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@Marssen
@Marssen 13 сағат бұрын
Hello, I wanted to ask you something. I've been watching videos about Autodesk Maya and Arnold for a while now, but I can't seem to find exactly what I'm looking for. Since I don't have much knowledge about these programs, I'm also not sure how to search for it. Here's my question: I want to model and render abstract nature scenes. For example, in C4D (Cinema 4D), you can easily create colorful plants and greenery, and abstract renders can be achieved effortlessly. For my architecture project, I need to model and render an abstract environment/nature. Is it possible to get abstract renders in Maya and Arnold just like in C4D? Also, how can we model environments? Do we have to model trees ourselves, or is there an easier way to add elements like trees, flowers, grass, rocks, etc., as in Twinmotion/Lumion?I would really love it if you could make a video about this.
@Swatstuts
@Swatstuts 4 сағат бұрын
@@Marssen One of the drawbacks or area of improvement that I wanted in Maya is to have these kind of assets library. We have to get free models from outside if we want to work on some projects. There was a paint effects library which had a few trees and plants, I have seen that in earlier versions. I am not sure whether maya still has it. And when it comes to creating an output, it totally depends upon you. I don't believe that any software is dominating over other when it comes to creating any output. Ofcourse there will be minor limitations depending upon the render engine. For example, Arnold render doesn't support physically accurate caustics. But we can be creative and find work arounds for that. Other than that, its only the confidence and skill of the artist. Maya and arnold is one of the many software which is widely used in vfx and cg pipelines. It has the power to create amazing outputs. But if you are more comfortable and confident in C4D you can definitely continue on that. But I am sure, given it enough time to learn, you can have the same level of confidence in Maya and Arnold as well. The way is always to keep learning new things.
@Marssen
@Marssen 3 сағат бұрын
@@Swatstuts thank you
@Swatstuts
@Swatstuts Сағат бұрын
@@Marssen Welcome!
@HOTD108_
@HOTD108_ Күн бұрын
"Light is lighter, and dark is darker"
@Swatstuts
@Swatstuts Күн бұрын
@@HOTD108_ Light has less, Dark has more (melanin) 🤷🏻
@cryptonian7509
@cryptonian7509 9 күн бұрын
Thanks for this great tutorial !!
@Swatstuts
@Swatstuts 9 күн бұрын
@@cryptonian7509 Thank you ♥️
@SahulikarBabu
@SahulikarBabu 10 күн бұрын
superb technique!Thanks
@Swatstuts
@Swatstuts 10 күн бұрын
@@SahulikarBabu Thank you!
@akiroe
@akiroe 14 күн бұрын
🙌
@Swatstuts
@Swatstuts 14 күн бұрын
@@akiroe ♥️
@SahulikarBabu
@SahulikarBabu 14 күн бұрын
please also add english translation of all three episode of lighting series
@Swatstuts
@Swatstuts 14 күн бұрын
@@SahulikarBabu This one has already English version available in the channel. And only 2 videos I have done only in Malayalam language. Those have English subtitles added to it. You can watch with the subtitles. Rest all in English language
@gamerShaik
@gamerShaik 18 күн бұрын
Thanks , audio is low a bit , but usefull
@Swatstuts
@Swatstuts 17 күн бұрын
Thank you
@YanBlanco
@YanBlanco 24 күн бұрын
that was super helpful for me, thank you so much!
@Swatstuts
@Swatstuts 24 күн бұрын
You're welcome. Glad that it helped.
@hsinpingchou1829
@hsinpingchou1829 Ай бұрын
Wow, impressive work! Do you have a tutorial on the Nuke post-process, like the one at the end of this video, that I could watch or purchase?🥰
@Swatstuts
@Swatstuts Ай бұрын
@@hsinpingchou1829 Unfortunately I don't. But I am planning to do one from scratch soon. So keep an eye on the channel.
@hsinpingchou1829
@hsinpingchou1829 Ай бұрын
@@Swatstuts Understood! Can't wait!!😄
@Swatstuts
@Swatstuts Ай бұрын
@@hsinpingchou1829 Will try my best to post soon 🙂
@elinhulldin5926
@elinhulldin5926 Ай бұрын
Something interesting about metal colors that I hadn't thought about until I learned it in a graphics class is that metals shimmer in their own color. Most other glossy materials only shimmer in white. For gray metals it doesn't really matter, but it makes a big difference between gold and orange yellow. (Edit: I incorrectly said all instead of most other materials.)
@Swatstuts
@Swatstuts Ай бұрын
@@elinhulldin5926 its not only metals that have coloured speculars. Certain objects because of its materials protestors also exhibit this behaviour. One example would be iridescence.
@elinhulldin5926
@elinhulldin5926 Ай бұрын
@@Swatstuts Okay, I'm far from an expert on this. I'm really just trying to explain what gold looks like. All I learned about this was that if it's a metal I put it's colour in a variable and otherwise I put white there. We didn't learn to render iridescent objects.
