I really enjoyed the weird timeline the game had, it felt so cool to figure out what happened when.
@elduderino750714 күн бұрын
Yeah it's an absolute Masterpiece!!! I can't believe how it's not getting any recognition this award season. It feels like we have a time people are more into movies that give us all the answers and no deep layers. The substance and challengers are fine movies, but there are so much on the nose. It's like people don't like to think anymore....
@MoxyCaldwell12 күн бұрын
My feeling on those two is that they're both really easy to enjoy one a surface level, while also having more challenging (no pun intended) layers to them, but I agree that there's a harder environment for movies like A Different Man that are painful to watch on any level of analysis. It did with Best Feature at the Gotham Awards which was a nice surprise! I'm hoping it finds some love once its on Max
@CheesecakeMilitia19 күн бұрын
I enjoyed Rise quite a lot, but not as much as Case or its first DLC. I think the revelation that the cases were all connected in the first game was a wonderful "oh shit!" moment, and the formalization of a "do you get it?" puzzle after every set of 3-4 puzzles didn't really do much for me. I also think the big ending twist didn't hit quite as well - partly because there's a lot of built up sympathy for Jack so his face-heel turn kinda comes out of nowhere (and his plan is... dumber than we expect of him). The big bad of Golden Idol 1 had their identity revealed long after they revealed themselves as a total piece of shit, so everyone roots for Peter to take him down. I also feel like the worldbuilding made a little more sense (no ancient Lemurian hard drives) and the puzzles were a little more elegant (less date guessing needed since everything was in chronological order), but it's hard to remember more specifics through rose-tinted glasses. Rise was still an excellent time, but man was this a stacked year for Games of the Year (I just put up my selections on Backloggd and had a hard time choosing). Your point about movie sequels vs video game sequels is pretty interesting, and I think it speaks to how dev teams can think of a million ways to improve their game mechanically - but *narratives* in a sequel are trickier. Most video game sequels completely eschew connected storylines (Zelda, Dark Souls, Silent Hill) and when they don't, the lore baggage can be hysterically overwrought (Metal Gear Solid 4, Resident Evil 6). Rise of the Golden Idol probably didn't hit as hard for me because the first game was already mechanically and narratively sound, so Rise felt like more of a Hollywood sequel in that it couldn't surprise me to the same extent the first game did. Hell, I was even a bit tired of the concept by the second DLC ("The Lemurian Vampire"), which I recall not providing any major new lore or character arcs. Thinking on it, there are a couple other respected arty game followups (Inside, Inscryption, Immortality, Shadow of the Colossus kinda) that don't hit as hard for me as the originals (Limbo, Pony Island, Her Story, Ico). This was also a problem I had with Metaphor Refantazio this year, which - despite having a completely different setting, premise, and battle mechanics - felt like it never surprised me as much as Persona 5 (which itself feels like a pale imitation of Persona 3 at times). And then there's studios like FromSoft where I'm just 100% down for whatever they put out, asset reuse be damned lol. Anyway, Rise of the Golden Idol was definitely snubbed as a nominee for best indie game... I think at least. Jeez there were so many other good ones this year I haven't tried like Lorelai and 1000xResist and UFO 50 and Mouthwashing. But glad you're showing it some love on this cozy corner of the internet.
@MoxyCaldwell12 күн бұрын
I think my love for it came from a lot of the little mixups that slowly reveal themselves, like Eugene's misinterpretation of the idol, Oriel's backstory, and the all the memory transfers. Actually a high point for me story wise was the chapter with all the birds in it, even if it was a bit of a low point in terms of mechanical complexity. I just loved being thrown completely in wild directions by it in ways the first game never did. That said, I would agree that I don't think I achieved the same high of the first and my experience was helped by playing a lot of it on a plane where I was excited to be doing something else. I think I feel weird because all the games I would say are my favorite I have some chip on my shoulder about (Helldivers being multiplayer, animal well being too small, balatro being all mechanical, and Shadow of the Erdtree not REALLY being a game), but probably if I made a better go at playing major and minor releases I'd come up with something different. Got gifted 1000x recently and I'm sure I'll love it when I find the time.
