You are a legend, bless! This just saved me huge, working on a massive projection mapped room and a super specific reference overlay. Thank you!!
@derrickz84468 ай бұрын
omg this helps alot but i think the image is a lot darker than my original png... any idea why?
@PeterLeban10 ай бұрын
Oh man, you're an angel! Thank you so much. I knew it must be an easy one but somebody showing how is invaluable! Thank you!
@harrysanders81813 күн бұрын
Many thanks! I used the built in blend modes instead, in my case Screen.
@nokander8 ай бұрын
I remember good ole' 3D Studio VIZ R2 from 2003 having a camera matching function where you could mark common spots in the backround picture and the model. Needless to say in UE I have been a very lost at matching civil engineering models with photos so thank you for this!
@icex_music4 ай бұрын
it was more then helpful ! thanx man! great job
@nailbiter Жыл бұрын
Great easy to follow tutorial! Exactly what I needed. Thanks! 👍
@AntonPatsi11 ай бұрын
Thanks for the tip :) worked perfectly
@thevfxguy_tvg11 ай бұрын
This is overlaying image on top. Is it a way to put image (image sequence would be better) behind everything in scene without getting affected by anything in scene like post process lighting etc.?
@unterspace2 ай бұрын
muy interesante lo que estaria que falta es de como armaste la textura asi seria un 10 gracias
@DanieleTotolo Жыл бұрын
Thanks!! It was just what i was looking for!!
@tween_factory Жыл бұрын
OMG!!!!!! You helped me a lot! Thanks!!!
@AlexPearce3d Жыл бұрын
Glad I helped!
@vladimirmedina3531 Жыл бұрын
Thank you, very well explained Alex!
@iamjessehamad7 ай бұрын
This is great- and I have used it a couple times already- so thank you for that! A quick question, though... is it possible to disable the overlay in-game? So far I have just been clearing the post-process material for rendering but on a current project that means removing and replacing this at least a couple hundred times.. any tips?
@shogunjon4 ай бұрын
Any idea if this is possible in UEFN? I was able to follow until you got the the post process material on the camera.
@AlexPearce3d4 ай бұрын
No sorry I haven’t messed with uefn
@11001200able10 ай бұрын
Hey please can you make same video with substrate enable ..
@spawn3d7036 ай бұрын
thanks for this
@dr-wurm9 ай бұрын
You're a lifesaver!
@MoorishMade Жыл бұрын
Thank you.
@bartekdanielak37039 ай бұрын
Thank. You. Boss.
@AXIOMATIC8547 ай бұрын
ok, so i am a rank beginner. I dont see "cinemacameraactorOverlay" in my list . Do i need to create that first?
@shash80852 ай бұрын
how to get this with substrate?
@juanromero-fi2cf23 күн бұрын
Lifesaver thanks
@randombug3800 Жыл бұрын
thank you!🎠
@microbounce20092 ай бұрын
I WANTED THIS... but unreal should get their act together and just do this with 1 click like in maya or blender.
@wfmaiaКүн бұрын
Thanks!!!!!
@wilismatrix984710 ай бұрын
So I searchedeverywhere and appearantly no way to add overlays to viewport to be able to render them, it can be done only via widgets , that's disappointing
@crearte1 Жыл бұрын
Hi, sadly this doesn't work for UE 5.3
@animMinati Жыл бұрын
I tried it is working for me.
@animMinati Жыл бұрын
I tried it is working for me.
@nilavan329511 ай бұрын
enable ""output alpha" in the material details pantel
@wilismatrix984710 ай бұрын
same here not working in UE5.3
@yukieszone7319 ай бұрын
its work for me. Wish someone find a solution for camera ratio 16:9 issue
@NebMotion10 ай бұрын
its a shame there isnt simply a drag and drop option on your camera or ppv
@YuvalDorfman6 ай бұрын
BRILIANT!!!!
@wilismatrix984710 ай бұрын
hmm it doesn't work in UE 5.3 :/
@David-wu7kf9 ай бұрын
NICE TY!!!!!!!!
@JoshHarle8 ай бұрын
You don't need to mask the alpha channel though - it's already just a single channel, right?