chill godot devlog 4
4:11
4 ай бұрын
chill godot devlog 3
4:45
4 ай бұрын
chill godot devlog 2
3:29
4 ай бұрын
chill godot devlog 1
5:27
4 ай бұрын
Trigger Zones - Unity Quick Tip
3:15
Slope Sliding - Unity Tutorial
4:11
2 жыл бұрын
Climbing Ladders - Unity Tutorial
3:55
First Person Flying - Unity Tutorial
4:44
Teleporting - Unity Tutorial
3:43
2 жыл бұрын
Crouching - Unity Tutorial
5:45
2 жыл бұрын
Jumping - Unity Tutorial
5:49
2 жыл бұрын
Sprinting - Unity Tutorial
5:00
2 жыл бұрын
Collectibles - Unity Tutorial
3:25
2 жыл бұрын
Input System - Unity Tutorial
3:35
2 жыл бұрын
Ngons Are Fine! - Blender Quick Tip
2:59
Startup File in Blender - Quick Tip
1:26
Пікірлер
@nikofas12
@nikofas12 Күн бұрын
Hey do you have like a super pc or something cause my pc can't refresh godot that fast even when changing the simplest of gltf files. I'm using a normal ssd and a mid range cpu. Did you change something on godot or is my pc worst than i thought.
@krylonking420s
@krylonking420s 2 күн бұрын
How I learned Unity Know C++ and C# Know visual scripting
@wall-egamming9546
@wall-egamming9546 4 күн бұрын
Is there a way to delete the node group so I can save the project to asset blender. When I accidentally click DV or ... of "Quickmenu", it inserts the node group into the project and saves an additional "node group quick menu" for each save. It's annoying to delete it manually.
@MegaSimsie
@MegaSimsie 5 күн бұрын
An old video with some excellent advice! The normals part at the end solved a lot of problems for me in loads of projects!
@CabronCapivaro
@CabronCapivaro 5 күн бұрын
Valeuu
@moonghostly
@moonghostly 5 күн бұрын
Thanks for this tip, it's a very helpful tutorial!
@PolkanGames
@PolkanGames 7 күн бұрын
You`re hero
@a-ug9yk
@a-ug9yk 8 күн бұрын
tired of the blender playing hide and seek with its features after every update
@LordOdin
@LordOdin 8 күн бұрын
Cant stand to model anything over 18 fov lol
@semaph0re
@semaph0re 9 күн бұрын
I'm using Hammer for Godot. With Blender in-between for the art-pass. Hammer is both great and terrible.
@Abdullah-ib2hs
@Abdullah-ib2hs 10 күн бұрын
Thanks for sharing this, could you please share your voice recording set? Thanks a lot
@lilorjan7571
@lilorjan7571 14 күн бұрын
Best movement tutorial I've seen in quite some time. Explains everything well and works just great!
@Wojtek_Sech
@Wojtek_Sech 15 күн бұрын
0:28 75% of this cube is 1.5 meters
@user-rz4dd7fw4l
@user-rz4dd7fw4l 15 күн бұрын
You really gotta make a video about your workflow, it seems so fast and efficient, i always have problems with blender and godot
@vmblast
@vmblast 16 күн бұрын
@passivestar Are you able to share these Prototype materials for blender, and also can you write short explanation how to import in Godot Blender interactive scene along with all textures and materials? (or do short video tutorial)? This is fantastic actually. I am 3D software user for a long time, but Trenchbroom giving me huge headache when try to do some level prototyping, and making geometry. Blender is most logical choice for making level geometry and prototyping.
@voidadjacent
@voidadjacent 16 күн бұрын
i would highly recommend giving hanmer a try! there are two major versions of hammer, source 2 (which is meshed based and you will really like, i think. its basically blender with better fps controls and better material applying tools for blockout types of geo) and source 1 (which is bsp based and you likely wont like).
@FunNooberCodingForBeginners
@FunNooberCodingForBeginners 17 күн бұрын
This is just a personal thing, but I found that decreasing the camera focal length in Blender makes it feel a lot better to use, especially for interior modelling. I keep mine in the 15 - 20 mm range.
@DGenome
@DGenome 17 күн бұрын
Thank you very very much, this is quite a fundamental tip for many critical uses in Unity and should be taught as such in the software basics 🙏
@damidraws_vt
@damidraws_vt 17 күн бұрын
This is amazing. Here are some issues I came across (blender 4.1) is for the boolean section. I'm not getting the cutters I have to use other objects and join them before using that section. No empty shows up when "parent to empty" Other than that everything is amazing. Thank you so so much for this
@lonelywolf6329
@lonelywolf6329 17 күн бұрын
"Once you LEARN that DEFAULT CUBE in blender is 2 m" LEGEND
@harmony_hunnie
@harmony_hunnie 17 күн бұрын
sweet bevel stairs
@unicomplex
@unicomplex 17 күн бұрын
source 2 hammer is an incredible extension of brush style level editing, I really wish something like it was available in an open source manner for godot
@raecelta8150
@raecelta8150 17 күн бұрын
There's a few like Level Buddy that try to emulate that workflow.
@KillahMate
@KillahMate 18 күн бұрын
(Average human height being 1.75m means it's 87.5% of a 2m cube, ie it's not that line but the line above it 🙂)
@passivestar
@passivestar 18 күн бұрын
WAIT 😮
@tammysilverwolf1085
@tammysilverwolf1085 18 күн бұрын
This was super helpful in getting me a moving camera so I could do some greyboxing. Thanks a bunch.
