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Пікірлер
@33nvyy_
@33nvyy_ 22 күн бұрын
really nice
@VirtualWizards7
@VirtualWizards7 3 ай бұрын
how to create a 2D fire in Houdini
@Gendgi
@Gendgi 4 ай бұрын
Is that a portuguese accent I hear? :p Great video, thanks for the help!
@DoxiaStudio
@DoxiaStudio 3 ай бұрын
yeah I am Portuguese! our accent is strong in English haha
@ronak8637
@ronak8637 4 ай бұрын
amazing
4 ай бұрын
keep doing these awesome tutorials thank you
@trumpetplayer05
@trumpetplayer05 4 ай бұрын
ALSO if you watching with this tut in 2024 using a new version of houdini the file cache part you will need to change it too FILE PATH EXPLICIT to get the way he is doing it without it the simulation will keep going but with changing that one area it will make it work
@trumpetplayer05
@trumpetplayer05 4 ай бұрын
you should really go over this again the smoke swirl doesn't happen when i do that start of the tutotiral are u using a different setup i followed it correctly i feel
@trumpetplayer05
@trumpetplayer05 4 ай бұрын
figured it out u forget to specify that you need to really slow down on every small detail in these tutorials i missed one button and that is what fixed it
@trumpetplayer05
@trumpetplayer05 4 ай бұрын
curious how does one get the color to show like this in the beginning it doesn't show any other colors just one base color and im using the same settings ur using ?????
@trumpetplayer05
@trumpetplayer05 4 ай бұрын
WOW i figured it out the dang naming convention i had this VX_ before the position name and that is what was messing it up when u copy and paste in the tutorial it wasn't working the right way.
@musicalarchitecture7875
@musicalarchitecture7875 5 ай бұрын
Hey Im getting a black screen everytime i try to move the camera.
@user-fj1ef1qq8i
@user-fj1ef1qq8i 5 ай бұрын
All settings are correct and the viscosity values are from 1 to 100,000, but the viscosity is all constant in the simulation. Do you know anything about this phenomenon?
@IsabellaFrancoo
@IsabellaFrancoo 6 ай бұрын
Fantastic ❤
@IsabellaFrancoo
@IsabellaFrancoo 6 ай бұрын
So Amazing! ❤
@elliotrivera6856
@elliotrivera6856 6 ай бұрын
which version of houdini are u using?. Amazinng tutorail byw :)
@skadbone
@skadbone 6 ай бұрын
great tutorial!-Im a newbie, can you please tell me how to mesh this end result?, thank you in advance, Craig
@pendaco7968
@pendaco7968 6 ай бұрын
I learned a lot of Substance Designer from this Tutorial. Thank you!!
@marianomango
@marianomango 7 ай бұрын
i have a flip solver in a dopnet ,, where would i connect the attraction null there? ( i dont have a flip tank , boundary , etc ,, like you do )
@RavedeCrystal
@RavedeCrystal 6 ай бұрын
under the "volume source" or "pop source" so the last input of your flip solver I think
@balladsblack3d164
@balladsblack3d164 7 ай бұрын
Great Tutorial, even in 2023 easy and clear, thanks a lot!
@Awsworthy
@Awsworthy 7 ай бұрын
Liking what you have done with this tutorial so far!! Halfway through the tutorial as of writing this comment. :)
@morganamccolgan5496
@morganamccolgan5496 7 ай бұрын
👍 "Promo sm"
@ChrisChoiThird
@ChrisChoiThird 8 ай бұрын
Hi. This is really great! I have a quick question. Where can I find the tutorial about this? Paid or free. I am eager to buy this. If anyone, please let me know. Thank you.
@user-lh5jb8hl6e
@user-lh5jb8hl6e 8 ай бұрын
Such a helpful tutorial for me! I have laid the groundwork with basic programming, mathematics, and graphics fundamentals, and now feels like the perfect time to start learning Houdini and VFX anew. Aspiring to be a real technical artist, I find the subscription price to be quite reasonable!
@ToyokaX
@ToyokaX 8 ай бұрын
This is a great tutorial and I learned a lot form this! However, I have one problem where particles get "stuck" or otherwise pool up on certain concave areas (ie. the upper lip of a face) and refuse to flow downward to cover the areas below it. I tried to find a solution to this such as reseeding to spread out the individual particles but I still get awkward empty spaces in some areas. Perhaps it's the model I'm using? I was hoping for a method which would encompass the whole model regardless of concavity/convexity of the model. Any tips on how I could fix this?
@DoxiaStudio
@DoxiaStudio 8 ай бұрын
it always depend on the model. it can have hard edges that will prevent the fluid to move. One way I used was adding small volumes to force the liquid movement. just adding velocity or a force to move the liquid to the desire spot.
@ToyokaX
@ToyokaX 8 ай бұрын
@@DoxiaStudio wow, I didn't expect an answer so thank you so much! I'll try adding some volumes to the problem areas to get the liquid to move there. I appreciate the help!
@3am_vdb
@3am_vdb 8 ай бұрын
In the tutorial the particles grow like crazy in a sphere shaped manner, in the references it looks more organic, how to control that?
@3am_vdb
@3am_vdb 8 ай бұрын
Thanks for this one!
@leonardobruni6887
@leonardobruni6887 9 ай бұрын
Actually in the particlefluidsurface you have a section "Output", where you can change from mesh to points, and then you can use a cache to cache the particles
@pritamdebnath999
@pritamdebnath999 9 ай бұрын
where is the main tutorial?
