how did you get the automotive materials into 5.43? it shows that it's not compatible
@PixelProfКүн бұрын
Here's a tutorial on that... 🙂 kzbin.info/www/bejne/d5S7hmOrnc5sra8
@mediacentreunilu52322 күн бұрын
Do any of you also have the problem that no sound is played with a live signal?
@OTHONASG122 күн бұрын
Hello Nick, when should we expect the next video tutorial in Unreal Engine ?
@PixelProf2 күн бұрын
Just two more SIGGRAPH interviews to edit. Will be back to Unreal this week. Sorry if this is “noise” in the Unreal content. Anything in particular you’d like to see a tutorial covering?
@OTHONASG122 күн бұрын
@@PixelProf Hi Nick , I'm more interest in the pipeline process, Vicon>>Unreal, live link, NDisplay setup, more information on the camera lens calibration ( Lens distortion, colour correction, also is the calibration for a prime lens ? what will happen for a zoom lens, Does Vicon take in consideration the distortion and nodal point shift of the lens during focus or zoom change ? Sorry if I'm asking a lot.
@PixelProf2 күн бұрын
On it! 😁 This series on virtual production camera setup is going to carry through into the fall. Will strive to get another piece posted this week.
@curlison843 күн бұрын
I love it I’ve gone at least 8 times in the past.
@safiKhan-zl1ri3 күн бұрын
Hi sir Do you need a professional KZbin thumbnail designer and youtube video SEO expert.?
@isaacalgutria3 күн бұрын
This is the type of tech that James Cameron was looking for to release Avatar in 3D for an entire theatre audience without glasses.
@onethingeverything3 күн бұрын
Vicon has an excellent support team!
@onethingeverything3 күн бұрын
Thank you for these great interviews!
@Supermrk4 күн бұрын
Hey! These videos are awesome, I've been watching them all. Do you know if it's possible to play a Motion Design sequence using a blueprint? This would work wonders for me! Thanks :)
@yasminalzayer77794 күн бұрын
I did the right way but now my matahuman is acting so weird its animates okay but if the camera is closed by or some position its turn my human to creature I don't know hot to fix it
@kkyz134 күн бұрын
Hey, I'm trying to render out text with glowing bevels but it doesn't seem to work, is it a limitation with Unreal's render?
@WARES-ht9ww5 күн бұрын
Nothing happens after i click enter , it just shows the batch files directory line
@WorkbrandAssets5 күн бұрын
Thanks for recording these 🍻
@red46666 күн бұрын
is it possible for the Cloned instances to inherit the vertex color of the mesh they're being spawned on? for example, your gold chevron nanotech. it would be cool if they took on the color of the vert/triangle that they're being spawned on, but i cannot figure out a way for the vertex color of instances cloner meshes to sample the target meshes vertex colors.
@PixelProf5 күн бұрын
Not currently in 5.4 :-( Given that this is the first “experimental” release, I would imagine this will be coming in a future version.
@WorkbrandAssets6 күн бұрын
Looking pretty solid. I didn't realize these were EMF based for some reason. Optical fingers when you have enough cameras are pretty great, but occlusion does times mess with the solve.
@PixelProf6 күн бұрын
Vicon’s demo here for optical finger tracking is really impressive, with performers playing guitar and violin, but it really depends on having excellent coverage (I.e.lots of cameras) :-) These gloves are great for our studio where we’re covering a 25ftx25ft volume with 12 overhead cameras, plus it gives the students experience with working with varied tech.
@sa3adman6 күн бұрын
if anyone is having DLL missing issue just make sure u reboot your PC after installing NDI
@kjvisual77 күн бұрын
I can't wait to go through this tutorial! Thank you!
@FancyFun34337 күн бұрын
So this is kind of out of desperation but maybe someone will save me. Do you have a solution for scaling the simulation? At scale 1 yeah the simulation runs perfectly but at .001 the size, the simulation screws up. Is there any way to have the simulation calculate everything as if it was at the scale of 1 but be at the scale of .001? Maybe some kind of instancing I am missing perhaps?