@Swatstuts
@Swatstuts Ай бұрын
@@elinhulldin5926 Cool. I just didn't want you to think that only metals have coloured reflections. That would be like close minded thinking. There exist a lot of other objects which have similar material properties which are also interesting. As artists, I believe we should always be open to the possibilities.
@elinhulldin5926
@elinhulldin5926 Ай бұрын
@@Swatstuts So would it be correct to say that MOST objects have white reflections? Are there other materials that reflect just like metals in a single color? I'd like to fix my original comment but I'm not sure how yet. I'm not an artist by the way. I'm an IT student. Maybe I should have specified the class was computer graphics for civil engineers. I really know very little about this so I'm grateful for your correction. (But I'm also a bit offended by the close minded part)
@Swatstuts
@Swatstuts Ай бұрын
@@elinhulldin5926 sorry if that offended you. But now that you have said that you are from another field, I am not sure how to explain it to you. Sccientifically all the dielectric materials will have white reflection( or the color of the light) and metallic should have colored reflections. Also there are some elements which exhibits metallic specular properties. Iridescenece is a one of that example. Also silk clothes also have this specific property other than metal. So what I wanted to say was that it not a property which is exclusive to metal. But I don't have the vast knowledge to categorise all the materials either. I have enough to create it inside a 3d software. so it's limited. I hope you get the point.
@ayush_panwar7575
@ayush_panwar7575 Ай бұрын
Insane😮
@Swatstuts
@Swatstuts Ай бұрын
@@ayush_panwar7575 ♥️
@gratefulpixels928
@gratefulpixels928 Ай бұрын
Hello Sir , I had Another Question... We Used AiRange and Stuff to Controll the Details , can't we Use a Mask to Make it Visible at Specific Places ? Let Say Stains Only at Top of Glass. I tried Using Ramp Node on Stain's Mix(ailayerrgba), but that Didn't Work. And.. should we Work with Denoiser On ? I have 3060 /16gb Laptop
@Swatstuts
@Swatstuts Ай бұрын
@@gratefulpixels928 ofcourse you can use masks for that. And masks and ramp works in uv space, so make sure you have proper uvs for the objects before proceeding. And denoiser is used to see faster iterations of the changes we make, without waiting for the final render. If you are already getting faster renders without denoiser, you can definitely disable it. Its always upto us whether to use it or not use it.
@peterrandall6761
@peterrandall6761 Ай бұрын
do you have any advice for getting rid of the background banding?
@Swatstuts
@Swatstuts Ай бұрын
@@peterrandall6761 you mean you get it on the render? Which file extension are you remdering? Exr or jpg, png etc? If you are rendering in 8 bit formats like jpg or png, you will get banding. Use exr or tuff, tga which are 16 amd 32 bit formats
@peterrandall6761
@peterrandall6761 Ай бұрын
@@Swatstuts I've used both exr and pmg but I still get pretty bad banding after exporting from AE. I posted a WIP test render on my channel if you want to see what I'm referring to
@Swatstuts
@Swatstuts Ай бұрын
@@peterrandall6761 is the problem in 3d render or in the after effects render?
@peterrandall6761
@peterrandall6761 Ай бұрын
@@Swatstuts it's barely notcable in 3d and in the aftereffects viewport, only when I export from aftereffects does it become visible
@Swatstuts
@Swatstuts Ай бұрын
@@peterrandall6761 could be the movie format. Try rendering it in any uncompressed format. Mov possibly
@gratefulpixels928
@gratefulpixels928 Ай бұрын
Bro i am stuck while removing the transmission for smudges , it just doesnt seems to work, am using maya 2023. Is it a glitch? Cause i followed every steps and the node setup also seems fine to me. Please help .
@Swatstuts
@Swatstuts Ай бұрын
@@gratefulpixels928 are you connecting the right channel? It should be either r g or b. If you are connecting the alpha channel, it won't work.
@Swatstuts
@Swatstuts Ай бұрын
If its some other issue, send me screenshots on instagram. @Swats_tuts.
@gratefulpixels928
@gratefulpixels928 Ай бұрын
@@Swatstuts Thanks i got it solved. I was messing with Contrast /min and max values in ai-Range , way too much!. Regardless will ping you in instagram.
@Swatstuts
@Swatstuts Ай бұрын
@@gratefulpixels928 cool. Great that you have figured it out yourself.
@gratefulpixels928
@gratefulpixels928 Ай бұрын
Hey Man , Could You post something on photoreal Glass Shading And Render?
