Cine Gear 2024!
3:39
Ай бұрын
Shooting HDRIs with the Canon r5c!
11:07
GhostFrame Demo at NAB 2023!
8:55
Keying Green Screen in Live FX
9:20
HDRI Plus for Unreal Engine 5!
0:46
Пікірлер
@shogunjon
@shogunjon Күн бұрын
Any idea if this is possible in UEFN? I was able to follow until you got the the post process material on the camera.
@AlexPearce3d
@AlexPearce3d Күн бұрын
No sorry I haven’t messed with uefn
@aaronguo5128
@aaronguo5128 2 күн бұрын
When I hit Start Batch, it just freezes a bit and prompts render finished. But it didn't render anything.
@EthanCasner
@EthanCasner 2 күн бұрын
It doens't look like Alex replies to these messages but i wanted to try anyway - 5.4 unfortunately doesn't yield these results and i'm concerned that behind the scenes Epic, for some reason, disabled Multi-GPU and that would absolutely infuriate myself as someone who's invested thousand upon thousands in my solution.
@AlexPearce3d
@AlexPearce3d 2 күн бұрын
Aw man thats a bummer to hear! Leave it to epic to drop important features :(
@SitinprettyProductions
@SitinprettyProductions 3 күн бұрын
Thanks for the video. is there any way you could do a video showing what plugs into where (or reply with the info here)? Are you using an hdmi / sdi, are you just plugging the bliss into your computer? A behind the scenes look would be greatly appreciated.
@AlexPearce3d
@AlexPearce3d 3 күн бұрын
In this case it’s the most basic setup ever, the provided usb c cable, with a powered usb extension cable, directly into usb on a pc machine. The other way you could do it is usb cable to a small pc computer that is mounted in it camera that runs the bliss software, then Ethernet from this small computer to it render machine.
@SitinprettyProductions
@SitinprettyProductions 2 күн бұрын
@@AlexPearce3d Thank you
@heatwavegames3588
@heatwavegames3588 10 күн бұрын
Thanks! If you have older versions of Blender installed they need to be completely removed. We use Revo Uninstaller...
@nikolayuslarssonian2643
@nikolayuslarssonian2643 11 күн бұрын
Holy frickin crap what a euphoric fix and perfectly timed algorithm recommend
@indievp
@indievp 17 күн бұрын
A while ago I'd looked at Octane for UE - to potentially use on my various local machines here, but didn't really delve into it much yet. So - I didn't really watch this full video. But my quick questions are - what kind of total file sizes were there for the 2,000 frames of 12K you mention at the beginning? And what was the approximate cost of that? And can this sort of cloud rendering workflow be used with UE? (BTW, was the OWL 360 MRQ of any value in your workflow?? (though I think you just got the alpha thus far))
@AlexPearce3d
@AlexPearce3d 17 күн бұрын
Hey tom! I used owl and it works pretty well all things considered. If you’re using unreal, I think it makes more sense to just use the owl plugin. Octane does have an unreal plugin and you can technically use it and save out the files needed to render in the cloud but I think it probably makes sense only on smaller projects and such.
@indievp
@indievp 16 күн бұрын
@@AlexPearce3d I'm still dabbling in 3D for VR (though I do have someone who wants to shoot an actual s3D project with VP!), so just looking at tools and such. But meanwhile, quicker high quality rendering is always a good thing ... although with my bandwidth here, I'd be limited on what I could realistically upload to a cloud.
@moritzniehage5281
@moritzniehage5281 21 күн бұрын
Does anyone know how to denoise an entire animation?
@AlexPearce3d
@AlexPearce3d 21 күн бұрын
I think you just need to make sure the Denoise beauty pass is exported when you render, I think it automatically does that when you enable the denoiser.
@moritzniehage5281
@moritzniehage5281 21 күн бұрын
@@AlexPearce3d Thank you, it worked! I had to enable the "Octane Output" at the Output properties, they weren't enabled by default in my perticular case.
@AlexPearce3d
@AlexPearce3d 21 күн бұрын
@moritzniehage5281 ah yes, glad you figured it out!
