Basicall A* applied to grid and calculated offline.
@JustinDunn_IT21 сағат бұрын
Awesome video, any plans for the future expansion on the ability system you mentioned?
@TurboMakesGamesСағат бұрын
Check out Episode 6 of the show where I expand a lot more on the ability system! But yes, I would like to revisit at some point 😊
@lucutes29362 күн бұрын
thx
@CharlieScarver2 күн бұрын
Would love a tutorial on how to do something like this using timeline
@TurboMakesGamesСағат бұрын
Glad to know! That would be a fun video to make 😊
@wiktorwektor1233 күн бұрын
At least 25% (first 30 min) is waste of time if you came here to learn about what is in the title of this video. It's like going to fishing chanell and quarter of video length is about changing oil in your car for "warm up".
@TurboMakesGames3 күн бұрын
Appreciate the feedback on this! I've been doing a bad job at updating the VODs with timestamps lately which will help with getting to the parts of the video you want to see. Hope you found the meat of the topic helpful regardless!
@snipy88623 күн бұрын
very nice and quite comprehensive tutorial! How long did that take you to make this video? :D
@TurboMakesGames3 күн бұрын
Hahah longer than I want to think about 😆😆
@cilleabildhauge3 күн бұрын
It's comming together so nicely!
@TurboMakesGames3 күн бұрын
Turns out it really helps when you have good art assets 😊
@majorthorburn44084 күн бұрын
Have you considered having the enemies communicate with each other so they can collude a combined attack?
@TurboMakesGames4 күн бұрын
I do currently have some enemy attack variety, but nothing where they combine to have a bigger attack yet. I really like the idea though!
@alexleonardkrea4 күн бұрын
Very cool Johnny! Let us know when the steam page drops.
@TurboMakesGames4 күн бұрын
Absolutely will do!
@isaiahlopossa67305 күн бұрын
Hey Johnny, wanted to say I really appreciate your hard work teaching DOTS to the masses. I love the addition of Dani to the show. I've listened to every episode and have learned a lot! Here's a short video of a game you inspired me to keep making, it's unfinished of course. (warning 2d pixel violence) kzbin.info/www/bejne/Z2nZdJuIm9absK8 I would build it but I'm having bee issues LOL
@TurboMakesGames4 күн бұрын
Thanks so much for the kind words and awesome to hear you've been enjoying the show!! Cool game, definitely seems like a great use of DOTS. Awesome that you got NSprites and Agents Navigation integrated in there as well 👍
@BigGamerNightTonight5 күн бұрын
When you did your "pizza survivors" thing a year or two ago I took your code and modified/expanded it into a game about kites. It was really fun.
@TurboMakesGames5 күн бұрын
Oh no way!! Is the game available to play anywhere?
@BigGamerNightTonight3 күн бұрын
@@TurboMakesGames nah, but this youtube account has a very very halfassed devlog posted showing the gameplay heheheh
@random_precision_software6 күн бұрын
Why didn't you just make the collider smaller ? Ie at the centre.
@berattich6 күн бұрын
❤️🔥
@MagicPigGames7 күн бұрын
Super cool
@jgnhrw10 күн бұрын
So the burst compiler generates LLVM IR, which is then compiled down to assembly? It's not jitted? You skip the CLR? I don't fully understand why this is a benefit. The CLR uses instrumentation to constantly optimize compiling to native code, how are you able to pre-empt the native environment and generate an optimized binary without instrumentation? It sounds to me like aot might be better when you can guarantee the HW configuration, eg if you're building for consoles, but I don't see how this would be efficient for a PC game. There must be more to it than "it's Rosyln with an aot flag and you can't use managed types"...
@itodobien139611 күн бұрын
Their AI Chat is hands down the worst I have ever used. I like Rider, but do not recommend paying for their AI Assistant. It's so terrible I don't ask it for anything anymore.
@DocuFlow11 күн бұрын
Over the years I tried to replace vs pro, then vs code with rider. I really wanted it to happen, but it was just too clunky. It got better but just felt heavy and debugging was a chore. I work on pc and Mac with c#, blazor, Maui, swift, js, unity and a few more. I mean I appreciate that rider is in the market and provides a choice, but it wasn’t for me. Now that it’s free though, I’ll give it another go and see if it can become my daily ride(r) 😊
@publicalias81726 күн бұрын
Indexing takes a while on launch, but it’s for a reason. Clunky? How old is your system? Lol
@lizkimber11 күн бұрын
Thats cool
@robertvalentic493911 күн бұрын
LET'S GO !!!!
@TurboMakesGames11 күн бұрын
Thank you so much for the support!!
@Doice68-cu4qp12 күн бұрын
More odin content let's gooo
@TurboMakesGames12 күн бұрын
@@Doice68-cu4qp it's been fun!!