@bhavikjangid89538 күн бұрын
thank you👍
@WorkbrandAssets9 күн бұрын
Optitrak?! Have a good SIGGRAPH, I couldn’t make it this year
@PixelProf9 күн бұрын
Maybe Unrealfest again then? Yeah, the Vicon system is our main system and never leaves the studio. The Optitrak system is out for our smaller second studio, and these little Prime 13W cameras are small enough that the entire set of 8 cameras and cabling all fit into a single Pelican1510. (Needed something double that size for the workstation :-p) Not stepping away from Vicon anytime soon. :-) Spent half the day in a great Vicon session from the folks that basically head up Shogun development and learned a ton of new tips. :-)
@marshallzhang41469 күн бұрын
Hey, really cool video. Thanks! I've noticed that the animations imported from Vicon Shogun Post into Unreal are not root motion. Is there a way to export animations as root motion?
@beyondcinema9 күн бұрын
What's up Nick! Looking forward to seeing the videos from Siggraph!
@virtualfilmer9 күн бұрын
This is great thanks for sharing! For audio, you can always drag it into the free Adobe enhance audio page, it does a great fix
@JonathanWinbush9 күн бұрын
Have fun out there for me! 🤙🏿🤙🏿
@PixelProf9 күн бұрын
🙌
@SahakSahakian9 күн бұрын
❤Superawesome
@PixelProf9 күн бұрын
🙌
@importon10 күн бұрын
What about using an image sequence as a texture sample for vfx, like an explosion for example. I know the recommended method is the use a flipbook, but let's say I want to use an images sequence instead. is that possible to set up?
@threedots_11 күн бұрын
Thank you so much!
@JonathanWinbush11 күн бұрын
Great breakdown I get asked about this a lot I'm just going to forward this video for now on 🤙🏿🤙🏿
@PixelProf11 күн бұрын
Hah! Thanks Winbush! You rock, and your videos are fantastic! ( I'm routinely sending folks to your content myself 🙂 ) Will you be at SIGGRAPH this year (I think the last time I ran into you was SIGGRAPH 2022?) If not, maybe UnrealFest in Seattle? Anyway... thanks again! Have fun!
@JonathanWinbush11 күн бұрын
@@PixelProf I wish I have to much on my plate right now so I had to call off my Siggraph trip but I'm hopeful to make UnrealFest this year I've never been to Seattle yet
@somnbody13 күн бұрын
Question. I am working on an application for a client. They gave me motion capture data from Vicon, but it is only the skeleton. I don't have an avatar mesh that is rigged to the skeleton. At the very beginning of your video is the ViconFemale_v2 and ViconMale_v2 avatar files. I basically just need those default avatars so I can extrapolate from them and make custom character meshes with these skeletons. Do they come with Shogun software license? Or is it possible to just 'rig' the skeleton to whatever and then retarget to UE mannequin or does some of this mesh data also transfer in the retargeting?
@PixelProf11 күн бұрын
Yup... the full model is available from the Vicon Shogun program folders, but Vicon Shogun can also just export the mesh along with the animation. Here's a video on that: kzbin.info/www/bejne/g5zHq4iVq76kjKM If your client can export from Vicon as shown in that, you'll have everything you need.
@pbelb13 күн бұрын
ummmm, is it possible to use keyframes on the motion sequencer to modify the example 'bar' visibility by modifying the 'Alpha' color channel of the simple color, instead of switching it to being a material?
@RobertLeveille13 күн бұрын
Hey there! Thanks for this video, its a fantastic culmination of the previous videos into one, very helpful and I'll be able to use this to begin creating some usable graphics. One question though, unlrelated to this video but I have been pulling my hair out trying to figure out how to make a countdown timer (think waitscreen for an event to start). It seems easy enough to do using HUD/Widgets but by the nature of the Motion Design tools this doesn't seem to work since using Rundown to play levels doesn't actually "play" them and therefore I cannot figure out how to trigger a widget or hud to appear in the editor without using the Play in Editor function.
@RobertLeveille12 күн бұрын
I actually solved this myself. Well, rather I determined that using widgets is just a colossal pain for Motion Design elements but I discovered the very simple "clock" animator (smh) to turn a text actor into an easy and intuitive to use timer.
@nimitverma346013 күн бұрын
Hello Everyone> I have A QUERY> can u plz tell how to emit NIAGARA PARTICLES FROM A GREEN SCREEN VIDEO of Human or Use Movie Source To emit niagara particles only from Viewable Section of the movie clip> and not from the Alpha Channel (may be using media as material on plane with media player enabled) then emitting particles from the plane and not from the Alpha channel of material or plane> can u plz make dedicated video on this
@PixelProf13 күн бұрын
If the greenscreen video is on a 2D plane, do you want the whole rectangular plane to emit particles, or just the portion that is the person in front of the greenscreen?
