I recently bought this asset and it seems great! Definitely looking forward to more tutorials! If you can also mention which game scenario each of the Feedback/Tool can be used for, it'd be helpful.
@asipes3 жыл бұрын
Hey! I bought this asset with pleasure, especially since it got caught at a discount. I look forward to new lessons. Thank you!
@_MoreMountains3 жыл бұрын
There are more coming :)
@tigerjustice10 ай бұрын
I'm glad I purchased Feel. I need a lot of video tutorials to learn how to use Feel. Thank you
@this-is-gamedev2 жыл бұрын
Just integrated Feel into my mobile game. It's hands down one of the most powerful and time-saving asset there is. Thanks you! I combined it with Events implemented as Scriptable Objects and it's super modular!
@_MoreMountains2 жыл бұрын
I'm glad you like it!
@SunnyValleyStudio3 жыл бұрын
Hey! I can see that the best way to adjust the settings is in the play mode. Is there no other way to save the settings other than copy/paste them from the play mode when we stop playing?
@_MoreMountains3 жыл бұрын
No, there's no other way to keep runtime changes in Unity.
@weks Жыл бұрын
How does cinemachine handle this? They are able to save at runtime
@andrespineiroc3 жыл бұрын
Great tutorial but I have a question, I've created my game 100% with Playmaker and no Script, how can I do what we see at 12:30? Thanks!
thank you so much for ur tutorial. I bought this and I am very happy with ur effort thanks a lot (the best asset ever!)
@_MoreMountains3 жыл бұрын
I'm glad you like it :)
@KushagraPratapАй бұрын
I didn't have any need to watch from the beginning. I probably could have done just fine if I skipped directly to the main code part, but I watched it anyway. It has a nice personal vibe to it
@nemesis85083 жыл бұрын
This is incredible
@PauloHSousa2372 жыл бұрын
This asset is very powerful!
@_MoreMountains2 жыл бұрын
I'm glad you're enjoying it!
@PauloHSousa2372 жыл бұрын
@@_MoreMountains You guys could create a new tutorial showing more things
@_MoreMountains2 жыл бұрын
@@PauloHSousa237 There are already quite a few, covering all features of Feel, but if you think something's missing don't hesitate to mention it! kzbin.info/aero/PLl3caEhMYxQFAEhWwmk2BRDbjvVWot4z4
@Azalea23Horde9 ай бұрын
Hello. I am using a game object in world space (not sure if I should be using an UI object instead). It's the character portrait similar to Hearthstone and I want it to fly around the screen and land in the designated x, y, z position. But do I need a rigidbody for this? I'm new to FEEL and am wondering if it's necessary to create a ground rigidbody and game object rigidbody each time. Is there a way to make the game object (character portrait) fly across the screen without relying on Rigidbody?
@_MoreMountains9 ай бұрын
No, rigidbodies are entirely unrelated to what you describe, they're used to handle physics simulation. You can read more about them at docs.unity3d.com/ScriptReference/Rigidbody.html
@mounirsdevlog74862 жыл бұрын
very good tutorial . thank you .
@manuelscheller43142 жыл бұрын
hey there, it's been an awesome asset so far. Only problem i got is the cinemachine feedbacks not showing up in the drop down. How could i fix that ?
@cdsid10 Жыл бұрын
Is there need to buy Feel if I already have the Top Down Engine? and i believe it includes something related to Feel?
@_MoreMountains Жыл бұрын
See the second item in the FAQ : feel.moremountains.com/feel-contact#faq
@cdsid10 Жыл бұрын
@@_MoreMountains Thanks for the reply, i bought it anyways for the ease of access on any project :)
@modygames25733 жыл бұрын
Great job, keep going!
@_MoreMountains3 жыл бұрын
🙏
@xion8594Ай бұрын
hey once i attach the mmfeedback script i dont get the same options as you do i dont see a drop down menu that allows me to choose rotation etc. any idea why that might be? im doing a 2d scene instead of 3d and ive already changed the script to 2drigidbody 2dforce etc
@_MoreMountainsАй бұрын
As explained in the description of this video and in the documentation, the MMFeedbacks component has been replaced with the MMF_Player component. Aside from the name, everything should still work the same. If your issue persists, please use the support form and provide a bit more info about what exactly you're doing, and in what context.
@xion8594Ай бұрын
@@_MoreMountains thank you! sorry didnt realize!
@_MoreMountainsАй бұрын
@@xion8594 no problem at all :)
@epicmcdude3 жыл бұрын
Does the MMFeedback for Post Processing work with post process volume of HDRP? Are there plans of adding Playmaker support or do you think it's not necessary?
@_MoreMountains3 жыл бұрын
No, HDRP feedbacks are coming (soon) in a future update. No plans to add Playmaker support, the system already exposes methods you can use to easily play feedbacks, I don't think anything else would be needed to enjoy feedbacks from Playmaker.
@epicmcdude3 жыл бұрын
@@_MoreMountains Awesome, thank you for the quick response!
@刘梓航-g6c Жыл бұрын
Nice tutorial, but why are there so many ads interspersed?
@OpheliaNearl Жыл бұрын
I would like to ask something. It's impossible for me to use all of Feel assets in my game, so there will be some unused assets. My question is... will they affect my game size?
@_MoreMountains Жыл бұрын
Unity won't put stuff in your build that you don't use/reference. So if you don't use all of Feel's assets in your game it won't impact your build size.
@OpheliaNearl Жыл бұрын
@@_MoreMountains Oh, good thing. Thanks for your information, I didn't know it.
