instant subscribe. I'm a blender/houdini artist and the solution to avoid booleaning is really elegant and something I can utilize in Houdini too. Love this.
@alexandre.albisser Жыл бұрын
Thanks for the sub! Glad you could take something from here :)
@snakeverg9390 Жыл бұрын
Haven't met tutorials about crystals with extra mesh, not only material, very useful!
@alexandre.albisser Жыл бұрын
Glad it was helpful!
@ezehughes5 ай бұрын
Dura 15 minutos pero estuve como 2 horas para terminarlo tratando de entender todo. Muy útil, sos un grande. Gracias!
@soneiswild4 ай бұрын
hoping for an updated version of this tutorial for blender 4.1 and plus
@wlatol6512 Жыл бұрын
This is insane! Wish I was as clever and creative/
@alexandre.albisser Жыл бұрын
It only takes experience!
@3dmutiny Жыл бұрын
Nice tutorial It was 🕶Crystal clear
@alexandre.albisser Жыл бұрын
Thanks, glad you liked it!
@SapiensVirtus Жыл бұрын
very well explained, thanks for the effort in making this video
@alexandre.albisser Жыл бұрын
Glad you liked it!
@RealMellowdust Жыл бұрын
What kind of sorcery was this? Amazing, thank you for tutorial. 🦄
@alexandre.albisser Жыл бұрын
You’re welcome 😊
@stanislavmalyshev5209 Жыл бұрын
Looks very cool! May be you can recreate an ice surface? Like winter lake ice layer
@pedroricardomg Жыл бұрын
Absolute gold
@thomasvanderlugt Жыл бұрын
This is a very nice tutorial, but on 9:00 the jaggedness of the edges is only partially removed. If you view them from the front, the edges are perfectly smooth. But viewed from the side, they are still jagged. The edge vertices snap to the inside of the gemstones, but they don't all end up on a straight line, hence the jaggedness. Does anyone have an idea on how to fix this?
@alexandre.albisser Жыл бұрын
I don't think there is an easy easy fix for that, you could do that with some math to make sure they only snap to the surface in a planar way regarding to the normal, with ray cast nodes or further fix with set position nides, which is easily doable but might not be so straightforward in a tutorial
@nathanduderstadt9945 Жыл бұрын
Great tutorial and stunning renders.
@alexandre.albisser Жыл бұрын
Thanks so much!
@ironbeton666 Жыл бұрын
Dude. You’re the best!
@alexandre.albisser Жыл бұрын
Wow, thanks!
@innervinesmusic Жыл бұрын
not sure where i messed up but when it game time to remove the outside stuff it stopped working, not entirely sure where i fucked up, when you plugged into the Viewer your crystal was black and the planes were grey, but when i did it the outer areas became black and the crystal became grey
@alexandre.albisser Жыл бұрын
Are you in the latest blender version?
@alexandre.albisser Жыл бұрын
Did you try to debug it with the file available on my gumroad?
@Naev_Studio Жыл бұрын
Thank you, awesome as usual 🙂
@alexandre.albisser Жыл бұрын
Thank you too!
@valentinam322411 ай бұрын
So far this is an awesome tutorial! But I'm having a critical error in fixing the cracks size to the interior of the shape. Instead of deleting the edges that peek out, it seems that the dot product projects the side view of the object into the planes (I used an icosphere) and so, I end up with the planes only having the corners white and all the rest black. The nodes are the exact same, I don't know where the mistake could be.
@alexandre.albisser11 ай бұрын
Do you have a negative scale or flipped normals on your icosphere?
@jonaswolff5406 Жыл бұрын
awesome!
@alexandre.albisser Жыл бұрын
Thanks!
@luigii145617 күн бұрын
Is there a way to distribute the planes more evenly in the mesh? (For example on a human character model, it works, but the arms have way less fractures than the torso bc they are way smaller. Can somenone help?
@alexandre.albisser16 күн бұрын
You can try [mesh to volume] -> [distribute points in volume]
@chang_tinghsieh263110 ай бұрын
thank you, this is really helpful to me.
@alexandre.albisser10 ай бұрын
Glad it was helpful!
