Hey do you have like a super pc or something cause my pc can't refresh godot that fast even when changing the simplest of gltf files. I'm using a normal ssd and a mid range cpu. Did you change something on godot or is my pc worst than i thought.
@krylonking420s2 күн бұрын
How I learned Unity Know C++ and C# Know visual scripting
@wall-egamming95464 күн бұрын
Is there a way to delete the node group so I can save the project to asset blender. When I accidentally click DV or ... of "Quickmenu", it inserts the node group into the project and saves an additional "node group quick menu" for each save. It's annoying to delete it manually.
@MegaSimsie5 күн бұрын
An old video with some excellent advice! The normals part at the end solved a lot of problems for me in loads of projects!
@CabronCapivaro5 күн бұрын
Valeuu
@moonghostly5 күн бұрын
Thanks for this tip, it's a very helpful tutorial!
@PolkanGames7 күн бұрын
You`re hero
@a-ug9yk8 күн бұрын
tired of the blender playing hide and seek with its features after every update
@LordOdin8 күн бұрын
Cant stand to model anything over 18 fov lol
@semaph0re9 күн бұрын
I'm using Hammer for Godot. With Blender in-between for the art-pass. Hammer is both great and terrible.
@Abdullah-ib2hs10 күн бұрын
Thanks for sharing this, could you please share your voice recording set? Thanks a lot
@lilorjan757114 күн бұрын
Best movement tutorial I've seen in quite some time. Explains everything well and works just great!
@Wojtek_Sech15 күн бұрын
0:28 75% of this cube is 1.5 meters
@user-rz4dd7fw4l15 күн бұрын
You really gotta make a video about your workflow, it seems so fast and efficient, i always have problems with blender and godot
@vmblast16 күн бұрын
@passivestar Are you able to share these Prototype materials for blender, and also can you write short explanation how to import in Godot Blender interactive scene along with all textures and materials? (or do short video tutorial)? This is fantastic actually. I am 3D software user for a long time, but Trenchbroom giving me huge headache when try to do some level prototyping, and making geometry. Blender is most logical choice for making level geometry and prototyping.
@voidadjacent16 күн бұрын
i would highly recommend giving hanmer a try! there are two major versions of hammer, source 2 (which is meshed based and you will really like, i think. its basically blender with better fps controls and better material applying tools for blockout types of geo) and source 1 (which is bsp based and you likely wont like).
@FunNooberCodingForBeginners17 күн бұрын
This is just a personal thing, but I found that decreasing the camera focal length in Blender makes it feel a lot better to use, especially for interior modelling. I keep mine in the 15 - 20 mm range.
@DGenome17 күн бұрын
Thank you very very much, this is quite a fundamental tip for many critical uses in Unity and should be taught as such in the software basics 🙏
@damidraws_vt17 күн бұрын
This is amazing. Here are some issues I came across (blender 4.1) is for the boolean section. I'm not getting the cutters I have to use other objects and join them before using that section. No empty shows up when "parent to empty" Other than that everything is amazing. Thank you so so much for this
@lonelywolf632917 күн бұрын
"Once you LEARN that DEFAULT CUBE in blender is 2 m" LEGEND
@harmony_hunnie17 күн бұрын
sweet bevel stairs
@unicomplex17 күн бұрын
source 2 hammer is an incredible extension of brush style level editing, I really wish something like it was available in an open source manner for godot
@raecelta815017 күн бұрын
There's a few like Level Buddy that try to emulate that workflow.
@KillahMate18 күн бұрын
(Average human height being 1.75m means it's 87.5% of a 2m cube, ie it's not that line but the line above it 🙂)
@passivestar18 күн бұрын
WAIT 😮
@tammysilverwolf108518 күн бұрын
This was super helpful in getting me a moving camera so I could do some greyboxing. Thanks a bunch.
@vakqdev18 күн бұрын
im sorry, blender hot reloading IN GODOT?
@pawngames330918 күн бұрын
Any chance we get an overview of your lighting setup?
