Hi there, I cant package my game... I think I followed all the steps, but I have these errors: ld.lld: error: undefined symbol: __aeabi_unwind_cpp_pr1 ld.lld: error: undefined symbol: __aeabi_unwind_cpp_pr0 clang++: error: linker command failed with exit code 1 (use -v to see invocation) Can you please help me? :/ by the way, thanks for the intuitive tutorial.
@shimmeringtrashpileАй бұрын
Hi! Hrm... I've not run into this problem. A question: Do you have Visual Studio 2019 Community Edition or a similar version installed? If not, I would try installing it. A downside to this is Visual Studio takes up quite a lot of disk space.
@youmou7194Ай бұрын
Watched the whole video, I am trying to make Archviz for VR , I hope this work
@darshankukadia6432 ай бұрын
this works 100 /100
@iliaspsomiadis3194 ай бұрын
Hey it's working with ue4. 26?
@mariaisabelcorrea23945 ай бұрын
This podcast episode expired. I couldn't find it on the webpage. Can you share it with me? Or can you explain how you did it? I am working on an academic issue, attempting to record various insect footsteps, but it has been so difficult. I have an ultrasonic mic, but I don't know how to use it for this purpose yet. I would really appreciate your help
@shimmeringtrashpile5 ай бұрын
Hi! Here's a link to the archived podcast episode in case you're interested. If you have any specific questions please give a shout! opposablepodcast.com/episode-65-soil/ An ultrasonic mic seems so cool. I'd not heard of one.
@tribaltheadventurer6 ай бұрын
Very informative video, I'm having a problem, when i try to teleport through the map it's moving in very small increments, hardly moving at all, the teleporter isn't going ahead to where i want to go to, the blue circle doesn't go snywhere but near my feet when i push the joystick
@PhilCPTАй бұрын
Sounds like you should check your navmesh? Is it adequately sized, are you spawning inside it etc...
@tribaltheadventurerАй бұрын
@@PhilCPT thank you
@Hellowrld__6 ай бұрын
For any one following i this in 2024, make sure that you are using the same android sdk build (2020.3.1)
@backpackers_nl7 ай бұрын
Iam getting really crazy over here, I have been trying to get a package running on my quest 3 for a week. Is there anyone who can help? Tried 28 different tutorials and strings but keep getting errors. gear: M3 MacBook Pro. Quest 3
@eduardogalvani91697 ай бұрын
Hello! Thank you very much, very well explained. I'm using Mac M1 with Sonoma and UE5.3.2, please let me know if you have a clue about how to set up the proper Android Studio Version and NDK/SDK/JDK configurations for this setup in order to work (build, launch and deploy). Thank you very much again!
@shimmeringtrashpile7 ай бұрын
I spent quite a few weeks trying to get 5.3.2 to work with no luck. I was able to get a 5.2 build to work and I was thinking of making a video about that but I’m not exactly sure when I’ll be able to.
@shimmeringtrashpile7 ай бұрын
I can send you my 5.2 config here if you like.
@eduardogalvani91697 ай бұрын
Hello @shimmeringtrashpile! Sorry, thought I had already replied to you. Thank you very much for the help, I'm also trying for some days, if you can send the setup for UE5.2, would help me a lot, still trying to do this. Let me know if you can send it here as a link or if you will send it by e-mail or another way. Thank you very much again!
@eduardogalvani91696 ай бұрын
@@shimmeringtrashpile Hello! Just a reminder, if you can send the setup for ue5.2 would help me a lot, still looking for a solution. Thank you again!
@shimmeringtrashpile6 ай бұрын
@@eduardogalvani9169 For Platforms | Android I have... Minimum SDK Version: 33 Target SDK Version: 33 For Platfroms | Android SDK I have... Location of Android SDK: /Users/<my username>/Library/Android/sdk Location of Android NDK: /Users/<my username>/Library/Android/sdk/ndk/25.1.8937393 Be sure you install this exact NDK (Side by side) checked in the Android Studio's SDK Tools tab. Location of JAVA: /Applications/Android Studio.app/Contents/jre/jdk/Contents/Home A comment about this. I am using the Java that is _inside_ the Android Studio.app. I am using Android Studio 4.0 built on May 20, 2020. I found that the much newer versions of Android Studio do not have this same path to java. SDK API Level: 30 NDK API Level: latest
@Jwalk90007 ай бұрын
Seriously? is this really the only way to "add" VR to an existing project?