@vakqdev
@vakqdev 18 күн бұрын
im sorry, blender hot reloading IN GODOT?
@pawngames3309
@pawngames3309 18 күн бұрын
Any chance we get an overview of your lighting setup?
@nikefootbag
@nikefootbag 18 күн бұрын
Wow this is great
@bartudev566
@bartudev566 18 күн бұрын
I think many people would try to make much more addons like Unity's probuilder inside Godot. If there were proper support for multi handle selection for gizmos. The only workaround would be to make small balls or planes with shader making them always face the camera and treat them like normal nodes, wich will allow to select multiple nodes / point, in the editor, like for example multiple vertecies. There is already a proposal for it, but I didn't saw anyone trying to work on that.
@mr_transparent
@mr_transparent 18 күн бұрын
This guy can control godot with just his mind
@diogoh3x
@diogoh3x 18 күн бұрын
Very nice! I see the fps controller has head bobbing / leaning and a very polished feel to it in general, is it available somwhere? Cheers!
@bartudev566
@bartudev566 18 күн бұрын
btw are there any prs to "fix" or improve this problem with closed space modeling? Like it would be nice to have a proper solution instead snapping in xray, or having to hide te "front" faces to be able to model inside the room freely.
@Mefrius
@Mefrius 18 күн бұрын
Thank you for the video! Not often see videos about blockout, so thank you again!
@GhostGSYT
@GhostGSYT 18 күн бұрын
personally i use hammer ++ not the normal hammer since normal hammer is pretty broken and also so slow when making levels , i suggest using hammer ++ since its easy and it has a lot of great features that basic hammer missing
@tarekvr
@tarekvr 18 күн бұрын
hammer++ requires you to learn that tho, and while its level design tools are great (been using it with godot) it requires many plugins and workarounds to export properly
@GhostGSYT
@GhostGSYT 18 күн бұрын
@@tarekvr i dont use godot only for its trash blockout tools being so bad
@magnuspedersen5751
@magnuspedersen5751 18 күн бұрын
How do you get triplaner materials in blender? I been wanting to use it for some level testing but without some world scale materals i always mess up the scale
@passivestar
@passivestar 18 күн бұрын
I just a have a button in my addon (quickmenu) that always calls box project with the same fixed box size
@bartudev566
@bartudev566 18 күн бұрын
new combination of posts from twitter in a form of devlog on youtube... LET'S GO xD
@K3TAL
@K3TAL 18 күн бұрын
use grid/increment snapping, it triggers me 😎
@nowherebrain
@nowherebrain 18 күн бұрын
I see your ui is looking clean :)...caught your tweet about it earlier today..or yesterday??
@passivestar
@passivestar 18 күн бұрын
Thanks! Either today or yesterday depending on timezone :)
@nowherebrain
@nowherebrain 17 күн бұрын
@@passivestar germany so it was day before yesterday, no need to respond :)
@sedriksuper
@sedriksuper 18 күн бұрын
Thank you for the videos!
@sedriksuper
@sedriksuper 18 күн бұрын
where can i get that grid textures or is it an addon?
@passivestar
@passivestar 18 күн бұрын
I don't remember where mine are from but I recommend Kenney: kenney.nl/assets/prototype-textures
@nicholasbolen
@nicholasbolen 18 күн бұрын
@@passivestarhow do you get them to map so nice? Whenever I’ve tried I have to adjust the mapping constantly and it never matches in Godot
@passivestar
@passivestar 18 күн бұрын
@@nicholasbolen it's just box projection, as long as you use the same box size value for the entire level geometry it'll be consistent. and it also should look exactly the same in godot as it does in blender, if it doesn't make sure that you only have one UV channel
@IamNeighborlee
@IamNeighborlee 20 күн бұрын
Was there a reason to do this so damn fast ? Most don't do that, especially when its not instructional, bragging this is.
@user-pd2gb2tx3s
@user-pd2gb2tx3s 20 күн бұрын
THANK YOU. I could be waiting for minuets at a time!
@valstbr8411
@valstbr8411 24 күн бұрын
suuuuppper usefull tool
@user-ih3xv6mx5p
@user-ih3xv6mx5p 27 күн бұрын
there is a problem with some plugins, that works as static, i didn't resolve this problem yet
@alirezaakhavi9943
@alirezaakhavi9943 Ай бұрын
really nice and comprehensive tutorial thank you! :)
@brainnetorg
@brainnetorg Ай бұрын
#smoothstep(20 + i(self) * 20, 50 + i(self) * 20, frame) #loc('Empty').z These two expressions cause errors. Are there any changes in the blender driver?
@Evoke.Emocean
@Evoke.Emocean Ай бұрын
$? - Would you be able to do motion tracking copying a humans movements with this?
@AtharvRayan
@AtharvRayan Ай бұрын
Thank you sooooooooooooooooooooooo much bro!!!!!! You saved hour of work for me!!
@AtharvRayan
@AtharvRayan Ай бұрын
Thank you soooooooooooo much Bro!!!! you saved my 1 hour of work
@fjpdu625
@fjpdu625 Ай бұрын
Thanks you A LOT, the plane intersect is a game changer for me, i was constantly blocked with ngon & I never know this tool even exist, love to you.
@hakankosebas2085
@hakankosebas2085 Ай бұрын
I can't join discord, link expired :(