thanks for the video. but one thing I relly don't undersand. as far as i know the training data generater in maya generates completely random joint pose on each frame, but in your video, you set the key frame animation raising its leg and then generate the pose and it looks generated nothing. looks it's just same as before the generation. is that correct way? why and how the generater did noting or generate the same pose as the leg key anim?
@sintrano Жыл бұрын
It works similarly to other ML real time deformers at the moment, you feed the trainer one file that is your skinned mesh going through the poses, then you need to feed it a target to train against(in most cases a simulated mesh) that follows the same poses. The trainer then compares positions of verts between the two different poses and "trains" the geo to look more like your simmed mesh on those kind of poses (based off your skeleton's position on each pose), it's essentially a corrective blendshape that instead of you sculping/ setting up keys to trigger just gets triggered based on position.
@behrampatel4872 Жыл бұрын
This is just fantastic. Thank you , Dojhe
@ieatnoodls Жыл бұрын
This looks amazing, how well does it for new unbaked animation?
@poochyboi Жыл бұрын
Gonna need an indepth tutorial on this my guy. Especially for muscle deformations.
@RikkTheGaijin Жыл бұрын
slow down, I don't understand anything
@CinematographyDatabase Жыл бұрын
This looks really promising. Would love to try this with a more in depth ROM for training.
@sahinerdem5496 Жыл бұрын
Thank u for showing it working, should we do the process for every each animation or just for rotation angles like interpolation of maya? if u know it.
@m1sterv1sual Жыл бұрын
This is rare and great content, would appriciate slowed more step by step stuff if possible. Looking forward for more videos like these <3
@ebeahimebrahimmohamed9014 Жыл бұрын
How make this in all clothes in game
@shakaama Жыл бұрын
can't be beat
@henryman73662 жыл бұрын
Problem with lumen for developers is that it consumes lots of vram and ram, making it difficult for low to mid end developers, unless you optimize the graphics
@sayankakalita78273 ай бұрын
Well you can always use lumen as a reference and build upon it
@averageyoutubehandle49721 күн бұрын
That's only a problem if you have a skill issue in optimization...
@pandasay60232 жыл бұрын
For me static looks better
@TheColorfulPube2 жыл бұрын
Left is lumen because the screen space bugs that you sometimes see and you can notice the lower resolution artifacts in reflections.
@nintendians2 жыл бұрын
both have their limitations, but lumen is a good alternative to static lighting - it has it's pros with cons.
@cristianjuarez10862 жыл бұрын
can you bake using lumen?
@amalbubble78122 жыл бұрын
I was able to find lumen a bit less realistic compared to static baked one, but still close enough, thanks for the comparision video. Would prefer baked lighting for high realism but lumen for quick projects.
@pxrposewithnopurpose58012 жыл бұрын
daMN
@omarliew11642 жыл бұрын
Not really a great comparison though. First of all lot's of the materials are way to reflective causing shadows to be hardly visible on the floor for example. Secondly there's very poor light map uv's on objects. especially visible on the sofa. Also the lightmap resolutions seem to be low or your lightmaps are being compressed. Lumen is great for large scale environments, but not so great for interiors. It's only benefit is that it's fast and you can use a messy model without to many problems. If you want a very high quality interior project, light baking is still the way to go. Just make sure you have your scene and objects setup correctly. combine this with ray traced reflections and translucency for cinematics and you'll see that lumen still has a long way to go.
@kishars37162 жыл бұрын
Thx.I will improve it。
@owochar64713 жыл бұрын
lumen is clearly the future. Already more realistic then real life.
@dzezonja35582 жыл бұрын
obviously not, but it will get really close in the next decade.
@owochar64712 жыл бұрын
@@dzezonja3558 yeah, no. U need to do more research. Ue 5
@dzezonja35582 жыл бұрын
@@owochar6471 i work with cgi and ue all the time i think i know myself around lumen. i’ll give you a start: reflections, they’re far off with lumen still. It doesn’t support proper translucency rendering and advanced materials like sub surface scattering let alone multi layer sss due to small amount of bounces it currently has for real time rendering. Shadows are also nerfed down all for performance reasons. There’s a ton of other features it lacks currently. It looks great and it’s beyond impressive but it’s only a beginning which is far off from life like accurate lighting.
@pandasay60232 жыл бұрын
Sry but static light looks better
@thsplanning82833 жыл бұрын
I guess lumen have some flickering on high reflection surfaces
@pixannaai3 жыл бұрын
Which one is lumen?
@unrealmotion58673 жыл бұрын
you dont know how to use it
@kapii31183 жыл бұрын
lumen is amazing but isn't quite there yet
@iamgnud10923 жыл бұрын
is it me or the song sounds like piano version of Big Bang - Haru Haru
@user-go8rm5se2p6 ай бұрын
it is
@weok-doing-things3 жыл бұрын
Interesting yo see what a limitation Lumen have and now i finally get it - they have very small amout of secondary bounces - somewhat like 2-3 bounces, where in traditional path-traced engines there will be 20-40 and so on
@ImaSneke2 жыл бұрын
You can actually increase the amount of secondary bounces (and intensity of GI) for lumen and it helps a lot, I feel like this creator hasn't necessarily set up this scene perfectly for lumen as you can definitely get better results than shown here
@tomasgiu81943 жыл бұрын
No, in my opinion, Lumen as much can reach 65% of static bake lighting. If you set well the parameters for Static lighting, and for Archviz i prefer Stationary bake lighting with GPU Lightmass. Apart of this, good comparsion! Lumen is amazing.
@kishars37163 жыл бұрын
Yes, Lumen is good for a quick test now, maybe it can improve at update version
@tomasgiu81943 жыл бұрын
@@kishars3716 I hope that yes 🙏🏼🙏🏼
@paulofernando78583 жыл бұрын
What's the song name?
@kishars37163 жыл бұрын
It's called 潮汐 piano version~
@e-frame53443 жыл бұрын
I would also be interested in hearing about the technical background of your NPR Shader Pipeline :)
@GuinnessDega3 жыл бұрын
yes, I would like to hear too
@e-frame53443 жыл бұрын
I am pretty sure that astronaut would immediatly die without a suit on her hands :D Looking good! <3
@michele67633 жыл бұрын
please can u release this cel shading it looks so good please!!
@mohamedmustafa97433 жыл бұрын
very cool i'm generally interested in anything unreal , but NPR i never heard of it before , is it like using a vroid model with cel shader or adding smth to it or smth completely different , ur video is amazing where can i find info about this kind stuff?
@FrostedSentry6 жыл бұрын
Great work
@unrealenvironments-speedle7826 жыл бұрын
looks very good!
@MrBastos20108 жыл бұрын
VERY VERY VERY BEAULTIFUL!!
@sbcomputerentertainment9 жыл бұрын
*snow
@Petey07079 жыл бұрын
did you make the clouds of wind through the particle system or something else?
@Crues019 жыл бұрын
That is very nice work. Did you also create the chars and anims?
@lakertyr9 жыл бұрын
It's from a free model pack Mixamo created for UE4.
@kishars37169 жыл бұрын
lakertyr Yes,the chars was download from the market,the scene was created by me.