@billyskittles103623 күн бұрын
In my opinion, Lies of P is better than most of the Soulsborne games. As a Souls vet, it took me a long time to admit that. I think FromSoftware gets away with a lot of bad game design just because of who they are. I think Neowiz did a lot of things better than FromSoftware and trimmed the fat off a lot of things to make Lies of P more fun.
@MoxyCaldwell21 күн бұрын
I agree that Fromsoft gets treated with kid gloves sometimes for very clear shortcomings. I also think the hostile nature of some of their games is intentional in making them feel like an adventure that doesn't care that you're in it whereas Lies of P feels more like a typical video game. I'd still give the edge to any fs title but understand why others wouldn't
@jaaacccckK23 күн бұрын
1. Lorax 2. Wicked 3. Trap 4. Alone Together
@MoxyCaldwell22 күн бұрын
@@jaaacccckK I see what you did there 🤣
@CheesecakeMilitia26 күн бұрын
I mean I haven't seen it yet but Wicked seems like an important one this year (much like the original Broadway production - not as beloved by critics but set the world on fire in popularity). I've seen it talked about as the first era-defining movie musical since Chicago.
@MoxyCaldwell24 күн бұрын
Yeah I think you're right that it's gonna have a lasting impact. My feeling on avoiding it is I don't expect to more than like it and I kinda want to have the memory of watching the musical when I was kid to stay the definitive one in my brain
@adambeckwith780926 күн бұрын
I think it would be interesting to see a full ranking of all the movies you saw this year as well. Obv going over all of them is excessive but it would be cool to see
@MoxyCaldwell24 күн бұрын
@@adambeckwith7809 I had aired on the side of leaving suspense but if you're interest in this info my letterboxd has the same username as my channel and I'm keeping a ranked list updated as I watch more stuff
@CheesecakeMilitiaАй бұрын
I remember my friends and I watching "The Piano" because we watched "The Pianist" and thought it was funny there were two Golden Palm winners about pianos that came out within a decade. While it was engrossing (and funny to learn Jane Campion regretted the "hopeful" ending), I couldn't get over how mean-spirited it felt - both towards the Maori natives and Sam Neill's character (who I remember being portrayed rather sympathetically until the third act). That mean-spirited-ness really hit a new high in Power of the Dog though - fuck what a depressing addition to "groomer" media. IDK if it's her style or something as I've only seen those two Jane Campion movies, but jeez she loves twisting the knife as you learn one of the characters you've been getting invested in is actually a psychopath. Only other one of these I'd seen before was This Is Spinal Tap, and I'm glad to hear it still holds up.
@MoxyCaldwell24 күн бұрын
@@CheesecakeMilitia That's super interesting about the ending. I actually had taken it as more haunting than hopeful but I yeah doesn't sound like that's what she intended. I think my mom and I just hated Sam Neill the whole way through so that didn't hit as hard as just the general bleakness of the whole thing. Wild that it's still kinda the less dark of the two piano movies
@tkcsman96Ай бұрын
Face🤩
@robertmartin6800Ай бұрын
Entirely depends on what sort of film you're talking about, and why the inaccuracy is present. Not all paintings are photorealistic, but even surreal art can be beautiful, context and intent are important. Having the characters in your film hold use bows incorrectly to convey strong emotion, or highlight cooperation or leadership skills, is unnecessary, but benign. You wouldn't notice it unless it were pointed out to you, and noticing it doesn't affect your understanding of the history, or of the story itself. There's no _need_ to misrepresent archery, but doing so in this way is harmless at worst, and can indeed serve the story well if done right. Making a Roman emperor black out of sheer contempt for Europeans and their history is much less defensible. You notice that immediately, you know it's wrong, it completely changes the story, and _wildly_ changes the history that the story is ostensibly based on, it's unnecessary, confusing, disrespectful, it serves nothing and makes the film worse.
