I feel FANTASTIC (4) in Marvel Rivals
31:45
Granny is SINGLE and AVAILABLE
14:50
28 күн бұрын
These Guys are my MARVEL RIVALS
21:00
What Went Wrong With Alien?
40:02
10 ай бұрын
Пікірлер
@caydeofspaydes
@caydeofspaydes 25 минут бұрын
This person actually condoned their fans harassing some of my friends off Twitter sooo
@mikalskgustavvideokanal8873
@mikalskgustavvideokanal8873 45 минут бұрын
did u forget aout rainbow friends?
@Kammydominorebamolly
@Kammydominorebamolly 17 сағат бұрын
I really don’t like watching people play Poppy playtime because I do not like Poppy. I can’t even watch the first minute because Poppy is so ugly that I just click off the video if Poppy wasn’t in the series I’d definitely probably watch it.
@Loganisagamer2005
@Loganisagamer2005 Күн бұрын
16:30 yep.
@metrofox1424
@metrofox1424 2 күн бұрын
Damn, we could've gotten something cool
@KairanFarr
@KairanFarr 2 күн бұрын
Here's an idea that's probably wrong: Fritz is Oswald's dad/ Freddy Bro's dad or Oswald's dad/ Freddy Bro himself.
@tomaszhallay6653
@tomaszhallay6653 3 күн бұрын
I'd say that the most powerful entities are Glitchtrap, the Vengeful Spirit and Eleanor, with one of them maybe having an edge over the others depending on your interpretation. If we only take what we KNOW about them, then Eleanor would be the most powerful entity in the (canon) FNaF series
@JaydenZikos-h2h
@JaydenZikos-h2h 3 күн бұрын
I'd LOVE to hear people's thoughts on the chapter 4 too. It was like chapter 3, but even better.
@ChipcupYT
@ChipcupYT 3 күн бұрын
Oh my god I didn’t even notice Monty had eyebrows until he pointed it out
@Trontotario
@Trontotario 4 күн бұрын
Golden Freddy is not possessed by the bite victim rather is haunted by his agony
@jacobsinger97
@jacobsinger97 5 күн бұрын
Hell yea man. This movie and a few others are gona be my go to and close to heart movies. That sooth me and i'll watch these with my gf for sure when i get one! Lol damn
@jacobsinger97
@jacobsinger97 5 күн бұрын
Lol 😂 yeah its strange how teens were protecting freedy when nancy and quin's their parents' were right the whole time! Protecting them from pedo
@Gragel_Fragel
@Gragel_Fragel 5 күн бұрын
what i would change, give xeno a pounce instead, give undetecable in crawler mode, make the tunnels bigger and a mini realm accessible to survivors and give the xeno a special hook like pyramid head, which instead of doing the a sacrifice animation the survivor gets face hugged
@richieave55
@richieave55 5 күн бұрын
I actually really enjoyed the Nightmare remake .. I really only have 2 nit picks about it .. i thought Kris' kill could've been executed better and i thought the overall look of Freddy could've been designed better .. other than that .. i loved the movie and never quite understood why the film got so much hate .. and this whole thing about liking or disliking Freddy's personality and back story .. i think ppl are forgetting that Freddy is supposed to be EVIL .. He's supposed to be a BAD GUY .. A VILLAIN .. You're not suppose to like the villain or think he's "cool" lol i thought it was genius making him a child molester because It made you hate him even more .. i didn't want to think he was a funny, cool or charismatic villain .. i wanted to despise him and root for Nancy! And this movie did just that ..
