any idea why the character script never generates a collider when i use it? im guessing that feature got removed since u made these tutorials but want to be sure something isn’t wrong…
@_MoreMountains4 күн бұрын
If you're in 3D, the collider is the CharacterController, that's normal.
@KilexterGameDev21 күн бұрын
good
@elarion870127 күн бұрын
Hi! I wonder if it's okay to use for shoot them up game when ship flies from top to bottom? I saw a lot of examples but never saw mobile style shoot them up, like HAWK wor example.
@_MoreMountains26 күн бұрын
The engine is a top down action game framework, so all its examples focus on that genre. Shoot em ups (mobile or not) are a different genre, with very different core mechanics. Use the right tool for the job!
@elarion870126 күн бұрын
@@_MoreMountains Thanks! I still bought it since It would be great for learning different approaches how to handle different mechanics like loading of levels and so on. Actually I feel like this engine is usable for shoot em up, but as you said it's not specialised on it! Thanks for reply!
@roychen-i9c28 күн бұрын
Hi,Why my character can't move with platform together?
@_MoreMountains28 күн бұрын
It's probably a setup issue, either in your character or platform. I'd need a bit of info to be able to help though. If your issue persists, please use the support form and provide more context about what you did, I'll be happy to have a look for you.
@MartialFighterzАй бұрын
Hello! When I try to use the Camera Feedback, it only works in scene view but not in game view. why? I am using Canvas - Camera Setup
@_MoreMountainsАй бұрын
Which feedback exactly are you using, and what exactly are you doing? There are plenty of camera related feedbacks (around 12). If you're trying to shake the camera, here are a few very simple ways to do it: feel-docs.moremountains.com/screen-shakes.html
@mumuxyzАй бұрын
This video is absolutely amazing! I am planning to give a class at a school next week as part of a free educational event. The focus of the lesson will be on topics like "Game Feel" and the importance of mathematics. As part of the session, I would like to showcase your demo as an example. Specifically, I plan to demonstrate the interactive demo page live during the class to illustrate key concepts effectively. Could you kindly grant me permission to use the demo for this purpose? Thank you for your consideration, and please let me know if there are any conditions or credits you’d like me to include.
@_MoreMountainsАй бұрын
Sure, it's a public demo, you don't need to ask for permission to use it :)
@mumuxyzАй бұрын
@@_MoreMountains Thank you so much for letting me know! I really appreciate your quick response. I'll make sure to use the demo respectfully and give proper credit during the class. Thanks again for creating such an amazing resource!
@whataworld8378Ай бұрын
A quick 2min setup with a humanoid character would be nice
@carlosenettoАй бұрын
will there ever be a tutorial for this engine, like there are for corgi engine and topdown engine?
@_MoreMountainsАй бұрын
Yes, that's on my todo list.
@carlosenettoАй бұрын
@@_MoreMountains That's great news! thanks. Looking forward to it!
@hevesigАй бұрын
I started using this asset a couple of days ago and I really like it so far, the documentation is also pretty good. I've had one problem so far which I couldnt resolve so far: I am using URP and I have an MMF_Player component on my player object. It has a camera shake feedback. On my main camera object I have a MMCameraShaker component, but whenever i press play on the MMF_Player (or only on the shake camera feedback) the camera shake is not working. I have found that the camera related feedbacks are not working for me but others do (Volume related feedbacks for example). I have a camera controller script on my camera, I tried turning that off to see if they interfere with each other but no luck. I tried cranking every camera shake properties to very high number to see if maybe i just dont see it but no luck. Both the shaker on the camera object and feedback is on the same channel (the default, 0) My unity version is: 2022.3.14f1 and Feel package is 5.1
@_MoreMountainsАй бұрын
Hello, you'll find exact steps to setup various camera shakes at feel-docs.moremountains.com/screen-shakes.html#how-to-setup-a-cinemachine-camera-shake-the-recommended-way-to-d Try and follow them exactly, in the specified context, not in yours, to make sure your camera controller isn't interfering (if you haven't setup a rig, it's very likely to be interfering). If your issue persists, please use the support form rather than youtube comments.
@KushagraPratapАй бұрын
I didn't have any need to watch from the beginning. I probably could have done just fine if I skipped directly to the main code part, but I watched it anyway. It has a nice personal vibe to it
@MartialFighterzАй бұрын
For me this does not work. On Scene View everything works when I place Play Feeedback for the Camera Shake, but on game view nothing happens at all.
@_MoreMountainsАй бұрын
What exactly did you do? Have you tried following the steps at feel-docs.moremountains.com/screen-shakes.html#camera-shake-recipes ? Could you be a bit more specific about how you're setting up things?
