Unreal Live Render Preview v2
11:30
JetsetCineRigging
9:58
Ай бұрын
Autoshot Unreal Round Trip
47:36
Autoshot Blender Round Trip
36:00
2 ай бұрын
Setting Cine Offset Manually
2:45
Importing Animated Takes
6:49
6 ай бұрын
Exporting Animated Scenes
5:47
6 ай бұрын
Animation Timeline Control
3:00
7 ай бұрын
Exporting Animated Characters
4:55
Convert Unreal Scenes to Blender
5:00
2D Backgrounds
2:12
9 ай бұрын
Browser Slate and Remote
2:27
9 ай бұрын
Project Pick and Take Storage
2:19
AI Matte Paint Fixes
3:35
Жыл бұрын
Export Animated USDZ
1:18
Жыл бұрын
Baking Motion and Scene Locators
6:49
Baking Motion and Scene Locators
6:49
Linking and Animating Vehicle
12:28
Vehicle Armature
5:42
Жыл бұрын
Vehicle File Organization
8:47
Жыл бұрын
Loading 3D Scenes with iCloud
1:56
Installing iCloud on Windows
1:44
Building a 3D Garbage Matte
7:19
Жыл бұрын
Post Compositing
6:53
Жыл бұрын
Screen Compensation
6:49
Жыл бұрын
Пікірлер
@momenkhaled99
@momenkhaled99 9 сағат бұрын
wow
@zykoman825
@zykoman825 Күн бұрын
Hey. Can we get a video with cine-camera pipeline to blender? We only have with iphone and that makes me confused...
@eliotmack
@eliotmack 19 сағат бұрын
The base version of Jetset is iPhone/iPad only. Jetset Cine (the version in this video) connects to external cine cameras and provides the lens calibration and post production footage processing.
@Kumarswamy_Hosmath
@Kumarswamy_Hosmath Күн бұрын
Is tenacle sync a must?
@eliotmack
@eliotmack Күн бұрын
Required for synchronized real time rendering in Unreal. Highly recommended for general use as then the tracking data has the same timecode as the cine video takes.
@Kumarswamy_Hosmath
@Kumarswamy_Hosmath Күн бұрын
@@eliotmack can I get away with it for just camtrack data to be used in post?
@user-nr8dk1xl4z
@user-nr8dk1xl4z 4 күн бұрын
Why do I set Lonet2 livelink and subject name show nothing?
@manolomaru
@manolomaru 6 күн бұрын
✨😎😮😵😮😎👍✨
@jordanthecadby5762
@jordanthecadby5762 11 күн бұрын
Under what circumstances would you need to refine the live track?
@eliotmack
@eliotmack 10 күн бұрын
Shots with visible CGI & live action joins. In this case it's the join between the CG railing and the practical floor, but in other shots it might be high degrees of floor contact.
@ApexArtistX
@ApexArtistX 11 күн бұрын
how to bring them over to unreal or blender ? tried fbx and usd does not works.. fails hard.. unreal has no camera sometimes
@eliotmack
@eliotmack 6 күн бұрын
Watch closely at 17:32 -- it goes into detail on the Blender import process.
@WeShootFilms
@WeShootFilms 11 күн бұрын
Amazing
@ApexArtistX
@ApexArtistX 15 күн бұрын
How to do foreground occlusion composition
@ApexArtistX
@ApexArtistX 15 күн бұрын
What happens if there is duplicated and drop frames ?
@ApexArtistX
@ApexArtistX 16 күн бұрын
USD importer is still beta damn
@sanjimanga8923
@sanjimanga8923 18 күн бұрын
The top view does not work for me its just grey space even after pressing F. I'm not sure what the reason is
@eliotmack
@eliotmack 15 күн бұрын
Make sure you have something in the Unreal scene selected before hitting F; the F command just frames the selected object in the viewport.
@mustachefilms7949
@mustachefilms7949 20 күн бұрын
Ok so I've got the USD working but for some reason the model I am using is always laying on the ground. I've tried rotating the scene-loc and I've tried switch the z-axis to the y-axis and it still doesn't work. Also does the tracking work without the full preview. For example, filming with the door messed up and just adjusting the camera after the fact in unreal. Thanks!
@mustachefilms7949
@mustachefilms7949 24 күн бұрын
Is there a Mac workflow to this? Because the omniverse launcher only has windows and linux.
