This is absolutely nuts. I can't believe this is over 10 years old 😱😱😱
@fnarmusiccomposition34183 жыл бұрын
markus persson made a whole planet meanwhile this dude made a whole universe
@austin-multicellular3 жыл бұрын
I wish i had skills like this
@idirbelaid28373 жыл бұрын
can you share the file again please, it seems the link is dead !! thank you in advance. great work, and thank you for your kindness.
@vsugrobov3 жыл бұрын
Wow I got recommended this video in 2021. Bump.
@HikikomoriDev4 жыл бұрын
Please port to Vulkan.
@97alien4 жыл бұрын
So this is Spore Alpha?
@ciberman4 жыл бұрын
everyone gangsta until the planar projected shadows starts projecting shadows into the same object and not only the plane
@SploxLabs4 жыл бұрын
Love the ending!
@DxBALLxD4 жыл бұрын
I love things like this. I simply must learn how to experiment like this on my own
@arcticheroh4 жыл бұрын
This is sexy af
@DeMooniC5 жыл бұрын
Is this related to Space Engine? Because its very similar
@stephio765 жыл бұрын
Any chance you could share the Unity project variant. Thank you.
@starburstdragon5 жыл бұрын
So cool thx :)
@diegocabrera10705 жыл бұрын
Any game in this map would be awesome.
@ematarkus41215 жыл бұрын
Planetary Annihilation: Titans
@ramzi-sah5 жыл бұрын
amazing
@zemlidrakona29155 жыл бұрын
Is the collision with the function or the mesh?
@NeilRoy5 жыл бұрын
Wow, VERY nice of you to release the source code! Makes me glad I checked back on this again. I also recently released source code, which can be difficult as we are our own worst critics, but if it can help. I look forward to perusing it.
@NeilRoy6 жыл бұрын
I assume you used the depth buffer from the point of view of the light to create the shadow?
@digitalhouse69696 жыл бұрын
Space engine is better
@ttanfield56166 жыл бұрын
How are the transitions between LOD's so smooth?
@williamtemple43316 жыл бұрын
I just downloaded the source from DropBox. Does anybody else get errors when building in CodeBlocks in the ShaderSources.cpp?
@FergusGriggs6 жыл бұрын
Freddie Mercury lol
@HaoSoft6 жыл бұрын
Dune Soundtrack ! what a brilliant compilation
@thegamercraft16616 жыл бұрын
i want to download it do you have a link
@2150dalek7 жыл бұрын
coOL...so detailed.
@elgatonet7 жыл бұрын
Can you make it work in 32 bits? please, I liked the video.
@lucca31137 жыл бұрын
is it valid on india
7 жыл бұрын
so no need to save all planet to hdd? very good.
@Algok177 жыл бұрын
It is very cool! Thanks for code)
@TheBreezus7 жыл бұрын
Wow 700KB that is incredible!
@onehand777 жыл бұрын
Quite an amazing project. I haven't found source code like this anywhere else. Thanks so much for sharing with us!!
@keithbecker31427 жыл бұрын
DOWNLOAD LINK NOT WOOORKING
@kogorek17 жыл бұрын
404 source code
@mixturespace69378 жыл бұрын
Really cool. Can you share with me how to make and generate terrain on the surface of the earth?
@NimerionTech8 жыл бұрын
This is love.
@joshs24758 жыл бұрын
Still better than No Man's sky's procedurally generated planets...
@pandaman-c1i8 жыл бұрын
You can blame No Man's Sky for a lot of things, but not planet generation...
@joshs24758 жыл бұрын
Why not?
@pandaman-c1i8 жыл бұрын
I'll return the question to illustrate the point, can you show me ONE planet that was badly generated? We are talking about terrain here, landscapes, water and weather. Not life forms or anything else. (My point was that it is pretty hard to implement and for that specific stuff you can't blame No Man's Sky).
@joshs24758 жыл бұрын
François Trudel I can understand that it is probably really hard to program something to be created producerally, but this is unacceptable: i.ytimg.com/vi/nZtEzp9l6B0/maxresdefault.jpg
@pandaman-c1i8 жыл бұрын
Indeed it is. Was it underground? It seems to be like when you clip through walls and can't see the walls through the other side. If it is actually a planet and not a group of asteroid or something like that then you're right. There might be a percentage of abberant planets in this case. It is expected though when dealing with procedurally generated stuff as it cannot be tested beforehand (particularly at the scale No Man's Sky did)
@savkepro1918 жыл бұрын
Everything you see is procedurally generated, and the total size of the application is only 0.7 MB. That just blew my mind :O
@adrianh.87238 жыл бұрын
very nice
@frostcrackle23748 жыл бұрын
Google Maps street view taken to the next level. (I meant that as a compliment; please, don't take it otherwise)
@jasonstraurss69748 жыл бұрын
what? how?
@aidanflannery19348 жыл бұрын
Hej jag är mycket intresse för att arbeta , jag kommer från svenska ättlingar Jag gillar verkligen din generation och hur man sätter detta tillsammans , jag har stora planer på att göra denna speciella futurized spel , du arbetar kan ge en stor tillgång till projektet , om du är villiga , är detta spel kommer att vara massiv inte gillar denna förenklade spel som EVE online och stjärnan medborgare , jag tänker större , tänka som stjärn Citzen kors med Noman sky kors med slagfältet kors med rymdingenjörerom du kunde maila mig som skulle vara fantastiskt om din upp för det som är att se det bästa spelet någonsin skapats
@civ207 жыл бұрын
Aidan Flannery lol
@aidanflannery19348 жыл бұрын
this is spectacular work, email me i have some ideas
@ChuckMoyes8 жыл бұрын
How did this compare to Perlin Noise? And LOL @ "is this possible in Unity"
@brokenmatrix3668 жыл бұрын
yes i made a simpler version in unity if you have any questions i am happy to answer them
@kogorek19 жыл бұрын
Wow, this looks beautiful. May I have source code of your program for openGL studying purposes? I would be very happy receive one!
@matejhudak42609 жыл бұрын
Beautiful. Can I make music and 3D graphics for your game? Will it be online? MMO?