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@henrikekholm6437
@henrikekholm6437 18 сағат бұрын
This reminds me of a Jacques Tati film
@S-Lomar
@S-Lomar 10 күн бұрын
❤❤❤❤❤❤❤😂😂❤❤❤❤❤❤❤❤❤❤😂😂❤❤❤❤😂😂😂❤❤❤❤
@usercontent2112
@usercontent2112 13 күн бұрын
You just saved my project. Thank you so much!
@burakozvural
@burakozvural Ай бұрын
how make a dialog box for my 2d platform game in unity with visual scripting?
@burakozvural
@burakozvural Ай бұрын
how make a dialog box in my 2d platform game on unity with visual scripting? Can we do anything in visual script?
@turgutturgut2230
@turgutturgut2230 Ай бұрын
4:09 was the best advice for me in this video. I already know some of them but if this video teaches me even 1 single thing, that would probably save me tons of time and it already did! Thanks you sir.
@tadakuniyasuda8214
@tadakuniyasuda8214 3 ай бұрын
Tutorial please!!!!!!!!!
@MAXsystem1
@MAXsystem1 4 ай бұрын
بعد الفيديو دة اقتنعت ان c# اسهل من bolit
@its_puzzled
@its_puzzled 6 ай бұрын
it would be so good if you expand the part with visual scripting, that is important and small size cause this frog is not important at all and just take a space here, it makes so uncomfortable to see the video from usual display and not something like 4k, well may be you just dont care about someone who have no 4k display then it allright could nt see/read anything, went to another videos on youtube, pity true, it was interesting to know frog story
@HomeMech
@HomeMech 5 ай бұрын
Ah, thanks for telling me. Actually, the graph is zoomed in as much as possible, so in the future if I do another UVS video I'll record at a higher resolution so I can zoom in closer without a loss of resolution for normal HD.
@adriank8792
@adriank8792 7 ай бұрын
The next video never came. Are you going to continue this series or make more tutorials?
@HomeMech
@HomeMech 5 ай бұрын
Hi, thanks! I haven't made any tutorials lately because I work on Unity's KZbin channel now. But! I'm actually writing a book that has a couple chapters on this--the behavior of multiple enemies--so I will be making more videos this year. Thank you for asking :)
@Crystalius777
@Crystalius777 8 ай бұрын
There's a nice asset now that makes Unity's Visual Scripting integration with DOTween even easier with added additional functionality called UVS DOTween Engine
@Crystalius777
@Crystalius777 8 ай бұрын
There's an asset that makes UVS+DOTween integration even easier with more functionality called UVS DOTween Engine
@otaviofreitas5986
@otaviofreitas5986 8 ай бұрын
Finally someone that actually explains things with patience and methodology! Congrats! plz dont ever take this video out of YT!
@HomeMech
@HomeMech 8 ай бұрын
Haha, thank you!!
@shedow_124
@shedow_124 8 ай бұрын
Hello ! Im watching your tutorial but i have an issue on the CursorController script (6:32) as it said for me that Mouse and Click + DefaultCursorTexture are not defined. Also (8:53) it is said that IInteractble is not found. Is there a solution about it?
@HomeMech
@HomeMech 8 ай бұрын
Oh goodness, sorry I missed this! We write IInteractable next @9:23 so that should fix the problem. The cursor, you may need to drag your interactive cursor texture into the the slot on script component? I think Kenney.nl has some mouse cursor textures if you want some free ones. :)
@tttrrrrt1229
@tttrrrrt1229 Жыл бұрын
Beautiful work :) Now I'm trying to teach my face to blink. I'm doing this from a shader, without a controller, in C#. The face blinks, but I don’t understand how to make a delay between blinks.
@HomeMech
@HomeMech Жыл бұрын
Thank you! Awesome. You are doing the blinking completely in the shader? Sorry, I can't help you there, I only use shader graph with exposed parameters.
@maggiefabre
@maggiefabre Жыл бұрын
I fell in love with this video ToT, how do you make it so cool to listen to ? (Usually I would prefer to search on unity forums and read rather than hear to a whole video but myy goood you were amazing, so good at explaining ! Thank you very muuch <3)
@HomeMech
@HomeMech Жыл бұрын
Thank you, that means so much to me!!! I'm making videos for Unity's KZbin channel now (!), so I may not have any new videos on this channel for a while.
@stigmamax9996
@stigmamax9996 Жыл бұрын
what happens if the frog meets a tree with a collider?
@HomeMech
@HomeMech Жыл бұрын
I believe the animation will override the physics. You'll want to give your frog sight with a raycast to avoid obstacles. 👀🐸There is an animate with physics option here you can try turning on: docs.unity3d.com/Manual/class-Animation.html
@stigmamax9996
@stigmamax9996 Жыл бұрын
I don't use Bolt but Playmaker. Can I use both in my project?
