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@andresjoeleht266116 сағат бұрын
Why don't you use the building railway overview and sort by available infrastructure? I understand building it by state when constructing yourself, but the investmentpool doesn't always build the necessary railways and using the build menu and sorting would give a better overview of territories you are not micromanaging yourself.
@NEF-Official11 сағат бұрын
True, I do sometimes use it to organize in that manner in various games. Other times I'm just looking for areas below market access, but this is arguably just making it take more time. I think It's because I'm still remembering the older UI layouts we had back in 1.0 and 1.1, or it could be muscle memory after playing for several thousand hours.
@Graknorke19 сағат бұрын
Peasants don't need to eat to live, noted.
@NEF-Official11 сағат бұрын
Right? They don't need that much compared to everyone else! Though this is why I strongly emphasize employing peasants into non-peasant jobs to grow your economy, as just by changing jobs their goods demand will increase notably.
@aephos.overwatch2 күн бұрын
Can't wait for the day we get a paradox game where late-game lag is no longer a thing and I can have 100 billion fully detailed and active pops automating most of the micromanagement.
@NEF-Official2 күн бұрын
Indeed, it’ll be a wonderful day when that arrives.
@Jadanbr2 күн бұрын
now do it but modding for even more lag
@NEF-Official2 күн бұрын
Sounds painful!
@Jadanbr2 күн бұрын
@@NEF-Official you could remove the overpopulation debuff!
@cyrildeprez77092 күн бұрын
You should no be in multicuralisme, for get a fast game , it Block the assimilation if at full acceptance (or violent hostillity) so you get less différent pop State Atheisme was a good idea
@NEF-Official2 күн бұрын
True! I had gone Multiculturalism to reduce any radicalism or secessionist problems, but cultural exclusion would've worked better overall since fully accepted pops don't assimilate.
@shadere24342 күн бұрын
How do you manage this without your game crashing
@NEF-Official2 күн бұрын
I think it did crash at least once on me, but surprisingly it held steady and only saw drops on performance as time went on. It could be due to the PC I have tbh.
@reinhardtreinsch29232 күн бұрын
Currently trying out a similar thing. Though I "modded" my game to save on performance. Some advice: 1)If you go out of your way to cut taxes you might be able to get more money by minting. Untaxed your nation would yield about 19M pounds through minting. Bureaucracy should just be used to run your institutions. 2) Diesel pumps and electric saw yields more output. And diesel pumps for oil just cost more engines. I use these to feed more people. 3) Fig orchards on a rice field are underwhelming. Use sugar/fruitplantations or import from rye/wheat country😁 4) Read statetraits carefully. There can be nice surprises.
@NEF-Official2 күн бұрын
These are all good tips! Although I do have a few reasons for doing what I did: 1) Minting is capped by the game in vanilla, at a certain GDP threshold in the hundreds of millions you stop gaining more minting. 2) I purposefully wasn’t using diesel pumps or electric saws at this point since I still had their respective resources to exploit and make jobs out of. Essentially I was prioritizing job creation over actually resolving resource prices! 3) This is true! Although the idea with fig orchards was to make more sugar for more groceries on top of making the necessary grain. Although the price of sugar collapsed in the end unexpectedly, and sooner or later I’d likely have to remove fig orchards if my game continued for long enough. 4) I do love state traits! Such as the iron bonus in Perm for example or the bonus to the sulfur mines of Sicily. Parts of India and China enjoy agriculture bonuses, etc. Despite all this, thank you for your suggestions! I do like getting ideas on how people play differently from me and also on explaining what I did in my game, especially in this case since I don’t record the entire length of it.
@JackeyBoyyy2 күн бұрын
It is crazy when you realize that in 1960 there was around 3 billion people alive... This game is weirdly accurate
@NEF-Official2 күн бұрын
Weirdly, yes. Although the overpopulation mechanic was kicking in, which means pop growth would fall behind the global IRL one at some point.
@RyRy20572 күн бұрын
A multiculturalist fascist state under the Nazi Party...... alrighty then...
@NEF-Official2 күн бұрын
It’s a weird one, but I had to wipe out the TU’s power somehow to prevent solidarity from activating. Not to mention we banned religion and have old age pension, but also outlawed dissent.
@eduardomelo1512 күн бұрын
You need more construction, your buget is green that's inaceptable
@NEF-Official2 күн бұрын
Indeed, but the taxes were a necessary requirement and the green budget a sacrifice to ensure high pop growth!
@Chummbo3 күн бұрын
This is insane
@NEF-Official3 күн бұрын
Indeed it is, but this isn’t the first time I’ve tried to do something relatively insane in a game with pops!
@jonathenpoooth12593 күн бұрын
This is cool, can it be done in hoi4?
@NEF-Official3 күн бұрын
Technically the population does grow in HOI4, which would make it relatively possible with enough patience. Although I don’t recall if vanilla HOI4 has any positive modifiers for pop growth beyond its base level.
