Link to my Patreon Projects - Including World Forge and Cloud Forge: www.patreon.com/c/arghanionspuzzlebox
@netherialdreyrimani15 күн бұрын
imagine this with footstep textures. A super powerful character walking that cracks the ground as they walk is gonna look so cool with stuff like this.
@ArghanionsPuzzlebox15 күн бұрын
Haha. Yeah very doable to be fair. Only thing to do is to sample each layers Displacement and make a render target around the target and displace the area where the character walks
@boriskourt18 күн бұрын
Thanks for this one. Its quite clear. Would you say its good to not use normal maps for terrain if the displacement is detailed enough?
@ArghanionsPuzzlebox18 күн бұрын
I would say you loose too much detail without a normal map but I think it really depends on the application. I recommend no normal map if used for stylized environments for example 👍
@cl1133416 күн бұрын
does this work with path tracing? or only lumen.
@ArghanionsPuzzlebox16 күн бұрын
Unfortunately it wont work with pathtracing for now.
@cl1133416 күн бұрын
Thanks 👍
@mootzartdev15 күн бұрын
Have you managed to get this to go on large terrains?
@ArghanionsPuzzlebox15 күн бұрын
Yes, my worldforge is running on massive landscapes. Will post benchmarks in the near future.
@Grigga15 күн бұрын
@@ArghanionsPuzzlebox i have a gtx 1070 ti oc and it works on 8km x 8 km landscape. Finally without crashing!!!
@ArghanionsPuzzlebox15 күн бұрын
Hehe. Nice. My main pointer would be that you might struggle with nanite Displacement turned on for a massive landscape like that. Perhaps 5.5 can cope with it.
@shaanynaseer9 күн бұрын
Does nanite tessellation work with path tracer?
@ArghanionsPuzzlebox9 күн бұрын
Unfortunately it does not. Not sure if they will support it in the future.
@Derjyn15 күн бұрын
I missed where you jumped from 5.3 to 5.5 and compared.
@ArghanionsPuzzlebox15 күн бұрын
I realized after I finished the video and posted it that I did not do a FPS Comparison. But just as a basic benchmark - on a 4090 UE 5.3 runs the Worldforge landscape at 28 - 30 fps but on UE 5.5 it runs at 55+
@calvnational827618 күн бұрын
it seems the layered brush for the landscape material not working?
@ArghanionsPuzzlebox17 күн бұрын
This setup didn't use layers at all as I just lerped between materials.
@moronicabral515918 күн бұрын
Hey, does tessellation not work on old AMD GPUs with DirectX 12?
@ArghanionsPuzzlebox18 күн бұрын
Hi It should do but I am not 100% sure. Not tested it on an old AMD - what card is it?
@moronicabral515918 күн бұрын
@@ArghanionsPuzzlebox I have an RX 580. In Unreal, tessellation and Nanite make objects invisible, and I don't know what the problem is. I modified the Tessellation Mode in the AMD Adrenalin options to "Use Application Settings," but it didn't resolve the issue.
@nemysisretrogaming377118 күн бұрын
And Epic still hasn't fixed lumen shadows with nanite enabled as I could see when you didn't have the alteration glitches.
@ArghanionsPuzzlebox18 күн бұрын
Still needs work
@hellomistershifty18 күн бұрын
It's just because the shadow cache doesn't get invalidated when you change the displacement, so it's using the old shadow calculations for the new shape. I guess you'd have to invalidate it manually if you changed the displacement at runtime, like when people make trail/footprint systems
@nemysisretrogaming377118 күн бұрын
@@hellomistershifty There's a bug that found its way into UE5.4 (you don't see it in 5.3). When nanite is used with lumen for some reason Epic in their wisdom choose to use the nanite fallback mesh for shadows which has a particular look. And that is what I was seeing in the video not the old shadow calculations. But it looks like it is not quite fixed in 5.5 yet either.
@hellomistershifty18 күн бұрын
@@nemysisretrogaming3771 Oh that's really weird, haven't heard about that, my bad. I'll have to keep an eye out for it in the video
@slippingjimmysСағат бұрын
I've been fiddling around on this for about 2-3 hours and this is my second tutorial and I still cannot get it to function, even noticed your comment about not utilising the r.Nanite.AllowTessellation=1 r.Nanite.Tessellation=1 add on in the settings.ini, but good lord, I am so confused as to how it just will not function at all for me? Very strange. Not sure if the update that just happened the 5.5.1 update added a bug or I'm just doing something wildly wrong?
@spyrava7 күн бұрын
Looks like It's STILL doesn't work on AMD cards. It's been two major updates, and It's still doesn't work. That's ridicules. Why they even bother to implement this feature if it not gonna run on consoles and PC's with AMD...
@ArghanionsPuzzlebox7 күн бұрын
I might be mistaken (I don't have an AMD card - got a 4090) but are you sure this isn't just an issue with the console commands being enabled, ini edited, SM6 being turned on and Nanite enabled for the Landscape? (console commands / ini files don't need to be done anymore in 5.5) Please join my Discord Server and we can take a look together.