@xion8594Ай бұрын
hey once i attach the mmfeedback script i dont get the same options as you do i dont see a drop down menu that allows me to choose rotation etc. any idea why that might be? im doing a 2d scene instead of 3d and ive already changed the script to 2drigidbody 2dforce etc
@_MoreMountainsАй бұрын
As explained in the description of this video and in the documentation, the MMFeedbacks component has been replaced with the MMF_Player component. Aside from the name, everything should still work the same. If your issue persists, please use the support form and provide a bit more info about what exactly you're doing, and in what context.
@xion8594Ай бұрын
@@_MoreMountains thank you! sorry didnt realize!
@_MoreMountainsАй бұрын
@@xion8594 no problem at all :)
@aestour1656Ай бұрын
Seems really good to me but when I checked raw signal I didn't find anything except "FeelLettersDemoVerticalImpulse" I don't have 6D Shake or anything like that. What did I miss ? Thanks for your work.
@_MoreMountainsАй бұрын
You (probably) missed the text in parenthesis at Option2/Step 5 there: feel-docs.moremountains.com/recipes.html#how-to-setup-a-cinemachine-camera-shake-the-recommended-way-to-d
@NickyDekker89Ай бұрын
Is there any guide or tutorial on doing procedural generation? I know I'm missing something very trivial most likely but can't get it to work lol. Love the TDE though! A lot of useful stuff to play around with, such a timesaver.
@_MoreMountainsАй бұрын
This section of the documentation covers it: topdown-engine-docs.moremountains.com/scenes.html#procedural-generation-of-levels
@NickyDekker89Ай бұрын
@_MoreMountains Thanks. I figured it out 👍
@ElliottAylingАй бұрын
Good tutorial on the asset, but also useful information on how and when to use feedback itself! Thanks.
@leagueofshaco2901Ай бұрын
doesnt work, no class Feedbacks
@_MoreMountainsАй бұрын
Yes, as explained in the "IMPORTANT" section of the description (the first line), the MMFeedbacks class has been deprecated, you'll now want to use the MMF Player. That's the only change, the rest of the video is still very much valid.
@thunderboltediting5283Ай бұрын
Cant get it to work. Created virtual camera, added impulse listener. Apply after noise, gain 1. I have a player object in my scene (simple game object with scripts attached. I don't have an actual player in my game as its a match 3 game, but I did tag this GO as "player"), added MMF Player script to my player GO. Set raw signal to 6D Shake, velocity to 5 5 5. I hit play and I see Cinemachine impulse run for .9 seconds but my screen doesn't shake at all. Game is 2D. Main camera is orthographic. I have a bunch of UI Canvas all on sorting layer "ui". I press play under all feedbacks debug and no screen shake.
@_MoreMountainsАй бұрын
That looks like something wrong with your CM setup. Try these exact steps (not in your scene, in an empty one) feel-docs.moremountains.com/recipes.html#how-to-setup-a-cinemachine-camera-shake-the-recommended-way-to-d This will let you determine whether you've got the basics right, and if these work, then the issue is somewhere in your scene. If you need more help, don't hesitate to use the support form, it'll be much easier to help you thank via youtube comments.
@MikeScottAnimationАй бұрын
Bought this on the Black Friday sale, looking forward to getting into it 🙏😁
@nicejke96302 ай бұрын
Hi, I'm using your engine and I ran into a little problem. I use AIActionMoveTowardsTarget3D to send bots to attack a stationary player, but only the first one reaches the attack radius, the rest stick into his back. Can I fix this with the tools available in the engine?
@_MoreMountains2 ай бұрын
You'd use a pathfinding action for that, not a simple Move one.
@nicejke96302 ай бұрын
@@_MoreMountains I'm just an idiot. I did not understand that 2 actions can be linked to one state and I can move and pathfinding at the same time. Ty for reply!
@_MoreMountains2 ай бұрын
@@nicejke9630 Happy to help!
@ThiccCatGames2 ай бұрын
I changed my character's hitbox size to be around X: 2, Y: 6 and since then it prevents me from ever reaching the idle state using the character controller. I tested this on the rectangle example guy and confirmed this also happens with him. What values do I need to change to adjust for hitbox size change so that I can have idle state occur in the character controller?
@merodriguez812 ай бұрын
Hi! I am one user of Corgi Engine, making my first serious game. I wanted to share that the feature of time control, if attached to your player, can become a useful tool for debugging your animations. Imagine a roll or dash animation, for a spine-animated character. So many things can go wrong, in particular with sprite deformations. It is useful to inspect the result in game, while having a slow-mo utility just by pressing a key.
@_MoreMountains2 ай бұрын
That's a great way to use it :)
@pocket-logic11542 ай бұрын
I love this asset, but what if I just want to spring a value in code, not an actual game object? Is there a way to do that without having to attach a component to any game object? EDIT Got it working ;-)
@_MoreMountains2 ай бұрын
Yes, there is: feel-docs.moremountains.com/springs.html#the-springs-api
@pocket-logic11542 ай бұрын
@@_MoreMountains Yup, after tinkering with things a bit, I managed to get things working. This is probably one of the most useful and essential assets I've ever purchased.