@GregSigler-s9y
@GregSigler-s9y 22 күн бұрын
I am following the directions but when i stencil my sticker i get an error message at the bottom that says. missing textures (or link) detected... So i can see the object i want to stencil on but when i left click to start the process it does nothing and i get that error at the bottom...what am i doing wrong?
@Particle67
@Particle67 25 күн бұрын
Thank you Bro. Nice tutorial. Keep the good work
@AlexPearce3d
@AlexPearce3d 25 күн бұрын
Thanks!
@jacobging
@jacobging 26 күн бұрын
Does this addon still work with the current version of blender (4.1)?
@AlexPearce3d
@AlexPearce3d 26 күн бұрын
We’ve already chatted on Discord, but thought I’d answer in case someone else sees this. I haven’t used this plugin in a very long time. Jacob wasn’t able to get it to work out of the box.
@khanhnguyenhoang4273
@khanhnguyenhoang4273 26 күн бұрын
thanks u deserves million views
@AlexPearce3d
@AlexPearce3d 26 күн бұрын
Thanks!
@EE7399
@EE7399 27 күн бұрын
How can these two cameras be used to eliminate perspective Tilt
@LocksleyLennoxfilms
@LocksleyLennoxfilms 27 күн бұрын
Do you think octane is a more realistic render engine than cycles?
@AlexPearce3d
@AlexPearce3d 27 күн бұрын
Short answer is yes I think out of the box, Octane is a lot more photo realistic than most render engines. With the right team and settings you can make any render engine look great, but for me, octane handles this better by default because it is an unbiased spectral render engine, meaning it’s using real world physics to simulate light and such
@LocksleyLennoxfilms
@LocksleyLennoxfilms 25 күн бұрын
@@AlexPearce3d thanks. I will be trying to learn ocatane in my freetime.
@yosatip182
@yosatip182 28 күн бұрын
I can't export the texture, it says "unavailable - blend file not saved" on export setting.. it works just fine before
@cgooch_
@cgooch_ Ай бұрын
Oi… this is tempting for sure. I should probably finish this video before asking, but with a scene running geoscatter addon, animated VDBs, etc… I’m guessing this could still handle it? I’m debating on building out an 8-10gpu render server and running a local node of blender or doing something like this. 😅
@AlexPearce3d
@AlexPearce3d Ай бұрын
You should definitely try this first! Cause it won’t cost you much at all to test it out, and you can scale however and whenever you need. The short answer is yes, if you can export an orbx, the render network should be able to handle it! One thing I didn’t mention in this video is that the size of the orbx does dictate how many nodes you get, so if you do have tons and tons of scatter elements and simulations, you may only be able to pick up a few nodes and if they are 100gb files, your internet speed and the node operators internet speed may be a concern, but I would still imagine it would be faster than 10 local machines, even on the extreme ends.
@cgooch_
@cgooch_ Ай бұрын
@@AlexPearce3d ooof. Yeah. Good to know. I’ve gotten the scene managed down to apx 6-12 minutes per frame with a dual 3090 which for a single 4090 would be about 4.5-9 minutes per. Worth checking out still. I guess for me it’s just making sure the cycles data translates to octane seamlessly. It’s been years since I’ve tried it.
@AlexPearce3d
@AlexPearce3d Ай бұрын
@@cgooch_ yeah that’s not bad, there are certainly pros and cons to have a local render farm. 6-12 min per frame is not too bad.
@cgooch_
@cgooch_ Ай бұрын
@@AlexPearce3d 4K render with a lot of geo scatter and moving parts. Barely fits in 24gb of vram but works out. Yeah. Cutting corners where possible 😮‍💨
@AlexPearce3d
@AlexPearce3d Ай бұрын
@@cgooch_ the geo scatter, if you can do that with octane scatter instead, I would bet it’s a lot more efficient and smaller vram footprint. We’re building a biome addon using octane scatter at the moment. Octane scatter is somewhat limited, but a lot more efficient then most other ways.
@moncef0147
@moncef0147 Ай бұрын
Thanks a lot for making this video, I was wondering for quite a while now about how the render network worked. Just a couple of questions. Did you suggest using the standalone version of octane just because of the long animation export time from blender octane ? What I mean is, can I just export orbx from my free blender for octane directly to RNDR ? My second question is, what should I realistically expect price wise for a real render ? Say 1min 1080p product render ? I know that you can't possibly give me a price, but just a ballpark estimation. Thank you again for the video, I really appreciate it.