@nikefootbag18 күн бұрын
Wow this is great
@bartudev56618 күн бұрын
I think many people would try to make much more addons like Unity's probuilder inside Godot. If there were proper support for multi handle selection for gizmos. The only workaround would be to make small balls or planes with shader making them always face the camera and treat them like normal nodes, wich will allow to select multiple nodes / point, in the editor, like for example multiple vertecies. There is already a proposal for it, but I didn't saw anyone trying to work on that.
@mr_transparent18 күн бұрын
This guy can control godot with just his mind
@diogoh3x18 күн бұрын
Very nice! I see the fps controller has head bobbing / leaning and a very polished feel to it in general, is it available somwhere? Cheers!
@bartudev56618 күн бұрын
btw are there any prs to "fix" or improve this problem with closed space modeling? Like it would be nice to have a proper solution instead snapping in xray, or having to hide te "front" faces to be able to model inside the room freely.
@Mefrius18 күн бұрын
Thank you for the video! Not often see videos about blockout, so thank you again!
@GhostGSYT18 күн бұрын
personally i use hammer ++ not the normal hammer since normal hammer is pretty broken and also so slow when making levels , i suggest using hammer ++ since its easy and it has a lot of great features that basic hammer missing
@tarekvr18 күн бұрын
hammer++ requires you to learn that tho, and while its level design tools are great (been using it with godot) it requires many plugins and workarounds to export properly
@GhostGSYT18 күн бұрын
@@tarekvr i dont use godot only for its trash blockout tools being so bad
@magnuspedersen575118 күн бұрын
How do you get triplaner materials in blender? I been wanting to use it for some level testing but without some world scale materals i always mess up the scale
@passivestar18 күн бұрын
I just a have a button in my addon (quickmenu) that always calls box project with the same fixed box size
@bartudev56618 күн бұрын
new combination of posts from twitter in a form of devlog on youtube... LET'S GO xD
@K3TAL18 күн бұрын
use grid/increment snapping, it triggers me 😎
@nowherebrain18 күн бұрын
I see your ui is looking clean :)...caught your tweet about it earlier today..or yesterday??
@passivestar18 күн бұрын
Thanks! Either today or yesterday depending on timezone :)
@nowherebrain17 күн бұрын
@@passivestar germany so it was day before yesterday, no need to respond :)
@sedriksuper18 күн бұрын
Thank you for the videos!
@sedriksuper18 күн бұрын
where can i get that grid textures or is it an addon?
@passivestar18 күн бұрын
I don't remember where mine are from but I recommend Kenney: kenney.nl/assets/prototype-textures
@nicholasbolen18 күн бұрын
@@passivestarhow do you get them to map so nice? Whenever I’ve tried I have to adjust the mapping constantly and it never matches in Godot
@passivestar18 күн бұрын
@@nicholasbolen it's just box projection, as long as you use the same box size value for the entire level geometry it'll be consistent. and it also should look exactly the same in godot as it does in blender, if it doesn't make sure that you only have one UV channel
@IamNeighborlee20 күн бұрын
Was there a reason to do this so damn fast ? Most don't do that, especially when its not instructional, bragging this is.
@user-pd2gb2tx3s20 күн бұрын
THANK YOU. I could be waiting for minuets at a time!
@valstbr841124 күн бұрын
suuuuppper usefull tool
@user-ih3xv6mx5p27 күн бұрын
there is a problem with some plugins, that works as static, i didn't resolve this problem yet
@alirezaakhavi9943Ай бұрын
really nice and comprehensive tutorial thank you! :)
@brainnetorgАй бұрын
#smoothstep(20 + i(self) * 20, 50 + i(self) * 20, frame) #loc('Empty').z These two expressions cause errors. Are there any changes in the blender driver?
@Evoke.EmoceanАй бұрын
$? - Would you be able to do motion tracking copying a humans movements with this?
@AtharvRayanАй бұрын
Thank you sooooooooooooooooooooooo much bro!!!!!! You saved hour of work for me!!
@AtharvRayanАй бұрын
Thank you soooooooooooo much Bro!!!! you saved my 1 hour of work
@fjpdu625Ай бұрын
Thanks you A LOT, the plane intersect is a game changer for me, i was constantly blocked with ngon & I never know this tool even exist, love to you.