@MoxyCaldwellАй бұрын
I think you'd enjoy movies a lot more if you weren't so easily offended
@robertmartin6800Ай бұрын
@@MoxyCaldwell Engaging with art uncritically is a luxury, and with low culture like movies and television you're supposed to. You're meant to shut your brain off, stick your head into the trough, and enjoy an hour or so of comfortable vegetation while the studio feeds you, safe, inoffensive slop, but I find that rather difficult to do when the media I'm being force-fed features specific and explicitly racialized attacks on groups of people whose interests, like their wellbeing and dignity, I very much prize. Art is political, turning your values off to deepthroat the feeding tube in blissful, ignorant consumption is _only_ possible if you're able, or willing, to ignore that fact, and unfortunately I am neither.
@sherlockehekatl467Ай бұрын
Have you seen the art from the middle ages that depicts Caesar and Pompeii duelling (which they never did) in 1400s armour? We've always been bad at depicting the past "accurately"
@CheesecakeMilitiaАй бұрын
Oh *that* Gabriel García Márquez - the one whose writing style used exaggerated embellishment to the point of coining the term "magical realism"? Yeah I'm sure he's a trustworthy source on how much ice cream people eat
@kevinlevi6084Ай бұрын
I have to wonder if directors knowing more about the history they are working with could make the movies worse in some ways since they might focus more on historical accuracy than storytelling
@MoxyCaldwellАй бұрын
Even like Robert Eggers puts a ton of effort into simulating being in an unrecognizable era but isn't really capital A accurate
@CheesecakeMilitiaАй бұрын
Hell yeah, Moxy dunking on things Ever since La La Land, I've been weary of watching any movie musicals because they always have the issue of leads who can't sing or dance, an ensemble cast who can but hardly gets to showcase it, and a plot that takes itself too seriously and forgets its a musical for at least 40 minutes in the second act. Idk if this movie has those problems, but the scenes you did show don't really have the "fun" you'd expect from a song sequence. To many directors, the idea of characters singing at all is novel enough.
@MoxyCaldwellАй бұрын
@@CheesecakeMilitia Completely agree. General problem with this movie is a 70 year old French man deciding that things he doesn't know much about are "novel enough"
@Paturica8847Ай бұрын
Thank god there is no poison swamps LoP. I hated those in FS games.
@tkcsman96Ай бұрын
🙃
@kevinlevi6084Ай бұрын
The last seven seconds 🙃
@caitxkiramman2 ай бұрын
anora was a masterpiece. great video!!
@MoxyCaldwellАй бұрын
Thank you! Glad you enjoyed it
@tkcsman962 ай бұрын
Thoughts on red rocket?
@MoxyCaldwell2 ай бұрын
I thought it was great! Really good exploration of a character that managed to imply a lot of his shittier characteristics before you see them come out. I don't like it as much as Anora or Florida Project, but just because I think they're a bit more ambitious. Wbu?
@tkcsman962 ай бұрын
@@MoxyCaldwell Interesting. I haven't seen it or his other projects yet, but I was friends with the actress that plays strawberry in highschool, so I'm curious.
@tullfarley49622 ай бұрын
I just read that Lies of P has no pvp and no co-op play. That’s a huge deal killer. PvP is how we activate the improvisational part of our brain, since npc’s are totally predictable and one can learn their move sets down to a T, yet people actually change things up and can provide new challenges. Can’t believe they’d not put the work in to make this game ever-new, through the improvisational unpredictability that pvp brings.
@MoxyCaldwell2 ай бұрын
I agree something is lost from no coop, but there's an opportunities cost to getting multiplayer working that I'm glad got to where it did. I disagree with the premise that the improvisational parts of our brain aren't activated by single player games. Finite situations still can have infinite solutions and even if when you've fully gotten the game you're in a routine rather than improvising, it doesn't mean it wasn't to that point. Seems like you've realized it's not for you though
@tkcsman962 ай бұрын
@jennab.67232 ай бұрын
Well one thing is for sure: Poor Things still sucks.
