Oot 3d looks fine. If you wanted to reimagine the game, just make it a new game like a link between worlds was to a link to the past
@Barrettsbrainrot4 күн бұрын
15:18 just use the long shot on the top platform😂
@hass5567 күн бұрын
Thank you for making this video. Yes tears of the kingdom was amazing. I tired of pretending like it isn’t one of the greatest games of all time.
@izzywade67517 күн бұрын
This is a really petty complaint, but this seems like it's probably going to be a well put together list so I want to give you engagement. I had to dip after you put an a in bombchu it was driving me crazy.
@masonmann97949 күн бұрын
I think a good way to handle a middle ground would be keeping a lot of this open world formula, but make the dungeons and questing more akin to older games, maybe even the unique items not all being given right at the beginning? Kinda like Zelda 1, the inspiration behind the open world Zelda’s to begin with
@iamc249 күн бұрын
I sincerely think that the open world Zelda games should have been a new IP instead of taking over the Zelda series. Don't get me wrong, BOTW and TOTK are good games, but they aren't Zelda like at all. They just feel like a coat of Zelda themed paint was slapped on top of different games; they are absolutely nothing like the games before them if you take away that Zelda flavoring. First, they tend more towards being tedious open world games where it's hardly worth actually exploring, let alone doing everything the games have to offer. Compare that to the previous games, where the overall experience pushes the story and main quest forward while still having interesting side quests and activities, making trying to do/find everything actually fun. Furthermore, having every major ability from the get-go with little to no limitation makes progressing through the game feel much less rewarding because any minor new abilities you do get (if any) barely change the gameplay or how you do things. Having limited abilities to start and gradually loosening limitations as new abilities are unlocked makes it feel worth progressing when you get to learn how to best use those new abilities to change the game. Finally, while the open possibilities for solving puzzles are fun in their own way, it makes the puzzles far too easy, which makes solving them unrewarding and tedious when you can cheese everything in a handful of ways. More difficult dialed in puzzles that make you have to think of unique solutions are far more interesting, but puzzles can still have multiple of those unique solutions if they are well-designed. What I want when playing a Zelda game (puzzles, gated progression) doesn't overlap with what I want when playing an open world action game (freedom). And there are some things done in both styles, but that are done better in one style, like collectibles, dungeons, and world design in traditional Zelda or combat in open world action. We don't know what future 3d Zelda will look like, but I hope they reign in the open world and go back closer to the linear games. There are ways to do open linearity well, like they did with A Link Between Worlds and Echoes of Wisdom, and I think 3d Zelda needs to be more like that to continue appealing to the long time fans. If that doesn't happen, I don't know if I'll continue enjoying or even purchasing new 3d Zelda games. And as much as I love how they did Echoes of Wisdom, I'll still have to hope future 2d Zelda games don't also stray too far from their roots and become different games.
@scarybarry132311 күн бұрын
let fromsoft make a zelda game.... please nintendo i want to live in that timeline
@Joshie-n8i12 күн бұрын
Hear me out Link to the past re imaging with ocorina of time gameplay
@brothersbornmedia12 күн бұрын
Echos of wisdom is a decent blending of styles
@needszeebs694214 күн бұрын
I have been a linear Zelda lover my whole life, and I loved BotW. I personally don't have any issues with the open-world approach. For me, I found TotK to be very overwhelming. The mechanics, the sky, land, underworld-- it was just way too much for me. I think my main criticism of the BotW-type Zelda games is that they lack that core character that feels so distinctly Zelda. For example, the lack of traditional dungeons is really big for me. They don't have to be entirely linear but they always had strong themes. The shrines are quite literally the same dungeon with different puzzles 100 times, and the bosses/ major dungeons kinda just feel like an extension of that. Dungeon design and music is a key aspect of the Zelda franchise for me and these games really fall short here. Also pls God no more oot 😭 I love it as much as the next guy but its already been done to death and there is no universe where SoH is topped imo. Also play master quest if you wanna mix up the dungeons
@patrickhuser14 күн бұрын
Guys i have the solution, why don’t we pull a “Book of Eli” and burn all zelda content leaving nothing but one copy of the hylian historia in braille for one blind guy to come along, memorize the entire thing and share it with the world. It’s all just one bad dream and we wont make the same mistake again, and we can all agree that Terraria is the greatest game ever made.✌😁
@eazybuxafew14 күн бұрын
I do have Ocarina of Time whenever I want it 😂😂 on 3DS!
