you know, i'm desperate to finish survivor mode. always fcked up. today i spent freaking 8 hours just to keep losing either getting kicked out cause of high discontent (freak i have high hope as well and alr maintained my city) or just the shit exploded
@chicken0w0442 күн бұрын
This scenario is easy mode with all the automatons lol
@simoncodrington4 күн бұрын
Really impressive work mate!
@simoncodrington4 күн бұрын
Great work on this one mate, I finally managed to get through survivor by using most of your early game. I tried a heap of things, rushing hot houses, getting beacon up ASAP, getting multiple scouts etc, all of that never worked. I think the key thing that worked for me was the sawdust meals, keeping everyone housed and keeping up the medical posts, as soon as you start getting an influx of sick and they're not getting treated you start to spiral I ended up letting in all the lords and resolving the conflict only in a day or so, it feels like the first 12 days or so are make or break!
@jhonnywtf30288 күн бұрын
Man, you are awesome! I can’t beat hard mode 😅
@Varangian_af_Scaniae9 күн бұрын
--04F there it is! He's cheating, in my game it's -20C
@theblackknight1019 күн бұрын
nice channel.. all videos so far have been fun to watch.. hope you dive deep in frostpunk 2 content as well
@Varangian_af_Scaniae9 күн бұрын
Tonight, I first played this mission on easy for the only labours achievement. Was real easy... Thought I could do the only engineers and survivor achievement in one go.👀👀 I got hammered. Then I watch this video *and regret not praying enough as a child so I wouldn't get all kinds of mental problems as an adult* and I'm impressed, playing at speed really fast while I get stressed out at speed go. We all are build different. Several times in this video I could not keep up with your clicking even thou I have 200 hours in the game.
@Varangian_af_Scaniae9 күн бұрын
My biggest fault was food. First run I could build the hunters/gathers (name I do not recall) lodge a day late. On survivor people start dying as soon as they get hungry. I hate when games duck with food. Both easy mode were they can go a few days not feeling hungry to extreme mode were they die after 24 hours without food.
@elbirri11 күн бұрын
thx to this i manage to get the achievement too. with a semi good ending ofc (full civilians, full food but not enough steel for the last room). We save so many = full civilians and all cabins Many died in riots = you decide hit people who running to dreadnough (the one event who say "some will die") With plenty of supplies = full rations Wary but hopeful = more than 50 engineers on dreadnough despite of decisions in this extreme difficulty... who cares as long you complete the scenario.
@Crispebakein14 күн бұрын
I have no idea how to do this scenario deathless. The first 9 days were perfect for me. I had all of the piles cleared, several places in the frostland discovered, steel works and two sawmills, four medical posts, two workshops, a coal thumper with two gathering posts, and I always get a few random people who get mild frostbite when the temperature drops by two levels. Their limb is amputated, and I put down a care house for them and sign the prosthetics law for the future. And the "amputee's suicide" event always occurs. I don't understand what I'm doing wrong.
@TheFenixArc16 күн бұрын
Just a note for anyone attempting this in 2024: they seem to have lowered the income rate for gathering posts. I tried following this guide exactly and kept running out of coal. Then I noticed his coal gathering post runs dry around day 24, while mine still had around 500 left. It’s still doable, you just have to manage your coal use a little more efficiently. Great speed run regardless!
@JWiise16 күн бұрын
To my knowledge that haven't patch anything regarding the economics of gathering posts. Check out how many you have sick, it can make a big difference. For example, if you unassign all works at night, and then re-assign before the work shift, healthy workers are used first. Keeping things as close to 100% efficiency can make a big difference.
@akoslucz349418 күн бұрын
Thank you to help me out with this food thing. It drove me crazy failing all the time on that plague of locusts.
@Crispebakein20 күн бұрын
How are you able to run emergency shift on those buildings without people dying? Is it the use of the foreman? At least 1 person always dies on me.
@Sus_pumpkin22 күн бұрын
Nahhh is the bro taking all the cocaine pills
@PH34RB22 күн бұрын
Hi Spike, famous!
@eugenerusin167825 күн бұрын
Great job! I just have one question: why not builing automatons and put them into coal mines?
@cantankerousotter958626 күн бұрын
tried this run on survivor about 10 times now, can never get that hope up to 50%. Tried again after watching this, followed a similar build still narrowly failed - sadge.
