also isnt it a mannerly thing to complete one thing before moving to different thing ???? just complete the thing you were doing and then go in space become astronaut i dont give fck but atleast complete it you know how much i sufferred for 2 months just bcz u fcking didnt complete your thing
@Arkeve_did_not2 күн бұрын
blah blah blah alright man i get it but first just for the love of god fcking complete the pokemon series you left atleast do the pokemon encounter , battle system and npc
@Phaser10904 күн бұрын
Can you finish your pokemon game please? I’ve been waiting for years
@nate_venture4 күн бұрын
Instead of convoluted code to add on an overlay, I'd recommend just making your art to accommodate overlapping the player via the Y-sorting you'll already be using. Meaning divide the art into 2 separate sprites (essentially the current sprite as a back + a modified front sprite showing what you want in front of the player sprite) and then composite them as 2 sprites within the node. Adjust position and offset as necessary so that the back is a higher Y value than the front portion, and the effect is achieved. Both sprites will need their idle an step animation version in the graphic, and both have to be added to the animation track. But it requires no additional code, only for you to think when making your art asset.
@Sewomer4 күн бұрын
Please please please! Continue your tutorial on the Godot Pokemon project 😭😭😭😭😭😭
@Sewomer4 күн бұрын
For everyone that use Godot 4 and the collision with the water doesn't work! Not use "ray.cast_to" instead of this is "ray.target_position"
@waldemarlight61495 күн бұрын
Those anime face proportions and long legs...Hm... Does this model is from Koikatsu char creator by any chance?
@YBKVexer10 күн бұрын
What if your item is in your innovatory and you want to click equip like there no bar it’s all in a inventory
@Maxstate13 күн бұрын
When I swap items between slots (9:03) the item is not dragged by / visible next to my cursor. It just disappears until I click in another slot. Anyone know what's up?
@yusarimahubara15 күн бұрын
This port makes no sense
@Maxstate15 күн бұрын
My slots are too small for the items :( They aren't aligned properly (Godot 4)
@GamerReborn197917 күн бұрын
Am glad you returned to share your expertise, i was wandering if you just forgot about making a game. And with your new skills of your Unreal Engine it's an addition to us who follows you, i started unreal not long ago for the same reasons you mentioned and i hope you give us more videos while learning so all of us can grab your sailing ship toward the land of dreams.
@syweb219 күн бұрын
8:50 How did you swap words only within the selected area?
@JakubSK22 күн бұрын
Best to use Resources, unless you want to make things a bit more portable, such as for OTA updates.
@charlieking7600Ай бұрын
Most wise solution ever.
@KenlieroGamesАй бұрын
Sorry. there is no going back for you. Welcome to Unreal :)
@gnatinatorАй бұрын
TDD = Tutorial Driven Development
@SunJaycyАй бұрын
2d was better
@Zhenzx_Ай бұрын
I was waiting more pokemon godot turorial since last year ;-;
@jsu-oz1foАй бұрын
get the swf flash file for motherlode, then run it with ruffle flash emulator, I started playing swords and sandals and sinjid shadow of the warrior again using it
@UhfgoodАй бұрын
hmm 2.4 vs 4.2 -- It's fine to want to learn unreal, but maybe you should have checked into what state the 3d engine is in for godot before jumping ship. Plus, you can extend your knowledge about 2d godot into 3d godot as they both use the same node system, and there are a lot of 3d equivalents for the 2d nodes.
@MrtargiАй бұрын
I moved my project from 2d to 3d in godot and it looks amazing. Actually I think it is a big misunderstanding that godot is only usable for 2d games. Actually game engine is only a tool and you can use it in many different ways
@alexanubis1Ай бұрын
it's funny because the game company I work at, wants to move to gadot :P
@mupmuptvАй бұрын
unreal is hard
@eduardomoura2813Ай бұрын
we all know you can't say it but godot is not usable for anything bigger than a small pixel art plataformer.