@EthanFilms4 ай бұрын
There'd be quite a bit of changes to do, if you are converting from a first person game to a VR one. Namely, you'd want to ask how you intend on experiencing the VR version, are you still going to be seated with the headset on, or will you be standing, using motion controllers? If you are standing, you'd want to add controller inputs that rotate the player, rather than if you were seated with a keyboard, you'd have to use a keyboard press input. Then, you'd want to be sure to figure out seated versus standing eye level playspace recentering. @@Jwalk9000
@PhilCPTАй бұрын
Content browser, - Add, - Feature or Content pack, - VR Template...worked for me, BUT, my nice map has terrain, not flat surfaces so navmesh lets me wade/teleport through the soil in places... maybe there's a way to make navmeshes more 'sensitive' to the environment...
@griffinrulez23108 ай бұрын
Hey, I am having this problem where it is looping back and forth with verifying update i was wondering how to fix that
@SahakSahakian9 ай бұрын
I am getting "projectname.uproject does not look like uproject file but no targets have been found!" erros and "PackagingResults: Error: Launch failed! Missing UE4Game binary. You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline: UE4Game <Platform> <Configuration>"..... I read somwhere I should install Visual Studio and it would help....
@adrianolopizzo95569 ай бұрын
I followed every single step for launching the app on my Quest 3 but I got the following errors in "Deploying Content for Android": Making .apk with Gradle... ERROR: JAVA_HOME is set to an invalid directory: /Applications/Android Studio.app/Contents/jre/Contents/Home Please set the JAVA_HOME variable in your environment to match the location of your Java installation. ERROR: /bin/sh failed with args -c '"/Users/myname/Documents/Unreal Projects/VR_practice/Intermediate/Android/arm64/gradle/gradlew" :app:assembleDebug' (see /Users/myname/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace) AutomationTool exiting with ExitCode=1 (Error_Unknown) RunUAT ERROR: AutomationTool was unable to run successfully. Should I consider using Android 12L for Quest 3? What else I should change?
@adrianolopizzo95569 ай бұрын
I found this guide but Idk how to translate the locations on my Mac: Quest 3 with UE 4.27.2 Build-Tools (Android Studio): 30.0.3 Min. SDK: 29 Target SDK: 29 Location SDK: C:/Users/Admin/AppData/Local/Android/Sdk Location NDK: C:/Users/Admin/AppData/Local/Android/Sdk/ndk/21.4.7075529 Location JAVA (JDK): C:/Program Files/Java/jdk-13.0.2 SDK API Level: android-29 NDK API Level: android-29 Launch: Launch -> Project Launcher -> Quest 3
@shimmeringtrashpile9 ай бұрын
@@adrianolopizzo9556 Oof. Great questions. Typically developers use /Library or ~/Library (that's the hidden one under your home directory) on MacOS as an analog for AppData on Windows. Best of luck! Please feel free to post any successes you have here!
@adrianolopizzo95569 ай бұрын
@@shimmeringtrashpile i’m not a developer, so it’s an occasion to learn more about development. I’m trying so hard but nothing seems to work so far 👌🏻🥶
@shimmeringtrashpile9 ай бұрын
@@adrianolopizzo9556 Yes.... building APKs is sadly, a multistep headache for designers and developers alike!
@adrianolopizzo95569 ай бұрын
i made it work! I used your settings but i set a Java_Home variable@@shimmeringtrashpile thank you so much!
@josexavierneto9 ай бұрын
Fantastic!! Thanks a lot!
@MthePG11 ай бұрын
Thanks a lot! Helped me not having to rebuild my entire scene. Currently in UE5 2.3
@shimmeringtrashpile11 ай бұрын
Awesome! Yes! I had the same problem. 😁
@gunterstunter11 ай бұрын
In light of of recent Unity drama, can you make a video for how to build to android from a Mac in unreal in 5.2 more that it natively supports max. It’s not a trivial process and nobody else has created a good tutorial on this.
@thebadradio5340 Жыл бұрын
Brilliant, worked like charm, thank you very much! But the Indirect Lighting Intensity of the imported FP scene stopped working for some reason for me. I must sort it out.
@betterdeadthanred4196 Жыл бұрын
Hey i got a question. Do all unreal engine scenes in epicgame market place convertable into VR mode?
@weilong2550 Жыл бұрын
hello, I have done everything like you but the error is still there, it continues writing I don't have Xcode. maybe I did smith wrong?
