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@inverselerp
@inverselerp 2 күн бұрын
Amazing work as usual Ghislain.
@D15V5
@D15V5 4 күн бұрын
Thanks for your video! I have a question: how to kill particles when they reach 1 of spline? I don't want them to return to 0 position of the spline and create loop, I want them to be destroyed when the reach the end, or gradually fade
@PrinceBrosnan
@PrinceBrosnan 4 күн бұрын
love u
@RobinGething
@RobinGething 5 күн бұрын
is there something stopping you from converting geometry to volume and then slice sampling values? that would seem simpler. ive been thinking about different methods for this.
@threedai
@threedai 5 күн бұрын
Tu gère mec !!
@Pierre-LouisHernio
@Pierre-LouisHernio 5 күн бұрын
I'm not even surprised anymore ! Another banger video, packed with knowledge :D
@brunotorrao
@brunotorrao 8 күн бұрын
There is a tutorial on how to do those rocks?
@taoMi-jw4kx
@taoMi-jw4kx 9 күн бұрын
This is really cool, but it's not very beginner-friendly :( I have to rely on AI and other methods to explain it. Anyway, it's really cool!
@ghislaingirardot
@ghislaingirardot 8 күн бұрын
I agree, not my finest work. Too many cuts. Lesson learned :)
@andreasiano5953
@andreasiano5953 10 күн бұрын
Sorry to ask but I am kind of a newbie with unreal, I find your projects stunning! is this supposed to be a tutorial to create waterfalls, I mean step by step or is it meant for professionals only?
@ghislaingirardot
@ghislaingirardot 8 күн бұрын
Neither, I suppose? Some kind of deep dive, technical breakdown etc. I won't lie, this might be a bit much if you're just getting started with UE :D But who knows, you might still learn a thing or two.
@chenchen-x6j
@chenchen-x6j 11 күн бұрын
If we pay on Patreon, can we use this plugin in commercial games?
@ghislaingirardot
@ghislaingirardot 8 күн бұрын
Yes
@davy4842
@davy4842 13 күн бұрын
hello any upcoming updates on niagra landscape interface tutorial ? it's been 2 years a few things havbe changed maybe you can update it and give us the best performance options
@ghislaingirardot
@ghislaingirardot 13 күн бұрын
Hmm, I haven't noticed any drastic changes. Things should be pretty much plug & play. What's your hurddle?
@davy4842
@davy4842 13 күн бұрын
@ performance on large landscapes
@ghislaingirardot
@ghislaingirardot 13 күн бұрын
@@davy4842 Memory footprint increases but that's it, sampling a large or small landscape via the Landscape Niagara Interface likely has the same cost. I'm assuming it just samples the landscape's height map, that's it
@aachman98
@aachman98 14 күн бұрын
3:13 I wonder where the particle’s overall happiness is useful..😂 Maybe the more the world goes to sh*t, the more they vibrate at their local position. Awesome stuff, btw!
@japanfigs8063
@japanfigs8063 15 күн бұрын
Toi tu es francophone!
@thamass8772
@thamass8772 17 күн бұрын
The goat of goats. Massive respect as always.
@zoombapup
@zoombapup 22 күн бұрын
Really nice video. Appreciate the detail you've gone into and yeah, seems like you put in a lot of work :) - appreciate it!
@ghislaingirardot
@ghislaingirardot 13 күн бұрын
Thanks!
@NortandoGames
@NortandoGames 22 күн бұрын
I've skimmed through this out of curiosity. As someone who has been actively building a storm chasing simulator in Unreal Engine 4 into 5 - Many of the solutions you came up with are the same or very similar. I find this interesting. I have some other additions though that are appropriate for a storm chasing game like radar (precip radar, velocity radar). I also have fully functioning supercell behaviour (anvils, wall clouds/gust fronts/mesocyclones). I also have sprawling anvils.
@ghislaingirardot
@ghislaingirardot 13 күн бұрын
Sounds neat! Good to hear we went in similar-ish directions. It probably means we're doing things the right way :D
@PrinceBrosnan
@PrinceBrosnan 4 күн бұрын
@NortandoGames could you share with us the results of your work? video essays or articles? it would be very valuable, maybe through Patreon? or is this covered by NDA?
