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@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 5 сағат бұрын
Get access to all my Contet for the Price of a ☕Coffee☕ on Patreon www.patreon.com/c/arghanionspuzzlebox
@Ragingdevils
@Ragingdevils 4 сағат бұрын
I mean it was awesome overall except for when it got into the level, the sway turned from horizontal to vertical sway and i figured that was going to be fixed to a small bending tree sway again in the future. I didn't know if that has to do with the XYZ axis world position node or another control node that was needed for sway rotation. Overall, it's turning out great and i'm loving the info from these videos.
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 4 сағат бұрын
I find that the World Position (depeding on your level) can have various degrees of success. This is why I find that the WPO mask that I did further in the tutorial works quite well when using Instanced Particles and Meshes (node) but still not perfect.
@lucianodaluz5414
@lucianodaluz5414 5 сағат бұрын
The results are terrible, lol, but lots of good info here anyway
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 5 сағат бұрын
It really depends on the numbers you use to dictate in which direction the tree sways and how much. It's not going to be a good solution for highly realistic movements (especially on trees) since this is just a shader manipulation. However - it's more performant than other methods for games. On my Foliage in the World Forge Project I have a massive wind system in place to basically add 4 layers of Winds for normal foliage - working on a Tree one now. Thanks for watching
@lucianodaluz5414
@lucianodaluz5414 5 сағат бұрын
@@ArghanionsPuzzlebox Yeah, I guess it can work well on small foliages.
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 4 сағат бұрын
Whenever I use this simple method on small foliage - because of how "chaotic" they are - it does indeed work good. For trees - it's the actual trunk that is a problem (when dealing with shader manipulation) but for a proper look - a lot more nodes and calculations are needed. I will have a think what would be the best way to translate that into a tutorial.
@lucianodaluz5414
@lucianodaluz5414 4 сағат бұрын
@ For trees I guess there is no way to run but Pivot Painter 2
@ipekyagc6619
@ipekyagc6619 Күн бұрын
Hello there! First of all, I would like to congratulate you on your tutorial series. It was incredibly useful. However, I am new to this, so please excuse me if I make simple mistakes. I am having trouble creating asteroids. I followed the method you used in a previous tutorial for nanites, but when I pressed play, the game crashed. I tried reducing the texture size and running it again, but the same thing happened. When I attempted to use the Niagara system, it didn’t appear on my screen. I searched for a solution but couldn't find anything relevant-or perhaps I just don't know how to fix the issue. I used the exact values from your tutorial. Then, I noticed that the Niagara system displays the message "No running preview..." underneath. What could be causing this issue, and how can I fix it? Thank you in advance!
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 22 сағат бұрын
Hi. Thank you for watching the series. It's odd that you would have this issue but is there any chance you can join discord so I can help there? What unreal engine version are you using?
@vid828
@vid828 Күн бұрын
Can we get a tutorial for liquid gen to UE 5.5?
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 4 сағат бұрын
I'll be honest - I haven't yet touched it! Got the software (the entire suite) but been to focused on some other projects. I will get around to try it out very soon so stay tuned!
@96ubme
@96ubme Күн бұрын
why does it work in the vp but not in my camera inside of sequencer?
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox Күн бұрын
It works for me. Does your camera have posrprocess overrides?
@RaffaeleGrande
@RaffaeleGrande 2 күн бұрын
Hello, I hope this helps someone to save some time and I am curious to know if anyone noticed that when importing a Quixel material from Fab to Unreal, the Compression Settings of the displacement texture is set as Displacement (G8/16) but this prevents Nanite to show any displacement on the Landscape. Instead, setting the Displacement as Compression Settings : Masks, it works just fine. Any reason why Nanite doesn't like Compression Settings Displacement (G8/16)?
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox Күн бұрын
Good catch. I'll try to find an answer
@96ubme
@96ubme 2 күн бұрын
Thanks for the great info. I do have a question, how can I render one pass and get all this info. Instead of rendering separate passes for each. Would a exr work? Thanks again
@gagehowe1960
@gagehowe1960 3 күн бұрын
The black hole doesn't seem to be able to bend light around itself. Is that intentional?
@themikeyexperience
@themikeyexperience 3 күн бұрын
For the life of me, I don't see where you teach us how to connect the Materials to the UDIM planet, instead of the extra planet.
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 3 күн бұрын
Join discord and I can help you there
@themikeyexperience
@themikeyexperience 3 күн бұрын
@@ArghanionsPuzzlebox I have joined, is there a specific room you need me to message in?
@tuwumuch
@tuwumuch 5 күн бұрын
how good is performance on this?