@BeginnerStudioGames3 жыл бұрын
I can't understand what is different between Feel and MMFeedback, I though this is Feel asset, but this tutorial video tell me add MMFeedback component. I'm so confuse, somebody tell me that please? I'm a Unity beginner.
@_MoreMountains3 жыл бұрын
An asset can contain more than one component, in this case Feel contains plenty, MMFeedbacks is just one of them. That's explained in the 1st section of the asset's website : feel.moremountains.com/, in the documentation, or the store page.
@BeginnerStudioGames3 жыл бұрын
@@_MoreMountains Oh! You means Feel just a name, not a tool, Feel including many asset such as MMFeedback and MMTools, these are real tools ? I understand now, thank you!
@_MoreMountains3 жыл бұрын
@@BeginnerStudioGames Yes 👍
@supendi423 жыл бұрын
solid tutorial!
@_MoreMountains3 жыл бұрын
Thanks!
@nemesis85083 жыл бұрын
Also how does the post processing stuff differ with URP?
@_MoreMountains3 жыл бұрын
It's almost identical. Most effects in standard have an equivalent in URP. Depth of field works slightly differently and you get a few new ones (like white balance), but generally : almost the same thing, and the exact same workflow.
@Ofangio3 жыл бұрын
Awesomeness!
@_MoreMountains3 жыл бұрын
No you're awesome!
@D34P3 жыл бұрын
Can we use the camera shakes without Cinemachine?
@_MoreMountains3 жыл бұрын
There are non cinemachine shake feedbacks, yes. Don't hesitate to check the documentation to learn more about them.
@D34P3 жыл бұрын
@@_MoreMountains Thank you so much!
@khushalkhan833 жыл бұрын
all asset made by more mountains are great but they are hard to re use, please use scriptable objects to decouple logic & data to make your asset designer friendly
@_MoreMountains3 жыл бұрын
That'd be a terrible design pattern for feedbacks, which are designed to hold prefabs and scene references, and hold dynamic and live data. Happy to discuss design patterns further if you want, don't hesitate to drop me a line via the contact form.
@許哲綱-q5d2 жыл бұрын
easy to use!
@m.harunakdas69702 жыл бұрын
Hi! Does it have a playmaker support?
@_MoreMountains2 жыл бұрын
I wouldn't call it "support", but you can use Feel with playmaker : feel-docs.moremountains.com/recipes.html#how-to-trigger-a-mmfeedbacks-with-playmaker
@m.harunakdas69702 жыл бұрын
@@_MoreMountains Thanks for the reply :)
@BrandonCourt3 жыл бұрын
Is this optimized for mobile / intended for mobile games as well?
@_MoreMountains3 жыл бұрын
Depends on the feedbacks, and depends on the mobile, but yes, Feel is already being used by plenty of mobile games.
@WhimzyInteractive Жыл бұрын
My camers screenshake keeps happening several times each instance, why?
@WhimzyInteractive Жыл бұрын
my feedback for landing starts while in air but also happens thrice when I put it on my jump feedback
@_MoreMountains Жыл бұрын
@@WhimzyInteractive I'd need a bit more context to tell why this is happening. It's hard to tell without knowing anything about what you're doing. If your issue persists, don't hesitate to use the support form and explain your setup.
@enchantgames_ Жыл бұрын
you should definitely redo this tutorial with the MMF Player. To begin in FEEL we have to learn the basics using this old way, then, watch the last video about transposing to MMF Player. The video about transposing is giant and you start doing some modify methods and stuff. It would be easier if you teach the basics already with MMF Player. FEEL was supposed to be practical, but with this new upgrade (that's awesome, don't misunterstand me please) we have a strange knowledge ladder to make the things work.
@enchantgames_ Жыл бұрын
Keep in mind that make a feedback and play it in the editor is real easy and fun. The less experienced coders struggle to trigger a feedback on their codes, in the game play. The most important part is when you say at the documentation " it’d be nice if that feedback played when we actually jump. That’s easy to do! " but it's hard to find using the MMF Player context.
@_MoreMountains Жыл бұрын
Thanks for your feedback! Could you be more specific about what would need redoing in that video? Aside from the MMFeedbacks / MMFPlayer name swap, everything else still applies, so I'm not sure what exactly you're referring to? Also what do you mean by "it's hard to find using the MMF Player context" exactly?
@TheGozeraye Жыл бұрын
@@_MoreMountains there's a message in the unity editor that pops up within the feedbacks component that says that feedbacks is "getting replaced by the new and imporved MM Player" which sounds like a lot more than a name change
@_MoreMountains Жыл бұрын
@@TheGozeraye Yes, it is more than a name change, it brings new features, on top of what was there. That doesn't make this video any less valid, its content is still absolutely relevant. It applies to both MMFeedbacks and MMF Player (which is structurally a MMFeedbacks, just offers more features). Simply mentally swap one name for the other when you hear it, and you're good.
@xrubic45753 жыл бұрын
Is Feel compatible with 2D games?
@_MoreMountains3 жыл бұрын
Yes, it's unrelated to 2D or 3D, it'll work the same in both.
@crusenho3 жыл бұрын
Do you know how to use this with Playmaker?
@_MoreMountains3 жыл бұрын
No need to post your question multiple times, thanks. And ike you would any other class, there are public methods you can call in Feel. You can check the documentation (or this video you commented on) to know how to trigger feedbacks using UnityEvents, it'd be a similar approach in Playmaker.
@leagueofshaco2901Ай бұрын
doesnt work, no class Feedbacks
@_MoreMountainsАй бұрын
Yes, as explained in the "IMPORTANT" section of the description (the first line), the MMFeedbacks class has been deprecated, you'll now want to use the MMF Player. That's the only change, the rest of the video is still very much valid.