@ModelWhatYouSee
@ModelWhatYouSee 23 күн бұрын
Super cool video....though...in production we just use UDS...which is kinda a nice wrapper for all this weather stuff. One of the best plugins I've used. Still great to see all the mechanics behind things.
@ghislaingirardot
@ghislaingirardot 13 күн бұрын
Nothing wrong with using UDS :D It's dope!
@Tylru
@Tylru 23 күн бұрын
This is an absolute TOME of knowledge. Thank you so much for providing all of this information for free. What a time to be alive!
@Tylru
@Tylru 23 күн бұрын
Just got finished watching this one. What an incredible piece of work!
@ghislaingirardot
@ghislaingirardot 17 күн бұрын
@@Tylru Thanks Tyler!
@OneTwentyTo
@OneTwentyTo 23 күн бұрын
The most in depth tutorial on a weather system so far :) To add a higher level of realism, maybe, you could add dynamic rain particles that are affected by objects' speed? (like here kzbin.info/www/bejne/hl6Tn3h9j8Rgna8si=Oou8rnejDVefsyqN&t=146), especially that you've already done something in relation to that in you Dripping Water Droplets video!
@ghislaingirardot
@ghislaingirardot 13 күн бұрын
Damn that mod looks dope! I played vanilla AC quite a bit. This seems very specific to racing games though, I don't quite see how I'd implement a generic solution. It probably depends on the way the car is modeled/unwrapped and so forth. Unlikely to be part of a 'generic' weather system of any kind.
@OneTwentyTo
@OneTwentyTo 13 күн бұрын
@ghislaingirardot Indeed it does look cool! Honestly, the mod does rely on car unwrapping but that's the engine limitations I guess. However, there are already some 2d implementations of this in the UE, that do not rely on any specific unwrapping, the only thing is that they are not 3D and don't seem to be based on niagara particles :/ and also don't look as realistic
@TheCrimsonSeven
@TheCrimsonSeven 23 күн бұрын
Never seen your videos before but wow! Thorough and so well presented.
@ghislaingirardot
@ghislaingirardot 13 күн бұрын
Thanks, and welcome :)
@arturoorgaz
@arturoorgaz 23 күн бұрын
Thank you very much for this video, I love this channel! 😀
@real2late
@real2late 23 күн бұрын
I have been looking for this for soooo long 🔥
@Tots04
@Tots04 23 күн бұрын
this is insane, im only an hour in but wanted to say thank you for this!! will be joining patreon very soon
@chaosordeal294
@chaosordeal294 23 күн бұрын
You're about the last guy who should be apologizing for his content. I don't know if you have considered this, but if you did a short follow-up "maybe I should have mentioned this" kind of video once in awhile, I would watch those, too.
@ghislaingirardot
@ghislaingirardot 23 күн бұрын
I wouldn't mind making follow-up videos :) I guess it didn't happen yet because I usually don't have a lot left to say, if anything at all. It's bound to happen tho
@pierrecadeot
@pierrecadeot 23 күн бұрын
La vache ! Cette master class de Noel !!! Merci Santa Girardot❤🎁 !
@martinberge9237
@martinberge9237 23 күн бұрын
Amazing tutorial🤩
@kratos7334
@kratos7334 23 күн бұрын
those clouds are really good thank you not a lot of people talk about clouds
@abhinavvarma9882
@abhinavvarma9882 23 күн бұрын
Best video on this topic.
@lexx6775
@lexx6775 23 күн бұрын
Thank you so much! I really needed to calculate depth for the GBuffer, and I just couldn’t figure out how to do it. The video has a lot of useful information-I'll definitely subscribe!
@ex_draco
@ex_draco 23 күн бұрын
Excellent, that's the best way to describe this video.
@Derjyn
@Derjyn 23 күн бұрын
Thanks, yet again, for sharing your knowledge. You are a compass for me, and I compare other resources against your level of quality and depth of content. Keep up the great work, the community needs more wizards like you.
@ChengwuWang-zh1zm
@ChengwuWang-zh1zm 23 күн бұрын
Very detailed explaination! Thanks!