@Swatstuts
@Swatstuts Ай бұрын
@@gratefulpixels928 kzbin.info/www/bejne/rIPNi4mqlLCHjKMsi=4iCS0oemcpGbQviv
@kenji2737
@kenji2737 2 ай бұрын
hmm, can't find it in 3ds max, coz vray and corona sky has just intensity, but not exposure, it means we need add exposure after?
@Swatstuts
@Swatstuts 2 ай бұрын
@@kenji2737 No need. If it's not present, then you will have to work with just intensity.
@kenji2737
@kenji2737 2 ай бұрын
@@Swatstuts Yeah, but it say multiplier, and I confused, where is my exposure control and what I'm multiplying in what number
@Swatstuts
@Swatstuts 2 ай бұрын
@@kenji2737 in arnold its myltiplied because the attribute is present. In your case since the exposure attribute is not present, the total intensity will be the multiplier of only intensity value and color value. I see the attributes are multiplier and color in vray lights, is that correct?
@kenji2737
@kenji2737 2 ай бұрын
thank you so much for this)) appreciate it
@Swatstuts
@Swatstuts 2 ай бұрын
@@kenji2737 you're welcome
@EstherThresia
@EstherThresia 2 ай бұрын
👍
@paritosh21
@paritosh21 2 ай бұрын
WoW! Thank you very much.
@Swatstuts
@Swatstuts 2 ай бұрын
You're welcome.
@kakalookastudio715
@kakalookastudio715 2 ай бұрын
Your tuts are massive! Thanks man and keep it going:)
@Swatstuts
@Swatstuts 2 ай бұрын
Thank you
@evandrovsilva
@evandrovsilva 3 ай бұрын
Thanks, that was really helpful! I will try and reproduce this! ❤
@Swatstuts
@Swatstuts 3 ай бұрын
Thank you!
@ACES-BRAZIL
@ACES-BRAZIL 3 ай бұрын
No...
@Swatstuts
@Swatstuts 3 ай бұрын
???
@ACES-BRAZIL
@ACES-BRAZIL 3 ай бұрын
@@Swatstuts another way
@Swatstuts
@Swatstuts 2 ай бұрын
@@ACES-BRAZIL I'm sorry, I don't understand what you are trying to say.
@antstar1005
@antstar1005 3 ай бұрын
Great Tutorial. Thanks so much.
@Swatstuts
@Swatstuts 3 ай бұрын
@@antstar1005 Thank you!
@amintajoseph2626
@amintajoseph2626 3 ай бұрын
Malayaalam plz
@Swatstuts
@Swatstuts 3 ай бұрын
@@amintajoseph2626 Malayalam version full video is in the channel
@amintajoseph2626
@amintajoseph2626 3 ай бұрын
Polli
@amintajoseph2626
@amintajoseph2626 3 ай бұрын
@kakalookastudio715
@kakalookastudio715 3 ай бұрын
Great tuts. Take care man!
@Swatstuts
@Swatstuts 3 ай бұрын
@@kakalookastudio715 Thank you
@davidanthony4786
@davidanthony4786 3 ай бұрын
Great tutorial, thank you! you explain everything very well. I like the glass on the left. The details are sharper and look more realistic to me.
@Swatstuts
@Swatstuts 3 ай бұрын
@@davidanthony4786 Thank you so much David!
@arr3659
@arr3659 3 ай бұрын
thanks for valuable knowledge am expecting a lot from you in future man 💥 keep doing this..!
@Swatstuts
@Swatstuts 3 ай бұрын
@@arr3659 Thank you so much!
@МихаилШульга-э1з
@МихаилШульга-э1з 3 ай бұрын
Thank you. great lesson! Can you give this scene a workout?
@Swatstuts
@Swatstuts 3 ай бұрын
Sorry, I didn't get you. Could you please explain what you meant?
@МихаилШульга-э1з
@МихаилШульга-э1з 3 ай бұрын
@@Swatstuts I meant the scene in autodesk maya in *.ma(or mb) format
@Swatstuts
@Swatstuts 3 ай бұрын
@@МихаилШульга-э1з You need the scene file?
@МихаилШульга-э1з
@МихаилШульга-э1з 3 ай бұрын
@@Swatstuts yes
@DiweshGupta-CGLightingArtist
@DiweshGupta-CGLightingArtist 3 ай бұрын
detailed video..bro..nyc.. & Thanks
@Swatstuts
@Swatstuts 3 ай бұрын
Thank you!
@rezaulkorim9082
@rezaulkorim9082 3 ай бұрын
want some interior exterior lighting tutorial
@Swatstuts
@Swatstuts 3 ай бұрын
Its in the plan for future!
