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@fentum1
@fentum1 21 сағат бұрын
Really enjoyed the cat and mouse play
@thehappywargamer9122
@thehappywargamer9122 4 күн бұрын
I am not sure if you used the random location value to check your broken machine gun. I see that you say that you fired at a blind hex. A unit that is only surpassed does not rout only broken units.
@PatricksTacticsTutorials
@PatricksTacticsTutorials 4 күн бұрын
Yeah, apparently I did miss one weapon check. Thanks!
@TimeAndTactics
@TimeAndTactics 8 күн бұрын
At kzbin.info/www/bejne/f4a1Xmtom7eofpI shouldn't the Sassanid player only order 3 units (the unit the leader is with and units in 2 other hexes)? He ordered 4 units. Perhaps I am misunderstanding the card.
@joshdavis3743
@joshdavis3743 8 күн бұрын
This seems a little tough for the Axis.
@fentum1
@fentum1 8 күн бұрын
Cracking video. Early on the eastern allied MG should have unjammed on a sniper roll. Also a German LMG was the closest when the Malfunction was played.
@PatricksTacticsTutorials
@PatricksTacticsTutorials 8 күн бұрын
Miss ya, Fentum! Nice to see you again.
@fentum1
@fentum1 8 күн бұрын
@ thank you kind sir. Very busy at work but a little lighter now. I’m always lurking!
@wayback24
@wayback24 9 күн бұрын
An interesting game. I see you removed my comment about double exit points.😩 Looking forward to next month.
@PatricksTacticsTutorials
@PatricksTacticsTutorials 9 күн бұрын
Thanks for helping us out with the Double Exit Point reminder, Marc! That was very timely indeed.
@johnsy4306
@johnsy4306 9 күн бұрын
Watching at 4.30 am
@PatricksTacticsTutorials
@PatricksTacticsTutorials 9 күн бұрын
That's dedication!
@johnsy4306
@johnsy4306 9 күн бұрын
@@PatricksTacticsTutorials That's insomnia. No, actually I got up early today...a Sunday no less
@Calxx56
@Calxx56 9 күн бұрын
Hi Patrick, I still follow the GCACW videos. I am wondering if you have or will ever play with the Limited Intelligence Optional Rule?
@PatricksTacticsTutorials
@PatricksTacticsTutorials 9 күн бұрын
We did the Advanced Mrryland campaign from Here Come the Rebels using the Limited Intel rules. Check that one out to see how it works.
@justgettothegame6331
@justgettothegame6331 10 күн бұрын
Heard a rumor that one of you live near Jacksonville Floriday.. would love to play live if interested
@PatricksTacticsTutorials
@PatricksTacticsTutorials 10 күн бұрын
Hello and welcome! Yes, I'm in Florida. I'm sure we can make something happen online! Thanks for watching.
@marcoleofrigio8082
@marcoleofrigio8082 11 күн бұрын
i, again, in this rematch CSA left spaces to UN to advance fast in turn 4 to Ewards, in my match i take Raymond, Clinton and in turn 1 the small town Crystal Springs (in the next i will try to go directly to town that give more VP)
@marcoleofrigio8082
@marcoleofrigio8082 11 күн бұрын
very interesting, i gonna play with spanish friends, next day for second time this same scenario, its hard x UN , but i wanna try more to win,
@holgerschulz2107
@holgerschulz2107 12 күн бұрын
Patrick you really got a “flipping” start. One rule question on Roger’s designs though: At 9:20 McClernand transfers to Blair. But may he do so? The scenario special rules say he can activate them for leader activation and for assaults. But they are silent on whether stacking outside of his own corps is allowed. Thus I am sceptical. Regards Holger
@leehook3827
@leehook3827 13 күн бұрын
Gonna have to play you again Patrick. Last time I did you whipped me good. That was of course that was back in the day when the dice rolled in your favor unlike now.
@mgreenprog
@mgreenprog 13 күн бұрын
Ugh, those T1 rolls had to be really frustrating Patrick. Pretty hard to pivot to a new strategy in a 3 turn scenario with poor movement and disorg rolls at the same time. If it's any consolation, next scenario at Champion Hill, the Rebs start out in much better starting position! Roger, you were efficient with getting the troops to get to Raymond and out, maximizing leader movement bonus, nicely done.