@sirashalexander961827 күн бұрын
Play with my wife each scenario one by one, both playing on survivor and then watching your videos after beat it. I'm 53m in but I think outpost on iron the the first thing that will made this a lot easier, second is research for upgraded outpost depot which is speed up train and steel depo, it opens after evacuation starts to count down, and third is that you can dismantle steel at night and instantly build it to reset foreman and 24h. I beat full dreadnought on 3rd play. Great and pretty intense scenario :) We decided to go through the first game before starting to play second. Hope second will be at least the same
@thrin799129 күн бұрын
Ultimate challenge on EASY...
@JumalaPlaysАй бұрын
56:00 I think it's better to create new logistics bays rather than expanding the current ones. At least with housing, new houses give you 20 shelter, while the first and second expansion increase it to 25 and 30. Might be better to expand once you've already made at least two districts.
@eugenerusin1678Ай бұрын
Bravo! Nive idea and nice run!
@Miau1986Ай бұрын
Play it in extreme mode, u noob!
@JWiiseАй бұрын
This comment is a noob comment, see below. Survivor Mode: Is equivalent to Extreme difficulty, with added constraints: no pause functionality, progress is only saved upon game exit, no separate saves allowed.
@jakabrobert96Ай бұрын
After just barely scraping by on hard (while also sending the lords away) and getting at least a dozen discontent ultimatums along the way, I had to come and watch someone wipe up the floor with this map. When you think New Home and The Arks are easy on hard, and then you try Refugees, it's a rather big jump in difficulty.
@Krizzah47Ай бұрын
Hahha so funny to see a elite frostpunk player dont know what to do at all xD 😂😂😂😂 The game isnt intuitive at all. I hope you will make a video guide how this game actually works, but right now it doesnt look really appealing
@diosesfiel5604Ай бұрын
Amazing, wouldnt have done it without your playthrough, thank you!
@Krizzah47Ай бұрын
Love your commentary and thoughtprocess
@Krizzah47Ай бұрын
Amazing gameplay!
@susan7527Ай бұрын
All hail the Captain! well played
@anonymousman4006Ай бұрын
I'd be interested in hearing your reviews of FP2, even if reviews aren't your thing usually.
@mariosvinsАй бұрын
"Real world gets in the way of everything". Truer words were never spoken!!! Stay strong and take your time man. We really appreciate your content.
@Ming-so5pkАй бұрын
frostpunk 2 when sir
@ryanzhao2052Ай бұрын
been re-watching your speedruns from time to time. so happy you're taking up FP2! can't wait.
@ThemegakenderАй бұрын
1:10:50 - I had a thought around that! I don't think they liked everyone building 25 medical posts and then cancelling the construction to 'cheat' storage of wood in Frostpunk 1. So now, once you start building, it *must* finish which completely removes that exploit
@lyall3000Ай бұрын
I have no doubt the developers worked hard on this game to try to make a worthy sequel with added depth/complexity. I can see the goal of scaling up gameplay mechanics from a start-up colony with a dictatorial mayor to a more fully fledged city/nation with greater levels of abstraction and complex political dynamics. But when one of the best - if not the best - Frostpunk 1 players in the world - Mr JWiise - is confused about the controls and analytics and finds the game unintuitive, it is hard to conclude anything other than the developers have really bitten off more than they can chew here and made some poor design choices and suffered some execution failures. Early days and maybe things change as the game is better understood and explored, but the early signs are not promising. I was a big Froskpunk 1 fan and pre-ordered Frostpunk 2, but now that it is here I find myself utterly disinclined to play it, and haven't yet done so. It looks too hard to pick up and not that fun. If the great JWiise is struggling, a casual/occasional gamer like myself - even one with FP1 experience - stands no chance. You were amazing at Frostpunk 1 because you were able to play dictator with absolute power, and dictators with absolute power that are competent can implement highly optimized policies. Here it looks like one gets unavoidably bogged down in the mundanity of democratic politics. More realistic & a different dimension of gameplay, sure, but democratic politics is a buzz kill and just ain't fun. Political faction management & a boring political sim is not what we signed up for. If you ever do manage to figure this game out a 101 explainer for Frostpunk 1 players new to Frostpunk 2 would be very useful, though of course it might not be your jam. Thanks for your great content. Btw I had good success with Refugees rushing a hothouse, followed by wall drill. Emergency shift overnight drawing boards into hothouse, I find you have just enough time to avoid anyone starving, and thereafter have more than enough food even if you go for soup after child labour, emergency shift, extended shift. I found soup to be better because you have enough food with this build esp going into a relatively fast second hothouse after your walldrill, as it reduces sickness downtime generated by sawdust. This also allowed me to go for organ transplants before overcrowding, you can avoid any critically ill with 2-3 tents and it keeps sick people working at a critical time where labour is scarce, while the 40% faster heal time compensates for lower number of beds. I would also go for tier 2 heating before heaters before the 50dg fall. Keeps housing above cold at chilly and you can manage coal burn cycling overdrive on and off while cycling generator between tier 1 & 2. I'd go for a later beacon after getting coal & steel up, but with fast double scouts thereafter, finding I still had plenty of time to rescue everybody and get more than enough cores/other resources. I found I could go survivor mode deathless with relative ease with this build, but it is somewhat micro intensive and may not be optimal for speed running.