@duke222222
@duke222222 23 күн бұрын
FYI there's also now a JFA compute shader implementation in the GeometryMask plugin
@ghislaingirardot
@ghislaingirardot 23 күн бұрын
Good to know! Thanks for the tip
@UriahGnu
@UriahGnu 23 күн бұрын
In the next video, will Ghislain break the 5 hour mark? Tune in to find out!
@ghislaingirardot
@ghislaingirardot 23 күн бұрын
Definitely not :p This is a one time mistake haha
@EmreNevayeshirazi
@EmreNevayeshirazi 24 күн бұрын
Thank you very much.
@Faavtro
@Faavtro 24 күн бұрын
Oh man, intimidating as THREE AND A HALF HOURS of this video is, I am looking forward to getting into it. A very humble thank from a peasant, Ghislain.
@Xperto_
@Xperto_ 24 күн бұрын
24h long video when?
@ghislaingirardot
@ghislaingirardot 24 күн бұрын
This 3hrs long video is a one time mistake :p Never again
@PrinceBrosnan
@PrinceBrosnan 4 күн бұрын
@@ghislaingirardot I would watch a video for 72 hours or more of this level of material
@dmeville
@dmeville 24 күн бұрын
Lets goooooo! So excited to dig in!!!
@ghislaingirardot
@ghislaingirardot 24 күн бұрын
Let me know what you think 😉
@mrcato_-1724
@mrcato_-1724 24 күн бұрын
I have been following you very closely and it was scary that you disappeared for a long time, but there was a deep reason for it!! Thank you for all your work❤
@ghislaingirardot
@ghislaingirardot 24 күн бұрын
Thanks for following! Hope you'll like the video :)
@mrcato_-1724
@mrcato_-1724 24 күн бұрын
@@ghislaingirardot Это очень хорошая работа, но всё же разделение на части не помешало бы. На ютубе больших проектов невероятно мало, а по теме Volumetric их 2 и теперь это 3, и то что вы потратели столько времени на всё это + ОЧЕНЬ хорошую подачу заслуживает невероятного уважения.
@PrinceBrosnan
@PrinceBrosnan 4 күн бұрын
@@mrcato_-1724 I'm sorry, which 2 exactly do you mean? (those presentations that were mentioned in the video). I would appreciate a reply!
@0xnd90sjsnjdo0sbbo0
@0xnd90sjsnjdo0sbbo0 24 күн бұрын
3 hours of brilliance!!! Can't wait to see it all 😍😍
@ghislaingirardot
@ghislaingirardot 24 күн бұрын
Meh. More like technical jibber-jabber, but I'll take it, ty :D
@justVontadeh
@justVontadeh 24 күн бұрын
Man, the work you do is so inspiring. Thanks for the thorough research and breakdowns and processes
@DaDarkDragon
@DaDarkDragon 24 күн бұрын
"How is the a deep dive if it's only 3and a half minutes?" "....Oh.... Never mind lol "
@ghislaingirardot
@ghislaingirardot 24 күн бұрын
😅
@viveksurve5031
@viveksurve5031 24 күн бұрын
Finally some extensive conversation over a much overlooked topic
@Montazeran8
@Montazeran8 24 күн бұрын
❤❤❤
@Toaster278
@Toaster278 27 күн бұрын
As a quick aside, at around 32:50 in hlsl you can actually just use 'all(CellIndexToCheck >= int3(0,0,0) ) && all(CellIndexToCheck < NumCells)' instead of manually writing out the check for every component! HLSL's all() and any() are super handy for checking every component at once
@gilotyna815
@gilotyna815 29 күн бұрын
Thank you so much, I've been working on this problem for quite some time and a chance recommendation of this video at 2 am has solved my most pressing issues.
@stevens3d
@stevens3d Ай бұрын
Do you think it could be possible to create a wind blueprint for the hair groom physic ? With a Niagra Custom solver ? And add some controls about the wind direction, noise, strength ? It would be a game changer for me
@tuolei8895
@tuolei8895 Ай бұрын
May I ask why are the particles invisible as long as the spline start point is out of sight?
@FateOfFools-o6h
@FateOfFools-o6h Ай бұрын
can this be changed from beach water to ocean water and vice verse? or this more like, a picture that looks good
@GameDevAraz
@GameDevAraz Ай бұрын
This guy deserves more views, this is very valuable info.