Super good tutorial. Yeah, we used Houdini for the original one. Took us a long time to dial in those details. So cool that you are sharing your workflow. ralf
11 ай бұрын
keep doing these awesome tutorials thank you
@RMAFIRE Жыл бұрын
Exciting work, wow!😍🖤
@DoxiaStudio Жыл бұрын
thank you! means a lot! all your comments on multiple videos fill my heart with joy!
@madceee2 жыл бұрын
thank you, great content on this channel 👍
@FaddyVFX3 жыл бұрын
Wow, 😲 that is very nice. This is great, Looks nice and beautiful
@pixels33142 жыл бұрын
Great tutorial. Thanks a lot
@massimobaita71783 жыл бұрын
Thank You very much!
@Nevalkar_3 жыл бұрын
Superb!
@jesjesline3 жыл бұрын
Awesome
@Mati_Motion Жыл бұрын
I start learnig houdini and consider how to get different material for each plane, im using redshift
@DoxiaStudio Жыл бұрын
you can set groups, like primitive or points attributes on each plane. then use those attributes to give different colors. with redshift, you can set the colors on your viewport and then just pick the Cd attribute on the amterial. But with the groups option, it is better because you can give different textures to each plane, imagine different fabrics to each plane.
@Mati_Motion Жыл бұрын
@@DoxiaStudio after 5months when i added thsi comment i know now that 😂😂 but thanks
@DoxiaStudio Жыл бұрын
@@Mati_Motion sorry! I've been a bit busy with my work and life. Trying to catch up with every comment. Glad you found out how :D
@Achildsan3 жыл бұрын
types in planarpatch......nothing...gg tutorial, was so excited to try this
@misterwah11723 жыл бұрын
Hi doxia! I have a question, I started an animated project few weeks ago on maya (for now we have 3d characters, and some assets and environment made) but we saw some of your tutorials and they were exactly what we needed for the vfx!, what we can do to apply the vfx to our project? or we would need to move our pipeline inside houdini? Any advice?
@spectrewashere2 жыл бұрын
Hi there, my uvs are stretching when i add shaders down the line. Any help please?
@maxfartuhov3 жыл бұрын
what version of Houdini?
@DoxiaStudio3 жыл бұрын
18.5
@maxfartuhov3 жыл бұрын
@@DoxiaStudio thx a lot.
@iliaisaenko3 жыл бұрын
Hi, how can i make that by VEX? I am trying but it is doesn't work i@clothID = @ptnum; f@Min = ch("Min_Ch"); f@Max = ch("Max_Ch"); @pscale *= fit01(@ptnum,@Min,@Max);