@ericbrosius7606
@ericbrosius7606 13 күн бұрын
Patrick, at least you didn't waste any good luck on this scenario! It was like shooting the moon in Hearts -- you got all of the bad luck.
@justgettothegame6331
@justgettothegame6331 14 күн бұрын
Love these videos.. The Cotton Gin, Carter House where all landmarks at the Battle of Franklin. Cleburne fell trying to get his men to breakthrough the federal line. Amazingly the Rebs did break through (a feat way more impressive compared to Gettysburg) but Opdyke's counter attack was able to repulse their advance.
@justgettothegame6331
@justgettothegame6331 14 күн бұрын
Curious on why you count manpower losses like you do... UMPL is 2 VP, and CMPL is 3 VP... why don't use just use one marker to count total VPs? Thanks...
@PatricksTacticsTutorials
@PatricksTacticsTutorials 14 күн бұрын
Good question. Roger and I do with our spreadsheets, but for the video, it's easier to use the Vassal scoreboard, as if you were using counters on the printed aids.
@ericbrosius7606
@ericbrosius7606 17 күн бұрын
Has Roger made his scenario spreadsheets available anywhere? If not, I recommend that he do so. It would be a huge help.
@holgerschulz2107
@holgerschulz2107 17 күн бұрын
Here is the "noisy folk" out there, demanding that you… ...well, you know what. 🙄 What else do I have to say; the other comments already had it: - Great Flank march for the Union opening. - (Repeated) crossings of destroyed ferries at major rivers. Interesting VP location design here with the two interlinked conditions for scoring. Regards Holger
@ericbrosius7606
@ericbrosius7606 19 күн бұрын
Bridgeport Plantation is the first place you can cross the Big Black River as a minor river.
@PatricksTacticsTutorials
@PatricksTacticsTutorials 19 күн бұрын
See previous. :-)
@ericbrosius7606
@ericbrosius7606 19 күн бұрын
@@PatricksTacticsTutorials Yes, but my point is that every TotM player should memorize that Bridgeport Plantation is the dividing spot.
@ncareylee
@ncareylee 20 күн бұрын
It's always fun to watch little "Stonewall" Patrick having fun with flank marches. You always play at your best when you are on the move. I've got to give props to the game designers for Thunder on the Mississippi, these are nicely balanced scenarios with some good options for different playstyles.
@leehook3827
@leehook3827 20 күн бұрын
Vaughn moved across a destroyed ferry(cocker's)? turn 2
@PatricksTacticsTutorials
@PatricksTacticsTutorials 19 күн бұрын
Yeah, I saw that. Good catch. Where Crocker later routed was in the Minor River section upstream, where it reverts to a ford. I'll be aware for my turn as the CSA. Thanks!
@ericbrosius7606
@ericbrosius7606 20 күн бұрын
Wow! When XVII Corps marched into Edwards, I thought the USA was going to win by a mile. Patrick, your attacks seemed to reflect "the triumph of hope over experience!" I would have moved Logan to 2431 rather than assaulting with Crocker, because I'd rather be defending than attacking. You could also have refused flanks with Crocker. I would not have force marched XV Corps on that third activation either. Patrick, you seem to have been under the impression that the "To Raymond" units needed to end an activation in Raymond in order to have the marker removed. This is not true. Blair and Ewing could have entered Raymond and then come back west with the movement remaining in their activations.
@PatricksTacticsTutorials
@PatricksTacticsTutorials 20 күн бұрын
Yeah, the stop at Raymond was less about ignorance versus a bad choice. I wasn't sure how to best utilize Blair at that point, so stopped him so as to not telegraph to Roger. Roger did kindly remind me that I had movement left, but I demurred.
@mgreenprog
@mgreenprog 20 күн бұрын
Tough scenario for the Union. Only thing I could see to change the play would have the Union bring the second McPherson unit to link next to the unit in Edwards rather than defending the Austin Bridge. Single isolated units can become plum targets for flank and retreat losses. Patrick, I realize the situation looked grim at start of T3 but I would have probably played out the first few initiatives to see if Sherman had the chance to roll back the CSA units at Champion Hill.
@PatricksTacticsTutorials
@PatricksTacticsTutorials 20 күн бұрын
Grimmmm!
