Hello, I wanted to ask you something. I've been watching videos about Autodesk Maya and Arnold for a while now, but I can't seem to find exactly what I'm looking for. Since I don't have much knowledge about these programs, I'm also not sure how to search for it. Here's my question: I want to model and render abstract nature scenes. For example, in C4D (Cinema 4D), you can easily create colorful plants and greenery, and abstract renders can be achieved effortlessly. For my architecture project, I need to model and render an abstract environment/nature. Is it possible to get abstract renders in Maya and Arnold just like in C4D? Also, how can we model environments? Do we have to model trees ourselves, or is there an easier way to add elements like trees, flowers, grass, rocks, etc., as in Twinmotion/Lumion?I would really love it if you could make a video about this.
@Swatstuts4 сағат бұрын
@@Marssen One of the drawbacks or area of improvement that I wanted in Maya is to have these kind of assets library. We have to get free models from outside if we want to work on some projects. There was a paint effects library which had a few trees and plants, I have seen that in earlier versions. I am not sure whether maya still has it. And when it comes to creating an output, it totally depends upon you. I don't believe that any software is dominating over other when it comes to creating any output. Ofcourse there will be minor limitations depending upon the render engine. For example, Arnold render doesn't support physically accurate caustics. But we can be creative and find work arounds for that. Other than that, its only the confidence and skill of the artist. Maya and arnold is one of the many software which is widely used in vfx and cg pipelines. It has the power to create amazing outputs. But if you are more comfortable and confident in C4D you can definitely continue on that. But I am sure, given it enough time to learn, you can have the same level of confidence in Maya and Arnold as well. The way is always to keep learning new things.
@Marssen3 сағат бұрын
@@Swatstuts thank you
@SwatstutsСағат бұрын
@@Marssen Welcome!
@HOTD108_Күн бұрын
"Light is lighter, and dark is darker"
@SwatstutsКүн бұрын
@@HOTD108_ Light has less, Dark has more (melanin) 🤷🏻
@cryptonian75099 күн бұрын
Thanks for this great tutorial !!
@Swatstuts9 күн бұрын
@@cryptonian7509 Thank you ♥️
@SahulikarBabu10 күн бұрын
superb technique!Thanks
@Swatstuts10 күн бұрын
@@SahulikarBabu Thank you!
@akiroe14 күн бұрын
🙌
@Swatstuts14 күн бұрын
@@akiroe ♥️
@SahulikarBabu14 күн бұрын
please also add english translation of all three episode of lighting series
@Swatstuts14 күн бұрын
@@SahulikarBabu This one has already English version available in the channel. And only 2 videos I have done only in Malayalam language. Those have English subtitles added to it. You can watch with the subtitles. Rest all in English language
@gamerShaik18 күн бұрын
Thanks , audio is low a bit , but usefull
@Swatstuts17 күн бұрын
Thank you
@YanBlanco24 күн бұрын
that was super helpful for me, thank you so much!
@Swatstuts24 күн бұрын
You're welcome. Glad that it helped.
@hsinpingchou1829Ай бұрын
Wow, impressive work! Do you have a tutorial on the Nuke post-process, like the one at the end of this video, that I could watch or purchase?🥰
@SwatstutsАй бұрын
@@hsinpingchou1829 Unfortunately I don't. But I am planning to do one from scratch soon. So keep an eye on the channel.
@hsinpingchou1829Ай бұрын
@@Swatstuts Understood! Can't wait!!😄
@SwatstutsАй бұрын
@@hsinpingchou1829 Will try my best to post soon 🙂
@elinhulldin5926Ай бұрын
Something interesting about metal colors that I hadn't thought about until I learned it in a graphics class is that metals shimmer in their own color. Most other glossy materials only shimmer in white. For gray metals it doesn't really matter, but it makes a big difference between gold and orange yellow. (Edit: I incorrectly said all instead of most other materials.)