@GalekC15 күн бұрын
you voiced some of my sentiments on zelda
@maxaustinlewissilly15 күн бұрын
Why not give it the 2D Zelda treatment? There’s already a separation between 3D and 2D Zelda, so I guess they could just keep one timeline for the newer 3D open world games and another for the more traditional 3D style.
@nicksharma823815 күн бұрын
Love your editing style. Its funny af. Subscribed. Your takes are legit as well. Should have way more subscribers
@dissonanceparadiddle16 күн бұрын
I'm BEGGING you Nintendo I will pay for tp and we separately if I have to
@Rustybits16 күн бұрын
Just release a sequel to Majora's Mask with the same level of darkness, depth and complexity as the N64 one and you got me hooked for another two decades or so.
@TheLegendOfRobG16 күн бұрын
I think the solution to both formats is creating a Zelda game (and world) similar the Witcher 3. Not as gritting obviously but you can have an open world and an amazing story with in depth side quests. The Witcher 3 proves this. After waiting the amount of time we did for TOTK, this is what I was expecting from TOTK when it was released.
@speedude016416 күн бұрын
Honestly, opinions on Zelda games are way too diverse for a significant group not to be upset no matter what, so the devs need to just do whatever they're more passionate about and can more effectively create regardless of what people say. If we treat everything people say as needing to be considered, things like complaints from game journalists about the first dungeon being too hard also fall into that category.
@wodensthrone521516 күн бұрын
Breath of the Wild and Tears of the Kingdom have the same issues that open world games have, padding, big open spaces that serve no purpose, other than to waste your time.
@Linklex716 күн бұрын
So your solution to solving the problem of Zelda fans being dived and tired of BOTW is to remake Ocarina of Time and turn it into Breath of the Wild? No wonder you got them -10 subscribers, chief.
@lindenstromberg685916 күн бұрын
You have it backwards. The "Old Zelda" IS the open world style. And Breath of the Wild/Tears of the Kingdom is that on steroids. Personally speaking, the Ocarina of Time style never sat right with me... too dungeon-crawly. The games often felt like a "Find your car keys in the giant dungeon" simulator with a fantasy setting, because that's 90% of the experience... wandering back and forth in a temple looking for the key/switch needed for the game to move forward. It wasn't until Breath of the Wild that Zelda felt back to form again - living mostly on the overworld, not so much of a fest-quest railway, and Tears of the Kingdom was a great way to replay it, like a "Second Quest" of that game. At least, speaking from my personal experience. Breath of the Wild was the first Zelda game since Link to the Past I can say I thoroughly enjoyed. Breath of the Wild is exactly the experience I was expecting to play from "Zelda 64" when Nintendo first started teasing and delaying it repeatedly. So, when I first stepped out of the cave, and stared over Hyrule in Breath of the Wild, I knew I finally had it! ...just ~20 years later 😀
@Andycandyman2416 күн бұрын
Even if Open World Zelda is technically the OG Zelda the more linear style of Zelda was used for so long that it's basically the OG style of Zelda.
@lindenstromberg685915 күн бұрын
@@Andycandyman24 That's not how it works. The original is always the original.
@TumblrCats14 күн бұрын
Saying that Botw is going back to its roots with zelda games is so false. The first 2D zelda games were open world, yes, BUT, there were still some areas closed that prohibited the player from entering, forcing you to progress with the story and other quests to unlock them. So you couldn't do what you want whenever you wanted to, you were still bound, to a smaller degree than the following 3D zelda games, you were still bound to a linear progression of the story.