@wayback24
@wayback24 25 күн бұрын
Another enjoyable game.
@MarcWillner
@MarcWillner 25 күн бұрын
At about 1:05, I think you forgot to check the morale for the Soviet Rifle Squad after the event (Medic).
@joshdavis3743
@joshdavis3743 25 күн бұрын
I could be wrong, but the Soviets seem to have a distinct advantage in this scenario.
@PatricksTacticsTutorials
@PatricksTacticsTutorials 25 күн бұрын
I haven't checked in a day or two, but at last count, it was even at 13-13.
@joshdavis3743
@joshdavis3743 25 күн бұрын
@@PatricksTacticsTutorials Skill issue :p
@joshdavis3743
@joshdavis3743 25 күн бұрын
@@PatricksTacticsTutorials Also wonder about margin. There could be some closer Axis wins, and more Soviet blow outs. Just throwing out a random example, even if it is split 13-13, if the average German margin of victory is 5, and the average Soviet 10, I would still argue that it is not a balanced scenario, especially with SSS (small sample size). I don't play combat commander though, so I might be out of my depth.
@PatricksTacticsTutorials
@PatricksTacticsTutorials 25 күн бұрын
@@joshdavis3743 certainly. And this is why I collect the 50-game sample size at the end of the month. There are definitely some skewed scenarios in the last 7 years. This one, despite the hew and cry from both sides about the percieved imbalance, seems to be running straight down the line in the middle.
@TCUstomer
@TCUstomer 24 күн бұрын
At 36:00 the Axis fails a morale check (which will break the unit). But first there is an event. The event was “eliminate a broken German unit adjacent to an enemy unit.” The Axis eliminated the recently broken unit - but shouldn’t have. Because the event interrupts the morale check, the unit isn’t broken until after the resolution of the event. So there were no broken units at the time of the Event. The Axis line team should have remained on the board, broken but still alive.
@holgerschulz2107
@holgerschulz2107 25 күн бұрын
Do I have to comment on the dropped day and giving in? Probably you already expect me to fill my usual role. And of course: How could you! I agree, the final nail into the coffin was the follow up opportunistic move to Jackson after Clinton was done. But why was it so good odds at +6, thereof +4 coming from a presumed 5:1 ratio? Why was 14th MS not entrenched? I know it was not released up to this moment and was under an according marker. But the # footnote on it in the scenario setup reads “may not activate (but may entrench)”! Thus, it should have accumulated a Fort Build at least from the first two past days. Just noting/asking for the entrenchment from the “tutorial” perspective. With the rolls as happed, Roger would have taken Vicksburg nonetheless on a +3. But - with a view to the beautiful map: That region where this occurred is between “insane” and “dump” anyway. Regards Holger
@PatricksTacticsTutorials
@PatricksTacticsTutorials 25 күн бұрын
Thanks for pointing that out. We both missed it. The Yellow May Not Activate counter in the Vassal module was certainly a factor in this, since it like suppresses the automatic entrenchment at Recovery.
@ogier300
@ogier300 27 күн бұрын
One thing I'm seeing from these Vicksburg campaign scenarios is just how good Grant & Sherman's generalship was to take the risks they did and pull them off.
@MikeCurtis7663
@MikeCurtis7663 27 күн бұрын
Looking forward to the next one. Patrick rolled double sixes on his LMC.
@mgreenprog
@mgreenprog 27 күн бұрын
Given both of your difficulty in getting the ferry repaired to enable the VP at Crossroads, does it make sense for one of Stevenson's units to try it from the other side as well at end of T2? AJ Smith would have a shot at a looping route to Crossroads unless you brought 3 units that direction. In your recap you brought up the dug in Sherman troops. I think the Rebs have to at least force a movement from Sherman to prevent them from entrenching. An attack may not be necessary but at least try to generate one counter move. Your final wrap up discussion was good, especially on the subject of attacking when you're ahead in a scenario. We've all had those outcomes where the pre-emptive attack ends up making things worse but it's damn if you do, damn if you don't situation and one that makes this series always interesting!
@ericbrosius7606
@ericbrosius7606 27 күн бұрын
I thought Patrick was just overly aggressive with Walker's Division. The initial move was good, but he pushed it further than it could reasonably have been pushed. It's easy to get carried away. Without the fall of Jackson, and without the MP losses suffered in the attack on Clinton, it's still a CSA marginal victory.