@AlexPearce3d
@AlexPearce3d Ай бұрын
You can certainly just file export directly from blender, and not join or test on octane standalone. And with simpler scenes this probably works with no issues at all. In general it’s good practice to test you file on octane standalone and make sure it’s good, and for me, I actually prefer doing a lot of the final tweaks with lighting/materials/render aovs etc in Octane Standalone, I find it faster, easier and more intuitive, and especially with big scenes (but that may be just personal preference). If I’m rendering an animation locally, I also prefer to render it from octane standalone because I feel it’s faster and more stable. I can’t really give a ballpark because it depends on so many factors, but if it’s a simple scene, but if you use the scene from this video, 20 frames of 1080 cost .77 cents. 1440 frames in one minute/20 frames *.77 = $55
@moncef0147
@moncef0147 Ай бұрын
@@AlexPearce3d Thank you for the reply, i understand now. And again, great video.
@AlexPearce3d
@AlexPearce3d Ай бұрын
Thanks!
@user-qr2uf7wd5g
@user-qr2uf7wd5g Ай бұрын
Hello. Very interested here too. Would you mind to do a video (or get in touch directly) about how to package a scene properly ? I have been trying with a very easy packaged scene (one cube and one point light), but I cannot get my head around the correct settings. The RCWeb is working, but some of the exposed parameters just won't change for some reason.
@AlexPearce3d
@AlexPearce3d Ай бұрын
There are many things that just don’t work when you package in the web remote, and I don’t know why :( you might be able to take touch osc or some other protocol to change those parameters. I don’t think i have the bandwidth to do anything on this at the moment.
@MauroMan_
@MauroMan_ Ай бұрын
What kind of sphere is that? I tried to put it in Shapes / sphere, and I gave it a chrome material. But it doesn't act the same as yours. Well, when I rotate the angle of the Cubemap, ( Source Cubemap Angle ) it doesn't rotate in my sphere. What sphere did you put and why does it reflect like chrome?
@Nomimesh
@Nomimesh Ай бұрын
You're a life saver, I truly thought i'd have to reinstall all of my blender builds, thanks!
@02jackal
@02jackal Ай бұрын
So is there a support for more than 2 GPU's? Say like 4 x GTX1080Ti's...
@AlexPearce3d
@AlexPearce3d Ай бұрын
I doubt it because it relies on nvlink. You can research that term and see what the limits are but I only know of being able to use 2 at one time.
@AutomatedPrecision
@AutomatedPrecision Ай бұрын
Is there a way to make it only render one camera at a time? Also, how do you stop it from rendering other than ending the task in windows task manager if it's going in the background?
@AlexPearce3d
@AlexPearce3d Ай бұрын
Sorry I haven’t used it in a very long time and can’t answer those questions.
@hexa_yt
@hexa_yt Ай бұрын
0:33 I dont have these two. So what do I do now?
@LatvianALIEN
@LatvianALIEN Ай бұрын
how to record it? or can you record it? (in sequencer)
@vizmartin
@vizmartin Ай бұрын
So for VFX better we use HDRI plugin or DualfisheyeRaw plugin ?
@spawn3d703
@spawn3d703 Ай бұрын
thanks for this
@jasonnehceis3267
@jasonnehceis3267 Ай бұрын
Why is it SO difficult to get a simple compatibility link for Octane and Blender versions?! Come on guys! This is add-on software Dev 101.
@hpjs-animation
@hpjs-animation Ай бұрын
Wow this is incredible, thanks for sharing! Though the NVLink limitation means though that for consumer GPUs, the top-of-the-line configuration we can use is two 3090s, that should add up to a a decent 48 GB VRAM. Sad that Nvidia dropped support for NVLink starting with the 40 series, so this won't work for the 4090 unfortunately 😟😟
@user-ur5vq4lt7n
@user-ur5vq4lt7n Ай бұрын
At first, real-time rendering worked, but later on, only the phrase "waiting for image" appears and real-time rendering does not work. I tried updating the graphics card and all the methods listed on Google, but it didn't work. Is there a way?
