiers is saving the series, but to me it's another empty promise. A token appeal to fans of _every_ direction they've taken the series over the past 20 years, which shows they still haven't really learned their lesson about about what actually made 3D Sonic fun.
@Purplespice250
@Purplespice250 Ай бұрын
Speak facts Monk! This is the best comment I’ve ever had on my channel because you get it. You know what’s up and I agree with everything you said!
@Heazytoohot
@Heazytoohot Ай бұрын
I love that some of the songs in adventure appeared first in sonic 3d blast. like twinkle parks music. man i spent a good chunk of time learning a lot of these songs on guitar.
@genyakozlov1316
@genyakozlov1316 2 ай бұрын
Say they nailed Sonic level design, using for the thumbnail one of two good Sonic levels from Adventure 2. I don't even agree Adventure 1 nailed it, but at least it actually was pretty good.
@MrKingkz
@MrKingkz 2 ай бұрын
Ah Adventure where good sonic controls went to die good story bad at everything else shame really it was a massive let down when it dropped back in the day i remember sonic struggling on the first loop i never bothered again if can't control as good as 2 and 3&k its not doing it's job is it 😂
@easilyeasy
@easilyeasy 2 ай бұрын
I know this is about level design m, but imagine Heroes w8tu Adventure controls
@mattbelcher7135
@mattbelcher7135 2 ай бұрын
I think SA2 has better stages, I like pretty much all the stages in SA2. I only really find Crazy Gadget to be slightly annoying. And you also have the Shadow levels which are all very fun. I don’t really like Casinopolis, Sky Deck, or Lost World in SA1.
@bluecheckmiya
@bluecheckmiya 2 ай бұрын
Can someone explain to me why, besides P-06 and Sonic World, nobody has made a 3D Sonic game that’s literally just adventure 1 or adventure 2 level designs but new? Like you guys know what I mean where ppl make 2-D Sonic games that are literally like “Sonic 2 but with my own level designs.” Why don’t ppl do this for like… Adventure?
@bluecheckmiya
@bluecheckmiya 2 ай бұрын
Like most of the games that want to remake the adventure style do it but make the levels huge or like a sandbox instead of literally like… a custom version of Speed Highway 😂 you guys get what I mean? Like why is there not a Shadow fan game where he plays exactly like Adventure 2 and his levels are all “Radical Highway but custom” like there are for 2D Sonic games
@VinylScratch12
@VinylScratch12 3 ай бұрын
Great video! Your voice reminds me of cybershell sometimes lol
@ThesuperSonic654321
@ThesuperSonic654321 3 ай бұрын
Gotta be honest. Your ranking for the SA levels is wack. I loved everything you didn’t like about the levels. Windy Valley has a banging soundtrack. And red mountain is alright. The best song no way is speed highway, not when there’s emerald coast, and nearly all of them in the last level. I loved the twinkle park bumper cars and I love the trash part of casinopolis. Anyway it’s got great level design like you said but your opinion is wack
@jaydensandhu2740
@jaydensandhu2740 3 ай бұрын
0:57 "uhmm actually classic sonic is 2'2 and sonic is 3'3 🤓🤓🤓"
@theneoreformationist
@theneoreformationist 3 ай бұрын
You forgot the levels from adventure 3.
@mike7233
@mike7233 3 ай бұрын
Man I miss the SA games. SEGA knows what fans want but they refuse to deliver.
@kingkurtis
@kingkurtis 4 ай бұрын
I feel like your conclusion was a little rushed, it's a great video but I think you should allow yourself a little more time to express yourself.
@benji777tm
@benji777tm 4 ай бұрын
I thought the top paths were faster but harder to stay on while the bottoms were slower but safer.
@ozmond
@ozmond 5 ай бұрын
I love final rush now for some reason.
@ozmond
@ozmond 5 ай бұрын
I like the other characters in both sa1 and sa2. I just think they are mediocre platforming fun compared to Sonic’s amazing levels. I could live without the other characters, but as a fan of these characters, it’s fun to play through everyone’s story when you just wanna relax and get into the world of sonic
@ozmond
@ozmond 5 ай бұрын
I like this video
@Nic_2751
@Nic_2751 6 ай бұрын
Pretty good analysis but should’ve included Shadow’s levels
@lythrax4927
@lythrax4927 6 ай бұрын
this may be a hot take but as a new player who bought fnaf 1-4 recently, fnaf 1 is better than fnaf 2 in every way
@kukukachu
@kukukachu 7 ай бұрын
The Adventure games were the only Sonic games I really ever appreciated, that is until Spark 3 :D
@BlueVolt682
@BlueVolt682 7 ай бұрын
I thought you were British
@Ottorio.
@Ottorio. 7 ай бұрын
This is really well made, especially for a first video. The overall commentary was great, especially since majority of the time first videos can be very monotone and awkward since many of us aren't use to speaking in that type of way, including myself. I just want to give some feedback to help with making other videos. - With the type of video you made, I don't think the whole breakdown of the fnaf series is necessarily needed. It's good to build a foundation and to inform people that may not know about the series, but I feel like majority of people who watch this video will already have a good understanding of what fnaf is really about, and are looking for your opinion on the subject. This just depends on who you want your target audience to be however. - The cutout at the end was very sudden. I didn't initially expect the video to end by that point and was caught off guard expecting to hear more. That could be taken as a good thing though too since it shows that I was very interested with what you had to say. I would just try and have a lead up to the conclusion. Not like a whole background music fading in type stuff but more of the script coming to an ultimate conclusion, summarizing points made in the video in either a serious or humorous way, depending on the video direction. - Could just be me, but I feel like using in game clips as examples when talking about certain things with the game would be better instead of photos. Example could be when you talked about shining your light in the hallway. Including clips using the flashlight in game would be a better representation instead of just the photo used in the video. This could also lead into different mechanics in the game, such as foxy or balloon boy as well. - Music didn't fit the video too well for me, not the type of music you used, but just how it was used in the video. Changing the music each time you change subject, like say when going from talking about fnaf 1 to fnaf 2, or talking about the minigames. - I feel like the video could've been given a little time to breathe in between, having breaks between topic changes to help emphasize the point you're trying to get across Some of these honestly might be small nitpicks, but I really like the direction of the channel and the production of the video. Great video again, and I'll be checking out your channel to hear whatever more you have to say.
@Flare8295
@Flare8295 7 ай бұрын
SA1 Level Design>SA2 Level Design
@adammason4314
@adammason4314 7 ай бұрын
5 foot 1 3d hedgehog? How big are those cop cars in the background?! 1:00 Pretty sure the height stayed the same. a minute in and I've never heard of any version of sonic that wasn't a metre tall.
@mysteriam9679
@mysteriam9679 7 ай бұрын
nice video! a lot of people are saying that the mechanics weren't important to talk about, but if you delved into them and how it connects with the atmosphere that might be a lot cooler!
@frosty4059
@frosty4059 7 ай бұрын
William put the kids in the suits so police could not find their bodies. Other than that, great video!