@ericacolmenares34002 ай бұрын
That last one 🎉
@tkcsman962 ай бұрын
Another banger
@blublugamingchannel2 ай бұрын
Love it🎉
@tkcsman962 ай бұрын
Nice bojack clip
@drewlov2 ай бұрын
Still here, still subscribed. Great vid again, I love leaning into positivity over criticism :)
@MoxyCaldwell2 ай бұрын
Yay! Thank you. I'd been meaning on digging through my subscriptions to see if you were still making stuff. Happy to see that you are and thank you for saving me the time
@CheesecakeMilitia3 ай бұрын
I just commented on your other video that I appreciate the nice bite-sized 7 minute videos, but this one really felt like it was just the introduction to a needlessly thorough roast of the movie. Gather all your friends, film their reactions, copy Evasive's format of "I made 7 Hipster Portlanders watch Atlas Shrugged", and I unironically think you'd have a viral video on your hands.
@MoxyCaldwell2 ай бұрын
Lol thanks this is literally what this is I just knew something needed to go up or I'd break my habit, but didn't publish to subscriber feed
@CheesecakeMilitia3 ай бұрын
I'm always eternally grateful when I see a video essay under 10 minutes these days
@jurtheorc81173 ай бұрын
If you've ever heard of Clash: Artifacts of Chaos from 2023, i'd wonder what a video on that game from this point of view would be like. Even though as it is, it's a hard game to properly define despite other people claiming it's a soulslike. The protagonist is a pre-established character, combat is oriented around melee and martial arts, the world is not kind but not on the brink of total ruination either. There's the bonfire checkpoints, world design that loops back on itself through shortcuts, light RPG equipment and stat elements plus the healing flasks, but... i don't think it'd fit as being a "soulslike". It's a weird and special beast worthy of being more known.
@MoxyCaldwell3 ай бұрын
@@jurtheorc8117 Oo this looks cool. Would love to check out more games that have souls elements but are more focused on being their own thing. Thanks for the rec!
@tanishsehgal433 ай бұрын
boss are not that strong that use to be during launch day. Hard nerfed alot.
@MoxyCaldwell3 ай бұрын
Ah, gotcha
@dotintegral3 ай бұрын
Because it's a bit different Souls-like, i tend to call it souls-like-like. But I like it this way. It striped away the hard but annoying things (for me) from similar games, left only hard but enjoyable things. For this reason I felt like it really understands what gamers are (or at least I'm) looking for. To the point that I don't want to even use summons for boss fights, because having my ergo left at the door when I die and not having to go through half of stage again and again to try again with the boss felt respectful of my experience, so I wanted to respect the boss fights and experience them they way I thought they should be experienced. Does it even make sense?
@MoxyCaldwell3 ай бұрын
Absolutely makes sense. Everything you described was a relief playing Lies of P. Even so, I enjoy some of those things when they're in FromSoft games. I have no intention of expressing an idea that From's ideas are synonymous with good game design, just that some of their bigger annoyances are part of that studios specific personality often for the better.
@jurtheorc81173 ай бұрын
With a name like that i reckon we could call Clash: Artifacts of Chaos from 2023 a Souls-Like-Like. Perhaps even with an extra -like because of how odd and unique a beast it is. (game i can very warmly recommend, for gameplay, visuals, story-- pretty much everything. Worst thing is getting lost sometimes).
@AtelierMcMuttonArt2 ай бұрын
If you want to do that, you can take a page from the Roguelike genre and call it a Soulslite
@margoman3 ай бұрын
Lies of p is setting in the fairy tale world, so it kinda make sense... You didn't play as a random undead, You're Pinocchio the hero of the tale. And talk about world setting compare to Bloodborne this game is less realistic more colorful feel a bit like bioshock infinite to me
@MoxyCaldwell3 ай бұрын
@@margoman yes! Love the BioShock Infinite comparison. Especially with all the robots cheerily saying "welcome to krat" as it's all in flames. The fairy tale thing nails it also. Even in Sekiro where you play a singular skilled hero, From asks you to become as good as him with timings rather than give you some of the tools lies of P does, because it's less of a fantastical story (even if it has a lot of magic). It's fitting for both games I think.