@lindenstromberg685914 күн бұрын
@@TumblrCats I disagree. As I said, Breath of the Wild is the original experience on steroids. It's also far closer to the experience I was expecting with Zelda 64 than what we got with Ocarina of Time. And no, I don't ever remember being stuck for hours wandering back and forth through dungeons trying to find a single key/switch needed to proceed with the rest of the game as was the case in Ocarina of Time through to Skyward Sword. They were more about experimentation and exploration, particularly the original Zelda (on the experimentation front). Ocarina of Time did some interesting things, but Breath of the Wild did the Zelda experience a lot better. It's the game I was waiting for since "Zelda 64" entered the discussion.
@amandaslough12513 күн бұрын
@@lindenstromberg6859Well first off, you should be harping on a Link to the Past for creating the formula, not Ocarina. OoT is just 3D aLttP. And it grabbed a lot from Link's Awakening as well. Second, BotW and TotK being a "return to series roots" is complete marketing BS. Zelda I might have had an open world, but the focus was entirely on the dungeons and unlocking sections of the map from items. You literally can't progress past dungeon 3 without linearity from item locks. It wasn't even originally going to have the open world but decided to include it to break the levels (the dungeons) up. This franchise used to have a reputation known for it's dungeons. For being a puzzle box you open from the inside. That's what made it unique even if other stuff got more sales. Now it's just a generic open world designed to cater to the mainstream audience because Nintendo is late to the industry.
@lucyfer_the_bat16 күн бұрын
I DON'T WANT OOT AGAIN AGAIN i don't even really hate the open world exept for it being annoying and boring to navigate and there isn't really anything motivating me to explore also they should drop the botw map also making oot longer would totally kill the pacing and i would prefer if they're going to do a remake then preferably something that isn't playable on switch at this moment (ww/tp????)
@Lamby250917 күн бұрын
1:39 Breath of the wild is 10000% better than tears of the kingdom
@SuperSavajin17 күн бұрын
"Traditional Zelda fans don't like Botw that much so how do we please them? Make Ocarina of Time more like Botw!" Kill me
@lucyfer_the_bat16 күн бұрын
fr like I don't want oot again again i don't want botw
@besson3c17 күн бұрын
I don't think Nintendo is going to start each Zelda game design planning with figuring out where they can innovate - they've said as much. All of the format questions about dungeons and everything else stem from whatever this core concept is. I think you are on to something though. I can see Nintendo reimagining OoT with a focus on time travel. This might mean time shift zones like Skyward Sword, multi-verse, multiple story possibilities based on choice, or something along these lines since this hasn't really been done within this series. It would be interesting to see procedurally generated environment wear and tear to invite players to replay the game to make different choices altering the experience each time. There is a good chance that if they embrace time travel stuff the game will be more linear like Echoes of Wisdom.
@averysketchygamer324117 күн бұрын
As somebody who loves 3D Zelda, linearity isn't something that I necessarily want Take Skyward Sword. I love the game, but forcing you to go one way can take away your agency, and you'd probably just be better off watching a movie or a book I think Ocarina of Time is better, as there is a lot of side content, and technically you can do the dungeons slightly out of order (I've done runs where I've beaten the Water temple before the Fire temple just to shake it up) Personally, I like the Echoes of Wisdom approach, where you have 2-3 mandated dungeons before the story can progress, but you can do it in any order That way, the story doesn't suffer from too much open air formula, but you get to have the agency to do what you like when you like.
@RetroCheats17 күн бұрын
OOT remakes absolutely need to change blocks to move fast. Having to push a block for 10+ seconds, just to move 3 spaces is stupid.
@Giggles_iJest17 күн бұрын
They shouldn't have gone too far honestly now they're scrambling to get the old fans back and it's hilarious
@RetroCheats17 күн бұрын
If you want more climbing in OOT... you just add more vines.. magic beans, and hookshot spots
@RetroCheats17 күн бұрын
I don't think anyone argued for a single way to solve a puzzle.... You can have linear dungeons, with multiple answers. Some BOTW shrines had the dungeon formula, as you went room to room solve puzzles, and fight a bit.