@jonathenpoooth12593 күн бұрын
@NEF-Official Italy has a 2% bonus via focus tree, that is all I know of though
@NEF-Official3 күн бұрын
Oh? Interesting! I don’t have all the DLC for HOI4, but it could be fun to glance over the focus trees and see what they have.
@Finallaten121423 күн бұрын
Bro, the endurance of doing this is insane. Good job
@NEF-Official3 күн бұрын
Thank you! I do want to make the population number even higher, but the speed is getting pretty low and I’m not certain it’s gonna get any better. But I’ve done this kind of endurance before with Frostpunk 2 in order to cram a million people into the (allegedly) last city on Earth. ^^
@Marco-tf6gx3 күн бұрын
Running this save on my laptop will turn it into a bomb
@NEF-Official3 күн бұрын
Possibly! You’d certainly have trouble running it on a laptop even with low settings, but I’m sure some of the performance issues by this point may be the game engine as well. Not sure.
@blazeburner3034 күн бұрын
You have more population in the world than our timeline, we had 3.2 billion in 1963 lol Also if performance is a problem… there is always the big e option to push down pop acceptance
@NEF-Official4 күн бұрын
Truly? Some of the info I’ve found suggested this, others suggested not. Still, good to hear! Though we’d eventually fall behind IRL numbers as the overpopulation mechanic kicked in more if I continued.
@hallooos75854 күн бұрын
In 1962 their were 4.1 billion people, you had less people in the canon 1962 😓
@NEF-Official4 күн бұрын
Hm, are you sure? Records I’ve read up on, though they could be wrong, say that the population in 1962 was an estimated 3.12 billion. Approximately 4 billion people were reached near the early months of 1973, though I think I would’ve missed this time goal anyway due to growing overpopulation in the game. My information could be wrong though, and either way my pop growth was going to inevitably decrease as overpopulation kicked in! Regardless, I think this is the highest population anyone, with enough stubbornness, has reached in Victoria 3 atm.
@TheBiggersofLand4 күн бұрын
How good is your pc? Because my pc runs slower in 1910 in a normal game than yours in this game.
@NEF-Official4 күн бұрын
Pretty decent I’d say, with an SSD, a Ryzen 7 multi-core CPU, 32 GB of RAM with DDR5, and a 4070 GPU. Granted the GPU sometimes doesn’t even have its fans spinning, and thus I highly doubt graphics are being a performance issue.
@aephos.overwatch2 күн бұрын
@@NEF-Official ddr5 is really good for games like this, theoretically it's preventing crashes and errors that would otherwise exist with the game running on ddr4. I wonder if that would be the case had you tried this same thing using ddr4, or even ddr3. Maybe if pdx allowed this game to use more ram then those of us with a lot of GB wouldn't have such bad performance in the lategame. From what I understand, the reason why is mainly ram and cpu related, but not your own hardware but how pdx designed the game to use it.
@MrGamer-mb9ct4 күн бұрын
I want to see if you can anexx the world via commands and watch it grow it whould be interesting to see how vicky 3 economy whould work
@NEF-Official4 күн бұрын
That could be rather fun! Though imagine it would bring unique challenges when done in 1836, due to citizenship laws and presumably a lack of incorporated states. You’d probably want to do it as one of the European countries like Britain or France for the sake of tech. At least you wouldn’t have to worry about war or trade!
@Dukaier4 күн бұрын
now this is the tall gameplay which most victoria youtubers failed to achieved😂😂
@NEF-Official4 күн бұрын
The true tall gameplay, where it’s both wide and tall at the same time! The game engine doesn’t like it though.
@Runelee14 күн бұрын
Cool save, kinda wanna see what the cities look like when you zoom in because they must be massive in this. Also don't like being that guy but it's through like "threw" in throughput not thorough. No hate, it's very easy to confuse the two because of the spelling.
@NEF-Official4 күн бұрын
Glad you like the save, and I really should grab a few screenshots then and share them on the community page! I believe city size is largely decided by urban center size, and some are fairly big thanks to the “mega-projects” the private IP insisted on doing. No problem on the spelling/statement correction either! If anything, I insist on viewers pointing out when I mispronounce words! Sometimes the only thing I have to go off of if my own interpretation and it sticks for years until someone corrects me, like with Oligarchy! Thank you for pointing it out! ^^
@pampham274 күн бұрын
You should've chose catholic country with theocracy or something for 10% growth
@NEF-Official4 күн бұрын
This is true! I could’ve played Austria instead and gotten the extra 2.5/5% birth rate bonus from the Devout, but I was willing to play the long game and didn’t think about the penalty of overpopulation. Though based on game performance by the 1960s, it was going to be the game engine that began giving up before the PC did.
@SanderDoesThings4 күн бұрын
Wait a minute, you're the fella with that post on the reddit!
