There will never be another 2004.
11:53
Various Ratchet & Clank Opinions
37:37
The Beauty of the Insomniac Museum
13:43
The Atmosphere of AM2R
12:15
3 жыл бұрын
Half-Life: Alyx in 33:04
45:17
4 жыл бұрын
Пікірлер
@QueltaledinomeMitch
@QueltaledinomeMitch 7 күн бұрын
4:37 yeeeeh, Italian EULA mentioned 😃
@CrashTise
@CrashTise Ай бұрын
I played through the PS1 version years ago on my PS Vita and loved it. I'm playing through the PC version on my laptop and experiencing the missing content... no wonder this stuff got cut from the PS1 version.
@Motormuis004
@Motormuis004 2 ай бұрын
Well I guess this made making the remaster more complicated. Great video btw!
@SwanChairUh
@SwanChairUh 2 ай бұрын
....so what did they patch in? Is that lost knowledge?
@ezequieljimenezgarcia5081
@ezequieljimenezgarcia5081 2 ай бұрын
I had no clue mate, as a software engineer this was very interesting
@RiftRipper
@RiftRipper 2 ай бұрын
Very interesting! Had no clue this was going on behind the scenes for UYA multiplayer.
@Migiiiii
@Migiiiii 2 ай бұрын
That's very insightful, nice video
@ChiefCrewin
@ChiefCrewin 2 ай бұрын
No brain in there? *Confused mechanicus binary noises
@_ram16_
@_ram16_ 2 ай бұрын
poetry
@juandev553
@juandev553 2 ай бұрын
Im completely in love with your content, regardless if it takes months or years for a new HIGH quality video, i will always come back
@spicymemer6186
@spicymemer6186 2 ай бұрын
Talking about the “nifty tricks that devs do to circumvent the limitations of their technology” while the fongoid village music plays (you know, the theme music for two of the planets in ACiT where the devs had to find a way to allow the game to instantaneously swap between what is effectively two entirely different levels) was such a meta detail that I’m not even sure you intended to make. I love it.
@VersionGamma
@VersionGamma 2 ай бұрын
No, I 100% planned that. Definitely. Wasn’t a coincidence at all and that music just fits the vibe of a conclusion, no no no. (yeah I didn’t realise this until you pointed it out)
@kickflipthis
@kickflipthis 2 ай бұрын
You may be able to talk to the Horizon Private Server and Dreadzone Online guys to get a better idea of how they do their own patches
@Martial-Mat
@Martial-Mat 2 ай бұрын
The edgy persona doesn't work for you. You're intelligent, interesting, articulate, and knowledgeable. Using phrases like "whack as fuck" makes you look like a teenager trying to be one of the cool kids. Those "cool kids" will likely spend their lives working in McDonalds.
@VersionGamma
@VersionGamma 2 ай бұрын
Hmmmm… “edgy” was definitely not the vibe I was going for when I wrote that, but it’s always interesting to hear how others interpret it
@Army_of_One_
@Army_of_One_ 2 ай бұрын
He’s cool af
@Martial-Mat
@Martial-Mat 2 ай бұрын
@@Army_of_One_ Personally, I find intelligence cool, so that's why he doesn't need to try harder.
@kickflipthis
@kickflipthis 2 ай бұрын
I have been telling this story for years. I miss Gamasutra.
@FishStick_ADV
@FishStick_ADV 3 ай бұрын
OK we have to add an adequate parallel voltage through redneckary before unplugging the original battery in order to maintain the BMS firmware. Thanks for the insight dude. Legendary.
@Av1and0nly
@Av1and0nly 4 ай бұрын
I tried to do the exact same thing as you did and once I saw the title and thumbnail I knew it. You’re doing a great service releasing this video. KZbin can’t be an art unfortunately You had a good run and so did I
@gnbman
@gnbman 6 ай бұрын
I have a video suggestion for you: The last Ratchet & Clank project that David Bergeaud worked on was PlayStation Move Heroes. I would be interested in the ways that game's soundtrack references and draws from Bergeaud's previous work on the series.
@myopiniongoodyouropinionbad
@myopiniongoodyouropinionbad 6 ай бұрын
I played R&C Going commando first. DIdnt even know about Rachet and Clank, just got it for Christmas one year. When I played the original some months after beating the 2nd one it was a sharp increase in difficulty. It was still fun but the lack of strafing made stuff...challenging
@CrystalFissure
@CrystalFissure 6 ай бұрын
Ridiculous backdrop for a video of this topic (laudatory). Great stuff.