@Blairsette3 ай бұрын
Personally can't play games that are a certain... too depressing. And all the from software games fall into that, mostly design and color scheme. I loved loved loved Lies of P... And I'm grateful there is a game just like this.
@EddieTheBunny3 ай бұрын
Lies of P has extremely minimal stun locks, no input reading and very little moments where the player is killed in 1 or 2 hits. The intricacies of the formula are all still there, however. There's a lot more that goes into why the game is an overall improvement but this is generally what made the game a lot more enjoyable for me.
@MoxyCaldwell3 ай бұрын
@@EddieTheBunny correct me if I'm wrong, but you aren't typically ganked in the game either right? Usually enemies aren't in huge numbers unless you really run through a bunch of them and even then they de agro pretty quickly
@EddieTheBunny3 ай бұрын
@@MoxyCaldwell Most of the time, yup. There are groups sometimes but the game knows to not gank you with elite styled enemies. Usually ganks are fine if they're one-hit enemies and Lies of P was good with that most of the time. The Exposition is the only place I can think off the top of my head where it can be a little bit ganky in a negative way.
@MakioGoHardio21 күн бұрын
Yea they nerfed tf out of the game lol
@CheesecakeMilitia3 ай бұрын
The director just put out a letter that amounts to "they're working on it" funnily enough, and the lack of concrete details has me less optimistic about the DLC releasing this year. Still very much looking forward to it! Also funny is I'm playing through Dark Souls II SotFS for the first time, and hearing "bullshit Anor Londo archers in DS1 and 3" sounds rich in comparison to some of the projectile enemy spam in this game... I've enjoyed most of it way more than the disaster its critics paint it as, but there are definitely some moments that go beyond the "game laughing at you" phenomenon you discuss in the video and feel more like haphazard cruelty. Interesting to see how FromSoftware has developed that comedic balance over time. I definitely think Lies of P has *some* funny traps - the terrifying joker puppet busting through walls, the hulking opera house actors in silly sailor outfits, the giant monkeys that try to headbonk you. I also feel like Gemini and the King of Riddles were *intended* to be comedic relief, but humor is hard to translate and their lines come off as unnecessary or annoying in English (I wonder how their dialogue would be received in native Korean). But I'd agree that there's an overall less sadistic and more hopeful tone. Contrasting DS2's Emerald Herald with Lies of P's Sophia it's interesting how Lies of P has an ergo explanation for all of its wild phenomena and makes our helper a key part of the narrative whereas DS2 follows dream logic when the Emerald Herald shows up in random places with little relevance to the plot. When DS2 feels incongruous enough to be labeled a black sheep, it still feels undeniably FromSoft - and it's nice to see another dev take their template and make it their own.
@MoxyCaldwell3 ай бұрын
@@CheesecakeMilitia I had a line about the poison gank in the run-up to the rotten that I cut because I realized I didn't have a save where that area was easily accessible so I cut it. There's definitely a ton in that game. Also feel like the curseblade in shadow of the red tree were keeping that legacy alive along with the red wizard guys. And I'm ultimately glad they were at peace with not hitting that highest tier of bullshit even though I started new game plus and it reminded me of a few more ways it messes with you at the beginning (chimney sweep enemies and all the hiding enemies). Bummed the DLC is probably gonna take a bit but hopefully that means it'll be larger scale
@CheesecakeMilitia3 ай бұрын
I actually played through Virginia this week after you mentioned it again, so this was an appreciated video in the sub box! Especially since there were several details I missed in my playthrough - though one thing I'm still confused about is why was that teenager so hostile? Why give Anne the middle finger and throw away Marie's locket? Was it just racism? Or a red herring? Or were the teenagers trying to cover up their involvement in Lucas' disappearance? Or just trying to protect his legacy? It's interesting to see a Silence of the Lambs-style protagonist abandon the corrupt institution she's a part of, rather than break the glass ceiling only to perpetuate that corruption. Anne will never be able to ameliorate her past sins, but at least she was able to get out and start to mend things with Marie. I can't help but read that part of the ending as hopeful, even if the corruption persists and Lucas' fate remains unsolved. The hitchhiking teenager at the end points towards the hope that Lucas was able to escape his stifling and toxic home life. Or perhaps more morbidly the scene with the UFO suggests that Lucas is more at peace in the afterlife with Judith. Actually, after writing that out I think your pessimistic reading might make more sense lol. I enjoyed my time with the game as it really felt like the feature-length version of Thirty Flights that I'd always dreamed of, but I have to admit I was disappointed with how dour the whole thing was. Part of that is my personal proclivity preferring some levity in my interactive media (since any player friction - like when I couldn't find the next progress point in the bar scene and just kept ogling the nonplussed patrons - can undercut the emotional weight of a scene), but I think that also speaks to why so many players find optimism in the ending. After a draining two hour play session, you can't help but try to read some hope into things.