@nimitverma346013 күн бұрын
Only RGB
@nimitverma346013 күн бұрын
I have solved the issue > now I have the issue of making the green screen always face the camera with pre-build blueprint, addon, empty parenting with camera or other tricks> so can u make a blueprint to make the screen always face the camera> only in Z direction
@PixelProf12 күн бұрын
@@nimitverma3460 yup… here’s an older video I made on that: kzbin.info/www/bejne/lXnPaZKbj5mmfLssi=ubuE0ak4MmkBJJVc It should still work, but there is also a method for setting up materials that ensure the pixel surface is always facing the camera. I haven’t had time to make a video on that yet, but you can dissect how that works by grabbing the free “Downtown West” scene from the Marketplace and examining how the materials for distant background trees are setup.
@nimitverma346012 күн бұрын
Now I have used the tool > Easy Object Movement from marketplace > it has the option of look at object
@supersorian14 күн бұрын
Hi! I installed the plugins but when y try to import, appears a msg about datatables. do you know what is the problem? Thanks!
@PixelProf13 күн бұрын
Double check that the plugin is indeed activated for the project you're working in and that you've restarted your project/engine. You'll get a data tables message if the plugin isn't active/working.
@supersorian11 күн бұрын
@@PixelProf Thanks so much! but it is not working. I disable and enable every plugin. : (
@patfish329114 күн бұрын
Do you also have a video about sync/genlock/lens calibration with OptiTrack Systems and Unreal?
@PixelProf14 күн бұрын
It'll be a while before I can get to that myself (I still need to get a Optitrack eSync and Cinepuck for proper calibration with our Optitrack system). Even then, Motive doesn't seem to have built-in video camera/lens calibration. The folks at Optitrack made this video, thought, that walks through the whole process you're askiing about combining Optitrack Motive tracking, with Unreal's Lens calibration toolset to perform a full video camera solution.... kzbin.info/www/bejne/raLLgIKJobGEkLMsi=TiHcu-iTpCTuMNrD
@patfish329114 күн бұрын
@@PixelProf thx ...I will try that soon :-) ...only with live keying (BMD Ultimatte)
@red466614 күн бұрын
this is super cool. i wish there was a community out there just sharing .spak files, kinda like a SketchFab, complete with a viewer and everything but specifically for unreal assets that people want to share and stuff.
@ashishyadav8814 күн бұрын
what about audio ?
@nahueluchaolmedo537315 күн бұрын
Great tutorial!!! Thank you very much for your work!
@CarlosVilchis15 күн бұрын
Great video Nick!
@rajimon519315 күн бұрын
this is awesome. thanks for the tutorial.
@SahakSahakian15 күн бұрын
would you mind sharing which genlock solution you use? Thanks
@PixelProf15 күн бұрын
I’d like to get an Evertz, but for now we’re just using an Atmos UltraSync One.
@silverioleo862118 күн бұрын
Nice tutorial! i'm facing an issue with the Cloner Actor. All the parameters on the Cloner Component are blocked and it shows the folowing message below the components in Details pane: "native components are editable when declared as a property in c++ " Do you have any idea on how to fix this? tks
@PixelProf15 күн бұрын
Erg… not sure. I’m not running into that myself. Have you tested in a fresh project with a basic static mesh like a cube. If that doesn’t work, I’d try a re-install of UE5.4. If the cube in a fresh project works, I’d look into the geo that I was replicating and/or the overall project being used for possible causes. Sorry I couldn’t be of more help.
@lakish1818 күн бұрын
Just wow ❤❤❤
@FPChris18 күн бұрын
Is there anyway to correct feet slippage in Live Link for a PN3 mocap? I'm trying to find a realtime solution.
@andyesgrove20 күн бұрын
i have made my text follow my bar... it follows in sequencer but not on preview also masking text works when i play the sequence but not on preview which is a big problem
@yyin261221 күн бұрын
THIS TOOL JUST CAN'T USE IN UE5
@fong8821 күн бұрын
thanks so much
@chiya_mohammed22 күн бұрын
thanks, man. sometimes we have a plugin same problem and is not compatible with version unreal. how can fix that?