@MsLaura-lv7cr9 ай бұрын
5:00 quick question, how do we open this menu and proceed to highlight the excess faces on the outside of the object? Sorry I am just very confused on that front.
@alexandre.albisser9 ай бұрын
This view is just something I zoomed in on the edit so you can see better, but you can previsualize attributes like I do with the built in Node Wrangler addon, and the shortcut shift select, or the viewer node
@MsLaura-lv7cr9 ай бұрын
@@alexandre.albisser Thanks. I am still lost on the part where you made the object black and white to highlight and delete excess faces though 😅
@tamikabatalova8 ай бұрын
Hi, I've followed your instructions bit by bit and still stuck at step 2. Firstly, how do you get the black and white/positive-negative rendering of the mesh, which is first featured in 5:01? Secondly, for some reason the cracks are not confined by the rock, the crack planes are rounded, but stick out and have holes ... generally just looking like messy geometry. I don't know how else to explain - please help!
@alexandre.albisser8 ай бұрын
This is here to help you visualize but it is achieved with the "Viewer Node" which allows to display data in the viewport! If you want more details do not hesitate to download the assets with the first link in the description and take a look at my nodes
@pedroricardomg Жыл бұрын
Thank you
@alexandre.albisser Жыл бұрын
You're welcome!
@josealloza5908 Жыл бұрын
Thank you so much!
@alexandre.albisser Жыл бұрын
You're welcome!
@Rene1980DEZEMBER Жыл бұрын
Very cool Thank you 🎉
@alexandre.albisser Жыл бұрын
Thanks for watching!
@AAxolotl110 ай бұрын
I keep getting random dark spots on the planes outside of my shape. For the most part it works but it is definitely a problem. I'm using blender 4.0 so didn't know if maybe that could be a problem or not
@AAxolotl110 ай бұрын
I also tried to follow your gumroad file and it still kept having random parts on the plane appearing outside the shape
@alexandre.albisser10 ай бұрын
What are your render settings? Is the Light Path count for the Transparent rays set to a high enough value?
@tylerbrooks_media11 ай бұрын
Amazing
@alexandre.albisser11 ай бұрын
Thanks!
@Nicogs Жыл бұрын
SUper dope! only remark: Make the UI a little bigger in your settings, very had to read sometimes
@alexandre.albisser Жыл бұрын
Noted!
@K63292-KG4 ай бұрын
I Didn't Quite Get It On The 4:08 Because It Went Too Fast. What Did You Add It??
@alexandre.albisser4 ай бұрын
Just moved around the nodes a bit and added a "realize instances"
@thehypest Жыл бұрын
Sooo glad I subscribed to your channel!
@alexandre.albisser Жыл бұрын
Glad to have you here!
@stephenwright-unity1 Жыл бұрын
Good work.
@alexandre.albisser Жыл бұрын
Thanks!
@palcsoke4 ай бұрын
hey all Before you freak out, just make sure that your normals are not flipped. It might be just that simple.
@palcsoke3 ай бұрын
Okay, not to be a downer but correcting the normals alone wasn't enough and it's still not resolved. The objects are shaped like origami figures so maybe they are too pointed or sharp for this type of geometry node setup?
@Lithamus6 ай бұрын
followed everything but my gem looks opaque and the textures have a fuzziness to them that i cant fix, help!
@alexandre.albisser6 ай бұрын
Are you using Eevee? You might have to see other tutorials for the render settings for glassy materials
@rundown3D Жыл бұрын
neat tutorial!
@alexandre.albisser Жыл бұрын
Glad you liked it!
@maxleveladventures Жыл бұрын
Is there a technical reason you set the random rotation min/max to -pi and pi, instead of 0 and tau?
@alexandre.albisser Жыл бұрын
That's just a personal preference :)
@maxleveladventures Жыл бұрын
@@alexandre.albisser Okay! That's what I thought, but just wanted to make sure I wasn't missing something. Thanks!
@tamikabatalova9 ай бұрын
hi, thanks for this tutorial! i was wondering if somebody could explain why when I press Ctrl + L -> Copy Modifiers the generated rocks become flat-surfaced and jagged-edged? I understand it copies the shading of the icosphere. and if I do the same when selecting generated rocks it does the vice versa to the icospheres (making them rock-like) But it doesn't happen when Alexandre does it.