@NAERSITA Жыл бұрын
I need help :( UE 5.2.1 keeps crashing when I try to create/open VR template. I'm on iMac. Any fix? Thanks in advance
@kevCarrico Жыл бұрын
fantastic video - thank you!
@Grimmeson Жыл бұрын
Great video!!
@RainbowiaPS3 Жыл бұрын
Can i use hello neighbor modkit to port hello neighbor to quest 2 as standalone apk?
@luimartin9218 Жыл бұрын
Hello ! U give a big help but I failed ! I following u step by step and all good until when I need to launch .... the window is show my meta quest 2 and start the process but is show failed on ( Building game for Android ) in red say ( ERROE: Platform Android is not a valid platform to build. Check that the SDK is installed properly ). I do everything just like U ! pls help me ! I use Mac Studio M1 Ultra macOS Monterey . I try UE 4.27.2
@shimmeringtrashpile Жыл бұрын
Greetings. I'm curious. Which Android Studio version did you install? I wonder if the JDK that comes with the later Android Studio versions is different than when I posted this video. I might have time to investigate this in a couple of weeks. I'm on a deadline right now. Any information you have about your Android Studio versions and JDK and NDK versions would be helpful.
@luimartin9218 Жыл бұрын
@@shimmeringtrashpile sam like u but I found some thing how the NDK what I did have to change the NDK from the suggested 23.0.7599858 to 21.4.7075529 but now I have more problem cuz I use the Meta Quest Developer hub but some times the Launch is not go thru and I want to ask u like 100 more questsion .... how I can use MQ2 wit unreal 5.1. on Mac M1Ultra Mac Studio
@shimmeringtrashpile Жыл бұрын
@@luimartin9218 I don't have any projects on Unreal 5 at this time.
@luimartin9218 Жыл бұрын
@@shimmeringtrashpile I still running wit 4.27.2 but I have a new problem . I build a 3 level house and when I import ground level good then I import 1level and is make the launch everything is green but my meta quest 2 is thinking thinking then quit from launch I hope u can help me . have somewhere a setup how many face or triangle I can bring in one level ?
@AussiePlays9350 Жыл бұрын
Its not opening. How do i fix that
@shimmeringtrashpile Жыл бұрын
Unreal Engine or your project?
@soumikchakraborty7842 Жыл бұрын
Hello,. Need some help, when I add a first person character to my scene it works, but as I import my models of the house the character doesn't seem to move anymore . Could you tell me how to fix that?
@luchoprata Жыл бұрын
Thanks for tutorial, but i cant' find what i looking for... I need to preserve the hdm and hand grabs functionalities of the VR template mixed with the locomotion system of the FP template (walk, run, jump) and then set the inputs of FP Template (wasd) to VR controller, is any way to do this? Thanks!
@luchoprata Жыл бұрын
Ok here we are again, i did a inverse process, i just plug the hdm in the FPS template and work fine, now i have a locomotion system of fps and the hdm for VR and works fine, only remains set inputs for movement of the players routing on the vive controller, searching on the UE forum, i read about of the openxr still not work's properly with the vive's controllers...
@arsalanahmad1832 Жыл бұрын
Nice tutorial man. I am trying to generate a build for the same template project with UE 4.27 on Mac. I am having error on "Deploying content on Android" stage saying Build Failed with the error java.lang.NoClassDefFoundError: Could not initialize class org.codehaus.groovy.vmplugin.v7.Java7 Can you suggest what to do with this case ? I have followed the exact procedure mentioned at the UE docs for installing all android related stuff. Please mention if you know the answer to this as over stack overflow I couldnt find anything useful. Thanks in advance
@shimmeringtrashpile Жыл бұрын
@@arsalanahmad1832 yea! Good luck! Getting the build chain setup succcccks... hahaha! It took me forever and by the time I figured it out I was like "I gotta make a frickin video about this. Nobody deserves this pain."
@jpalmer999 Жыл бұрын
Great video, just curious though, is there a reason you aren't using UE5?
@sabomarius128 Жыл бұрын
Just what I have been looking for! Thank you! One question: can this bedone with UE 5 too? And lumen+nanites?
@shimmeringtrashpile Жыл бұрын
I havent' dug into UE5 yet. I'm waiting for the bugs and features to settle before I dive in. I have some larger-scale projects that aren't going to switch to 5 for quite some time, if ever, so I'm staying focused on 4.x for now. Sorry I'm not of any help there! If you find out either way, please update in the comments here as I'm sure people are curious!