@_MoreMountains2 ай бұрын
@@pocket-logic1154 Awww thank you, that means a lot!
@SandorClegane-TheHound2 ай бұрын
am about to start my next project using this as a foundation, do those 5yr old tutorial videos still hold relevance in these new unity times? i ask because i dont wanna start and run into problems in a month, im pretty well versed in unity but i have noticed quite a lot as it updates old assets break or their tutorials are outdated due to code changes and input systems etc etc let me know mate, cheers
@_MoreMountains2 ай бұрын
The info in these is still valid. Of course at the rate I release updates for the engine it's impossible for videos to be 100% updated with each release. The documentation is updated daily and entirely up to date, if you ever need it.
@SandorClegane-TheHound2 ай бұрын
@_MoreMountains okay thanks mate Yeah ill read through where I need to I like to watch a few videos grab some inspiration and then go with it for a night or two yknow Thanks 🙏
@andris96792 ай бұрын
Fantastic introduction to very versatile system
@_MoreMountains2 ай бұрын
Thank you, glad you appreciate it!
@alperenctk13983 ай бұрын
for “Interacting with code with MMF_Player”: Why do we need such a thing? We can change the scale settings from the editor.
@_MoreMountains3 ай бұрын
Yes, you can change values from the editor. But the vast majority of games will need dynamic values, that change at runtime based on context. Maybe your screen shakes are stronger based on your character's current health. Maybe that scale feedback will scale to a bigger size because this was a critical hit, etc.
@independenceee3 ай бұрын
Excuse me I have a question I want to build a laser bullet and lightning bullet can your system do it.
@_MoreMountains3 ай бұрын
That really depends on what you expect these to be, but it seems that in both cases that would be just a matter of tweaking your visuals.
@TUPGD3 ай бұрын
How can I change to a certain character in the SwitchManager list? Example, Press a Key on the keyboard to change to Character 1, Press another key to change to character 2, etc..
@_MoreMountains3 ай бұрын
The switch manager exposes two methods, use the second one for this. If you need more help with that, please use the support form.
@andrearoosli18054 ай бұрын
its great but i cant manage to find where i can placew the coins to spawn or i cant figure out where they are coming from, can you help me?
@_MoreMountains4 ай бұрын
The coins (in the sky theory demo, assuming that's the one you're asking about) are part of the level block prefabs that are spawned. Of course you could also have dedicated spawners for these.
@andrearoosli18054 ай бұрын
@@_MoreMountains im using the flayy cloud demo and cant't figure out where the stars are coming from. i see the pinguin spaner but not the stars. but thanks for your very fast reply, you are really helping me out here!
@_MoreMountains4 ай бұрын
@@andrearoosli1805 in that particular demo, the PenguinSpawner is the only spawner, it's in charge of spawning the obstances and the stars. If you look at its Multiple Object Pooler, you'll notice the stars are the last element there (along with 3 penguin obstacles).
@brooklynstizzi30474 ай бұрын
Ngl, Korractor sounds like a Kaiju.
@huelea4 ай бұрын
I'm using Feel 4.2 as shown in this video, but I don't see the option for Automatic Shaker. I'm using URP, and I can't get the volume to work. Is there a Discord channel or forum where I can ask questions? Thank you so much!
@_MoreMountains4 ай бұрын
The answer to both questions (am I missing features? is there a discord?) just happen to be the first two items of the FAQ: feel.moremountains.com/feel-contact#faq As for URP and volumes, that's not specific to Feel, you can check Unity's docs for that, or that section of Feel's docs: feel-docs.moremountains.com/recipes.html#ok-and-how-to-use-mmf-player-with-urp-volumes-then
@huelea4 ай бұрын
@@_MoreMountains Thank you very much, I didn't see the discord anywhere. I'll ask you questions there better. This asset is impressive, I hope to master it
@_MoreMountains4 ай бұрын
@@huelea in case you ever go looking for it again, you'll find the discord link on the asset's page on the store, and at the top of every page in the documentation and asset's website.
@malserAI4 ай бұрын
All is nice, but how i can yo change the 3D character to my own one? Maybe a samurai or some other dude from Mixamo?
@_MoreMountains4 ай бұрын
You'd do the animation part like you would in any project. For the logic side, that's explained in details at topdown-engine-docs.moremountains.com/recipes.html#creating-a-basic-3d-playable-character
@chriswalsh59254 ай бұрын
no springs in version downloaded from asset store, I am on 2021.x, now upgrading to 2022.3, maybe they just dont install lower than that?