@RCQuest
@RCQuest 6 ай бұрын
You have no idea what you are talking about. F$%k future motion more of like f$%k you
@CommentingCommenter
@CommentingCommenter 7 ай бұрын
While the mod system from UYA and Size Matters were fun, I do like the TOD raritanium system as that mechanic is great for improving the weaker weapons of any game, and is very similar to how most modern games have a gameplay mechanic that allows you to make a weapon and such better. I do however HATE how it is today as seen in the 2016 game and Rift Apart, as I feel like the games rely on it a bit too much and it only truly works when you buy a bunch of mods at once. Also those special mods don't feel special compared to the ones you can get in TOD. If it is going to stay around it needs a big redesign. I think it would help it was more like the TOD version again with how each weapons has a total limit of a dozen available modifications. There should also be a level up/tree system like thing where at first the modification upgrades are cheap, but after that they get more expensive but you are getting a stronger upgrade as a result. Like before buying certain upgrades can get you a special mod, but it should actually be special like for the pistol, you can get a special mod where you have a chance of paralyzing you enemy for a bit. Maybe they could add in a mechanic where you can equip/unequip certain special mods for a weapon. That could lead to some interesting skill points/trophies. The Constructo weapons were fun and IG should definitely bring them back one day with new mods. If they do they should make a new weapon one called the "Constructo Gun", a weapon similar to the Morph Gun from Jak and Daxter where you can quickly switch between several selected mods and its mods are more unique like it would have a sniper mod, flamethrower/freeze ray mod, and a net launcher mod.
@Sanker1
@Sanker1 7 ай бұрын
that's cool
@flusteredweasel7483
@flusteredweasel7483 8 ай бұрын
HE HAS FACIAL HAIR
@flusteredweasel7483
@flusteredweasel7483 8 ай бұрын
The narrative thing i felt. Sinilar to you, this franchise was my childhood. I held off on playing this game because i didnt have a ps5, but also i saw the art work, associated it with RaC PS4 and the Movie, and immediately felt like it would be too cringe. While the rest of the game kind if made up for that, i was dead on how i thiught it would be. Too safe
@flusteredweasel7483
@flusteredweasel7483 8 ай бұрын
Thank you for giving me my opinion
@MechaMike
@MechaMike 9 ай бұрын
I honestly prefer the automatically applied mods of UYA over the literal busywork mod tree of TOD
@MichaelMason115
@MichaelMason115 9 ай бұрын
I love this video. To me, it felt like an unfiltered motivational speech for those seeking to create art with passion and an aim to satisfy one's desires rather than those of an audience. I know you're talking about yourself and your own experience with making videos on KZbin, but it just seems to resonate with me. Almost as if you're saying exactly what I always wanted to say to myself, but was too scared to try because there was the fear of an audience listening. I want to make videos to share thoughts, ideas, feelings and to create something artistic I can be fond of many years later, with no one and nothing having the power to stop me besides myself. One can't rush art, and pouring your heart into a project is what makes it special. Quality > quantity. Whether my words or my comment will have an impact or not, I can tell you that *your* words have had an impact on *me* and I am so glad this happened. Thank you for creating something special to me.
@-Sai
@-Sai 9 ай бұрын
Insane analysis! Something felt off for me when I was watching and your technical breakdown explained it really well. Your sister's breakdown was brilliant as well.
@definitelyhexed
@definitelyhexed 10 ай бұрын
Get a 4080. You'll be blown away. At 4k its like playing a Pixar movie.
@yergink
@yergink 10 ай бұрын
you mention 'better essayists' with a clip from dan olson, but even up to that point i felt that this video absolutely scratched the same itch in my brain as his 'the art of editing' vids. genuinely fantastic work, i'm gonna check out that highway 17 video.
@estbestie
@estbestie 10 ай бұрын
loved this video!! I knew I wasn't fond of the adaptation but it's cool to hear it from an editing perspective
@kykyt-t6170
@kykyt-t6170 10 ай бұрын
the show not tell thing was what caught my eye first (and not in a good way). That and the lack of timeline. Things feel rushed (like you said). Also, there was no reason for the episodes to be that short. They had the time and the money to do more than 30 mins episodes.
@florence_black
@florence_black 10 ай бұрын
I think the biggest reason for many of these things is the volume stage and their limit to 40 minutes per episode. I really hope they make longer episodes next season and don't underestimate their audience. Kids can concentrate for more than 40 minutes! The changes for the story were because of over-correction yes, but i think because of times limits, too. I liked the medusa change for example. I loved the "The Wire" scene! I still really liked the show and actuallly thought they captured the spirit of Percy Jackson, but you got sone good points there!
@johnkeegann
@johnkeegann 10 ай бұрын
Wow dude great video, it's been a long time since I've been into Percy Jackson but it's great to see my interest of editing bring me back to my childhood.
