Well presented…for the people watching this that are firearm ignorant fanning is meant for single action revolvers…if you pull the trigger on a double action revolver you blow your friends nuts off. Trying some kind of fanning technique on a double action is pointless.
@empty501312 сағат бұрын
please don't do ads for key resellers, they operate by harming game devs by things like stolen credit cards and abusing regional pricing please buy directly from developers where possible, especially indie devs need every dollar
@pepijnwauters630115 сағат бұрын
The conspirator could work too
@MrRicklion18 сағат бұрын
There are guns like the winfield silencer or the bornheim silencer and a few others I think that already are slower then 343m/s sometimes even well below it. So my question is are these guns quieter even though you don't put the slower bullets in? What about when you get below the 343 when you put fmj in and so on. The nagant silencer is already at 280 m/s that is even slower then some of the subsonic rounds so by logic it should be more silent. No?
@BillyBoy199920 сағат бұрын
Haven’t played in 3 months and I must say I missed it so much this new update is insane! 🔥💯
@tomsense40422 сағат бұрын
It’s too bad this game runs like a potato now
@QuentonicКүн бұрын
The regular nagant gets dum dum still so, use the precision variant for fun times with dum dum imo
@Avellar3000Күн бұрын
I've been doing this with Vaquero skin as the spicy Mexican.
@seananderson5334Күн бұрын
I think the event is one of the better ones but also introduces some of the worst elements. The game is moving to a faster gameplay which is why so many people fell in love with the game to begin with. Crytek are introducing way too many mechanics without properly balancing them while also ignoring bugs that have been present for years. Although I still enjoy the game, I'm enjoying it less and less.
@KanaiIleКүн бұрын
I noticed something odd with the Sparks Pistol Silencer. It doesnt suffer a damage range penalty like all the other silenced variants. It deals full damage within 30m just like the regular sparks pistol. All other silencers in the game reduce the damage range by 10m compared to their non silenced Version, but not this one. Bug or Feature?
@calint123Күн бұрын
I'd like to see a video on fusees. No one's making videos on them since years ago bc night time got nerfed. Please show us what they're capable of.
@TheBigKei1Күн бұрын
Bro, this is the first update for a long time that i literally cant find any downsides for me. The last same vibe update was Snake Event.
@C_A_I_N_NКүн бұрын
Is it just me or did they boost the damage of silent weapons? Like I got a new PC and a better monitor so maybe it's just that plus the iron sight change to the Winnie silenced has really improved my aim so I'm hitting more heads which I have hit more heads but even that still isn't quite feel like it accounts for how I'm like two tapping people with the Winnie silenced with at most three tapping them if I hit them in like the leg or the arm was one of the shots... Like honestly it makes running the subsonic ammo not even that big a downside if you ask me especially at most importantly with the trait that I feel needs to be a base game trait quite frankly being poltergeist because it really is the key that helps make solo play far less fucking annoying without needing to bring back necromancer because even old necromancer which minds you I think the change to it to make it a burn trait with a bad choice but even without that poltergeist lets you open up all the doors in a compound as well as trigger sound cues all over the place forcing the enemies to have no clue where you're going to be coming from with also the changes to Lightfoot and subsequently also just the general value of silence now for solo players with poltergeist means that you can actually legitimately sneak around and open up an entire compound's doors and they'll have no clue where you're coming from as you can then actually sneak in and actually use the Winnie silence to its best advantage and take out people with a not even knowing where you took the shots from as I've had dudes walk right in front of me cuz they didn't realize I was down the opposite hallway and they were just looking at where their friend died
@harpyforestКүн бұрын
Drilling and its variants also kept their dum-dum
@HedoniteКүн бұрын
I miss how slow paced this game used to be. Hopefully folks are having fun though.
@KosmischesWiesel2 күн бұрын
Shadow Crush kills the Hellborn instandly... This makes this wild target a joke. Even the meatheads need extra damage from you.
@kjjjjjjjj2 күн бұрын
I'm so glad that Lawson is finally back. I was tired of playing that mountain map.
@TopljiviSirКүн бұрын
hell yea
@BritishXXXAnarchy72 күн бұрын
Scottfield with fanning is still bugged
@gaminggamer96982 күн бұрын
"Dreagens breath" what.
@SmugTheClown2 күн бұрын
some of the guns had their price reduced
@HuntShowdownLab2 күн бұрын
Yeah, silencers did to offset the subsonic ammo costs.
@maxtugger18592 күн бұрын
Would love to see the Circus become a Wild event once the Murder Circus event finishes, so that every few games the Circus is in town.