@fenrisnox5766
@fenrisnox5766 5 күн бұрын
Watching this a year later and I still am in the camp of Tales not being Games canon. I've seen things that line up nearly one to one with extremely minor differences in other franchises far too many times. I think its possible there's a game Edwin that has minor differences with Edwin in tales more than Edwin and Henry being parallels or AU counterparts, but I alse see Frights's Stitchline as a continuation of the Novels more than something in the games so what do I know. I also see Tales as something happening in that version of events with an alternate but similar version of events to it existing in the games timeline. Would I prefer FrightsFiction, yes. There's several things I'd prefer in this franchise (like it ending and giving Scott Freedom to write literally anything else)
@TigerKirby215
@TigerKirby215 5 күн бұрын
Finally a Xenomorph rework video that doesn't ask for them to become something they're not. Here's my opinions: 1. I think a cool option would be to make it so turrets only react if Xeno is in the tunnels. This presents a risk / reward on where they put turrets (either near gens for tracking at the cost of them being destroyed easily or in loops) and also gives Xeno a reason to walk above ground and use their smaller Terror Radius, especially alongside perks like Monitor & Abuse. 2. Hard agree. No other comment. 3. _Emergency Helmet_ should be PARTIAL basekit. It's crazy how strong Emergency Helmet is. EH should be 15% extra and your base resistance should be 20% stronger, imo. 4. It's an interesting concept but I doubt this would happen, if only because they'd have to rework Ripley's Watch. It's a good idea conceptually but I think leaving a used turret in a bad area can sometimes be a tactical choice. 5. Hard no, but if I can offer a compromise: I think the effect of Cereal Rations where you see the turrets after exiting a tunnel could be made basekit. This would let you plan around if survivors lead you to a turret, but wouldn't give you unnecessary information for free. Additionally I'd like to propose one more thing: 6. Turrets can not be placed within (8 meters?) of eachother. This would remove the strategy of placing two turrets beside each other for a guaranteed power knockout. This is already a mechanic that exists on the Demogorgon's tunnels, so I don't see why they couldn't copy code from Demo onto the flame turrets. If this is an issue they can make it so flame turrets can be placed in tighter spots, on top of providing more clear cues for the power being used.
@angelise11880
@angelise11880 5 күн бұрын
Grandpa is probably cheating on Granny but with who though?
@tstadl01
@tstadl01 5 күн бұрын
How about Leon verse The Thing?
@D3ATH2GL0RY
@D3ATH2GL0RY 6 күн бұрын
As a Chucky Main who has been fighting an uphill battle about how his and Skull Merchants changes were unjustified, I’ve seen Survivors arguments first hand and would like to make some changes. - The Tail Attack should be more reactable and takes a split second longer to wind up giving the Survivor more time to react, as well as giving both a better audible and visual indication like maybe have Xeno loudly hiss or screech when winding up and also have the tail raise itself prominently before striking down. The compensation will be that Xeno’s tail has a longer hitbox at maybe 5.5-6 meters. - Xeno’s turrets will beep at random intervals or completely not detect you when you Undetectable *above ground.* It would be unfair if it was also in the Tunnels as you automatically become Undetectable when inside them. This will create interesting scenarios where you either sacrifice mobility within the tunnels for stealth above ground, and vice versa. - Lastly this is a problem not just with Xeno but also with Sadako and Plague, but Chests need to stop taking priority over Killer Spawnables (Turret Stations, Fountains, TVs, etc.). It’s unfair that Coin Offerings and recent Event offerings mess with your power as it will instead spawn chests near Gens instead of your literal Power making it to where Plague has to go across the map to get a Corrupted Pool, and Xeno and Sadako have no way to pressure those Gens as effectively, and in Sadako’s case makes her Condemnation nearly impossible to apply.
@harryrose9961
@harryrose9961 7 күн бұрын
First thing they need to do is make it so we DON'T get punished for hitting our power. We get slowed for 100 years and they still get their basekit speed boost
@DillonMeyer
@DillonMeyer 7 күн бұрын
How I'd make a "Xenomorph Rework": Flame Turret changes - Flame turrets are removed. Would be superfluous to the changes ahead. Tunnel changes - Entrances to tunnels can now be activated for a set amount of time by Survivors to act as Radar, beeping as the Xenomorph comes closer; the timer is indicated on the tunnel. Tunnels are placed a bit closer to generators to allow Survivors to hear the Radar and allow Xenomorph to get the jump on unprepared Survivors. Otherwise, Tunnel mechanic unchanged and still restores Crawler mode quickly and offers undetectable/footprint sensing. Crawler mode changes - Xenomorph Tail Whip now ends Crawler Mode immediately, hit or miss. While in Crawler Mode, the Xenomorph is Undetectable, but will still be detected by Radar. Additionally, while in Crawler Mode, Xenomorph can climb over dropped pallets equal to its vault speed. If Xenomorph stays within range of an active Radar for too long, Crawler Mode will prematurely end and the Tunnel will be blocked for a short amount of time, preventing the Xenomorph from reentering it. Crawler mode will deteriorate over 6 seconds while within 12 meters of an active Radar. Radar - Has a detection radius of 24 meters. When the Xenomorph is within this range, it will begin to beep to alert Survivors of Xenomorph's presence. The