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 4 сағат бұрын
haven't metrically tested it but the impact is quite small - almost negligeable
@Prakharsharma-h6k
@Prakharsharma-h6k 6 күн бұрын
can you provide sbsar file
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 4 сағат бұрын
Join my Discord and I can help with a shader like this, yes.
@realinus
@realinus 6 күн бұрын
You have no idea how helpful you were to me. Thank you!
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 5 күн бұрын
Glad it helped!
@flippypixel
@flippypixel 6 күн бұрын
Can you remove the jitter?
@jonbaptistemultimedia3921
@jonbaptistemultimedia3921 7 күн бұрын
Hi, have a rendering question for you. How did you get the render to look so smooth in the beginning of this video? I tried a render and it looks fairly rough and pixelated, the same as in your viewport during this tutorial, yet the clip at the beginning looks far superior. Am I simply missing a render setting?
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 5 күн бұрын
The file provided is not the highest quality as the sponsor of the Video performs up to the Medium level only. There were loads of tweaks that went in that render like console commands and shader tinkering.
@jonbaptistemultimedia3921
@jonbaptistemultimedia3921 3 күн бұрын
@@ArghanionsPuzzlebox Ah, okay, thanks for letting me know! I was kind of pulling my hair out a little bit, I felt like I was following your tutorial properly but getting far worse results!
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 2 күн бұрын
Join my Discord Server and I should be able to help more with getting a higher quality look.
@paparallada
@paparallada 8 күн бұрын
paint foliage work on this workflow?.I tried it but it didn't work for me =/
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 8 күн бұрын
Shoupd work if you set this up with landscape layers rather than this basic setup using lerps.
@mynkdzgn
@mynkdzgn 9 күн бұрын
Amazing tutorial
@impressivetoast9308
@impressivetoast9308 10 күн бұрын
Combining Cosmic Forge (CF) with Ultra Dynamic Sky in this way is a great ideal. It looks great. Thanks for the help. I ran into a problem with the rings of CF which might require me to disable the rings. When I get close to the atmosphere and look at the atmosphere while keeping the rings in view, the rings seem to change color and flicker. Any ideal how to stop this?
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 10 күн бұрын
Unfortunately I've had the same issue and the only real way for now is to change settings on the ring material to be either before or after DoF or tonemapper. But this has other issues as the rings will then cause issues with the planet.
@impressivetoast9308
@impressivetoast9308 9 күн бұрын
@@ArghanionsPuzzlebox Got it. Using a "Masked" material instead of a "Translucent" fixes it too, as I am sure you are aware, but the rings become either solid or completely see-through
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 9 күн бұрын
@impressivetoast9308 yeah. The solid look didn't feel right to me at all at the time. But it can work in certain conditions. You could fake the effect of transparency a bit by having more dark rings within the ring
@impressivetoast9308
@impressivetoast9308 9 күн бұрын
@@ArghanionsPuzzlebox Deactivating "Apply Fogging" or activating "Compute Fog Per Pixel" on the ring material works perfectly without the artifacts I was seeing. Thanks!
@HyperJragon
@HyperJragon 10 күн бұрын
I made this in the newest ue5 version (5.5.1) but the accretion disk just doesnt appear
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 10 күн бұрын
I'll take a look at it in 5.5 but this was released way back in 5.1
@benblaumentalism6245
@benblaumentalism6245 10 күн бұрын
Can you make this permanent without having to type the CVARS? In the .ini file, where do they go? 😊
@marcoieraci
@marcoieraci 12 күн бұрын
what if I need to create multiple cloud layers? should I edit the material with the volumetric attributes node?
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 12 күн бұрын
Yeah I would say so. In my Atmos Forge project I've used a curve color atlas for different altitudes of clouds.
@Uncle_Fred
@Uncle_Fred 12 күн бұрын
Nice work. While I prefer ultra-dyanimic sky, I like that we're getting more options. The biggest miss I see here is the lack of moving clouds.
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 12 күн бұрын
Hey man. Thanks for droppint by. Check my atmos forge video, which comes with the Cloud Forge and it's basically a world cloud system that can work for planets as well. It has 4 Layers of Clouds all animated as well.
@armandadvar6462
@armandadvar6462 12 күн бұрын
Hi I did not understand, what is the solution to create best uv with zbrush without issue?
@mikecassidy5556
@mikecassidy5556 14 күн бұрын
not sure what Im doing wrong. Im using the same VDB but its showing as a cube not as a cloud
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 13 күн бұрын
Must be an issue with the remap noise inside the shader. Please check your values.
@QuentinNabeta-e4j
@QuentinNabeta-e4j 14 күн бұрын
When I take control of the ship, the camera always goes right up to the front, no matter what settings I make.