@mustachefilms7949
@mustachefilms7949 23 күн бұрын
I also can't export the layer as a USD
@eliotmack
@eliotmack 23 күн бұрын
Unreal has an integrated USD exporter that works on Mac. It works but doesn't handle everything that the Omniverse exporter does. We''ll do a tutorial on it at some point.
@mustachefilms7949
@mustachefilms7949 21 күн бұрын
@@eliotmack Thank you so much
@somasekharkari8364
@somasekharkari8364 26 күн бұрын
Hello Team, I am looking to use my Sony Fx3 for Virtual Production, does jetset and its software integrate well with this specific camera? if not how do I go ahead using my Fx3 for Virtual Production?
@raphieljoeroeja9406
@raphieljoeroeja9406 26 күн бұрын
Can you save the hdri that has been captured?
@eliotmack
@eliotmack 26 күн бұрын
Yes, but the quality of the HDRI wasn't that high, so we haven't pursued this heavily for VFX integration.
@raphieljoeroeja9406
@raphieljoeroeja9406 26 күн бұрын
@@eliotmack Oh that’s too bad. It would be awesome if that was possible somehow. Thank you for the answer!
@darkodj4131
@darkodj4131 27 күн бұрын
Thanks for this video, been following and keen to get on the board with Cine.
@abelarabian3895
@abelarabian3895 Ай бұрын
in my case it doesnt create the level sequence when copy pasting the code in unreal! its having issues everywhere...
@knstntn.g
@knstntn.g Ай бұрын
check if imageplate plugin is enabled, worked for me
@abelarabian3895
@abelarabian3895 Ай бұрын
@@knstntn.g cool thanks! i will try it out!
@alexandertabrizi2083
@alexandertabrizi2083 Ай бұрын
Hi, I have the Seemo Pro 1080p version and was wondering if that will work?
@eliotmack
@eliotmack Ай бұрын
Yes -- all of the SeeMo devices will work with Jetset Cine.
@alexandertabrizi2083
@alexandertabrizi2083 Ай бұрын
@@eliotmack thank you! Any limitations with the non-4K version?
@eliotmack
@eliotmack Ай бұрын
@@alexandertabrizi2083 1080p is fine for calibration. The SeeMo 4K has a SD card reader so you will be able to record takes directly to it if desired. Very useful for productions that don't want anything near iCloud.
@eliotmack
@eliotmack Ай бұрын
@@alexandertabrizi2083 The SeeMo 4K has a SD card slot that Jetset will soon be able to record to. Other than that no limitations.
@StudioWerkz
@StudioWerkz Ай бұрын
Can or has this been calibrated with an anamorphic lens with a round trip into blender? Or is best to stick to spherical glass?
@lightcrafttechnology
@lightcrafttechnology Ай бұрын
We've tested spherical extensively. Anamorphic calibration in Jetset should be fine for getting a basic track. For sub-pixel refinement we're developing a Syntheyes workflow that can be extended to anamorphic solves.
@StudioWerkz
@StudioWerkz Ай бұрын
@@lightcrafttechnology Thank you, looking forward to it
@WatsonStorage
@WatsonStorage Ай бұрын
Thanks for all of the great tutorials on how the system works. I'm interested in Jetset Cine for applications where there are few usable tracking points visible in the view of the main camera (e.g. the frame is full of moving people or moving elements like foliage or water). From your tutorials, it appears that Jetset is designed to have the iPhone camera facing the same direction as the main camera, so that they share a similar view of the scene. Is it possible to set the system up so that the iPhone faces in a different direction from the main camera - for example, to the left of the camera or behind the camera - where there may be a richer set of fixed points to track?
@lightcrafttechnology
@lightcrafttechnology Ай бұрын
The system as you said is designed around the phone and the camera pointing in the same direction. The iOS camera is quite wide angle (19-20mm S35 equivalent) so it can pick up more points than the Cine camera usually can.
@dansmith904
@dansmith904 Ай бұрын
I don't have an option for External Tracking Protocol, that drop down does not exist and I'm updated to the latest versions.
@lightcrafttechnology
@lightcrafttechnology Ай бұрын
Are you on Jetset Cine v1.0.118? That's the one with the updated external tracking protocols. Check under Settings & Support -> Settings and scroll down to see the version #. You can update manually with the App Store.
@GadrielDemartinos
@GadrielDemartinos Ай бұрын
Perhaps this question has been already answered in another video; I'm confused which Accsoon SeeMo should I get - the SeeMo 4K HDMI Smartphone Adapter or the SeeMo Pro SDI/HDMI to USB-C Video Capture Adapter? Also, would I need the CineView transmitter?