closer the Xenomorph gets to the Radar, the faster it will beep (the same as Flame Turrets). While within 12 meters of an Active Radar, Xenomorph will have its Crawler Mode deteriorate. Xenomorph can Tailwhip an active Radar to shut it off and prevent the Tunnel from closing. Beeping also occurs while the Xenomorph is within Tunnels, however Crawl Mode will not deteriorate while Xenomorph is underground. Once a Radar's active time ends or it is disabled by any other means, it will be put into a recharge state for a period of time, being unable to be reused until that time is up. While unable to be activated, the screen on a Radar will show Red, while it is Active a timer in Green will be displayed, and while it can be used but is not active it will display in a neutral white. Activating a Radar takes 5 Seconds. Radars by default take 60 seconds to recharge, and are active for that same amount of time. Killer Instinct when exiting Tunnel - Removed. Terror Radius increased to 40m when not in Crawler Mode, 0 while in Crawler Mode (Undetectable). Add-on changes - Flame Turret specific add-ons would all change to reflect the bigger focus on Tunnels being important instead. Cereal Rations - The auras of active Radars are highlighted in Red. Active Radar tunnel exits are blocked, but can still be used as an entrance. (The aura reading is active at all times unless afflicted with Blindness status effect) Drinking Bird - The Xenomorphs Terror Radius is reduced to 24m, but it does not gain Undetectable while in Crawler Mode. Deviousness Bloodpoint gains are doubled. Ripley's Watch - Radars disable after ending Crawler Mode. Tunnel will still close. Ash's Innards - Reduces the active time of Radars by 10 seconds. Brett's Cap - It takes Survivors an additional 2.5 seconds to activate a Radar. (50% increase) Lambert's Star Map - Reduces the initial detection radius of Radars to 20 meters. Light Wand - Radars take 15% longer to recharge. Emergency Helmet - Radars take twice as long to end Crawler Mode, however the full Radius of detection will degrade it. Molted Skin - After climbing over a downed pallet in Crawler Mode, all Survivors within 12 meters of the pallet will be hindered by 5% for 2.5 seconds. Self-Destruct Bolt - Active Radars do not detect the Xenomorph while it is in tunnels. Harpoon Gun - All active Radars will begin beeping when the Xenomorph is detected by any Radar. If a Survivor within the radius of a Radar the Xenomorph is not being Detected by leaves that radius, they will scream and reveal their location to the Xenomorph. Cat Carrier - Disabling a Radar with Tail Whip will not end Crawler Mode. Semiotic Keyboard - The beeping of Radars will not increase in frequency as the Xenomorph gets closer and will stay at the same frequency the entire time the Xenomorph is detected. Improvised Cattle Rod - Tail Whip will down Healthy Survivors, however the ability to Basic Attack and Lunge Attack while in Crawler Mode is disabled.
@The328th
@The328th 7 күн бұрын
I like all these changes, but another really necessary change is to give Xeno's tunnels priority over chests and other interactable objects. His tunnels are supposed to spawn near generators but so often spawn incredibly far away in the middle of bumfuck nowhere-severely hampering not only his mobility but also his ability to quickly attain crawler mode-for no other reason than because a chest or totem or something spawned where one of his tunnels should've.
@dmuted
@dmuted 7 күн бұрын
So I made a mistake in this video, I name dropped Lambert's Star Map but described a green helmet add-on; I got them confused because they're typically ran together and have similar end results: a slight immunity to turrets. Just thought it would be worth correcting!
@BasementDweller_
@BasementDweller_ 7 күн бұрын
I would like a video explaining your tier list placement. 2:46 You got some takes I can agree with, but some that I would like an explanation for.
@DarthMagatsuTitanus64
@DarthMagatsuTitanus64 7 күн бұрын
I like your take on how to fix Xenomorph. As a fellow Killer main, I’ll also put my two cents in. In my opinion, I honestly would rather give Xeno a full rework. I feel like Xeno should’ve been more of a Stealth/Trap Killer. He should be able to crawl walls and ceilings while having face huggers attempt to latch onto survivors. Also from my experience from playing as and against, he feels pay 2 win & pay 2 lose at the same time in my opinion. On one hand, he can easily put survivors in lose-lose situations when in crawler mode (either you get hit by the m1 or the m2). But on the other hand, the turrets easily give you away and easily knock you out of your power. And even tho lambert’s star map and the emergency helmet help, breaking turrets are a lot harder to do (bc Behavior can’t program hitboxes). This would be my ideas for a possible rework (I’m no game developer so don’t tear me apart): 1. Remove Tail Attack: This is one of the two most problematic parts of Xeno. Instead, I would replace this with a pounce attack that is only accessible in crawler mode. This pounce now has an audible sound cue and can be shown from the stance Xeno takes. 2. Replace Flame Turrets w/ Motion Trackers: Instead of the annoying Turrets, now we have motion trackers from alien isolation. 3. Basekit Stealth: Crawler Mode grants Xeno Undetectable. Xeno can also crawl on walls and ceilings. Whenever he charges up a pounce, saliva now drips from the ceiling, referencing an iconic scene from Alien. 4. Facehuggers: Facehuggers can only be accessed when inside a tunnel. Facehuggers move as fast as Victor but you have a third person view like Chucky. Facehuggers can pounce and latch onto survivors, impregnating them. I say they have to get hit by three Facehuggers before they can get mini-mori’d via chestburster.