@NEF-Official4 күн бұрын
The Frostpunk 2 post with 1 million people crammed into the (allegedly) last city on earth? Indeed I am!
@terallaret59874 күн бұрын
That was a really nice video. Man i wanna boot up vic3 now
@NEF-Official4 күн бұрын
Right? It can be quite the fun game, and the fact I’ve lost 3k hours (or more) to it really tells you how much I love Victoria 3.
@marceloconde29683 күн бұрын
@@NEF-Officiali am still in Vic 2
@macarenoiacobmeltor70104 күн бұрын
Bro POPed up!!
@NEF-Official4 күн бұрын
Right? Though I wish I had gotten it even higher, because I know I can, you can see the game is getting rather slow and that makes it harder to continue!
@kgptzac5 күн бұрын
It's always fun to push pdx games to their limit and see how broken the world is.
@NEF-Official5 күн бұрын
Indeed it is, whether that's making ridiculously high numbers with stacked modifiers or pushing the game engine to the point of poor/low performance on a good PC.
@alvarohenrique43305 күн бұрын
Best Channel on youtube🇧🇷🇺🇸
@NEF-Official5 күн бұрын
Thank you for the kind words! Though that’s likely not true, as there are very incredible KZbinrs out there.
@1magh5 күн бұрын
Anyway we can see how u got here boss 🫡
@NEF-Official5 күн бұрын
Indeed, though it absolutely took some time!
@poptartjesus525110 күн бұрын
How did you get the crate design modifier in the housing district to get more shelter?
@NEF-Official10 күн бұрын
You first need to build the dense housing block in housing districts, then you need to run a shelter deficit for some time before you get an event offering to add the crate design modifier. These will provide +8 shelter per dense housing block, but a later event will cause them to generate tension if you choose to keep the crate design. To note, dense housing blocks are a Merit building specifically.
@poptartjesus52516 күн бұрын
@ I can’t thank you enough for this! I love this game so much I want to do what you’re doing here.
@NEF-Official6 күн бұрын
@ Happy to help! Hope you have fun with it! ^^
@wiktorjaniszewski813317 күн бұрын
What's your plans for next series's
@NEF-Official17 күн бұрын
Currently I’m working on a video in the background unrelated to Let’s Plays, but it’s on hold as I move into a new house. In fact the last week has been packing, moving, and unpacking! However, for the next Let’s Play series It’ll very likely come down to a new vote with some of the suggestions I’ve already been given. I’m aiming to give those their own unique goals during the vote too, to give people more information to work with this time. Some ideas include Brazil, Qing, Egypt, and a small African country like the Lake Victoria ones or Sokoto.
@esqueletocigarrosoficial18 күн бұрын
Brazil or Qing run plz ❤❤
@NEF-Official17 күн бұрын
Ah, I haven’t done a long Qing game (off-camera that is) in awhile. Same with Brazil, I ran an AAR or two for it on the official Victoria Discord server. Both would be interesting new runs, and I can see a good Brazil game going the way of attracting lots of migrants later on. Qing may be obvious, as it’s vast in population with plenty of expansion opportunities for resources. They’re enjoyable!
@gagebaron559325 күн бұрын
Awesome video! Seeing you interact with Qing a few times this game, have you ever done or considered doing a Qing game?
@NEF-Official25 күн бұрын
I’ve done some Qing games before over the course of many Victoria 3 versions! It can be quite fun, though the first two decades is largely a game of catchup with technology and bureaucracy while avoiding a debt trap due to high interest rates. But it’s enjoyable.
@mamerric964925 күн бұрын
They majorly updated Frostpunk 2 stimulant factories no longer work I believe.
@NEF-Official25 күн бұрын
I noticed that update! From my early testing the Stimulants still worked globally, but now there’s an event for them when you build too many. Haven’t done a full 1 million pop run for 1.2 due to other games and IRL stuff, but it’s still fun!
@SomeStupidPeasant26 күн бұрын
What could be cool would be a run as Egypt into Arabia gaining alll of the Muslim majority states in the game
@NEF-Official26 күн бұрын
Indeed! I’ve played Egypt in past versions of the game, and in 1.8 we could probably utilize a good deal of the systems to really bully the Ottomans early on. I’ll take it under consideration and probably formulate a new poll with descriptions and run goals!
@dorems27 күн бұрын
Great run! I’m enjoying watching you build up these juggernaut nations. Maybe a fun run could be Spain into retaking as much colonial territory as you can without expanding beyond puppets in Europe?
@NEF-Official27 күн бұрын
Glad you enjoyed the run, and past ones! As for Spain, it could be quite fun with the direct expansion restriction to curtail direct player power. One question, would the exception be that we could directly control all the European states in the Iberian Peninsula? Presumably colonial territory would also be made up of subjects, or directly conquered and reformed into Subjects! I’ve done some Spanish games before and have an idea of how I’d go about doing them, but I’m always happy to build up a run idea with goals and restrictions/limits.