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 14 күн бұрын
Hi Would you be able to join Discord and show me?
@Viscte
@Viscte 16 күн бұрын
I found this video useful. More on migrating the interface to other projects would be helpful as well.
@SergeyPolo01
@SergeyPolo01 16 күн бұрын
Super! Thank you
@MadHouseProductionsD
@MadHouseProductionsD 18 күн бұрын
What if I put the 2 lines of code in and the displacement option is STILL NOT SHOWING UP?
@MadHouseProductionsD
@MadHouseProductionsD 18 күн бұрын
Whoops, my bad. Im using 5.5 and just found a video that told me I didn't need to add the codes in that version. Just look up Enable Tessellation in Material Editor Details and check it off. Displacement comes up after that.
@HighlightRiel
@HighlightRiel 20 күн бұрын
I bought your 1.4.3 version, but when I opened, I don't see clouds or materials. It says something about "missing unput texture."
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 17 күн бұрын
Hey man. Can you join discord so I can help you? What platform did you get it on and what unreal engine version?
@HighlightRiel
@HighlightRiel 17 күн бұрын
@@ArghanionsPuzzlebox It's good now. It was a loading error on Epic Launcher. I don't why that happened. But it worked the next day. Thank you!
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 16 күн бұрын
@@HighlightRiel cheers. Hope you like the product and consider leaving it a rating 🍻
@John_atCTS
@John_atCTS 20 күн бұрын
Great video. I find DLSS really helpful in speeding up my Movie Render Queue renderings, quite a bit actually (although it does crash UE when rendering any Water Body actor - hopefully they will fix that in DLSS 4.) Anyway, would love to see you do a video related specifically to MRQ and DLSS with your thoughts/suggestions.
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 20 күн бұрын
Hey man. Cheers! Yes, I'm planning to go through that as part of a video where I show people how to improve their render times and resource consumption.
@John_atCTS
@John_atCTS 20 күн бұрын
@@ArghanionsPuzzlebox - Awesome. Looking forward to watching.
@thomasreynolds6305
@thomasreynolds6305 20 күн бұрын
Are you coming out with an update for 5.4.4? I added the 5.3 version to my project and now It wont save with an error relating to the Graph is link to external private object sparse volume textures/cloud Forge
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 17 күн бұрын
Hi. In order not to have issues you need to add the 5.4 version to your 5.4 project as vdbs had an overhaul from the engine side of things. What platform did you get it on?
@IstiakAhmed_UE5_VR-Dev
@IstiakAhmed_UE5_VR-Dev 20 күн бұрын
Thanks man
@AberrationTheory
@AberrationTheory 20 күн бұрын
Thank you for the video. Do you know if there's a way to have RTX Dynamic Vibrance from the widget enabled on the viewport?
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 20 күн бұрын
I'll look into that. I believe most options can be done via the viewport as well if pushed throught the blueprint. They show quite a lot of ways of using dlss and it's features via the blueprint system.
@aopfilm
@aopfilm 20 күн бұрын
Another fantastic video. Thanks for sharing
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 20 күн бұрын
Glad you enjoyed it
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 20 күн бұрын
Link to my Patreon Projects - Including World Forge and Cloud Forge: www.patreon.com/c/arghanionspuzzlebox
@kaiserm21
@kaiserm21 21 күн бұрын
Great Video! By the way you can use Set Material Attributes Node for the AO so you dont have to manually connect the Megascans Function to the Material Outputs.
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 20 күн бұрын
Yep. That's a good tip 👍
@kisorta
@kisorta 22 күн бұрын
this is really cool! Im trying to use a spring arm as well to get some slight lag since the raw mouse movement always feels bad to me. When using pawn controller rotation it wont work anymore and I'm not sure if there's a simple workaround to that
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 22 күн бұрын
There will be. I'll take a look when I get a minute.
@kisorta
@kisorta 22 күн бұрын
@@ArghanionsPuzzlebox that would be awesome!
@kisorta
@kisorta 11 күн бұрын
@@ArghanionsPuzzlebox did you ever come up with a fix for that out of curiosity?
@hammadwalid8428
@hammadwalid8428 22 күн бұрын
Nice video bro, thanks
@nonparsdemundo7349
@nonparsdemundo7349 23 күн бұрын
Thanks man. 👍👍 One Question thou @ArghanionsPuzzlebox: How am I able to animate the clouds in a video??? I exposed some parameters to cinematics, but still they are not animating in the video seq although the parameter changes as I adjusted it. Hope there is some help. 😅😅 For me especifically would be the "Density Multiplier" parameter very interesting.
