Patrick got some dice, the world is ending tomorrow, time to max out the cards.
@MikeCurtis7663Ай бұрын
What a great session! Glad you guys hung in there and got it all in one session. Thank you!
@PatricksTacticsTutorialsАй бұрын
Oh, it was two sessions- about 4 hours altogether. Edited down to just under 2 hours!
@mgreenprogАй бұрын
Fun to watch as always, thanks. I agree with you guys the scenario is an interesting one with the pull of the Yanks north and the Rebs to the south. As you were discussing during the recap, perhaps the better play by the Rebs is to give up Raymond and defend north. Can Walker from Jackson come in time to make sure both Clinton and Bolton can be held?
@joeperez3520Ай бұрын
Listening to the end-game-recap, I couldn't help thinking of Patrick and Roger, as actual Civil War generals, writing their memoirs and describing the campaign, bemoaning how their subordinates didn't come through when needed, given all those Movement die-rolls of "1."
@PatricksTacticsTutorialsАй бұрын
"Cump rolls them ones like a sunovabitch."
@holgerschulz210727 күн бұрын
Interesting to see how the fighting line-up lengthens as soon as one side’s supply line is threatened. Then it is no longer an assembling just in front of the big VP spots but rather two long snakes lying beside each other (at least for the first 2.5 turns). Only one of the nine Union divisions (Logan) doing the actual offensive work. The victory conditions of this scenario seem to achieve this supply path priority nicely. According to Loring, the approach is not boring. This might also be because this scenario is not so one-sided numerically as thought a priori. Even though Roger upfront laments about the Yankee hordes. In fact, they only have a slight edge. I count 89 versus 80 manpower here in the setup, and most of them on-map and active over most time of the scenario. Might it be that the Rebel Masey-B 6 MP unit down to the southeast at Crystal Springs was overlooked and never brought to action? At least I never saw the map scroll towards that corner. Very nice comment and observation at 1:06:30 when the “Iowe Graveyard” was mentioned! But the slow riders from Iowa than later should have gone to Amsterdam on their third activation on turn 3 to help set up a flank for Logans attack on Green in Edwards. (The storming worked anyway by rolling nice, but a different setup employing the Iowans would have made it less luck dependent.) And while giving attention to names and terms: Blair was witched out to forget his movement bonus several times. Any, the wagons did make it to the target. At 1:18:00 Roger is wanting Walker to take the train. But oh-no-no, that is forbidden, but plausibly so. He would not ride the rails, “Walker” would rather… At 1:46:00 there is a retreat issue with Buford. While overriding is okay, on his third leg he would have had to give priority to the ZOC less hex SE (and should have thus fled rather to the west first). The move to evacuate Edwards in the end game was great! That was so wise, securing the win this way. Regards Holger P.S.: Just saw, that overlapping, the next episode was uploaded. I was too late to comment in time.
@ericbrosius7606Ай бұрын
You two didn't need to play the game. You could have just taken turns banging your heads against a brick wall. At 0:54:00, 3 KY couldn't have put up a flanks refused on the same initiative during which they entered the enemy zone of control.