I used to call myself 3D artist, but what you do is real art
@alexandre.albisser4 күн бұрын
Thanks a lot! But you could argue there's not much art here as those are mainly product commercials with often little real artistic intent
@marionettemocap6 күн бұрын
😍😍
@video_pro77712 күн бұрын
Amazing by the way how do i make the Cards texture different from each other
@alexandre.albisser12 күн бұрын
There's a whole other tutorial about that! :)
@ezehughes12 күн бұрын
Dura 15 minutos pero estuve como 2 horas para terminarlo tratando de entender todo. Muy útil, sos un grande. Gracias!
@Roblox.DreamClip.Studios15 күн бұрын
J ai peté de rire avec le faux accent anglais mais tuto sympa ❤
@youlist15 күн бұрын
Thank you so much, I was looking for this solution on how to make the fluid clean with the shape of the container. Thank you.
@wakhidhasyiempa937917 күн бұрын
The clothing one with invisible man is genius 🔥🔥🔥
@juliettep504920 күн бұрын
I'm a little confused starting at 2:18. Alexander takes the collection, and when he imports it into the node panel, the collection is called 'Collection Info', but in the video it shows 'Geometry' right below it, while I see 'Instance' . I'm afraid this will ruin everything... Please can anyone help me?? But otherwise, it's a very good tutorial.
@alexandre.albisser20 күн бұрын
It should be the same, sometimes nodes sockets are renamed in newer blender versions but functionality should be kept.
@mesarena540827 күн бұрын
No word to describe 🔥🔥🔥
@mesarena540827 күн бұрын
Crazy bro 😱
@Sam-xs9krАй бұрын
When using the array modifier to split the cards out, the generated back of card image does not line up at all. It appears to be lined up when in shader mode without the modifier applied, but when applied the back texture does not duplicate for each card...
@alexandre.albisserАй бұрын
I addressed this in the tutorial, you must use other coordinate system than UV for the back (generated or object for example) or it will indeed be displaced Alternatively you can generate a second uv map on the card, and project all from view perpendicular to the cards surface once the array modifiers are applied.
@Sam-xs9krАй бұрын
@@alexandre.albisser Yes and the back texture is using a generated system, exactly the same node setup as in the video. I may have to create the second UV map method. Would you apply array modifiers and then lay cards out in the x*y arrangement to then generate the second UV map?
@alexandre.albisserАй бұрын
@@Sam-xs9kr if you want allbm cards to have the same UV on the back, it would be best to have them stacked so you can project the same UV on all of them. I might update this tutorial as my new method uses a small geonodes tree and is more convenient for this part!
@Sam-xs9krАй бұрын
@@alexandre.albisser Oh right, that makes more sense for sure. Thank you I will give it a go!
@nathitappanАй бұрын
This one made my brain hurt but amazing as well! Wow, thank you so much for sharing the process. Did you by chance make any other videos about this animations? I'm particularly curious on how you achieved the effect of the cards getting cut by the sword? I need to chop a thin object with a pair of scissors and was hoping that would shed some light on how to achieve it.
@alexandre.albisserАй бұрын
Glad you liked it! I don't have anything else on that particular project, but I have yet to make videos on a lot of projects I did since... For the cutting cards, in my case they are not even cut, just animated a slight wobble and that does it! In your case you might get along with animating the edge split along a selected edge loop (existing, or added with the knife tool) and distorting the two sides, hope that can be helpful!
@nathitappanАй бұрын
@alexandre.albisser nice! Looking forward to the release of new videos then! And thank you, that does give me plenty to experiment with!
@nathitappanАй бұрын
This is amazing! So easy, and such useful automation. Thank you so much for sharing!
@alexandre.albisserАй бұрын
Glad you like it!
@kraney195Ай бұрын
Man please you gotta break this project down, especially that first one
@petnebАй бұрын
That is some beautiful math you are doing. Love it.
@alexandre.albisserАй бұрын
Glad you enjoy it!
@josealloza5908Ай бұрын
Thank you so much
@SharadPawar95Ай бұрын
Thank you for the detailed video! In my blender version, I am not able find sample index node, can you please share your blender version?
@alexandre.albisserАй бұрын
Well this one one year ago so probable 3.6 or something like that, but consider I am always working with the latest version!
@requa3314Ай бұрын
Super vidéo comme d'hab ! énorme respect de garder une telle régularité dans les uploads
@simbarashekunedzimwe1372Ай бұрын
Your work is epic brother.
@alexandre.albisserАй бұрын
Thank you! Cheers!
@alexandre.albisserАй бұрын
Also as we are close to 10k subscribers here, let me know if you have any question that I could answer in an upcoming FAQ! :)
@JohnsavagАй бұрын
I found if I use curve primitives in geometry nodes using this node setup every point of the curve curves to the objects origin point, any idea how to handle that?
@alexandre.albisserАй бұрын
The issue you might be having is trying to join curves of different types together (bezier with poly, nurbs with bezier, etc.) make sure to convert all curves to the same types first, that might solve your problem!
@twgmotАй бұрын
The back texture of my cards are not repeating - any ideas? Have set up the vector mapping as in the video.