@YuvalDorfman
@YuvalDorfman Ай бұрын
BRILIANT!!!!
@runnan9203
@runnan9203 Ай бұрын
does this work for 4.1?
@BerhTv
@BerhTv Ай бұрын
Anyone know if it works for 4.1 been trying it but sadly no luck render won't start
@mdkhalandar-we9fp
@mdkhalandar-we9fp Ай бұрын
details videos on Animation sir
@azureflame515
@azureflame515 Ай бұрын
God lord, how many hours of work and money for a therapist would have been saved if I had known this earlier
@CaCtuSnyan
@CaCtuSnyan Ай бұрын
huge
@KvAk404
@KvAk404 2 ай бұрын
спасибо брат, реально помогло. два месяца не мог найти решение. ТЫ ЛУЧШИЙ!
@estudios7664
@estudios7664 2 ай бұрын
I can notice some jitter while moving the camera even im having same issue while using vive mars for virtual production how to sort it out
@Ultramax2001
@Ultramax2001 2 ай бұрын
Thank you for the helpful information~ I have a few questions. Can the RTX 4090 also be used as a multi-GPU in the same way?
@AlexPearce3d
@AlexPearce3d 2 ай бұрын
No
@ethanbrown-vl2du
@ethanbrown-vl2du 2 ай бұрын
Hi! I successfully set up two A6000 GPU according to your tutorial and performed path tracking rendering for the project in UE5. The rendering speed doubled and was fast, but after only two or three hours, the rendering crashed.But when I Used only one GPU, everything ok. How should I set the parameters?😢
@JonathanSantos-wh3es
@JonathanSantos-wh3es 2 ай бұрын
Hello! I really liked your tutorial. But I have a doubt. I'm using terescopicplayer to play stereo in a room with a 3D projector. But, the test I did left the stereo in and I wanted to make the screen jump to give it greater impact and increase immersion when people put on the anaglyph glasses. Would you help me? I'm searching the internet, but without success in finding an unrteal solution.
@FluFilmPro
@FluFilmPro 2 ай бұрын
Hi there, very very useful tut. But I want to select just one of the hierarchy of parented objects (a child for example). then the script to do the next: select all children and the parent be the active one. then hide them from view, and next Disable them in Render. Would you help... thanks...
@slosiklol
@slosiklol 2 ай бұрын
Thanks for the introduction, it helped a lot! Do i understand correctly, that camera position is static? Because when i try to move through my 3D interior, i can’t really change the camera position with scroll wheel in the render viewport, i only change the scale of view. Repositioning the camera through Position node works very unexpectedly, and i am unable to put it where i need.
@AlexPearce3d
@AlexPearce3d 2 ай бұрын
Do you have an animated camera that you have imported? If so you can’t really change that. If not, use the camera icon then select a piece of geometry you’d like to orbit around
@AlbertoMarreroSuneson
@AlbertoMarreroSuneson 2 ай бұрын
G of the week
@ethanwasme4307
@ethanwasme4307 2 ай бұрын
Don't forget about the Zen cache which was added in 5.x
@pranavahuja1796
@pranavahuja1796 2 ай бұрын
worked!
@Owenjacks0n
@Owenjacks0n 2 ай бұрын
Hi, i was wondering if you can go into detail on the different markers. X's and corners, when to use them and why to use them?
@AXIOMATIC854
@AXIOMATIC854 2 ай бұрын
ok, so i am a rank beginner. I dont see "cinemacameraactorOverlay" in my list . Do i need to create that first?
@thirdeye6362
@thirdeye6362 2 ай бұрын
Does it work on AMD GPUs? I tried in my setup and it kept saying : Training Process: RuntimeError: Found no NVIDIA driver on your system. Please check that you have an NVIDIA GPU and installed a driver
@AlexPearce3d
@AlexPearce3d 2 ай бұрын
No idea. Sorry :(
@aniballatorre7934
@aniballatorre7934 2 ай бұрын
This changed.
@JWPanimation
@JWPanimation 2 ай бұрын
Alex, I'm curious if you have a good affordable source for a DIY mirror ball. you would be willing to share? Cheers!