Рет қаралды 15,066
Real-time shadow algorithms implemented in C++/OpenGL with GLFW and GLee for the course Advanced Game Programming (TSBK03), fall 2009 at Linköping University.
1. Planar, projected shadows (without and with multiple coverage)
2. Shadow volumes (without and with visualized volumes)
3. Shadow mapping (without and with percentage closer filtering)
Music: Time Travel by Michael Andrews
For more information about the course, go here:
www.computer-gr...