@TopljiviSirКүн бұрын
I want rain back
@GreenFlame162 күн бұрын
People keep saying Blast sense is weak, while for me it's been the insta pick every time, it's like infinite dark sight boost, what are you smoking, people
@negvey2 күн бұрын
i just 1v3 a whole team using a bow because of blademancer, I literaly land a shot then dark sight and its insta kill, its actually very depressing from someone whos been playing this game since it launched, it feels like its a clueless corporate overlords milking this game or something like that, I dunno, but truthfullly that got me angry even though I won a 1v3, just doesnt make any sense im so mad right now... right now because of that trait, the bow is basically an unstopable shotgun, its like do they even play test their own game....
@HuntShowdownLab2 күн бұрын
Dang, this is sad to hear. Thanks for sharing
@egorpanteleev68042 күн бұрын
What doesn't make sense is that some guns still have default stats being subsonic and some suppressed guns like bornheim iirc has below subsonic speed stat with standard ammo on a silenced version, so it's not supposed to break the sound barrier but it does 1865 carbine should be quieter than standard guns because it has 340m/s velocity which is below the speed of sound for an example I honestly theorized that 1865 will get muzzle velocity buffed and 340m/s will become its subsonic ammo speed since it got an aperture modification, but no, the muzzle speed still sucks and now the devs expect us to snipe with a lens sight with 340m/s velocity and the modification doesn't even give reduced sway so sniping is worse than with any other aperture variant
@kingkracker19982 күн бұрын
fast fingures for the romero please? wtf!
@kingkracker19982 күн бұрын
why the specter? we have a gun called the slate. so i gues the specter is now better than the saate? ok
@kingkracker19982 күн бұрын
when i go down, the team goes down, recovery shot will not be used! maybe ill buy im to use at the start of games to save perk points but thats it
@adamwfilms2 күн бұрын
11:24 same size? do you mean volume? I am confused
@HuntShowdownLab2 күн бұрын
Volume*
@adamwfilms2 күн бұрын
@HuntShowdownLab okay just wanted to make sure. I'm super interested in the changes to silence weapons. Any chance we'll get an in-depth video about the new subsonic ammo? I'm curious how it compares to pre-patch noise levels, and also curious about the comparison between stock ammo and subsonic and volume in non-silenced weapons
@MiguelHernandez-et4qx2 күн бұрын
RIP silenced veterlli
@Sulphyrous2 күн бұрын
I don't like the silencer changes at least for compact ammo weapons. Why would I want to pay for a special ammo that is extremely limited to resupply and makes my velocity even worse than it used to be? That's a scam. It also made the silenced Vetterli catch a stray with its already slow velocity of 280 m/s. But since it's in the game I doubt they're gonna walk it back, and now there really is no reason to take normal ammo or poison.
@OGBrotatoChip2 күн бұрын
Dang I’ve watched a few update videos now and this is the first time I’ve heard of many of these changes. Btw fast fingers makes your reload noticeably faster, but it takes a while to put more cartridges in your off hand (you press your reload button as if it’s a multi shot rifle to do it)
@DoctorDustpan2 күн бұрын
The recovery shots are going to be a game changer
@bayouboigaming2 күн бұрын
the speed increase is a bad sign. I mean. Ghost face and post malone were a bad sign but those were cosmetic. Mechanical changes are what's truly worrisome.
@joemama94572 күн бұрын
If your so worried stop playing and paying the only way anythings going to change now im going to have fun with the new content while you complain
@JohnAlterat2 күн бұрын
WTF. Why they didn't remove dumdum from maynard.
@pepperkakespisern55312 күн бұрын
Stop complain dude
@bloodreaper88222 күн бұрын
Somethings that were not covered about the repeating crossbow are that if you use the fire or explosive bolt is that you don't seem able to recover them and when using the explosive bolts, you have less ammo in the mag from 10 to 5.
@joemama94572 күн бұрын
The bolt goes boom making it non reteriveable
@orka5352Күн бұрын
That is on purpose for balancing and also logically an exploding shot explodes and breaks
@squishyushi2 күн бұрын
new meta is stamina, recovery, regen, and a throwable
@distract_58712 күн бұрын
Here are my 2 cents on the recovery shot: I think more ways to recover bars are good in a running game (emphasis on running) because after a fight where they lost some bars, people are more inclined to stick around knowing they have ways to recover them... Which leads to more interactions with other players... aka gameplay!!! As for the recovery shot, I think because of the 140$ pricetag together with one less consumable item is a bit much in terms of what you get. I think in most cases a grenade that kills someone for example is worth a lot more than an empty bar that doesn't directly keep you alive. So no, I think what the recovery shot will be used most often is to get extra skill points for new hunters. If money isn't an issue for you, you might as well spend 240$ on a new hunter instead of 100$ and get +2 points. This ups your average points from 9 to 11. You can already get hunters with 14+ points, but it depends on luck. Sometimes you have to reroll half a dozen times or more to get one with high value traits, now you have a consistent option that is (most of the time) far more cost-effective than rerolling anyways. If you're willing to spend 380$ on a new hunter, you can lock in 13+ points every time. It only costs you 1 or 2 consmable slots, depending on how many more points you want to start with and the requirement to begin the game with some empty health... which a visit to any supply point at the start of the game, a random medkit inside a compound, or a random medic grunt will remedy for you. So not really a downside. About half a year ago, or whenever they changed legendary hunters again, people were whining that legendaries were too powerful because they had too many points. I say this is the same thing here, it just costs more money, that's all. And we all know that money isn't a problem for most people. At least it isn't for me... Instead, they should make pledgemarks a standard mechanic of this game and accommodate this change by adding recovery medkits to compounds like they did in Bounty Clash. Of course, not every compound needs to have one.