@DoxiaStudio
@DoxiaStudio 8 ай бұрын
part 1: www.patreon.com/posts/houdini-tutorial-42868993 part 2: www.patreon.com/posts/houdini-tutorial-43559096 part 3: www.patreon.com/posts/houdini-tutorial-43993041
@danielmargunato8090
@danielmargunato8090 9 ай бұрын
thanks you so much for this tutorial, I was just wondering if on some point you were playing with the viscosity, and surface tentions to achieve this clean render? also i believe that size matter in therm of particules? what size is your statue ?
@metaturnal
@metaturnal 9 ай бұрын
Hi, for some reason the Vellum Source doesn't have "emission type: continuous anymore", I instead used "instanced on points", which works but is less efficient, since they all spawn on frame 1. Any idea how to get the same emission every Nth frame in 2023?
@ajayrathod7777
@ajayrathod7777 10 ай бұрын
Nice video 👌
@aki_gong6271
@aki_gong6271 10 ай бұрын
Great stuff. One question, what is the difference from being on Patreon or purchasing your courses separate? Is it the same content?
@DoxiaStudio
@DoxiaStudio 10 ай бұрын
on Retrieve store you have the tutorials with subtitles and voice overs. On Patreon e have access to premium tutorials with the lowest tier. with 10+$ tier you have access to project files. On youtube you have the free tutorials only.
@tagore4d
@tagore4d 11 ай бұрын
It seems like too 'advanced' for beginner to learn... awesssom tutorial! thank you so much for this!
@TheDebonis
@TheDebonis 11 ай бұрын
really nice! wonder if it's possible to do the 2d part in houdini. it ' ll be a nice one!
@DoxiaStudio
@DoxiaStudio 10 ай бұрын
Some artists are exploring that. you can find some stylized fire on youtube. I guess if you create a pyro sim, and then cut the volume to see only a slice you might get a similar look
@mysticmarble94
@mysticmarble94 11 ай бұрын
Really nice but also really nasty.
@strangeapprentice
@strangeapprentice 11 ай бұрын
awesome. But happened? Where are the Houdini tutorials?
@DoxiaStudio
@DoxiaStudio 11 ай бұрын
Hello! I've explained this on Patreon. I've been working outside the 3D realm for the past couple of months. I got a bit depressed after working in that industry for so long. Now I'm learning and enjoying 2d VFX. Will keep on working on VFX, but mainly 2D now. Of course, sometimes, for game vfx, I will get back to Houdini, but not as much as before.
@strangeapprentice
@strangeapprentice 11 ай бұрын
@DoxiaStudio oh. I'm sorry to hear that. As a youtube subscriber, we didn't know. Thanks for the clarification.
@DoxiaStudio
@DoxiaStudio 11 ай бұрын
@@strangeapprentice oh yeah I should have post a video about the changes :) will work on that!
@shinyeeyau956
@shinyeeyau956 11 ай бұрын
wow this is so cool ~
@zachary3603
@zachary3603 11 ай бұрын
Ngl, the fact you don't reply to your comments on your advert to you helping us learn Houdini, won't give you viewers a lot of faith...
@DoxiaStudio
@DoxiaStudio 10 ай бұрын
what do you mean? I try to keep up and reply to all the comments and questions. Sometimes it takes a while because I'm busy.
@jonathanwennstromm1578
@jonathanwennstromm1578 11 ай бұрын
Your Patreon is gone? Where can I find a tutorial on this?
@DoxiaStudio
@DoxiaStudio 10 ай бұрын
it is always live. her eis the link, it is also on the about and website. www.patreon.com/doxiastudio
@massimobaita7178
@massimobaita7178 Жыл бұрын
Thank You very much, Jemi!
@ERBaruin
@ERBaruin Жыл бұрын
For something that simple it sure does look amazing! i love it
@isancreates1258
@isancreates1258 Жыл бұрын
Hey ! Amazing tutorial , i have another question, do you know how to make the cloth still in his position, and otherwise make the character go trough it ? Like, literally the same animation but in reverse, the characater moving, not the cloth. Is there any way to make the cloth not move at all , just being atached on his position ?
@DoxiaStudio
@DoxiaStudio 10 ай бұрын
I dont think I understood your question, but maybe use a timeshift to stop the simulation?
@Tygenja
@Tygenja Жыл бұрын
Thank you! This has been a great learning experience!
@DoxiaStudio
@DoxiaStudio 10 ай бұрын
Thank you so much! Means a lot!
@Mchllllll
@Mchllllll Жыл бұрын
great. I am trying to increase the viscosity overtime, right now i keyframed the minviscosity value but this does not work. How can I increase the viscosity over time without using age?
@DoxiaStudio
@DoxiaStudio 10 ай бұрын
sometimes, during simulations, there is an option that only sets the parameters on the first frame. If you want to animate viscosity, you might need to set the option to compute every frame. I think liquids were one of those. I can try to check this out if you still need help.
@johnsantanaguio5056
@johnsantanaguio5056 Жыл бұрын
wooooooooooow nice!
@RMAFIRE
@RMAFIRE Жыл бұрын
Beautiful work ! 🤩🤩
@RMAFIRE
@RMAFIRE Жыл бұрын
Tremendous !😎💎
@RMAFIRE
@RMAFIRE Жыл бұрын
art is and will be life🙌👀
@sikliztailbunch
@sikliztailbunch Жыл бұрын
awesome tutorial. can you also make the points bleed color to their neighbors over time?
@DoxiaStudio
@DoxiaStudio 10 ай бұрын
yes! you can use the blur node, or set it with vex. like an infectious simulation :)