@RetroCheats17 күн бұрын
you can't save Zelda, as the formula keeps changing. The best you can do is keep tweaking the formula til people say GOOD ENOUGH.
@Andycandyman2417 күн бұрын
Yeah because pissing off both sides is TOTALLY the play.
@RetroCheats16 күн бұрын
@@Andycandyman24 That's what they did with TOTK. People who liked traditional hated it, and people who liked (liked, not loved) BOTW hated it. Skyward sword split the community to. The next Zelda game will do the same thing.
@Andycandyman2416 күн бұрын
@@RetroCheats i think that is a huge simplification of people's feelings on TOTK.
@RetroCheats15 күн бұрын
@@Andycandyman24 It was more of the same... and after they beat it, they were not too found of the open world, since a lot of people tend hated the fact they needed to do a lot of shrines to get stronger, and they wanted to progress the story, but got their butt kicked because they were not strong enough. By the end, they enjoyed it overall, but they did not want to experience that again.
@amandaslough12513 күн бұрын
@@RetroCheatsI'm pretty sure needing to through 5 loading screens for each piece of heart equivalent is more annoying than needing to farm hearts overall. Besides, the balancing is whack, you dont need hearts to be stronger, just level up your armor twice and it's balanced. Or all the way and even high end enemies will only scratch you.
@Jake.The.Beaver17 күн бұрын
Thanks for the tutorial, I'm gonna go try it!
@TheDKMatt16 күн бұрын
You're welcome bro, good luck!
@WhiteInk4717 күн бұрын
Best way would be to have 3 Zelda series now. 2D, old 3D, open world. Not sure Nintendo will do that though. We shouldn’t forget about old 3D fans but the open world fans now shouldn’t be forgotten either. 2D fans are mostly forgotten but occasionally get a thing
@amigomorton519317 күн бұрын
Forget "Ocarina of Time", "Zelda II The Adventure of Link" is the game that needs a remake the most. The gameplay of the very second Zelda game is unlike anything in the series. In regard to open-world Zelda, I just wanna go somewhere else than Hyrule again.
@Jontohil217 күн бұрын
You can’t. In the series that’s known for constantly changing between games, people love to complain when it does exactly that.
@Andycandyman2416 күн бұрын
Garbage Comment.
@PixelPikmin17 күн бұрын
This is so true, I hate when I’m online and see someone say “ X game is objectively a masterpiece” like what, video games are a subjective media how can you see it’s “factually good”
@RetroGoosen-ux8ty17 күн бұрын
Easy make a game where you can play as Ganondorf
@PixelPikmin17 күн бұрын
I 100% agree with what you’re saying, if they just made a new team for linear 3D Zelda’s then the entire fanbase would be fine. The entire fanbase is so toxic of either “Open World Zelda games are trash and is made for kids” or “Linear Zelda games are outdated and all of the fans of it are nostalgia blind idiots”. It’s now to the point where you can’t say anything an opinion about the franchise without getting mobbed online (I dared say Totk was ok and people were dogging on me for it) I think if we’re able to have both styles, then both fanbases can leave each other alone and just enjoy their preferred Zelda formula without being toxic about it
@caloobthenoob17 күн бұрын
finally a video that doesn't just say TeARs OF The KINGdom iS a DISaPIONting MAsTeRpiece
@N0B0DY5i117 күн бұрын
lets be honest no body has issues with the open world or the gaming mechanics the peoblem stems from the weapon durability when you have this so called "master sword" you should feel its the end all be all weapon instead its a much stronger deku stick thats shiny with that being said you can defeat basically anyone with the deku stick too so whats so masterful about the master sword when its just a skinned deku stick the open world the crafting the weather the tablet those are all welcomed but when you make the master sword just another deku stick why even try to get the master sword if itll just break like any other stick
@dakotadean127317 күн бұрын
all that needs to be done is have dungeons that you can find without having to start a quest first, that pissed me off about totk. all of the dungeons require a companion and quest to even tackle the dungeon, ironically going against the philosophy of going anywhere and doing anything, you have to wait for the game to tell you you can do the dungeons. shrines dont have this problem, so make most of the dungeons able to be completed without an attached quest or side character. the player should have agency and stumbling upon a dungeon and choosing to explore it is the players choice, not something the game tell you to do.