@jepasdenom7643Ай бұрын
I remember playing the beta it was really lack luster and feel way less customizable than the 1 Now the game is released what do you think about it
@ThaGGG1Ай бұрын
I get their attempt of trying to get rid of all the heavy micro trickery from FP1. However it lost its aspect of city builder to me and I like this macro play with such detailed outposts less.
@VivBrodockАй бұрын
I think it's interesting the prologue lets you through with less then full stockpiles, kinda reminds me of my first "successful" New Home play though, I did not get enough food to survive the storm, but New London did survive, just like a tenth of the people.
@jbezerkАй бұрын
Hey JWiise! Glad to see you posting FP2 content! I really missed an "economy" tab too, seeing that there is so much more going on. Was also a bit overwhelmed regarding the law and research effects. Nothing against evolving the game, but I thought the core concept of geography/generator/temperature was lost, unfortunately. Will still be playing but its been a very steep learning curve! Glad to have these to help me out
@erinsimmons8226Ай бұрын
Survivor Fall of Winterhome (this run) and Survivor Refugees are the only achievements I have left. Trying to get them both done tonight as prep for Frostpunk 2 tomorrow! Can’t wait! Great helps in this video.
@AnalogHarmonizerАй бұрын
I cannot get that prison strategy at 10:20 to work for the life of me, I must've tried that in a run like 30 times now. Is there a trick to it that I'm not catching? Starting to feel like it was either patched or I'm just super unlucky :/
@crazyassassinkillАй бұрын
I think it is the overdrive, cuz im new to this game and decided to try refugee on survivor mode (haven't been able to get past day 9 lmao) and everytime without fail my engineer will die, the only difference i notice is that you put on overdrive which i never usually do
@saorsa6442Ай бұрын
Are you going to be streaming frostpunk 2? It’s dropped for early access!
@lunarhostilityАй бұрын
Brother I cannot wait to see you play FP2, ggs on getting WR back.
@kevorkyijan118Ай бұрын
Tried the challenge ...but can barely keep up the repairs with three factory pumping out alloy....and not just incidents but lot's and lot's of strikes.....and I rage quit several playthrough in chapter 2 ....ugh ...it's rough...
@JWiiseАй бұрын
You will get it, just keep at it! Once things start to go sideways it's difficult to recover. Also, watch how the steel is being shipped between sectors to make sure it's getting where you want it to go. Lastly, check your trades setup, keeping the steel number low helps spread it around quickly. GL!!
@livepejiiАй бұрын
one of the win conditions in my game is to keep 50 bunkhouse or houses cold or warmer, it shows 30 in your run. is it a bug I'm having or have I done something wrong here >.< tried twice and went step by step as you did, but this condition is making me mad.
@livepejiiАй бұрын
after reading on other comments and replaying, I found out what my problem was, the game counts any form of tent/bunk/house in any state (paused,destructing,building,built) toward the win condition of "keep all bunk house-houses cold or warmer" as soon as the win condition starts, don't build more houses than you really need for your current population untill the event starts :p
@JWiiseАй бұрын
@@livepejii nice glad you figured it out!
@RobTenkenАй бұрын
Bravo! I knew you'd reclaim first.
@JWiiseАй бұрын
Thanks! and thank you for figuring out a bunch of optimizations.
@sc95732 ай бұрын
has bro played frostpunk 2 yet? im waiting
@jbezerk2 ай бұрын
just completed this challenge with 1 hour to spare, came here to check how you finished it and saw 12k coal haha amzing stuff!
@Forellekrippe952 ай бұрын
i just cant make this kind of SR myself cause im too sad losing even one human life, by any kind, if it isnt needed.
@FriendlyNeighborhoodBallsack2 ай бұрын
siiiick he is back!! but I spotted a lot of small things that can be chipped down to make the run even faster. you probably noticed yourself, but like going into laws when you have signed everything you need and the same with research, costs a couple of seconds each time. I think with this setup it is totally possible to do under 18!