@Gragel_Fragel
@Gragel_Fragel 5 күн бұрын
maybe instead of a mini mori cause those have always been kind of problematic, i would say give it a a special hook like pyramid head that spawn in the tunnels which would act like the mini realm from the special events and if you get to the death hook stage instead of a sacrifice animation it spawns a facehugger that will facehug the deathook survivor
@SawgyPawz
@SawgyPawz 7 күн бұрын
15:37 I believe when chica turns purple, her bib also changes to "Dead!" but that might js be the pixelaton
@spirolit
@spirolit 7 күн бұрын
7:45 the tail does have a very quiet wind up noise that is played milliseconds before the tail hitbox becomes active. Despite this, the audio que is still unreactable because you need to be way above average reaction speed to register the sound and simultaneously dodge. When playing survivor against Xeno, a lot of the time i predict when the Xeno will use their tail because it is predictable that the Xeno will want to catch survivors in animations and behind vaults this is probably what is happening to you when you say it is being dodged on a frequent basis. It is easy to predict, hard/impossible to react to
@simp4kate_denson639
@simp4kate_denson639 7 күн бұрын
U were so close, motion sensor is actually 41m, n lambert star map doesn't reduce stagger, it lowers the range of turrets by 2m, emergency helmet reduces stagger
@spirolit
@spirolit 7 күн бұрын
Xeno counterplay takes no skill, although turrets can be used in skillful ways, it doesn't leave room for skill expression like other killers. Its a very binary kinda interaction that is so underwhelming to play with and against (speaking as someone with 2k hours)
@miserycrown.
@miserycrown. 7 күн бұрын
Keep the motion tracker, make it so the interactions with undetectable and terror radius perks work as intended. Add a tell to the tail attack. Combine this with all you said except the tracker stuff and i think xeno will be a fun killer to play against and a strong killer as well
@Eclipseonyoutubes
@Eclipseonyoutubes 7 күн бұрын
Actually, fun facts that the daycare attendants paint actually transforms in the dark well kind of glows because we have the same kind of paint, but that glows in the dark because one person or KZbinr that made a literal transforming sun and moon mask they made it for the lights to go out and then moons body would glow Just like insecurity breach but normal, non-glowing changing color doesn’t actually exist or maybe does it would be so cool to see how they transformation happens. We know that sun and moon’s hat comes out from which direction but easy for you. To say Sun’s sunbeams just literally pop out when he is coming out of the tower like in tangled we’re just kind of my favorite movie since 2010 even though I came after tangled. And since after the DLC came out, everyone were liking eclipse and literally literally actually eclipse maybe was actually before Gregory came to superstar daycare and also before moon got corrupted because the daycare was supposed to be much more longer but people in the building actually turned off eclipse and changed the time of how long the daycare stayed because the adults came back and they weren’t having their kids back until nap time was over. They’ve been waiting until nap time was over since eight minutes. also, mostly the daycare attendants candies are made from melatonin and look it up if it’s healthy for kids at the age of 4 5 6 and 7 and sundrops are actually full of sugar 200% 🫥🫡
@BIGWILLYiam-YIFFEDTHEFOX
@BIGWILLYiam-YIFFEDTHEFOX 7 күн бұрын
make it so xeno has an add on that can change the way the turrets work where the tracker is disabled but survivors get more 2 more turrets Or it changes the turrets from spray and pray flames to single shot on contact explodng flame rounds tha takeyu out of your power in one shot but it has reliad after fireing a shot. Or just make it so the turrets act like this basekit not the no tracker thing it think they could make it so after they over heat the tracking malfunctions for 2 or 3 minutes and if they want the tracking back faster they have to reboot the turmanually
@Cherry-ee8rq
@Cherry-ee8rq 8 күн бұрын
I love the xenomorph but I would love if the kit involved the facehugger in some way. Id argue the facehugger is probably more iconic than xenomorph but its nowhere in the kit
@sophisti-snake
@sophisti-snake 6 күн бұрын
I know, right?! Here’s my idea: 4 random hooks spawn with ovomorphs under/in front of them . When a survivor is hooked on this hook, they are basically pig trapped. The trap can’t be removed, but it would have a 6 minute timer. When the trap goes off, the survivor becomes injured and moriable for the rest of the game (as to not power creep pig). The mori would be a unique chestburster animation. After a further 2 minutes, the survivor would gain 2% hindered slowly rising to 5% over the course of 3 minutes. Would be so sick! A couple side notes: once a survivor is hooked on this hook, it does not function on again. New addon replacing cattle prod: iridescent ovomorph: survivors who have been caught by a head crab will be killed after the 6 minute timer, but only 2 survivors can be crabbed before all ovomorphs disable. Is it overpowered? Probably. Is it cool as FUCK? Absolutely.