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 22 күн бұрын
Hey man. You need to add the density of the Render component. Notice that the blueprint has a render and viewer component. Both are a mirror of eachother but one runs on event tick for rendering and the other one on the construction script for the viewport.
@nonparsdemundo7349
@nonparsdemundo7349 22 күн бұрын
@@ArghanionsPuzzlebox Thank you soooo much for ur fast help. This helps a lot. I used the old BP_Single_Cloud 😅😅. Ur product is amazing and worth every cent.
@jommjustonemoreminute6977
@jommjustonemoreminute6977 25 күн бұрын
How costly is running a line trace 10000 ahead ?
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 25 күн бұрын
I've not profiles it but doesn't seem to have much of an impact. You wouldn't need to shoot so far, you are just trying to reach the nearest point. Just balance it based on your application.
@MADMOVIESINC
@MADMOVIESINC 25 күн бұрын
I'm loving this so far! Great job!
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 24 күн бұрын
Thank you
@ItsBarnabyJones
@ItsBarnabyJones 25 күн бұрын
10fps
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 24 күн бұрын
Yep. Not great at that level of quality on UDS. On my own Atmos Forge project I am getting far better performance but my system isn't as complex.
@ItsBarnabyJones
@ItsBarnabyJones 24 күн бұрын
@ yea keep pushing you will get there, looks amazing though. I wish someone would make a game like star citizen but star wars lol that would be epic!
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 24 күн бұрын
As long as that someone isn't ubisoft 🤣
@ItsBarnabyJones
@ItsBarnabyJones 24 күн бұрын
@ lol right! Well, they pretty much done for right?
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 24 күн бұрын
Yep. Looks like it
@Mirakuruuu
@Mirakuruuu 26 күн бұрын
This is very genius. Please make more genius things
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 26 күн бұрын
Thank you 👍
@mrmirov139
@mrmirov139 27 күн бұрын
Does not work in UE 5.5
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 26 күн бұрын
What issue are you getting?
@mrmirov139
@mrmirov139 25 күн бұрын
@@ArghanionsPuzzlebox I've already fixed everything and it worked, but now there is another question, there is a MaxTrast value, the higher it is, the faster the ship moves, but so far I can't figure out how to make hyperspeed, that is, if the button is pressed, the value of the MaxTrast variable (Float) increases from say 100 to 200,000, but after some time time, it returns to the previous value of 100 again, or by pressing the hyperspeed key, it turns off.
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 25 күн бұрын
@mrmirov139 that's because your speed is set my the forward momentum and the pressed key. You will need to have a branch specifically designed for hyperspace with conditions
@mrmirov139
@mrmirov139 25 күн бұрын
@@ArghanionsPuzzlebox That is, in order for me to make the hypersonic speed of the ship, do I need to make a separate functional with float variables? In fact, you just need to change the Maxtrast value and set it back to default, it seems like a simple matter, but in fact it doesn't work out how to do it correctly.
@mrmirov139
@mrmirov139 25 күн бұрын
@@ArghanionsPuzzlebox I tried to do this: I press the button, attach brunch, then connect a new variable to MaxTrast, float, everything works, but not as it should, if you release the button, the increased value remains, I understand that this is done, but I did not understand how exactly.
@pimeine
@pimeine 27 күн бұрын
Oh wow! I was using the cine camera automatic focal distance, but controling it through the blueprint is such a good idea and gives more control over it 👍
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 27 күн бұрын
Glad it was helpful!
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 27 күн бұрын
Link to my Patreon Projects - Including World Forge and Cloud Forge: www.patreon.com/c/arghanionspuzzlebox
@andr101
@andr101 27 күн бұрын
Please always showcase the final result of what you teach within the first 10" of the video. Thanks for considering the lazy viewers , cheers
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 21 күн бұрын
Will do!
@Ragingdevils
@Ragingdevils 27 күн бұрын
This is awesome and a perfect work of art that is just going to get better over the course of time. Best one I've seen so far. I would love to use this in most of the fun quick future crafts/projects when it comes out officially.
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 27 күн бұрын
Thank you! It's been quite a long time in the making and I'm planning on integrating loads of different systems that communicate with each other! Nanite Displacement will improve in time as well.
@cptjackspanker3106
@cptjackspanker3106 28 күн бұрын
Would this tutorial work on small sized spheres like for example an unreal engine basic sphere with a scale of 300 XYZ?
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 27 күн бұрын
I highly doubt that the atmosphere (which this cloud system is dependant on) would be able to work on that scale... 😕
@cptjackspanker3106
@cptjackspanker3106 25 күн бұрын
@@ArghanionsPuzzlebox Pain and sadness but thank you for the clarification!
@worldsine
@worldsine 28 күн бұрын
What about cryptomatte with depth? Is it possible?