@redped56717 күн бұрын
On the 3ds a link between world was the beginning of the open world era, You could get the items and do the dungeon in any order And I think this is the best 2d Zelda for that reason Open world but traditional
@quandaledingleofficial617 күн бұрын
holy shit it's matthasnocuts
@TheDKMatt16 күн бұрын
Don't tell anyone
@LeonardoRodrigues-uj1sm17 күн бұрын
"Tears of the Kingdom has some of the best puzze solving in the series" No??? Play Oracle of Ages or any Zelda that isnt Wind Waker or Minish Cap.
@hass5567 күн бұрын
Yes because shoot eyeball on wall or push box over switch 6:37 were amazing puzzles. 🙄
@alexisguillen840017 күн бұрын
Zelda comment note To continue with open worlds it’s not a realistic approach for the series. BoTW and ToTK worked because of how over the top climbing mechanics and all Rauru hand abilities made gameplay, but where does it go from there? Yes, the next tittle in line will sell well due to brand recognition and the momentum of it’s predecessors, but unless Nintendo has got another over the top, super unique gameplay feature prepared, the game will only head downhill, and so on to the next. Defenders of the open world formula don’t seem to realize how handicapped the Zelda franchise it’s in this department compared to other franchises when it comes to role playing. In Skyrim for example, enter Windhelm and you’d find a crowd gathered before a murder side quest. Follow it along and it will take you through a crime investigation that ends in you catching the perpetrator. Enter Karthwasten and you’d find a similar crowd gathered before what seems like a similar side quest, but because this is a corrupt town, it won’t end with you catching a perpetrator, it will with a jailbreak that will have you freeing a warlord that’ll go on to do as much evil as you’d expect from one once he’s free. Meanwhile on Zelda, NPCs get stars over their heads to assure the audience that no one has died when they get attacked by bokoblins. My point being, Zelda as a franchise, its unfit for open worlds because Link, cannot do evil. Climbing through a mountain and crossing a field to get into a village with 20 NPC’s of which half of them have fetch quests and monster extermination quests prepared for you, will get old quickly. Roleplay, suffers immensely when playing as nothing less than a hero. And like I said before, unless the Zelda team has got the next revolutionary gameplay at the ready, Zelda needs linear story lines to engage its audience. Something which isn’t hard really. All they have to do it’s get us a linear first half (think something like child link in Ocarina) and get most of the story beats during that segment and once the second half starts, grant the player the freedom to head anywhere in a now expanded world. Then if I was to head to Kakariko first because I related more to the characters during the first linear half, I can go and help them first. But if the Gorons quest feels more urgent or my favorite NPC loves there, I can start with them. And that’s it. But Zelda as a franchise it’s too handicapped for open worlds style games. People are already tired of just running and gathering as their main gameplay feature. “Oooh! I get to travel wherever I want first? I love it! I can’t wait to cross this large piece of semi-empty land and head into the Zora domain and it’s 7 fetch quest that are waiting for me! Well worth it giving up an engaging storyline just for this!” Said no one ever.
