Unity DOTS Dev on AI Navigation - Live Stream Clip

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Turbo Makes Games

Turbo Makes Games

Күн бұрын

Пікірлер: 6
@BenDzPk
@BenDzPk Жыл бұрын
What problems did you have when trying the NavMeshQuery approach Turbo? I found it to be working pretty well with DOTS, even without any optimization.
@TurboMakesGames
@TurboMakesGames Жыл бұрын
I think this was way back on version 0.17 and there was zero documentation and info in the API on it and wasn't able to figure out how to properly use it in the (admittedly low) amount of time I spent with it. Glad to hear it is working well for you though!!
@andywatts
@andywatts 8 ай бұрын
Not sure I’m getting this “ghost” concept you talked about. Is it about data sync between gameobjects to entities? Would appreciate more on the best practice patterns for that…
@TurboMakesGames
@TurboMakesGames 8 ай бұрын
The idea is that on the ECS side you have a data-only entity that does all the calculations for pathfinding, etc. Then you have a GameObject get its positional data from that entity. The entity is used for the heavy calculations and the GameObject is used for the visuals and effects. This could be a good topic to get into the specifics of on our new live show though!
@bharatsharma6908
@bharatsharma6908 Жыл бұрын
Hello, can you please make a video on hybrid workflow, using both type colliders dots and game object Interact with each other
@TurboMakesGames
@TurboMakesGames Жыл бұрын
That definitely could be a good topic!
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