@lightcrafttechnology
@lightcrafttechnology Ай бұрын
Here's a good link: lightcraft.pro/docs/which-accsoon-seemo/
@GadrielDemartinos
@GadrielDemartinos Ай бұрын
@@lightcrafttechnology Thank you!
@goodenna
@goodenna Ай бұрын
Great video! But I'm still waiting for the sytheye pipline tutorial.
@brettcameratraveler
@brettcameratraveler Ай бұрын
Exciting :) Did you solve the timecode sync issue for the Decklink cards that you mentioned, or are you still working on it and expecting to solve it? Rough eta on that tutorial? Can't wait. Thank you! :)
@eliotmack
@eliotmack 2 күн бұрын
Yes -- we have a pretty clean workflow working by now with AJA/Blackmagic SDI capture cards. We're putting together a tutorial in the next couple of weeks.
@brettcameratraveler
@brettcameratraveler Күн бұрын
@@eliotmack Amazing news!
@jordansaward
@jordansaward Ай бұрын
Do you need Tentacle Sync? I noticed it's off by default, is there a huge difference in the track without it?
@lightcrafttechnology
@lightcrafttechnology Ай бұрын
Tracking will be the same with or without the Tentacle. It's very useful for automatic take matching in post, and for synchronized real time data. Such a good device that we're now recommending it as standard use.
@cyrusstanola3929
@cyrusstanola3929 Ай бұрын
Is the tentacle necessary for lightcraft cine? Bc based on your other videos it seems like it is an additional accessory instead of a necessary one
@lightcrafttechnology
@lightcrafttechnology Ай бұрын
It's not absolutely necessary but highly recommended.
@cyrusstanola3929
@cyrusstanola3929 Ай бұрын
@@lightcrafttechnology I thought Jetset Cine already had its own genlock thing with the digital slate to sync the tracking data and the footage? how crucial is the Tentacle and can I do by without it just fine or will I encounter problems in post?
@lightcrafttechnology
@lightcrafttechnology Ай бұрын
@@cyrusstanola3929 The digital slate works for the Autoshot post tracking workflow, but under some lighting situations the automatic marker recognition can be fragile (lights reflecting in the digital slate screen, etc.) In general timecode is a great idea to tie things together, and the Tentacle Sync is both inexpensive and works well.
@aust917
@aust917 18 күн бұрын
Is accurate manual synchronization possible without using tentacle sync?
@eliotmack
@eliotmack 15 күн бұрын
@@aust917 Yes, but we recommend the Tentacle as it can speed up take matching considerably. We're working on the implementation of timecode based take matching now.
@raphieljoeroeja9406
@raphieljoeroeja9406 Ай бұрын
i've been playing around with jetset for a while now and it is absolutely awesome. i've even invested in all of the requirements for jetset cine. but i've been having a problem with trying to subscribe. when i try to add a payment method, the buttons stop working. i can't find anything on the subject anywhere :(. can somebody please help?
@ajdartey
@ajdartey Ай бұрын
Finally! Camera rigging tutorial. I've been searching everywhere for this. Thanks for sharing.
@stuffonyoutube3515
@stuffonyoutube3515 Ай бұрын
That does not look practical.
@XavierLongwa
@XavierLongwa Ай бұрын
Is this set up possible with a mirrorless camera.. if so would it be the same set up?
@lightcrafttechnology
@lightcrafttechnology Ай бұрын
Yes. As long as the camera has a HDMI or HDSDI output that can generate a 'clean' feed (no data overlays, using the full width of the image) it will work.
@XLence87
@XLence87 Ай бұрын
@@lightcrafttechnology This may be a dumb question but can I substitute the accsoon seemo with a dii Raveneye Transmitter?
@lightcrafttechnology
@lightcrafttechnology Ай бұрын
@@XLence87 Jetset Cine only works with the Accsoon SeeMo for a live camera connection.
@henryrivero1917
@henryrivero1917 Ай бұрын
Hello, can you please confirm the Tentacle and the Portable SSD models?
@lightcrafttechnology
@lightcrafttechnology Ай бұрын
It was the Tentacle Sync E Mk II and the Exascend Ecko SSD.
@jbrettontruettt
@jbrettontruettt Ай бұрын
Thanks so much for this. Very useful.