@HomeMech
@HomeMech Жыл бұрын
Yes, you can use visual scripting and Playmaker. Visual scripting can probably communicate with Playmaker too.
@hooliganszone6484
@hooliganszone6484 Жыл бұрын
Hi Do you recommend for me your course as a beginner i want to make mobile games but i heard visual scrpting is too slow :(
@HomeMech
@HomeMech Жыл бұрын
Hi! Yes, I think the course would be perfect for you. I'm careful about showing performant graphs. Unity is improving the VS performance. After you get through the course you can try some of my C# and VS vids and then you'll be on your way to C# fast if you want. I view visual scripting as a C# learning booster/multiplier. 😄
@phillipwebb1104
@phillipwebb1104 Жыл бұрын
Awesome video. Would this work for a 2D top down game too?
@HomeMech
@HomeMech Жыл бұрын
Yes! It will totally work. After you work with it a bit you may want to check out 2D rotation tutorials in C#, I bet you'll understand what to tweak from there even if you can't code. The frog is moving forward from the animation alone so that might be something different with your 2D sprite. I'd suggest using DOTween for that 🐸
@FAKKER_rap
@FAKKER_rap Жыл бұрын
Why my Inspector isnt showing variables that in the graf of the object?? 🤬🤬🤬
@HomeMech
@HomeMech Жыл бұрын
Are you making them in the graph? The intended workflow is to make them in the inspector and then drag them into the graph. I think we *should* be able to make them in the graph and have it populate, so it's not your fault it doesn't work that way!
@1xspacegaming805
@1xspacegaming805 Жыл бұрын
hello bro. please make a video unity addressable tutorial video with visual script.. 😢
@HomeMech
@HomeMech Жыл бұрын
Thanks for the suggestion! Unity definitely could use some resources on this. On that note, I have an exciting new partnership, but I'm still working out the details so not quite ready to announce 😅 Soon though!
@password6975
@password6975 Жыл бұрын
I really don't understand qhy this doesnt have more views, it is a beautiful tutorial!
@stefkeegan4391
@stefkeegan4391 Жыл бұрын
This is fab. Answered a few questions I had about timeline, thanks for sharing!
@elowezye3467
@elowezye3467 Жыл бұрын
Can this be done in 2D as well?
@HomeMech
@HomeMech Жыл бұрын
Yes, definitely!
@GetaVe
@GetaVe Жыл бұрын
wow, this is like a short masterclass. thank you so much. amazing information. I will definitely check out that udemy course.
@tuhinbiswas98
@tuhinbiswas98 Жыл бұрын
Visual Scripting make game slow???? if i make full game with just Visual Scripting my game will be realy slow???
@HomeMech
@HomeMech Жыл бұрын
Not necessarily. That's why I want to help with suggestions that perform better. I don't think you need to worry right now if you are a beginner. Just the idea of not doing things every frame if it's not necessary, that goes very far. It is also worth mentioning that Visual Scripting will only get faster as it is developed more.
@tuhinbiswas98
@tuhinbiswas98 Жыл бұрын
@@HomeMech ty ty i will try to learn vs :)
@023achilles
@023achilles Жыл бұрын
MUST... ABSORB... MORE... INFO. I guess I feel like the mouse at the end.
@HomeMech
@HomeMech Жыл бұрын
Haha, thank you, that made my day 📖🐁 I'm working on a complete-game-process video, but I'll return to shorter videos soon!
@maksimshtok2577
@maksimshtok2577 Жыл бұрын
Great explanations!
@animationstudio1949
@animationstudio1949 Жыл бұрын
Can you cover the object variables?
@HomeMech
@HomeMech Жыл бұрын
The object variables aren't used in this graph--I'll use them in a new graph in the next video when we send AI agents to the surround position. I should have that up in a couple weeks, sorry I'm slow 😅
@Airy7
@Airy7 Жыл бұрын
First Can I get pinned?
@HomeMech
@HomeMech Жыл бұрын
Haha, thanks for joining me as I figure out Shorts 😅
@AyazSardar
@AyazSardar Жыл бұрын
Tutorial please
@FNMYD
@FNMYD 2 жыл бұрын
wooooo😮cool
@WildfireKitsune
@WildfireKitsune 2 жыл бұрын
I love this, this is amazing, I'm never going to do this, but it was great
@yopachi
@yopachi 2 жыл бұрын
yes please! love your tutorials ❤👻
@HomeMech
@HomeMech 2 жыл бұрын
Yay! Thank you!
@stuart5980
@stuart5980 2 жыл бұрын
I've had this problem when trying to lerp with timer where if I pause the game (setting time scale to 0) while a timer is active said timer wont stop and keep going. because of this i've resorted to using mathf move towards instead. is this a good solution? is math move towards more taxing than timer?