@holgerschulz2107
@holgerschulz2107 27 күн бұрын
Interesting to see how the fighting line-up lengthens as soon as one side’s supply line is threatened. Then it is no longer an assembling just in front of the big VP spots but rather two long snakes lying beside each other (at least for the first 2.5 turns). Only one of the nine Union divisions (Logan) doing the actual offensive work. The victory conditions of this scenario seem to achieve this supply path priority nicely. According to Loring, the approach is not boring. This might also be because this scenario is not so one-sided numerically as thought a priori. Even though Roger upfront laments about the Yankee hordes. In fact, they only have a slight edge. I count 89 versus 80 manpower here in the setup, and most of them on-map and active over most time of the scenario. Might it be that the Rebel Masey-B 6 MP unit down to the southeast at Crystal Springs was overlooked and never brought to action? At least I never saw the map scroll towards that corner. Very nice comment and observation at 1:06:30 when the “Iowe Graveyard” was mentioned! But the slow riders from Iowa than later should have gone to Amsterdam on their third activation on turn 3 to help set up a flank for Logans attack on Green in Edwards. (The storming worked anyway by rolling nice, but a different setup employing the Iowans would have made it less luck dependent.) And while giving attention to names and terms: Blair was witched out to forget his movement bonus several times. Any, the wagons did make it to the target. At 1:18:00 Roger is wanting Walker to take the train. But oh-no-no, that is forbidden, but plausibly so. He would not ride the rails, “Walker” would rather… At 1:46:00 there is a retreat issue with Buford. While overriding is okay, on his third leg he would have had to give priority to the ZOC less hex SE (and should have thus fled rather to the west first). The move to evacuate Edwards in the end game was great! That was so wise, securing the win this way. Regards Holger P.S.: Just saw, that overlapping, the next episode was uploaded. I was too late to comment in time.
@tedwerner9856
@tedwerner9856 28 күн бұрын
Great game. I always learn some new tricks when I watch these.
@tedwerner9856
@tedwerner9856 28 күн бұрын
Hey Patrick, looks to me like you're on the wrong side of the river! kzbin.info/www/bejne/qKWYmnagg9SbnKc
@tribomber17
@tribomber17 29 күн бұрын
Gents, thanks for the sharing and the service you provide to your fellow gamers.
@PatricksTacticsTutorials
@PatricksTacticsTutorials 29 күн бұрын
Thank you so much for the kind feedback!
@gregmougin8937
@gregmougin8937 Ай бұрын
More bridge building questions. At the 37 minute mark Patrick attempted to built a bridge during the Action Cycle. I read the Standard Rules as saying that bridges can be built only during Step 1 of the Recovery Phase, not during the Action Cycle. In the context of this scenario, this would mean the Union is not eligible to build bridges until the Recovery Phase at the end of Turn 3. Also, why were two fatigues taken after the failed bridge building attempt? Thanks!
@PatricksTacticsTutorials
@PatricksTacticsTutorials Ай бұрын
Is a special rule for this scenario as part of the action cycle.
@stonewall435
@stonewall435 Ай бұрын
A bit late to this party but I, too, played many a game of Tactics II and Smithsonian Gettysburg on Order of the Arrow weekends.
@joshdavis3743
@joshdavis3743 Ай бұрын
Patrick got some dice, the world is ending tomorrow, time to max out the cards.
@ericbrosius7606
@ericbrosius7606 Ай бұрын
You two didn't need to play the game. You could have just taken turns banging your heads against a brick wall. At 0:54:00, 3 KY couldn't have put up a flanks refused on the same initiative during which they entered the enemy zone of control.
@PatricksTacticsTutorials
@PatricksTacticsTutorials Ай бұрын
Of course, duh! Thanks, Eric.
@mgreenprog
@mgreenprog Ай бұрын
Fun to watch as always, thanks. I agree with you guys the scenario is an interesting one with the pull of the Yanks north and the Rebs to the south. As you were discussing during the recap, perhaps the better play by the Rebs is to give up Raymond and defend north. Can Walker from Jackson come in time to make sure both Clinton and Bolton can be held?