@zardify_12 күн бұрын
I actually saw this move coming ^^ I've seen them commenting "stay tuned" on posts on a free version. Finally MS has some *real* competition!
@TurboMakesGames12 күн бұрын
@@zardify_ I think it's a good move!
@weekendnomad503812 күн бұрын
ACV is so smelly 😢 I bet your oral health is so good as well 😮
@gostan271812 күн бұрын
1:03:24 I almost peed
@TurboMakesGames12 күн бұрын
@@gostan2718 😂😂big time brain fart
@Jiggisghoul12 күн бұрын
I saw the 5 devs 1 game video where you removed all features and build in self Advertising. Dude.. Really?? Big dislike
@Octamed13 күн бұрын
I teach coding and I basically make the students use it :) It's not as easy as 'why should I use it?', since there's not really one giant feature that makes it worthwhile. It's a million small things that help SO MUCH. They clearly have really really used their own tool and get work flow. It's so configurable. Keep this in mind because you might think it's helping and suggesting too much at first. Give it a chance, because everything that I thought was weird or getting in the way, turned out to be really valuable (like inlining variable type greyed out text, I love). Absolutely every feature can be disabled though. The only thing I actually turn off is the full line suggestions, which is a mini-AI (not the full paid AI feature). For me it gets in the way of my thinking process, but for a beginner it might be really good.
@TurboMakesGames13 күн бұрын
Well said!! Funny you mention the inline variable types as that was one thing I turned off very quickly. Maybe I might turn it back on after reading this though 🤔
@johnabruce13 күн бұрын
The first thing to do is change to light theme! 😆
@TurboMakesGames13 күн бұрын
☀️☀️☀️😎😎😎
@testitestmann881913 күн бұрын
Always have been using MSVS (and didn't hate it) but will definitely give it a try.
@АлександрГроностайский13 күн бұрын
Thank you very much!
@mackulinm14 күн бұрын
Unity 6 update video would be nice :) (if there are any changes)
@seifel-deensoliman545517 күн бұрын
I'd like a tutorial video demonstrating how to replicate changing on SkinnedMeshRenderer's meshes and materials (for character customization) within a Unity Netcode project, specifically when using the hybrid animation approach.
@Fenga18 күн бұрын
Regarding using a GPT in Dots design. I find that Claude is waaaay better than ChatGPT at helping here. Not really hallucinating, compared to ChatGPT.
@TurboMakesGames18 күн бұрын
@@Fenga good to know, thanks!!
@repsejnworb19 күн бұрын
The swe is stronk in dis one. För Kungen!
@stevenbc959720 күн бұрын
Rapper named Tobias = Tobias.wav nice music too
@TurboMakesGames19 күн бұрын
Haha yes this is perfect! Even has the "Tobias" producer tag at the beginning 😆
@TheGroundskeeper20 күн бұрын
Slow and useless stream
@frontalachivment360420 күн бұрын
Is it still valid, since Aspects are deprecated?
@NikoKunev21 күн бұрын
Can you make a video how to use GameObjects that navigate towards the player (run every frame pathfinding function like A*) and that function calls run in DOTS? GameOBject + DOTS + BurstCompiler, but without the ECS stuff as much as possible..
@linkyle360821 күн бұрын
Have you try compare GPU Instancing vs SRP Batch (GPU ECS Animation Baker use) ,I try to make the shader SRP Batch imcompatible but fail. I did a demo here kzbin.info/www/bejne/jn_MYXSXqJV-bbs&ab_channel=LinKyle ,It can only hold 25000 units while above 30 fps @TurboMakesGames
@linkyle360821 күн бұрын
FYI,I am use the shader come with the package
@shotoutgames882322 күн бұрын
Big thumbs up. Animation and Audio aren't ecs compatible. what about VFX and particle systems??
@TedThomasTT23 күн бұрын
2 Unity legends
@JackBauerDev23 күн бұрын
How does graveyard properties get set, this makes no sense
@JamesCarolan199324 күн бұрын
Fantastic can't wait to sit down and watch this one :)
@GameDevBuddies24 күн бұрын
Great too see these two experienced Unity developers get along and make a video together. Keep it up! 💪
@everything-bagel24 күн бұрын
37:17 The dynamic buffer for Events idea would be an interesting topic for a future video. Not being able to use standard event/listener systems sounds like a big problem for games. I haven't looked into it yet, but I hope it can be worked around without complex spaghetti code 🤔
@strategystuff508026 күн бұрын
Power Combo!
@dmitrywroclaw916526 күн бұрын
Thank you both guys! You are awesome! I study ECS with you.
@perceptionx7thedamnartist71527 күн бұрын
Top 1 crossover in the cinema history
@thebeatsenpai235726 күн бұрын
Fr fr
@dhiasendi849827 күн бұрын
Thank you very much guys for bringing too much value for the community 🙏🏻