@SwatstutsАй бұрын
@@elinhulldin5926 its not only metals that have coloured speculars. Certain objects because of its materials protestors also exhibit this behaviour. One example would be iridescence.
@elinhulldin5926Ай бұрын
@@Swatstuts Okay, I'm far from an expert on this. I'm really just trying to explain what gold looks like. All I learned about this was that if it's a metal I put it's colour in a variable and otherwise I put white there. We didn't learn to render iridescent objects.
@SwatstutsАй бұрын
@@elinhulldin5926 Cool. I just didn't want you to think that only metals have coloured reflections. That would be like close minded thinking. There exist a lot of other objects which have similar material properties which are also interesting. As artists, I believe we should always be open to the possibilities.
@elinhulldin5926Ай бұрын
@@Swatstuts So would it be correct to say that MOST objects have white reflections? Are there other materials that reflect just like metals in a single color? I'd like to fix my original comment but I'm not sure how yet. I'm not an artist by the way. I'm an IT student. Maybe I should have specified the class was computer graphics for civil engineers. I really know very little about this so I'm grateful for your correction. (But I'm also a bit offended by the close minded part)
@SwatstutsАй бұрын
@@elinhulldin5926 sorry if that offended you. But now that you have said that you are from another field, I am not sure how to explain it to you. Sccientifically all the dielectric materials will have white reflection( or the color of the light) and metallic should have colored reflections. Also there are some elements which exhibits metallic specular properties. Iridescenece is a one of that example. Also silk clothes also have this specific property other than metal. So what I wanted to say was that it not a property which is exclusive to metal. But I don't have the vast knowledge to categorise all the materials either. I have enough to create it inside a 3d software. so it's limited. I hope you get the point.
@ayush_panwar7575Ай бұрын
Insane😮
@SwatstutsАй бұрын
@@ayush_panwar7575 ♥️
@gratefulpixels928Ай бұрын
Hello Sir , I had Another Question... We Used AiRange and Stuff to Controll the Details , can't we Use a Mask to Make it Visible at Specific Places ? Let Say Stains Only at Top of Glass. I tried Using Ramp Node on Stain's Mix(ailayerrgba), but that Didn't Work. And.. should we Work with Denoiser On ? I have 3060 /16gb Laptop
@SwatstutsАй бұрын
@@gratefulpixels928 ofcourse you can use masks for that. And masks and ramp works in uv space, so make sure you have proper uvs for the objects before proceeding. And denoiser is used to see faster iterations of the changes we make, without waiting for the final render. If you are already getting faster renders without denoiser, you can definitely disable it. Its always upto us whether to use it or not use it.
@peterrandall6761Ай бұрын
do you have any advice for getting rid of the background banding?
@SwatstutsАй бұрын
@@peterrandall6761 you mean you get it on the render? Which file extension are you remdering? Exr or jpg, png etc? If you are rendering in 8 bit formats like jpg or png, you will get banding. Use exr or tuff, tga which are 16 amd 32 bit formats
@peterrandall6761Ай бұрын
@@Swatstuts I've used both exr and pmg but I still get pretty bad banding after exporting from AE. I posted a WIP test render on my channel if you want to see what I'm referring to
@SwatstutsАй бұрын
@@peterrandall6761 is the problem in 3d render or in the after effects render?
@peterrandall6761Ай бұрын
@@Swatstuts it's barely notcable in 3d and in the aftereffects viewport, only when I export from aftereffects does it become visible
@SwatstutsАй бұрын
@@peterrandall6761 could be the movie format. Try rendering it in any uncompressed format. Mov possibly
@gratefulpixels928Ай бұрын
Bro i am stuck while removing the transmission for smudges , it just doesnt seems to work, am using maya 2023. Is it a glitch? Cause i followed every steps and the node setup also seems fine to me. Please help .
@SwatstutsАй бұрын
@@gratefulpixels928 are you connecting the right channel? It should be either r g or b. If you are connecting the alpha channel, it won't work.