@anotherrandomperson9174
@anotherrandomperson9174 10 ай бұрын
19:04 I hadn’t heard this, but this explains a lot. One of Riordan’s strengths as a writer is in the details + in the narrative voice, and if both of those were absent from the show? Well, of course it was lacking compared to what had been promised and what was expected
@SkyBoltAsher
@SkyBoltAsher 10 ай бұрын
Yeah basically, i agree. One thing i felt with the show is that the gods were a bit mundane. They just seemed like normal people. I get that's kind of the point in the books, that they have human flaws, but they were lacking gracious in the show. Ps, bet your mic cable was wrapped around the obelisk by the time you were done filming
@ActualNightowl
@ActualNightowl 10 ай бұрын
Another banger. Love your style.
@literallysarah
@literallysarah 10 ай бұрын
Thanks for having me Matty boy 🩷
@neilcreation
@neilcreation 10 ай бұрын
Hi
@wile123456
@wile123456 10 ай бұрын
Hasn't watched you in a while and the beard looks good, but you went from kid to Gordon Freeman lol
@Martial-Mat
@Martial-Mat 10 ай бұрын
I 100% watched the Highway 17 video start to finish. It was the reason I subbed to your channel. It was pure poetry.
@slyonee
@slyonee 10 ай бұрын
bergeaud got so much inspiration from totally different music styles and made something out of that the ost just fits in most of the planets it gives so much personality to the game. love the content you make
@vetusmagnus3885
@vetusmagnus3885 10 ай бұрын
Great video I enjoyed it much
@andreapareti324
@andreapareti324 11 ай бұрын
I disagree with your takeaway from ToD's Raritanium trees: sure, it is a progression system because it's incentivizing you to get more Raritanium to complete the tree, but: A) that works for incentivizing exploration as well (something only GC's system does to a similar degree, and, even then, the limitations of both the currency used and the "tech tree" itself clearly leave a completely different impact and leave the player with a completely different feel) B) the short-term decision-making absolutely matters, both because which upgrade you pick directly impacts your gameplay (especially if you opt for more Raritanium upgrades and more ammo ones) and the currency you get is obtained at a different pace than simply leveling your weapon (so unlike Deadlocked's Alpha Mods), again tying it back to exploration, rather than just grinding your weapon up so that you can unlock more mods and more slots So yes, it won't matter much for the post-game, where you have enough resources to unlock everything, but it absolutely does during the in-game/short-term; that is also the nature of the more heavy RPG ties the series started to adopt ever since 2/GC. Now, I don't disagree that such Raritanium trees shouldn't get too bloated (well, the mere name "Raritanium" becomes more and more ironic with every entry, technically), and it's best I don't even start talking about how Rift Apart completely removed any more in-depth weapon improvement from base leveling to put it in the trees... Eugh; perhaps that's also why I'm not super fond of Deadlocked's system as well, as it essentially does the same thing, only using Bolts instead of Raritanium as the currency. I also think, since you pointed out menuing as a flaw of Constructo Mods, that flaw is shared with Deadlocked's: I rarely messed around too much with the Alpha Mods in that game, in no small part because switching them around required quite a bit of menuing (after the "grinding" required to even get a significant pool of both mods and slots to mess around with in the first place), so, once I found a loadout that worked for me, I pretty much kept it for most of the playthrough(s).
@CommentingCommenter
@CommentingCommenter 7 ай бұрын
I also like the TOD raritatnium system, but I hate how it is now in the 2016 game and Rift Apart. Hopefully they can make it more like it was in TOD again one day or maybe something new.
@SteffyCush
@SteffyCush 11 ай бұрын
17:50 the lighthouse actually in the bg :)
@numbug1234
@numbug1234 11 ай бұрын
9:17 Clank Zapper so bad it deleted itself from your memory
@numbug1234
@numbug1234 11 ай бұрын
Honestly, the returning weapons for R&C 3 being so good helps to reinforce the idea that Megacorp is just absolutely on another level compared to Gadgetron, how even a small handful of weapons smuggled to another galaxy can compete with the best of the best. But then you remember that when Gadgetron WANTS to make an all powerful weapon, their R.Y.N.O. does a lot better than Megacorp's Zodiac. Which is why, despite their ubiquity in the Bogon Galaxy, Megacorp's never really been able to spread out beyond the one galaxy, unlike Gadgetron.
@Stefonewheel
@Stefonewheel 11 ай бұрын
Thanks for the vid. I subscribed. Return the favor
@johnthompson8190
@johnthompson8190 Жыл бұрын
I guess I was one of the lucky ones... Not only did I receive my OW GT the next day after ordering, but I never had an issue until the day my Battery suddenly cut out on me and nosedived at 21.6mph. Shattered my left femur. I wasn't wearing any body protective gear, so it's my own fault I got so banged up that I had to be Life-flighted to the Trauma Center in Roseville CA. Not wearing a helmet proved to be a bad idea also. I'll definitely watch my OW's battery power level next time I ride... soon as I heal up a little better. BTW, I turned 72 yrs old last November and I still love my GT.... just not gonna overestimate my abilities nor that of my GT battery.