@DiskusGames17 күн бұрын
Zelda is “handicapped” in the roleplaying department because it’s not an RPG. None of the games save for Zelda 2 are. Tracking through empty worlds towards the points of interest has been part of every 3D Zelda game. In fact every pre-BotW 3D Zelda, except Skyward Sword, has had way emptier overworlds than BotW and TotK. And ironically Skyward Sword was widely criticised for cutting the connected world in favour of a more focused and filled adventure. Because people never actually had that much of a problem with empty worlds. In fact I would argue that most people probably preferred exploring the over worlds compared to solving the dungeons, which is once again supported by Skyward Swords reception. And that’s because a lot of people genuinely just like exploring cool worlds in video games, especially 3D ones. That’s why OoT was so popular, that’s why people loved Shadow of the Colossus and GTA3 and Morrowind and The Witcher 3. And even the old 3D Zelda was at its best when it opened up. When you finally freed all of Hyrule from the Twilight Realm in TP or when you can finally explore the whole sea in Wind Waker. What Nintendo did with BotW was just making the act of exploring and traversing the world more interesting with the free climbing and glider and then the Ultra Hand stuff in TotK, while also designing the combat, gameplay loop in a way that rewards interacting with the world. Not the mention they created the world in such a way that new points of interest would always be visible from high-up places. That’s interesting, a lot of people just really that. You can prefer the old linear more story focused games, but there’s a lot of merit to this new approach. I don’t remember the reason why I went to Death Mountain in Twilight Princess. Something with the Gorons, of course. But I really just went there because that’s what I had to do to progress to other more interesting areas. I still remember why I went to Death Mountain in BotW, because there was a giant creature climbing on its side and because I wanted to glide down from the top. I remember why I went to Rito village, why I went to Hateno and Kakariko. I remember tracking my way through rain and shock arrows to get to Zora’s Domain. I remember two very different experiences getting to Gerudo Town in two different playthroughs. I remember stumbling upon Lurelin and Robby’s Lab and the Mazes and Eventide and Tarry Town and a bunch of other stuff. For some people these more natural gameplay-focused experiences stick with them more. And let’s also not forget that the old Zelda formula has been ever more criticised with every title until BotW. With basically every 3D game after OoT being controversial in some way. I’m not saying the same won’t happen for the new formula, but let’s give them a few more games before they need to completely rethink their approach again.
@alexisguillen840017 күн бұрын
@ Those are some interesting details and you seem very eloquent, but you’re missing the problem entirely. The new formula doesn’t provide a proper story for the world and its characters. And the reason it’s costing us a good story? Simply to let us choose the order by which we travel places. That’s like selling the house because you want to buy a bed. Am I supposed to be happy that I can start with the Zora domain instead of the Gorons so long as I’m willing to give away the overarching story? You used plenty of examples of the old games and their attempts at open worlds, but all those had a linear story to serve as the backbone. You said Zelda it’s not an RPG game which is why it doesn’t do Roleplay, but that’s not why I bring that up. I brought it up because Zelda it’s now trying to be an open world that lets you go anywhere from the beginning, and that comes at the cost of the story, and that’s a handicap for a game that doesn’t do Roleplay well. Those quests I mentioned in Skyrim are each a story on its own. That’s why those games can get away with letting you go anywhere from the start. The next game can come out and let you go anywhere you want from the beginning and reuse the memory style for storyline. It absolutely can, it’s just going to be an inferior product to what it could be. So to be clear, the problem it’s the cost for a proper linear story, it’s simply not worth it. Other games in the open world genre compensate the lack of linearity with Roleplay solid side quest, and Zelda can’t do Roleplay the way they can.