@tamikabatalova9 ай бұрын
SOLVED (I think): The generated rocks have a bunch of modifiers, all of which I applied to the geometry. Thus, when Copying Modifiers from Icosphere it only copies the Procedural Nodes.
@alexandre.albisser9 ай бұрын
Sorry about the late reply but yes that's it, you might want to apply the modifiers of the rocks to ensure it works as intended!
@oohMhax Жыл бұрын
Super tuto ! Comment fais-tu l'effet de morphing entre les cristaux ?
@alexandre.albisser Жыл бұрын
Merci ! Sur les exemples c'est des simples shapekeys !
@AlanGodshaw Жыл бұрын
Thank You Thank You Thank You!!!!!!!!!!!
@alexandre.albisser Жыл бұрын
You're very welcome!
@helloiamaduck92033 ай бұрын
just do it as a displacement map to save time and control
@sugarys9 ай бұрын
Bonjour à nouveau , j’ai suivi toutes les étapes du tuto mais quand je passe par la case shading et que je mets un glass material sur mes objets je n’ai qu’une surface lisse de verre et pas la trace d’une fissure…
@sugarys9 ай бұрын
Pour + d’infos je sais que les fissures sont à l’intérieur, je les vois si j’augmente la thickness des cracks mais la surface simple des objets ne semble pas transparente pour laisser voir les fissures ?
@alexandre.albisser9 ай бұрын
J'imagine que tu utilises le moteur de rendu eevee ? Dans ce cas je t'invite a aller regarder des tutoriels pour les matériaux de verre optimisés sur eevee
@sugarys9 ай бұрын
Bonjour j’ai une question ! Lors de la partie sur la correction de taille des fissures vous utilisez une case appelée « Subtype » dans les group input. Hors je n’ai pas cette case sur mon blender, je n’ai que Type puis Name directement. Y a t il une case à cocher pour la voir ? Merci beaucoup!
@alexandre.albisser9 ай бұрын
Hello, les subtypes ont été intégrés dans Blender assez tardivement, est ce que tu utilises une version récente ? Datant au moins de la date de publicationrde la vidéo ?
@sugarys9 ай бұрын
@@alexandre.albisser ah je vois! Non effectivement je n’utilise pas la dernière version et impossible de l’avoir pour le moment je pense… je ne suis pas en charge de l’installation des logiciels sur nos machines ! Mais est ce qu’il y aurait une équivalence au Subtype distance du coup si on utilise une version plus ancienne ? (C’est à 10:08 )
@alexandre.albisser9 ай бұрын
@@sugarys dans les versions antérieures le subtype etait assigné implicitement il me semble, cest a dire que pour avoir un input de distance par exemple, il fallait la creer a partir de linput radius d'un curve circle node par exemple. Mais dans le pire des cas ce n'est pas important pour le fonctionnement
@sugarys9 ай бұрын
@@alexandre.albisserd’accord merci beaucoup ! Bonne journée :)
@neerajbhatt33689 ай бұрын
Great tutorial!!! But not able to get the rotation. Also request for screen cast and slower speed !!! We are Noobs!!
@alexandre.albisser8 ай бұрын
Noted!
@neerajbhatt33688 ай бұрын
I am following the node set up from the file and group input to sample nearest surface node connectors turn red instead of green as in your file?
@ecruz2317 Жыл бұрын
does he give credit to someone who did it 1st? curiosity mainly. viewing later.
@ecruz2317 Жыл бұрын
& display of the character.
@ecruz2317 Жыл бұрын
lol nope says: his method: Alexandre.Albisser JaAlVir657 11d Glad you had such success with my method!
@alexandre.albisser Жыл бұрын
If you have a reference of the same method used for this effect I would be happy to share it, as I usually do if my tutorials are built on the method of other artists
@heidizimmermann8440Ай бұрын
Esos nodos no existen en blender
@alexandre.albisserАй бұрын
This tutorial was made using Blender 3.6 LTS.
@blender3dfrenchy91 Жыл бұрын
super tuto , mais il va VRAIMENT taffer l'accent , j'ai les oreilles qui saignent :D