@AmmTheEminentАй бұрын
not really. it does have it's fair share of problems, but it's capable. obviously not on the scale of AAA games. and with each update it keeps improving. i hope to see it become more better throughout the years
@Chad-ug5mbАй бұрын
Godot can make big indie games like Stardew but obviously he and we know it can't make a tripple AAA game like Skyrim
@AmmTheEminentАй бұрын
@@Chad-ug5mb yeah its only been around since 2014
@eduardomoura2813Ай бұрын
@@AmmTheEminent yeah, only 10 years right? i bet when i'm on my 90's godot will be top tier :D
@eduardomoura2813Ай бұрын
@@Chad-ug5mb did you even tried that? show your game. godot games can't scale, that why you don't see any big game or complex game made or even being worked on
@vovik.8Ай бұрын
Did you make the assets (rocks, trees) or are they from the UE market?
@monochroma3803Ай бұрын
Hii glad you're back, excited for the new content you bring!
@MacronLacromАй бұрын
I HATE scenes and instancing scenes.... it was so hard to not get a null instance it gave me such a headache, Especially passing data between notes and creating levels.. i just went on to Unity
@BomtoiАй бұрын
Today I learned that I'm subscribed to your channel haha. I guess I wanted to follow some Godot projects few years ago. Your 3D art looks lovely!
@jeremy.NАй бұрын
It's been years omg
@aneerudh1712Ай бұрын
I still think 2d version of the game was better
@ChronoNewtonАй бұрын
same, I liked the simple low resolution of the game, it gives me nostalgia of the old days😔😭
@FlamebambooАй бұрын
@@ChronoNewtonreal
@AgenteAkaishaАй бұрын
Revivio
@ChronoNewtonАй бұрын
Amazing, nice to see you back😀
@ashleyliu4426Ай бұрын
Welcome back to KZbin!
@fantomas1770Ай бұрын
oh no
@samuraikina5908Ай бұрын
Its cool to see u back on youtube, this new game looks amazing.
@theravenpirate4744Ай бұрын
When the world needed him most, Arkeve returned. I loved your pokemon series
@jackratte6832Ай бұрын
Aw man, my items were loading in the slots when I followed the first tutorial, but now after this one they no longer load in the slots. They all load in the corner of the screen now. If I figure out what I did, I'll update the comment with the solution in case anyone else has this problem :( Edit: Couldn't figure it out so I replaced the Item's texture rect with a new one.
@MisterOodlesАй бұрын
for those trying to do a top down 2D and still wants the movement of items when picking up, simplest code I used is this: const SPEED = 10 # You can change this to whatever you like, faster is smaller number # you can also change it to a var if you want to be able to change it with code func _physics_process(delta): # don't set distance var unless picking up is true if being_picked_up == true: var distance = global_position.distance_to(player.global_position) # you can set the distances to your needs if distance > 2: position += (player.position - position)/SPEED elif distance < 4: PlayerInventory.add_item(item_name, 1) queue_free()
@shaneuniverse4965Ай бұрын
Doesn't work anymore, unfortunately. Could probably easily adapt it to the latest godot, but as a beginners how-to stand-alone guide, doesn't work.
@AP-ol7tjАй бұрын
Can you make a dota 2 game ? :D
@jinpaking7464Ай бұрын
Good tutorial. Kinematic Body is also called Character Body
@heneagedundasАй бұрын
Nice. This helps in a current project. Now I just have to work out how best to change collision shapes and some other features when the sprite is changed.
@darkhunter777Ай бұрын
Стили и закраски ячеек, не обязательно было в туториал запихивать 😁
@mitchellowen3105Ай бұрын
My character won't stop moving... what did I do wrong?
@darkhunter777Ай бұрын
Why in 18:46 4 items drop more 4 ? 😁How delete item from bug ? Demolish value + texture ?
@KozyTalesАй бұрын
To remove blurryness, change the filter to nearest under 'canvasitem' on the right side.
@youtuseudes450Ай бұрын
thx a lot
@ryvegamingph8574Ай бұрын
Will this work on the latest godot version?
@Theystolemyhandle2 ай бұрын
Yeah but what if I wanna see my feet?
@darkhunter7772 ай бұрын
Ты бы еще побольше говно-лута создал чтобы в коде вообще не разобраться было 🤣🤣🤣
@HxTrEmEcHaOs2 ай бұрын
For Godot 4, when you want to connect the "active_item_updated" signal to the "refresh_style" function inside the slot, use this instead: PlayerInventory.active_item_updated.connect(Callable(slots[i], "refresh_style")) This uses Signal.Connect() instead of Object.Connect().