@SwatstutsАй бұрын
If its some other issue, send me screenshots on instagram. @Swats_tuts.
@gratefulpixels928Ай бұрын
@@Swatstuts Thanks i got it solved. I was messing with Contrast /min and max values in ai-Range , way too much!. Regardless will ping you in instagram.
@SwatstutsАй бұрын
@@gratefulpixels928 cool. Great that you have figured it out yourself.
@gratefulpixels928Ай бұрын
Hey Man , Could You post something on photoreal Glass Shading And Render?
hmm, can't find it in 3ds max, coz vray and corona sky has just intensity, but not exposure, it means we need add exposure after?
@Swatstuts2 ай бұрын
@@kenji2737 No need. If it's not present, then you will have to work with just intensity.
@kenji27372 ай бұрын
@@Swatstuts Yeah, but it say multiplier, and I confused, where is my exposure control and what I'm multiplying in what number
@Swatstuts2 ай бұрын
@@kenji2737 in arnold its myltiplied because the attribute is present. In your case since the exposure attribute is not present, the total intensity will be the multiplier of only intensity value and color value. I see the attributes are multiplier and color in vray lights, is that correct?
@kenji27372 ай бұрын
thank you so much for this)) appreciate it
@Swatstuts2 ай бұрын
@@kenji2737 you're welcome
@EstherThresia2 ай бұрын
👍
@paritosh212 ай бұрын
WoW! Thank you very much.
@Swatstuts2 ай бұрын
You're welcome.
@kakalookastudio7152 ай бұрын
Your tuts are massive! Thanks man and keep it going:)
@Swatstuts2 ай бұрын
Thank you
@evandrovsilva3 ай бұрын
Thanks, that was really helpful! I will try and reproduce this! ❤
@Swatstuts3 ай бұрын
Thank you!
@ACES-BRAZIL3 ай бұрын
No...
@Swatstuts3 ай бұрын
???
@ACES-BRAZIL3 ай бұрын
@@Swatstuts another way
@Swatstuts2 ай бұрын
@@ACES-BRAZIL I'm sorry, I don't understand what you are trying to say.
@antstar10053 ай бұрын
Great Tutorial. Thanks so much.
@Swatstuts3 ай бұрын
@@antstar1005 Thank you!
@amintajoseph26263 ай бұрын
Malayaalam plz
@Swatstuts3 ай бұрын
@@amintajoseph2626 Malayalam version full video is in the channel
@amintajoseph26263 ай бұрын
Polli
@amintajoseph26263 ай бұрын
❤
@kakalookastudio7153 ай бұрын
Great tuts. Take care man!
@Swatstuts3 ай бұрын
@@kakalookastudio715 Thank you
@davidanthony47863 ай бұрын
Great tutorial, thank you! you explain everything very well. I like the glass on the left. The details are sharper and look more realistic to me.
@Swatstuts3 ай бұрын
@@davidanthony4786 Thank you so much David!
@arr36593 ай бұрын
thanks for valuable knowledge am expecting a lot from you in future man 💥 keep doing this..!
@Swatstuts3 ай бұрын
@@arr3659 Thank you so much!
@МихаилШульга-э1з3 ай бұрын
Thank you. great lesson! Can you give this scene a workout?
@Swatstuts3 ай бұрын
Sorry, I didn't get you. Could you please explain what you meant?
@МихаилШульга-э1з3 ай бұрын
@@Swatstuts I meant the scene in autodesk maya in *.ma(or mb) format
@Swatstuts3 ай бұрын
@@МихаилШульга-э1з You need the scene file?
@МихаилШульга-э1з3 ай бұрын
@@Swatstuts yes
@DiweshGupta-CGLightingArtist3 ай бұрын
detailed video..bro..nyc.. & Thanks
@Swatstuts3 ай бұрын
Thank you!
@rezaulkorim90823 ай бұрын
want some interior exterior lighting tutorial
@Swatstuts3 ай бұрын
Its in the plan for future!