@HomeMech
@HomeMech 2 жыл бұрын
Ah, nice catch! I didn't think of that. That sounds like a great solution. I usually use DOTween instead of lerping because then you can use events or a singular flow signal. The end of my video on how to move objects gets into that if you aren't familiar.
@stuart5980
@stuart5980 2 жыл бұрын
thanks for this video, as someone who doesn't have a lot of insight into technical programing stuff I often struggle with small mistakes like these. I was using a bunch of custom events on update because it helped me make my graphs more organized but now i've fixed it
@HomeMech
@HomeMech 2 жыл бұрын
Glad it was helpful! It sounds like you were using Custom Events like how you'd use functions in C# which totally makes sense. In a couple years we'll probably have something like a flow relay node. I use a Sequence node with groups to separate the graphs into different parts.
@OneWheelStudio
@OneWheelStudio 2 жыл бұрын
Glad to see you back making content! Good stuff and easily some of the best looking tutorials and thumbnails - seriously jealous.
@WildfireKitsune
@WildfireKitsune 2 жыл бұрын
Great content
@MagicPigGames
@MagicPigGames 2 жыл бұрын
New Video! :D
@stoprer
@stoprer 2 жыл бұрын
Does it affect the overall performance more negatively if I have multiple script machine components on a gameobject (by following the Single-responsibility principle) as opposed to cramp every logic into one script machine?
@HomeMech
@HomeMech 2 жыл бұрын
Great question! Nope.That said, in edit mode outside of the build, I do wonder if a dozen Updates in a dozen graphs would be slower than one (I'll update this if I find out). In that case, I'd still follow SRP with subgraphs within a graph chained together on one Update. That would maintain the SRP benefits of graphs that are easy to understand, fix, change, and reuse.
@inellly
@inellly 2 жыл бұрын
Just finished your Udemy course on Visual Scripting Ai and this video popped up in my subscription feed. Great timing and great video 👍🏿
@poop_floor
@poop_floor 2 жыл бұрын
Your back :) first
@3th1nhawn50
@3th1nhawn50 2 жыл бұрын
got it working nvm
@k2vff179
@k2vff179 2 жыл бұрын
Literally i was finding this topic from about A month on different platforms also but can't get it. You helped me a lot . Thanks for your video sir ❤️❤️🤩🤩
@HomeMech
@HomeMech 2 жыл бұрын
Hi everyone! I have a brand-new AI course on Udemy: www.udemy.com/course/visual-scripting-with-unity
@RiccardoBocci
@RiccardoBocci 2 жыл бұрын
hopefully this amazing serie will continue
@HomeMech
@HomeMech 2 жыл бұрын
Thank you! I'm starting up KZbin again since I just finished my new Udemy course :D
@RiccardoBocci
@RiccardoBocci 2 жыл бұрын
@@HomeMech which course ? Is it already published?
@HomeMech
@HomeMech 2 жыл бұрын
@@RiccardoBocci Yes! www.udemy.com/course/visual-scripting-with-unity/ It's a visual scripting course though. I have thought a C# point and click adventure course would be great 😄
@markorossie9296
@markorossie9296 2 жыл бұрын
Really nice!, It would be so exciting to see if you could show something more into this storytelling, and show how to change between storytelling and "gameplay" with timeline, perhaps spin more on this tutorial (nr 4 ?) ; Thanks ! :-)
@funnlinjagrudge
@funnlinjagrudge 2 жыл бұрын
Hello, I'm following your tutorial and it's worked so far! I have an issue though where if I move the camera in game, the Interactable object (sphere) would still be in the original position it started off in instead of moving along with the camera. Is there any way to fix this?
@HomeMech
@HomeMech 2 жыл бұрын
Hi! I should have said that this is for a vintage fixed camera Point-and-Click game. Thought it was simple and elegant to do it this way, so I thought I'd put it out there as one example. You could ditch the WorldToScreenPoint, keep the interactable objects in place, and switch to raycasting. Use the collider on the interactable objects, turn off the renderer of the objects so they are invisible. Then use CameraScreenPointToRay with the mouse's position to raycast into the world (maybe reduce update so the ray isn't firing every frame, 1/10 frames is fine). If you have something where the camera moves and then stops, you could do something clever with the World to Screen Point. Rather than doing it just on start, save the initial world positions of everything interactable to a list of positions and then run WorldToScreenPoint on the positions again, applying it to the objects when the camera stops after moving. I'd assume most folks are using raycasting though. Maybe I'll do another video with raycasting instead. :D
@funnlinjagrudge
@funnlinjagrudge 2 жыл бұрын
@@HomeMech Thank you so much for replying! I understand the what I should do, but I honestly don't get how exactly I go about it. If it's no problem, I've sent an email concerning my issue. Thank you so much again for this tutorial and your time
@morybest
@morybest 2 жыл бұрын
Very good 🙏
@brianstanky
@brianstanky 2 жыл бұрын
0:40 is the dude on the left ok XD