@HuntShowdownLab2 күн бұрын
Good observation. I agree. I think legendary hunters come with too many trait points. I don't think you should be able to guarentee a quartermaster, fanning or doctor every game. I think they should be capped at 5. That way you can get your playstyle perk (iron eye, scopesmith, etc) or one other mid-level perk (grayhound, witness, etc). Those high teir traits no longer feel special.
@Coldfire2422 күн бұрын
The new mark on the map makes that dark sight boost perk completely useless. Lol.
@bigshawv44972 күн бұрын
So a lil thing. In the acknowledgement of the speed of sound. Some silencer weapons saw a muzzle velocity increase most noticeable on the sparks which is now 460. So watch out for headshots
@HuntShowdownLab2 күн бұрын
Good catch
@frontenlaufer19772 күн бұрын
17:28 Wait wait wait. Uppercut Ps spare ammo went from 15 to 2. Means i have 6 bullets in this pistol and 2 bullets in the pocet?! WFT ?!
@HuntShowdownLab2 күн бұрын
I misspoke I believe it’s 12.
@zhanlos97012 күн бұрын
Paid animations :v
@HuntShowdownLab2 күн бұрын
Huh?
@HuntShowdownLab2 күн бұрын
Oh! Weapon animations. Yeah, I hear ya.
@brucekhamp68592 күн бұрын
The clipping in this game always kills it for me 15:56 I know it’s inevitable to some degree, but there’s a lot in this game
@OGBrotatoChip2 күн бұрын
Uh. Do you play other games? It’s so common that it’s not even acknowledged. Hunt actually has less than most games, especially considering the insane skin diversity
@Fresharoni2 күн бұрын
The fact they are makin faster reload times for guns with a trait is questionable. It’s going to make the sparks and single shot guns meta if it’s a fast reload. Also, making a trait that reduces sway is just to notice new players who can’t aim and punish people who put time in. After this update it looks like they keep trying to make the game easier and easier for new players, this is what happened with cod. Then the post Malone event and skin, I feel like they are going that route and this game will be ruined in a year if they keep going this route, which they probably will bc they just seem to care about numbers now
@OGBrotatoChip2 күн бұрын
You should play the game before guessing. It’s definitely not OP with the fast reloads. Just a tiny buff and really cool looking is all. A plain mosin still beats them
@DamianJoseph6612 күн бұрын
It takes a trait slot, and that matters a lot. No one uses those guns unless they're on a budget anyway, and one trait isn't going to change that. Hasn't the game been "getting ruined" for so long now, it's a joke to hear that thought at this point
@night_tiime2 күн бұрын
I like everything but the silencer changes. Having a silencer already reduced the mv but now unless you double down and reduce the mv even more, you’ll basically be heard. It eliminates the choice of being silent and using custom ammo. Atp you’d be better off using a bow or crossbow at short-mid range because it does more damage and is way more silent
@katanaridingremy2 күн бұрын
Hunt: Modern Warfare this seems like it's going to be like
@notsoanonymousmemes94552 күн бұрын
Kraigh....
@katanaridingremy2 күн бұрын
This is going to get toxic very quick with trans running all explosive crossbow and just spamming it and everyone bringing 4 ammo boxes. Why do we need more explosive ammo. Why doesn't sub sonic not also do more damage, I feel like with such a hit to muzzle velocity it should also hit harder or have less damage drop off
@gordonburchell43372 күн бұрын
Fast fingers Springfield with the dummy’s uh oh gonna be vicious
@boiboh29542 күн бұрын
Please tell me you meant 12 reserve uppercut P ammo…not 2…
@MH-qy6bm2 күн бұрын
It was definitely just a slip of the tongue! I just checked and it was reduced to 12, not 2 lol
@HuntShowdownLab2 күн бұрын
Yeah, I misspoke. Good catch.
@boiboh29542 күн бұрын
@@HuntShowdownLab I figured but that was a terrifying moment lol. Thanks for the content dude, appreciate you!