@sabomarius128 Жыл бұрын
@@shimmeringtrashpile Thank you!
@jackpops Жыл бұрын
@@sabomarius128 will let ya know if you haven't figured this out already. Working out today on a large scale project
@jeremyramsay3593 Жыл бұрын
Thanks for the vid. Do I have to first place my walls, floors etc into only the FirstPersonExamplemap? Can I not get them into an Architectural template instead, and migrate from there? Thanks again.
@macaquitogamesbr Жыл бұрын
THAAAAAANKS!
@Yarzier Жыл бұрын
Great video! Keep it up!
@shimmeringtrashpile Жыл бұрын
This is a long video with occasional annoying pauses. Folks watching on a laptop/desktop can use the very handy KZbin shortcut keys of J (skip back), K (pause), and L (skip forward). Press Shift and then the , key to slow the playback speed by .25x. Press Shift and then the . key will speed up the playback speed by .25x. Summary J = Skip back 10 seconds K = Pause L = Skip forward 10 seconds Shft + , = Speed up by .25x (use multiple presses to get up to 2x) Shft + , = Slow dow by .25x (use multiple presses to down to .25x. Shout out to DJ Screw)
@Hamza-id6gz Жыл бұрын
Your real man thanks best forever
@shimmeringtrashpile Жыл бұрын
Thanks!
@agustindiluciano2502 Жыл бұрын
Thank you Rob for posting this video, it really helped me get things running with my M1. You've been really helpful!!!
@agentprovocateuraudio Жыл бұрын
Cool
@Brenda-bs9il Жыл бұрын
Can i buy something like this anywhere? Can ypu recommend a device that would yield such results ?
@tconnolly9820 Жыл бұрын
I do it the other way around. I don't have a dog but I use a large sized Trixie dog trailer for carrying cargo. I average 30-50kg but have had over 70kg in it. Over a thousand kilometres with it and so far so good. Maybe I'll actually put a dog in it one day? Two wheels are definitely much more stable for roads and paths even with two gas cylinders weighing 56kg. Coho is a great all rounder.
@NextWorldVR Жыл бұрын
Worked for me first time :) Thank you! One question: Did you have ADB or Oculus ADB Drivers installed aready? (and is ADB necessary?) THANK YOU!
@shimmeringtrashpile Жыл бұрын
This video shares how to download Unreal Engine from unrealengine.com, install the 4.27 version, and set up a basic project using the VR template. The J, K, and L keys will jump back, pause, and jump forward. The < key (Shift + , ) will slow the video playback. The > key (Shift + . )will speed up video playback.
@shimmeringtrashpile Жыл бұрын
There aren't many tours of the Epic Games Launcher and the Unreal Engine Installer for new VR practitioners... so I thought I'd give one! This tour is done on a Windows computer but it should be just as useful for those on a Mac. The J, K, and L keys will jump back, pause, and jump forward. The < key (Shift + , ) will slow the video playback. The > key (Shift + . )will speed up video playback.
@shimmeringtrashpile Жыл бұрын
This video shares how to download Unreal Engine from unrealengine.com, install the 4.27 version, and set up a basic project using the VR template. The J, K, and L keys will jump back, pause, and jump forward. The < key (Shift + , ) will slow the video playback. The > key (Shift + . )will speed up video playback.
@eprohoda Жыл бұрын
How you doing?~ Shimmerring. love it! really useful picture,
@brycenrushing44122 жыл бұрын
Do you know if wav files are supported for the oculus 2?
@caspiancrowe25262 жыл бұрын
Thanks for the video I managed to get my quest connected to unreal 4.27 but every time I try to package a level I get the following error: LogPlayLevel: Error: RunUAT ERROR: AutomationTool was unable to run successfully. Any ideas on how to fix?
@nightonmars2 жыл бұрын
Absolutely amazingly creative!
@user-jg3bh8xx5x2 жыл бұрын
hello,thanks much for your video,I follow your instruction step by step,but still stuck on the some progress(UE lunch-- deploying content for andriod),my pc stuck at this progress for more than 10 minute,and I dont know where I got mistake,I am a student from china,my english not good and I am looking for your replay,thank you !!
@DeeKnow2 жыл бұрын
Thank you so much Mr. Internet Stranger! This has by far been the most informative and properly laid out tutorial for this I have come across yet. Big help! Thanks again!