@DiskusGames17 күн бұрын
@@alexisguillen8400 I think our main disagreement comes from whether or not we think the linear storytelling is worth trading off for the open world approach. I think it is. The possibility for emergent individual storytelling where you do things out of your own motivation has given me a lot more memorable moments than previous Zelda stories ever did. And I do think the lighter narrative helps with that, even compared to other open world games. GTA5 definitely has the more interesting plot on paper, but translated into an actual game I think it falls short of what BotW archives. Because in BotW exploring at your own leisure and following the main story don’t feel like they clash with one another because of the way the story is set up and because the moments of forced linearity are short and sweet. Yes, older Zelda games had better stories, but they were always better at gameplay than at storytelling. I think the best narrative moments came from interesting character arcs (Zelda in Spirit Tracks, Midna in Twilight Princess) and from more atmospheric moments (basically all of Majora’s Mask). And don’t get me wrong, I do think there’s a lot of improvements to be made. The memory style storytelling worked for BotW, not so much for TotK. I think they should reevaluate that approach or at least how they integrate it. Personally I think the most obvious improvements would be bringing back companions (though make sure to not make them too intrusive) and giving the games an actual mid-point with story developments, just like how older titles handled it. With one set of dungeons before and one set after that mid point which should still be doable in any order. Being able to beat Ganon right out of the tutorial always felt more like a statement rather than an intended option. I’m basically describing what Evhoes of Wisdom has done an yeah, basically that on a grander scale with better presentation would be ideal for me.
@alexisguillen840016 күн бұрын
@ Agree on that. What Echoes of Wisdom did could easily be done to incorporate heavier story telling which will solve the issues without going completely towards linearity. So let’s hope they get it right. However I do need to say this, problems don’t start the second they happen (BoTW 2017), they start the last time something was done right (Skyward Sword 2011) and end the second another right it’s done. Which would be 2028 for the next game if they get the story right at a 17 years wait. And that’s coming from someone who loved both BoTW and ToTK stories, but understands they suffered by their limitations. If not and they don’t get a solid story right, the wait becomes another five years and the fandom goes 22 years without an extensive storyline. In that time a baby could be born, grown into an adult and have a child of their own. The fans who want a proper Zelda story to tie the world it takes places, will be apathetic at that point. I’m telling you this because even though I think we reached an agreement, I’m of the opinion that Zelda it’s known for story telling amidst Nintendo franchises, it’s why theorists are so passionate. Because we have the Xeno series and Fire Emblem these days but those weren’t all that popular when most of us grew up. Also, you already pointed to partners which kinda solves the issue I’m about to bring a little bit, but these last two Zelda’s have felt lonely because of the decentralized style of story. Being lost in the wild has as much of a calming aspect as it has an anxiety one. But I agree to most of what you just said, I just needed to voice my worries.
@DiskusGames16 күн бұрын
@ And that’s fair. Of course I would prefer the next big Zelda to have a great story as well. But only if it doesn’t come at the cost of compromising what I found to be the best adventure gameplay I ever experienced. We’ll see what the future holds, for now I’m just happy to move on from BotWs Hyrule. Let’s hope they find the right balance, I’m optimistic.
@LeonardoRodrigues-uj1sm17 күн бұрын
We just need grezzo to keep making new games since that's what we all want.
@olivierf293817 күн бұрын
In between linear and open world, that's just Echoes of Wisdom ? I don't see how being "2D" makes it a different thing. But unfortunately it also shows that Nintendo's teams aren't too good at doing dungeons these days. 😅
@danielmalinen633717 күн бұрын
Possibly controversial and taboo to say out loud, but all video games should ditch the open world and sandbox format and go back to basics. It was a trend, it rose, it flourished and now that trend is over and the popularity is going down as fast as it came. Based on what I have read and listened to opinions, players want again linear and pre-written games more than endless freedom and being able to do whatever they want in whatever order they want as it was in the older simpler games where you could only do things in one way and the game could only progress in one direction.
@TumblrCats14 күн бұрын
Hell yeah
@menoseloso11917 күн бұрын
I hate the Zelda fanbase; buncha whiny bitches. Once the recency bias wears off a new title, they immediately shift to the opposite side of the spectrum and claim how the newest game (hyperbolically) is “awful” and that the previous title was actually “amazing” (despite having done the exact same thing that release cycle). And MM and WW fans are especially annoying as fuck because they always act like it’s still 1999 or 2003, respectively, and these two (now incredibly popular and renowned) games are still slept on or underrated, despite usually being in the top 5 of most KZbin “top 10 Zelda games” lists. When the next flagship Zelda comes out, and the recency bias wears off, they’re gonna talk about how much better TotK is compared to the new game, without fail.