@MoxyCaldwell3 ай бұрын
I always took it the teens as just a Twin Peaks thing and they like messing with the cops, but I hadn't considered that also being part racism which would make a lot of sense. I also think the more positive read is powerful in light of them being two women of color rising above the white-dominated agency. I'm still just made so uneasy by the ending that it never hits for me. That's a good point that this is a lot less self-aware than thirty flights. It never bothered me a ton, but coming back to it after 2 years I'd forgotten about the locket and did like 10 laps of Maria's office before I figured it out.
@kevinlevi60843 ай бұрын
Is good
@MoxyCaldwell3 ай бұрын
Hey, thanks Kevin
@bugbellyache4 ай бұрын
good
@MoxyCaldwell4 ай бұрын
Danke
@kinaantaha1394 ай бұрын
Well, this video made me finally download Elden Ring so congrats
@MoxyCaldwell4 ай бұрын
Lets gooooooo
@Lulink0134 ай бұрын
0:51 Did you just call the Souls series "metroidvanias"? Why?
@MoxyCaldwell4 ай бұрын
You know, I kept thinking someone was gonna call me on that after I recorded my audio, but didn't end up changing it. Do I understand correctly that the definition requires that areas unlock from different abilities rather than from finding items elsewhere in the game?
@CheesecakeMilitia4 ай бұрын
It seems everyone that disliked Elden Ring for repeated content *really* hates open world games in general. Having played Breath of the Wild and Ghost of Tsushima before Elden Ring, I went in expecting loads of repeat content and was pleasantly surprised how fresh they kept things and how little they reused assets compared to other open worlds. I honestly didn't even notice that Shadow of the Erdtree doesn't repeat as much content in a way that would satisfy those naysayers like yourself - I actually came out of it mildly disappointed that they only had two or so large scale legacy dungeons compared to the six or so in the main game. I felt like Elden Ring was really smart with its single duplicate fights like Godrick 2 or Astel 2 or Latenna 2 even Ancestor Spirit 2, as I had put so many hours into the game between the points at which I found the original boss and their duplicate that in any *other* game I'd already be on NewGame+, so they felt like NewGame 1.5 fights. Plus the ending boss gauntlet still provides a lot of original bosses to close things on a novel note. Interestingly Shadow of the Erdtree ends on closer to a repeat fight than the base game (that's not really fair lol, but the lore around that final fight just left a yucky taste in my mouth.) Overall I enjoyed the DLC a lot but it didn't knock it out of the park for me in the way that past DLC's like Old Hunters and Ringed City did. Belurat was really cool but it also felt like the apex of the unique new areas to me, and it was the first one I explored. While Fromsoft DLC's usually produce higher highs than the base game, Stormveil and Leyndell still stand taller than most of Shadow of the Erdtree in my mind. But maybe I'm just reaching my own FromSoft burn-out in the same way a lot of series diehards were burnt out by the time Elden Ring originally released - it sounds like for you your recommendation of the DLC isn't really predicated on it *outdoing* the best parts of the base game, just raising the lowest lows to a place you're happy with. P.S. Max have you tried Lies of P? That one was really fun and felt like a breath of fresh air this past year - plus it's linear as heck (honestly *too* linear which is my only mark against it). Several of its endgame bosses are up there with the best fights of Sekiro/Bloodborne/DS3 though, and I'm super looking forward to its own DLC (whenever they announce that).