@roshink6465
@roshink6465 3 ай бұрын
Was waiting for part 3❤
@Swatstuts
@Swatstuts 3 ай бұрын
💌
@mikhailnesterov7734
@mikhailnesterov7734 4 ай бұрын
Thank you very much for this tutorial! It’s quite rare to find lessons with such a deep level of knowledge of the program! This is simply a lifesaver for large render sizes! I've always wondered if it's even possible to animate a rendering region. I often render an over 4K image with a static camera, a character moves in the frame, and rendering such a frame took up to 5 minutes per frame (1x GPU rtx2070). For example, if you render a 4K frame for about 2 minutes of such animation, you can save a ton of time; in my case, this allows me to speed up the rendering up to 10 times. Typically, in such cases, my rendering difficulties boiled down to the following: I started rendering only the area, but the rendering area had to be moved manually, making it a little larger than the character itself, so that there was a margin for moving around this area, then I moved the area and again for rendering. And here’s another very important point: if suddenly my Maya crashes, then I had to set up the render region for quite a long time before sending it to batch rendering, and in this case everything is saved! Great lesson!
@Swatstuts
@Swatstuts 4 ай бұрын
Thank you. Happy that it is being helpful! ♥️
@doityourselfpakistan6535
@doityourselfpakistan6535 4 ай бұрын
how to get scracthes oveer glass to ake it more real in arnold ?
@Swatstuts
@Swatstuts 4 ай бұрын
kzbin.info/www/bejne/rIPNi4mqlLCHjKMsi=-ij2op_j3ExyUWNY watch the flu video. I have explained it in that.
@F10F11hm
@F10F11hm 4 ай бұрын
Your Arnold tutorials are great, looking forward to more of your lessons!
@Swatstuts
@Swatstuts 4 ай бұрын
Thank you
@VIPINFX
@VIPINFX 5 ай бұрын
Bro Can you do Tutorials on Renderman Also?
@Swatstuts
@Swatstuts 5 ай бұрын
There are plans but not so soon.
@dineshd9135
@dineshd9135 5 ай бұрын
Thank you brother ❤❤
@Swatstuts
@Swatstuts 5 ай бұрын
You are welcome!
@darrellrobinson602
@darrellrobinson602 5 ай бұрын
You have to drag the initial position up in the mash editor above the transform
@Swatstuts
@Swatstuts 5 ай бұрын
Wow! I didn't know about that. But then how did it work the second time I tried? 🤔. It just worked without doing anything in the second part. 😄. But that was good information. Thank you!♥️
@darrellrobinson602
@darrellrobinson602 4 ай бұрын
@@Swatstuts anytime your content is amazing
@Swatstuts
@Swatstuts 4 ай бұрын
@@darrellrobinson602 Thank you so much!♥
@sthsfngsj
@sthsfngsj 5 ай бұрын
so the RGB standard derived from our eye anatomical structure? Didn't know that!
@Swatstuts
@Swatstuts 5 ай бұрын
I don't have the proof yet to clearly state that, but looking at the structure they have made, it has high possibility.
@sthsfngsj
@sthsfngsj 5 ай бұрын
@@Swatstuts yes highly probable, since tech always comes from observing the real world. I might want to do some more googling about this 👍
@prasenjeetanand
@prasenjeetanand 5 ай бұрын
awesomw keep it up
@Swatstuts
@Swatstuts 5 ай бұрын
Thank you!
@basavrajparit
@basavrajparit 5 ай бұрын
You are videos are more most useful in study thank you so much ur knowledge great....
@Swatstuts
@Swatstuts 5 ай бұрын
Thank you for your support!
@basavrajparit
@basavrajparit 5 ай бұрын
tq bro
@Swatstuts
@Swatstuts 5 ай бұрын
Welcome!
@basavrajparit
@basavrajparit 5 ай бұрын
tq so much
@Swatstuts
@Swatstuts 5 ай бұрын
You are welcome!
@muser7935
@muser7935 5 ай бұрын
Wow, is there a tutorial for this?
@Swatstuts
@Swatstuts 5 ай бұрын
Unfortunately no. But there is a tutorial on creating photorealistic glass shader. You can apply the same techniques to create the bulb shader. Rest are basic shaders with just color and specular. Lighting is done with a single hdri map.
@AB-nx7zm
@AB-nx7zm 5 ай бұрын
Car one was crazy bro
@Swatstuts
@Swatstuts 5 ай бұрын
Thank you ♥️
@AB-nx7zm
@AB-nx7zm 5 ай бұрын
👍
@sajalmukherjee9863
@sajalmukherjee9863 5 ай бұрын
How make this type of effect in maya. Please make a tutorial kzbin.info/www/bejne/oHuUoHtrbsuUjpYsi=O0ZiqSt3-w15Urvw
@sagarparmar9678
@sagarparmar9678 5 ай бұрын
Amazing work👍
@Swatstuts
@Swatstuts 5 ай бұрын
Thank you
@ctels001
@ctels001 5 ай бұрын
Это ахуенно! Круто чувак!
@Swatstuts
@Swatstuts 5 ай бұрын
Спасибо