@_MoreMountains4 ай бұрын
Yes, that'd be normal if you're still on 2021, see 1st (highlighted) item of the FAQ: feel.moremountains.com/feel-contact#faq. Current min required version is 2022.3.23f1 for Feel 4.2.
@meetplace4 ай бұрын
@@_MoreMountains doh! Guess I have read that :) thanks!
@zg92095 ай бұрын
Hi. Thanks for the tutorial. Can you please tell me how to make a path with the mouse, like at 7:20?
@_MoreMountains5 ай бұрын
Select your MovingPlatform, click on the handle and move it (or edit its path elements directly in the inspector).
@zg92095 ай бұрын
@@_MoreMountains I don't have any object handles. May I disabled some part of the interface?
@_MoreMountains5 ай бұрын
@@zg9209 yes, maybe you disabled your gizmos. enable them back again docs.unity3d.com/Manual/GizmosMenu.html
@fv4202x5 ай бұрын
2:03 where this cube materials from?
@_MoreMountains5 ай бұрын
From Feel, that's the prototype textures that ship with it.
@fv4202x5 ай бұрын
@@_MoreMountains thank you
@zZMazeZz5 ай бұрын
This is amazingly beautiful
@_MoreMountains5 ай бұрын
Thank you!
@independenceee5 ай бұрын
Excuse me I have a question how to shoot a bullet that hits the exact target position I specify
@_MoreMountains5 ай бұрын
Pass the direction to your target position to your weapon.
@rafg46915 ай бұрын
seriously, this is a very nice tutorial but can this guy PLEASE stop the fking mouth sound he makes every fking 5 seconds. Its unbearable to listen to.....
@wlsmdltn5 ай бұрын
when i see the feel first time, I though that 'ah feel is control PostProcessings. it's cool!' But now, I think that ' Feel is a kind of..more and more, it's all about pre-defined event system!' All of Great feature is here!
@_MoreMountains5 ай бұрын
It sure packs a bit more than just post processing controls. I'm glad you appreciate it!
@Kiki-qh7xk5 ай бұрын
Fantastic asset. More Mountains is in another level.
@_MoreMountains5 ай бұрын
You're too kind!
@Kiki-qh7xk4 ай бұрын
@@_MoreMountains you are. Thank you for your work. And your fast support on Discord. Amazing.
@_MoreMountains4 ай бұрын
@@Kiki-qh7xk Don't hesitate to put that in a review if you ever get a minute to spare, it helps a lot!
@mica80765 ай бұрын
Is that Sky Team I see on the lower shelf? :D
@_MoreMountains5 ай бұрын
It is! I've recently playing this with my son, I love it.
@nicovannord59255 ай бұрын
My Platforms are shown in the scene spawing but in game, but my charakter interacts with the platforms
@_MoreMountains5 ай бұрын
I'm not sure I understand what you mean, or if this is a question or not. If you need help, don't hesitate to use the support form and provide a bit more info about what you did, and what doesn't work.
@rpgdramaticobr5 ай бұрын
Very simple and intuitive to use, the amount of thought Fell have is fantastic! I Wish this amount of care with the user was a standard at asset store.
@_MoreMountains5 ай бұрын
Thanks for the kind words!
@frostymug31235 ай бұрын
Great tutorial thank you!
@_MoreMountains5 ай бұрын
Glad you enjoyed it!
@r.spence68165 ай бұрын
Really like it. Maybe you spend some time for Minimaps :-)
@sodajamm6 ай бұрын
I said this before, and I'll say it again, this is THE best and most ESSENTIAL asset out there! Feel is extremely helpful in pretty much every kind of project and I, personally, always install it just by default. And just by itself, the asset is amazing, but the fact that the devs have continued updating and supporting it is mind-blowing. Not to mention the absolute wonderful support on discord and the amazing documentation on their website. I actually can't express just how well done this asset is and just how astonishing the devs are!
@_MoreMountains5 ай бұрын
Thank you very much for the kind words!
@rastermax26 ай бұрын
Juste quand je cherchais du spring/squash ... t'es trop fort ;-)
@_MoreMountains5 ай бұрын
🙏
@MAXmillium6 ай бұрын
Thank you for continuing to add to this amazing lib and include the updates at no extra charge. Been using Feel for years and have bought i think every MM package at this point.
@_MoreMountains6 ай бұрын
Thanks a lot for your support, it's appreciated!
@tigerjustice6 ай бұрын
Thank you. We need more of your videos
@_MoreMountains6 ай бұрын
I'm working on it :)
@PrototypeDev6 ай бұрын
Seems like a great asset, I was just wondering how performant is it for mobile games?
@_MoreMountains6 ай бұрын
Very efficient. Feel's components in general are virtually free, the real cost comes from what you do with them. If you have them target a non optimized post processing effect, for example, it won't go well. If you have it target optimized scripts/effects, you'll be just fine.