@MoxyCaldwell4 ай бұрын
I think that's a pretty fair characterization of my opinion only that I think the parts that are elevated have a greater impact than the sum of their parts when it comes to making exploration exciting. I found the bosses' presentation and difficulty to be a satisfying escalation and all the story with Miquella and Marika's background hit in a way the main game didn't, but it's not the same escalation as the DLCs you mentioned (partially due to lore and the best bosses being really good in Elden Ring) and I fear no expansion will ever top Old Hunters for me. Also very fair on your point about the final boss. I chose the most broad definition and counted Maliketh as a repeat so that definitely counts. I think I'd rather have a dedicated boss rush area or mode than have Astel at the end of a minidungeon for reasons that are sort of unclear, but that's a very legit bone to throw players to get to replay a boss. And I also liked Loretta I was just kind of burnt out on reused bosses at that point in the game. It's a thing I've made peace with though I really like Elden Ring I just wanted to express these old gripes because I thought about doing at the time and never did. And I have not played Life of Pi yet because my PC was broken when it came out, but I've heard so many good things and it's high on my list of things to check out. Also, did you ever wind up playing Virginia?
@tkcsman964 ай бұрын
Love it
@MoxyCaldwell4 ай бұрын
Thanks man!
@PowersOfDarkness2 жыл бұрын
WLF are the good guys Viet Minh were the good guys Palestinians are the good guys
@MoxyCaldwell2 жыл бұрын
Meant more to highlight how people feel justified in doing bad things in the specific way this game was interested in, but yeah, fighting colonialism is good. www.vice.com/en/article/bv8da4/the-not-so-hidden-israeli-politics-of-the-last-of-us-part-ii Thought this was a interesting article that I wished I'd included or otherwise addressed.
@CheesecakeMilitia2 жыл бұрын
4:08 "And have causes that [come from] her incompetence " as you walk off a cliff is glorious lol That analysis of "Relationship with the world vs. Relationship with the antagonist" is an interesting framework, especially in the context of video game protagonists (who have to at-least-a-little-bit be a player insert character). I recently finished playing Ghost of Tsushima's Iki DLC, and was surprised to find myself genuinely invested in that little side-story content by the end of it (whereas the main story put me to sleep). I could probably write my own video essay on my love-hate relationship with Ghost of Tsushima lol, but the world/antagonist divide is probably a good lens to view my issues with the main game. Jin feels very detached from the beautiful open world as he Zelda-pot-smashes his way through various towns without much reaction to the people living there. The main antagonists are the Mongol invaders, but since Jin doesn't feel that invested in the world it never feels like much is at stake (a key point in the story is how Jin rejects the samurai honor code and appears uninterested in ruling over the island anyway). Jin just has to kill the mongols because they make good cartoonishly-evil sword fodder. But over on Iki Island, Jin's samurai clan is framed as the evil colonizing force that once terrorized the locals, and Jin has to mend relationships with the locals there so that they may combine forces to overcome yet another Mongol threat. The two story threads work in tandem to better integrate Jin into the society he's fighting for *and* make the Mongols more terrifying by directly comparing them to the sins of his own clan, making him confront an internal conflict. As I write all that out I wonder how well-fitting that "world/antagonist" relationship framework works here (especially since a lot is up to interpretation, I've seen some strident Tsushima defenders who love the main story and Jin's relationship to the world and its moral choice system), but it seems like a good jumping off point. Like Mario: what makes him jump? What keeps him in the Mushroom Kingdom, and what is so special about Peach that he routinely puts his life at risk to thwart Bowser's marriage plans? Perhaps this is why Miyamoto so routinely fails as a storyteller /s
@MoxyCaldwell2 жыл бұрын
That's interesting about Tsushima and feels like a thing in a lot of open world games. Do you think that's some of why it hurts more in that game than with others? Like it takes more narrative fuel to be exploring this open landscape and role-playing to some extent as opposed to games that are more tight and linear (or atleast not traditionally open-world). Or maybe just how much weight a game puts on its story more generally independent of that? Like I'm imagining a Mario game with a lore codex and Important Decisions now. Though yeah this was just my jumping off for trying to understand my feelings about this particular series, so definitely has it's limited application. Also definitely starts getting messy trying to define antagonist. Like in that DLC is the real antagonist the Mongols or the legacy of destruction of Jin's clan? or both maybe...
