Problem with lumen for developers is that it consumes lots of vram and ram, making it difficult for low to mid end developers, unless you optimize the graphics
@sayankakalita78273 ай бұрын
Well you can always use lumen as a reference and build upon it
@averageyoutubehandle49711 күн бұрын
That's only a problem if you have a skill issue in optimization...
@amalbubble78122 жыл бұрын
I was able to find lumen a bit less realistic compared to static baked one, but still close enough, thanks for the comparision video. Would prefer baked lighting for high realism but lumen for quick projects.
@weok-doing-things3 жыл бұрын
Interesting yo see what a limitation Lumen have and now i finally get it - they have very small amout of secondary bounces - somewhat like 2-3 bounces, where in traditional path-traced engines there will be 20-40 and so on
@ImaSneke2 жыл бұрын
You can actually increase the amount of secondary bounces (and intensity of GI) for lumen and it helps a lot, I feel like this creator hasn't necessarily set up this scene perfectly for lumen as you can definitely get better results than shown here
@kapii31183 жыл бұрын
lumen is amazing but isn't quite there yet
@TheColorfulPube2 жыл бұрын
Left is lumen because the screen space bugs that you sometimes see and you can notice the lower resolution artifacts in reflections.
@tomasgiu81943 жыл бұрын
No, in my opinion, Lumen as much can reach 65% of static bake lighting. If you set well the parameters for Static lighting, and for Archviz i prefer Stationary bake lighting with GPU Lightmass. Apart of this, good comparsion! Lumen is amazing.
@kishars37163 жыл бұрын
Yes, Lumen is good for a quick test now, maybe it can improve at update version
@tomasgiu81943 жыл бұрын
@@kishars3716 I hope that yes 🙏🏼🙏🏼
@omarliew11642 жыл бұрын
Not really a great comparison though. First of all lot's of the materials are way to reflective causing shadows to be hardly visible on the floor for example. Secondly there's very poor light map uv's on objects. especially visible on the sofa. Also the lightmap resolutions seem to be low or your lightmaps are being compressed. Lumen is great for large scale environments, but not so great for interiors. It's only benefit is that it's fast and you can use a messy model without to many problems. If you want a very high quality interior project, light baking is still the way to go. Just make sure you have your scene and objects setup correctly. combine this with ray traced reflections and translucency for cinematics and you'll see that lumen still has a long way to go.
@kishars37162 жыл бұрын
Thx.I will improve it。
@thsplanning82833 жыл бұрын
I guess lumen have some flickering on high reflection surfaces
@nintendians2 жыл бұрын
both have their limitations, but lumen is a good alternative to static lighting - it has it's pros with cons.
@owochar64713 жыл бұрын
lumen is clearly the future. Already more realistic then real life.
@dzezonja35582 жыл бұрын
obviously not, but it will get really close in the next decade.
@owochar64712 жыл бұрын
@@dzezonja3558 yeah, no. U need to do more research. Ue 5
@dzezonja35582 жыл бұрын
@@owochar6471 i work with cgi and ue all the time i think i know myself around lumen. i’ll give you a start: reflections, they’re far off with lumen still. It doesn’t support proper translucency rendering and advanced materials like sub surface scattering let alone multi layer sss due to small amount of bounces it currently has for real time rendering. Shadows are also nerfed down all for performance reasons. There’s a ton of other features it lacks currently. It looks great and it’s beyond impressive but it’s only a beginning which is far off from life like accurate lighting.
@pandasay60232 жыл бұрын
Sry but static light looks better
@iamgnud10923 жыл бұрын
is it me or the song sounds like piano version of Big Bang - Haru Haru