OpenGL-Based Real-Time Shadows

  Рет қаралды 15,066

wr00m

wr00m

Күн бұрын

Real-time shadow algorithms implemented in C++/OpenGL with GLFW and GLee for the course Advanced Game Programming (TSBK03), fall 2009 at Linköping University.
1. Planar, projected shadows (without and with multiple coverage)
2. Shadow volumes (without and with visualized volumes)
3. Shadow mapping (without and with percentage closer filtering)
Music: Time Travel by Michael Andrews
For more information about the course, go here:
www.computer-gr...

Пікірлер: 13
@ciberman
@ciberman 4 жыл бұрын
everyone gangsta until the planar projected shadows starts projecting shadows into the same object and not only the plane
@Ragnemalm
@Ragnemalm 13 жыл бұрын
I love to find student projects from my course on KZbin! :)
@DodgeeSoftware
@DodgeeSoftware 9 жыл бұрын
This is so good, really well done ^_^
@vsugrobov
@vsugrobov 3 жыл бұрын
Wow I got recommended this video in 2021. Bump.
@NeilRoy
@NeilRoy 6 жыл бұрын
I assume you used the depth buffer from the point of view of the light to create the shadow?
@holybubbles
@holybubbles 11 жыл бұрын
How did you get GLFW to work properly and what IDE did you use? I've been trying to develop a game but I can't even get Visual Studio to work properly with GLFW. Can anybody here help me figure out how to get this to work?
@33892152
@33892152 13 жыл бұрын
excellent work!!! hello how are you? could you pass me your code? from already thank you very much!
@visidturtle28
@visidturtle28 12 жыл бұрын
are you using gpu processing?
@geverli79
@geverli79 12 жыл бұрын
Super work I love, Can you send me the source code or can you teach?
@maxmalakhov9446
@maxmalakhov9446 12 жыл бұрын
Nice
@dmnkb
@dmnkb 12 жыл бұрын
donnie darko fan? ;)
@zeluisping
@zeluisping 12 жыл бұрын
TEACH ME MASTER!
@Zache51
@Zache51 9 жыл бұрын
The different techniques used are badly explained. The video should perhaps be used at a challange of sorts, guessing the different techniques used. Labels when switching lighting/shadow would been a start.
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