@drewlov3 жыл бұрын
8 month hiatus into video combo; one I'm trying to pull off too - I don't know if you remember me; we talked about Iconoclasts back when I made my video on it last year. Glad to see you still thinking about this space!
@MoxyCaldwell3 жыл бұрын
I do you remember and I loved your video! Excited to see what you release next. Let me know if you ever want to chat about video making. Been looking to talk to more people doing this.
@CheesecakeMilitia3 жыл бұрын
Interesting thoughts - something I played this year that had me *wishing* for codec entries was Metroid Dread. There was a lot of thought put into the background of scenes and stuff for lore fanatics (later bosses being teased early on), but the overall story is nonsense gibberish and I was wishing for something to bridge that gap into making the canon story more understandable. Have yet to play Metroid Prime, but those games are famous for implementing that sort of thing well. I always heard it was a Japanese trend - with that generation's Paper Mario and Pikmin games *really* delving into fluff enemy descriptions for fun - that Western RPG devs picked up on. Even 13 Sentinels (which I played last year) had a whole 1/3rd of its menu screens dedicated to lore guides to help the player disentangle the convoluted AF plot (and it was great!)
@MoxyCaldwell3 жыл бұрын
Aw man, I have to play Dread, I've just been so spoiled by Steam sales recently. And yeah it's hard for me to tease out when it bothers me and when it doesn't. I played the first two witcher games (and also did a literal 7 books worth of background reading/book on tape listening) recently and I like that they have a whole codex you can look at for monsters that does kind of feel like being a monster hunter doing research which works, but I guess I wonder whether it's always a compromise to be able to have information without having a more complex way of showing the information to the player as part of the plot. I did not know that that was where that comes from. Thank you for that bit of history. Often feel embarrassingly unknowledgeable in stuff like that. hence talking about Prey three times now without using the word "immersive sim."
@marklevinliberty3903 жыл бұрын
The doom slayer is an avid reader. He was probably mad that you didn't allow him to read all the codices. I added some doom to my latest vid too. The truth about Daisy gets revealed too. Thumbs up for you.
@MoxyCaldwell3 жыл бұрын
Haha yeah, I felt a bit bad doing it to him
@edwardo84563 жыл бұрын
Great content, looking forward to seeing more uploads. You deserve more subs, I think you should use promosm to grow your channel and get more social proof!
@Ignisrex3 жыл бұрын
really good vidoe, some interesting things you mentioned. if I can make recoment a game, try out Scavenger SV-4, it is a fantatic non tradtional horror game about exporing an dead alien world with a rover while dying of radiation exposure
@MoxyCaldwell3 жыл бұрын
Ooo. Looked at that and it looks very interesting. Definitely adding that to my play list.
@CheesecakeMilitia3 жыл бұрын
I really love your description of The Witness as **having** a story, but one where the story is more your internal reflections on the experience. I think that's a distinction I'll have to make in future recommendations. You should definitely play Braid if you want more pretentious Jonathan Blow-isms (though that game actually **does** have a story). Also, finish the challenge I believe in you. You got pretty close back when I was watching. Edith Finch really blew me away with how it incorporated magical realism into a game narrative. It was such a literary experience. I'd love to hear your thoughts on Thirty Flights of Loving, which is an even shorter, low-budget approximation of an action movie that I feel does something similarly wonderful with video game narrative that I'd love to see done in bigger budget titles. Something about first-person control with the cinematography and editing of a film.