@roshink64653 ай бұрын
Was waiting for part 3❤
@Swatstuts3 ай бұрын
💌
@mikhailnesterov77344 ай бұрын
Thank you very much for this tutorial! It’s quite rare to find lessons with such a deep level of knowledge of the program! This is simply a lifesaver for large render sizes! I've always wondered if it's even possible to animate a rendering region. I often render an over 4K image with a static camera, a character moves in the frame, and rendering such a frame took up to 5 minutes per frame (1x GPU rtx2070). For example, if you render a 4K frame for about 2 minutes of such animation, you can save a ton of time; in my case, this allows me to speed up the rendering up to 10 times. Typically, in such cases, my rendering difficulties boiled down to the following: I started rendering only the area, but the rendering area had to be moved manually, making it a little larger than the character itself, so that there was a margin for moving around this area, then I moved the area and again for rendering. And here’s another very important point: if suddenly my Maya crashes, then I had to set up the render region for quite a long time before sending it to batch rendering, and in this case everything is saved! Great lesson!
@Swatstuts4 ай бұрын
Thank you. Happy that it is being helpful! ♥️
@doityourselfpakistan65354 ай бұрын
how to get scracthes oveer glass to ake it more real in arnold ?
@Swatstuts4 ай бұрын
kzbin.info/www/bejne/rIPNi4mqlLCHjKMsi=-ij2op_j3ExyUWNY watch the flu video. I have explained it in that.
@F10F11hm4 ай бұрын
Your Arnold tutorials are great, looking forward to more of your lessons!
@Swatstuts4 ай бұрын
Thank you
@VIPINFX5 ай бұрын
Bro Can you do Tutorials on Renderman Also?
@Swatstuts5 ай бұрын
There are plans but not so soon.
@dineshd91355 ай бұрын
Thank you brother ❤❤
@Swatstuts5 ай бұрын
You are welcome!
@darrellrobinson6025 ай бұрын
You have to drag the initial position up in the mash editor above the transform
@Swatstuts5 ай бұрын
Wow! I didn't know about that. But then how did it work the second time I tried? 🤔. It just worked without doing anything in the second part. 😄. But that was good information. Thank you!♥️
@darrellrobinson6024 ай бұрын
@@Swatstuts anytime your content is amazing
@Swatstuts4 ай бұрын
@@darrellrobinson602 Thank you so much!♥
@sthsfngsj5 ай бұрын
so the RGB standard derived from our eye anatomical structure? Didn't know that!
@Swatstuts5 ай бұрын
I don't have the proof yet to clearly state that, but looking at the structure they have made, it has high possibility.
@sthsfngsj5 ай бұрын
@@Swatstuts yes highly probable, since tech always comes from observing the real world. I might want to do some more googling about this 👍
@prasenjeetanand5 ай бұрын
awesomw keep it up
@Swatstuts5 ай бұрын
Thank you!
@basavrajparit5 ай бұрын
You are videos are more most useful in study thank you so much ur knowledge great....
@Swatstuts5 ай бұрын
Thank you for your support!
@basavrajparit5 ай бұрын
tq bro
@Swatstuts5 ай бұрын
Welcome!
@basavrajparit5 ай бұрын
tq so much
@Swatstuts5 ай бұрын
You are welcome!
@muser79355 ай бұрын
Wow, is there a tutorial for this?
@Swatstuts5 ай бұрын
Unfortunately no. But there is a tutorial on creating photorealistic glass shader. You can apply the same techniques to create the bulb shader. Rest are basic shaders with just color and specular. Lighting is done with a single hdri map.
@AB-nx7zm5 ай бұрын
Car one was crazy bro
@Swatstuts5 ай бұрын
Thank you ♥️
@AB-nx7zm5 ай бұрын
👍
@sajalmukherjee98635 ай бұрын
How make this type of effect in maya. Please make a tutorial kzbin.info/www/bejne/oHuUoHtrbsuUjpYsi=O0ZiqSt3-w15Urvw