The doom slayer is an avid reader. He was probably mad that you didn't allow him to read all the codices. I added some doom to my latest vid too. The truth about Daisy gets revealed too. Thumbs up for you.
@MoxyCaldwell3 жыл бұрын
Haha yeah, I felt a bit bad doing it to him
@drewlov3 жыл бұрын
8 month hiatus into video combo; one I'm trying to pull off too - I don't know if you remember me; we talked about Iconoclasts back when I made my video on it last year. Glad to see you still thinking about this space!
@MoxyCaldwell3 жыл бұрын
I do you remember and I loved your video! Excited to see what you release next. Let me know if you ever want to chat about video making. Been looking to talk to more people doing this.
@CheesecakeMilitia3 жыл бұрын
Interesting thoughts - something I played this year that had me *wishing* for codec entries was Metroid Dread. There was a lot of thought put into the background of scenes and stuff for lore fanatics (later bosses being teased early on), but the overall story is nonsense gibberish and I was wishing for something to bridge that gap into making the canon story more understandable. Have yet to play Metroid Prime, but those games are famous for implementing that sort of thing well. I always heard it was a Japanese trend - with that generation's Paper Mario and Pikmin games *really* delving into fluff enemy descriptions for fun - that Western RPG devs picked up on. Even 13 Sentinels (which I played last year) had a whole 1/3rd of its menu screens dedicated to lore guides to help the player disentangle the convoluted AF plot (and it was great!)
@MoxyCaldwell3 жыл бұрын
Aw man, I have to play Dread, I've just been so spoiled by Steam sales recently. And yeah it's hard for me to tease out when it bothers me and when it doesn't. I played the first two witcher games (and also did a literal 7 books worth of background reading/book on tape listening) recently and I like that they have a whole codex you can look at for monsters that does kind of feel like being a monster hunter doing research which works, but I guess I wonder whether it's always a compromise to be able to have information without having a more complex way of showing the information to the player as part of the plot. I did not know that that was where that comes from. Thank you for that bit of history. Often feel embarrassingly unknowledgeable in stuff like that. hence talking about Prey three times now without using the word "immersive sim."