@feathero3
@feathero3 2 күн бұрын
@@sophisti-snake Really great idea! Needs some tweaking, but something like this would be AMAZING! Lore accurate and cool
@pq44animations56
@pq44animations56 8 күн бұрын
It would be cool survivors could use the turret in their hands, like, imagine there is only one or two flame throwers that survivors can carry and fight xeno head on But since there is only one, survivors would need to stay close to eachother
@NarutoUzumaki-bj8pk
@NarutoUzumaki-bj8pk 8 күн бұрын
In the original, Freddie was hinted to be a child molester through his actions with the female and male characters
@monke7914
@monke7914 9 күн бұрын
As someone who plays a lotta xeno this video greatly detailed my problems with the killer. Small correction, lambert's star map only decreases the range of the turrets. The addon you mention at 5:10 is actually the emergency helmet and not the map. Completely understand the mixup cuz they're both xenos best addons
@dmuted
@dmuted 9 күн бұрын
Oh that mistake ia gonna haunt me
@Hazmatvr-f5y
@Hazmatvr-f5y 9 күн бұрын
I know I’m very late but what is the name of the game at 18:29
@Hazmatvr-f5y
@Hazmatvr-f5y 9 күн бұрын
this game might be lost media if someone could help me find it I would love that
@TheVoidBuster
@TheVoidBuster 6 күн бұрын
idk kinda looks like a valve game tho
@Hazmatvr-f5y
@Hazmatvr-f5y 6 күн бұрын
@@TheVoidBuster yea it does
@Duckz4bucks
@Duckz4bucks 9 күн бұрын
Great theory, but this works VERY well if MoltenDCI is true; yes, ToysDCI is CANON, we know this from the night 4 and 6 phone calls of fnaf 2. Too bad there’s not really evidence for MoltenDCI other than complete narrative satisfaction
@3rd-dusk-rat
@3rd-dusk-rat 9 күн бұрын
i have never played dbd (and never plan on doing so) but i still watch these videos for some reason i just like incomprehensible multiplayer statistics
@Foxbosun
@Foxbosun 7 күн бұрын
Soon.... ONE OF US ONE OF US
@benparker378
@benparker378 9 күн бұрын
xenussy
@adi_baa
@adi_baa 9 күн бұрын
yes! xeno is absolutely a wasted chapter. just another boring midrange antiloop when there was SO MUCH POTENTIAL (PS, hell yeah, make more dbd content. saw you a few months back like something of mine on dbd twitter so i knew a vid like this was coming eventually)
@darkron288
@darkron288 9 күн бұрын
Dbd is weird sometimes with adaptions you have many great ones like chucky,pinhead ghostface and myers all great adaptions of the killers. But when the fail they REALLY fail, look at nemesis and xeno, both killers feel nothing like how they should espically nemmy, and we know with stuff like the unknown they can totally do explosive weapons for killers but for nemmy they refuse. Honestly with how bhvr is going unless most of the community gives them backlash for nemesis and xeno i doubt they will ever rework them to be beter
@xenomorphicgod8159
@xenomorphicgod8159 9 күн бұрын
I see a video representing my kind I shall watch this
@aecarg
@aecarg 9 күн бұрын
Rip Mikey He was a great micro raptor
@DanielDanix0
@DanielDanix0 9 күн бұрын
Sad that the project is cancelled
@lichslayer0045
@lichslayer0045 11 күн бұрын
Nearly perfect indeed. If only they didnt do Ridley Scott own the ending with that goo monster trash would have been great.
@hudsonpaterson9027
@hudsonpaterson9027 11 күн бұрын
This is actually my favourite VHS. Foxy chasing the guy is actually nightmare fuel.
@hudsonpaterson9027
@hudsonpaterson9027 11 күн бұрын
9:10 I'm actually cracking up at the slow realization
@So-you-eat-children
@So-you-eat-children 11 күн бұрын
Not #freeuhyeah 😭😭
@superslicer6
@superslicer6 12 күн бұрын
Clyde is the most Goated character of all time.