@alexandre.albisserАй бұрын
A few other people have asked about this so there should be some answer in the comments, but Alternatively you can generate a second uv map on the card, and project all from view perpendicular to the cards surface once the array modifiers are applied.
@ahmadrizalpriambodo8896Ай бұрын
7:58
@ahmadrizalpriambodo8896Ай бұрын
8:34
@ahmadrizalpriambodo8896Ай бұрын
7:58
@requa3314Ай бұрын
Très cool ! Je pense que tu aurais pu attendre un peu pour sortir la vidéo, car avec blender 4.2 et les matrix nodes, je pense que tu peux facilement réduire la taille du node tree de 60% Cela va rendre le workflow bien plus simple pour beaucoup de gens !
@alexandre.albisserАй бұрын
Merci ! Je ne pense pas, cela réduirait au maximum le node tree de 15% en enlevant un peu de vector math, tout en rendant les explications plus complexes pour les non matheux, donc ce tutoriel serait loin d'être le meilleur exemple pour passer aux matrix nodes.
@requa3314Ай бұрын
@@alexandre.albisser Je comprends ton point de vue :) Je me permets de suggérer ça car tu n'expliques pas vraiment les maths utilisées pour arriver au but dans cette vidéo. Donc pour un novice sans ces connaissances, vector math ou matrix, je suppose que l'incompréhension reste la même. 🤔 Il me semblait alors que l'objectif ici était surtout de montrer comment créer le tool pour arriver à ses fins, sans forcément comprendre tout le processus, ce qui est tout à fait acceptable. 👍
@dentreveal3820Ай бұрын
Amazing work!
@barittos5585Ай бұрын
Great tutorial
@barittos5585Ай бұрын
How to Bend*
@datnastysalad5616Ай бұрын
Bind is the correct term
@alexandre.albisserАй бұрын
Bind is indeed the correct term
@LithamusАй бұрын
followed everything but my gem looks opaque and the textures have a fuzziness to them that i cant fix, help!
@alexandre.albisserАй бұрын
Are you using Eevee? You might have to see other tutorials for the render settings for glassy materials
@astroDezignАй бұрын
good works!!
@louis_thienpontАй бұрын
Thank you very much! Exactly what I was looking for! Everything work very well but I have a small issue for a particular project: I'm doing a "knitting" animation, and as the threads are moving, the texture is "sliding" / the color of the thread "unscrew". I think it's due to the fact that my knitted curve is not the same length at the end of the animation. Do you think there is a way to prevent this? Thank you!
@alexandre.albisserАй бұрын
Glad it was useful! When you say the thread is moving, do you mean that the base curve itself is deforming? If so, you could get around this by replacing the "length" attributes with the "factor" of the "spline parameter" node, so it does not depend on the length of the curve, and replace the "length" from "spline length" with a custom value that would be the total length of the curve if it is not deformed. Hope that can help!
@louis_thienpontАй бұрын
@@alexandre.albisser Hello! Thanks for your feedback! After further investigation it seems that it may be the Softbody simulation settings I used for the knitting part that caused that "twisting" effect. I changed some settings and it's way better now! If you're interested I'll send you the end result on instagram. Once again, thanks a lot for you help and this amazing tutorial!
@10zDelekАй бұрын
This type of work really motivate you to do more
@mr_brightsides2 ай бұрын
lots of thanks
@ThePhotist2 ай бұрын
Reminds me of the False MV by Bladee 😮
@alexandre.albisserАй бұрын
Indeed, that's a nice one! But their execution is far better!
@ThePhotistАй бұрын
@@alexandre.albisser Your tutorials look like something I could get into. Will definitely be checking them out.
@t_412 ай бұрын
can not bake the proper texture, it just selects some random one and doesn't actually bake anything
@YvesBonheur2 ай бұрын
Always learned tons of new stuff of geometry nodes from your video,please keep doing it,thank you 😄
@alexandre.albisser2 ай бұрын
More to come! :)
@p.schinzel2 ай бұрын
This one is a bit of a brain strainer, but great info as always! :D Thanks for sharing your knowledge on top of making these tools ;) That's why the Blender community is awesome! Keep up the good work. Cheers!
@alexandre.albisser2 ай бұрын
Thank you so much for your comment, I am always debating making those setups as tutorials, but making them also helo me improve my systems a lot, so there will be more to come :)
@p.schinzel2 ай бұрын
@@alexandre.albisserthat’s great to hear! Yes, passing along knowledge is indeed a great form of self improvement as well :) we’re all lucky to have node-magicians like you pushing us forward and sharing knowledge. All the best! ✌️
@niketanchavan0202 ай бұрын
Amazed
@rusticagenerica2 ай бұрын
Superb tutorial. May God bless you hard.
@colinnoel6112 ай бұрын
Solide le reuf
@mahalwijetunge10732 ай бұрын
Great job mate
@prerit69152 ай бұрын
hi i found it it difficult to read/follow at certain parts . can you provide the blend file ?
@alexandre.albisser2 ай бұрын
Lucky for you I found the file in my backup, I added a link to it in the video description!