@joeperez3520
@joeperez3520 Ай бұрын
Listening to the end-game-recap, I couldn't help thinking of Patrick and Roger, as actual Civil War generals, writing their memoirs and describing the campaign, bemoaning how their subordinates didn't come through when needed, given all those Movement die-rolls of "1."
@PatricksTacticsTutorials
@PatricksTacticsTutorials Ай бұрын
"Cump rolls them ones like a sunovabitch."
@MikeCurtis7663
@MikeCurtis7663 Ай бұрын
What a great session! Glad you guys hung in there and got it all in one session. Thank you!
@PatricksTacticsTutorials
@PatricksTacticsTutorials Ай бұрын
Oh, it was two sessions- about 4 hours altogether. Edited down to just under 2 hours!
@joshdavis3743
@joshdavis3743 Ай бұрын
The fact that Patrick ever wins anything with his dice rolling is a bloody miracle.
@idjester
@idjester Ай бұрын
good stuff... need a ladder for Great War Commander as well... either though I love CC the best...
@johnsy4306
@johnsy4306 Ай бұрын
The king is dead. Long live the king!
@samimtoganalper3960
@samimtoganalper3960 Ай бұрын
Lets see how long my reign will be :)))
@holgerschulz2107
@holgerschulz2107 Ай бұрын
They cannot avoid getting at each other’s throats when near. Aggressive fighting at the rivers as others have commented already. The “Big Black Massacre”. Tilghman should not have ended turn 1 in “green”, i.e. at fatigue 1, but moved for free to a more secure spot a little farther north. But for the general position offered for fistfights there I feel somewhat guilty and responsible for I had talked you into the idea to move via the southern route via that ferry. (Warning: Ugly word-plays forthcoming.) Give them cout(y)less “Hinds”. But it worked out fine afterwards for the Rebels for some time. (with Hinds-ight) Then again Cumming was too cunning. He got a hit. But why did Sherman not kill him off for good afterwards? Though Green made a nice target as well. And Cumming got cunning anyway again at 1:01:00 and Sherman got his second chance to punish him. The flank to the big VP locations look quite open for some inviting time. Then the rush to Edwards decided it. At 1:12:50 you apologize to me? Anyway, I have to say it: “Premature ruptus alarm!” …even though I agree with your analysis, that it was over then. The Yankee Blitzkrieg did it. A CAV regiment, even if busy going back and forth, is not enough to stop two Union division. Just one consideration: Too many Rebel reserves kept at Jackson? Could some of them have been bolder in time at Bolton? Regards Holger
@ericbrosius7606
@ericbrosius7606 Ай бұрын
President Lincoln must have sent a keg of the whiskey Grant drank not only to all of the Union generals, but also to all of the Confederate generals! Note that the XVII Corps starting positions in Scenario 4 are off by one hex in Vassal version 3.05. It's corrected in version 3.08. In Loring's first march, Featherstone couldn't join Buford in hex 3107 because of the swamp. Also, at the end of Turn 2, Walker shouldn't be able to entrench in Jackson. Use "recover in rain" at the end of Turns 1 and 2. Other than that it looked correct to me. However, I note that it's dangerous to fight with a swampy river at your back, as Patrick's Rebels discovered. Barton and Cumming's excellent adventure was foolhardy.
@PatricksTacticsTutorials
@PatricksTacticsTutorials Ай бұрын
Anything fun worth doing is worth doing foolhardily. Thanks for the explanation about the starting locations! We'll definitely grab 3.08 now.
@MikeCurtis7663
@MikeCurtis7663 Ай бұрын
Fun session. Lots of maneuvering. Union Attack dice were 4.2 average, Confederate Attack dice were 3.75, Union defense were 2.5, and Confederate defense were 2.4. Yes, three out of seven attacks by Union were sixes.
@PatricksTacticsTutorials
@PatricksTacticsTutorials Ай бұрын
It still stings. :D
@igycrctl
@igycrctl Ай бұрын
New module version is 3.08.
@PatricksTacticsTutorials
@PatricksTacticsTutorials Ай бұрын
Great, thanks! I'll make sure we update ahead of Scenario #5.
@ericbrosius7606
@ericbrosius7606 Ай бұрын
@@PatricksTacticsTutorials Alberto is preparing to release yet another version.