@jbrettontruettt
@jbrettontruettt Ай бұрын
It looks like you are using a BMPCC 6K. I have the 4K version. I assume the Tentacle TC generator will work with it as well. Can you tell me which model of the tentacle you recommend? I don't see it listed in the rigging components on your website.
@lightcrafttechnology
@lightcrafttechnology Ай бұрын
Good point. I'll add it to the Cine rigging page.
@hethfilms
@hethfilms Ай бұрын
Thank you for this! I'm amazed how well Jetset works, we are planning on using Jetset on our next Star Trek fan film project later this year and will do some comprehensive testing next month! We worked with camtrackAR on the last episode and were considering Skyglass for the next episode, but the constant need for great internet connection was a bit of a no go for us, so Jetset fixes exactly that problem! :)
@eliotmack
@eliotmack Ай бұрын
Yes -- heavy production work needs to be very reliable. We tried the cloud thing years back. Rendering in the phone always works.
@arunachalamselvaraj1391
@arunachalamselvaraj1391 Ай бұрын
Thank you very much. today i will try this app
@DesignsbyElement
@DesignsbyElement 2 ай бұрын
@1:16 When I attempt to export my scene from unreal, I check all the options then click ok but nothing happens. Nothing is written to the folder and the progress bar that should load does not. I am on 5.3. When I look at output log " LogOmniverseUsd: Warning: USD Error in pxrInternal_v0_23__pxrReserved__::`anonymous-namespace'::_GetPluginForType at line 147 in file C:\USD_src\pxr\usd\ar esolver.cpp : Failed to find plugin for ArDefaultResolver LogOmniverseUsd: Warning: USD Error in pxrInternal_v0_23__pxrReserved__::`anonymous-namespace'::_GetAvailablePrimaryResolvers at line 307 in file C:\USD_src\pxr\usd\ar esolver.cpp : Failed verification: ' availablePrimaryResolvers.back().type == defaultResolverType ' LogOmniverseUsd: Warning: USD Error in pxrInternal_v0_23__pxrReserved__::`anonymous-namespace'::_DispatchingResolver::_InitializePackageResolvers at line 1175 in file C:\USD_src\pxr\usd\ar esolver.cpp : Could not find plugin for package resolver Usd_UsdzResolver LogOmniverseUsd: Warning: USD Error in pxrInternal_v0_23__pxrReserved__::SdfLayer::_CreateNew at line 571 in file C:\USD_src\pxr\usd\sdf\layer.cpp : Failed verification: ' fileFormat '
@jbrettontruettt
@jbrettontruettt 2 ай бұрын
Any way I could convince you to do a full tutorial like this one with Unreal using Jetset Cine with a Cine camera?
@lightcrafttechnology
@lightcrafttechnology 2 ай бұрын
I'm going to be doing exactly that for the Unreal tutorials and Jetset Cine. I should have that done this week.
@jbrettontruettt
@jbrettontruettt 2 ай бұрын
@@lightcrafttechnology excellent. Thank you so much. Loving Jetset.
@morecarstuff
@morecarstuff Ай бұрын
@@lightcrafttechnology 🤝🤝🙏🏾🙏🏾
@bit-studios1
@bit-studios1 2 ай бұрын
Excellent tutorial on autoshot and blender round. Thanks for sharing this video training.
@Digi9vfx
@Digi9vfx 2 ай бұрын
Kindly make some cinematic output tutorial
@gdnrecords
@gdnrecords 3 ай бұрын
Thank you for sharing your experience and knowledge in this videos thank you so much
@chlbrn
@chlbrn 3 ай бұрын
As I tested like 3 different landscape scenes, none of them worked with method, this method could only handle the static meshes IMO
@lightcrafttechnology
@lightcrafttechnology 2 ай бұрын
Try the updated build in the current Downloads page. We updated a lot, including the landscape conversion.
@doughnut101
@doughnut101 3 ай бұрын
This has been a gamechanger. Thank you for sharing this. One issue I have is I when i try to export a full scene and then import, none of the object locations end up where they belong. Blender imports everything, it just doesnt place them correctly. Thoughts?
@lightcrafttechnology
@lightcrafttechnology 2 ай бұрын
Agreed that it's a game changer. Super useful to kick off a Blender scene build. We just fixed an absolute ton of things on this script, including the locations and the speed. Fixes are in the current Autoshot Blender build on the Downloads page. Try it out and let us know!
@doughnut101
@doughnut101 2 ай бұрын
@@lightcrafttechnology will do