I love your videos, but I speak Portuguese and now KZbin translate audio with Automatic Dubbing. Could you Turn On this option in your Videos? I think you will have more views. Turn on automatic dubbing for your channel If you’ve previously turned off automatic dubbing, you can turn it back on for your channel. 1 Sign in to KZbin Studio on your computer. 2 Click Settings and then Upload defaults and then Advanced settings. 3 Check the Allow automatic dubbing box. 4 If you would like to review the dubs before they’re published, check the Manually review dubs before publishing box. 5 Choose either Review dubs in all languages or Review dubs in experimental languages only. 6 Click Save.
@aaalbusteiuvlad6 күн бұрын
Great tutorial! It’s super helpful, but I’m struggling with one thing as a beginner. When I try to cache the scene, nothing seems to happen-the plane becomes straight, and the animation disappears. Do you have any advice on what I might be doing wrong or how to fix this? Thanks in advance!
@iKaGe018 күн бұрын
This seems to offer so much control over what Blender say offers in their Cycles renderer :/ Is this Cinema 4D dependant or Octane dependant?
@TheJman23259 күн бұрын
I noticed that the tutorial had at one point included time remapping with key framing the time scale? Anyway to get that version? Thanks
@Celis-g4k9 күн бұрын
Hi, could you please make a tutorial where you use particle and use them to make rain that will fall on a product ? Thanks a lot 🙏
@bananaear239 күн бұрын
15:40 I found something interesting. When adding the object to the collider - I like to break off and test things once you say what you will do before you do it so I can't test if I can Inuit it. So when I went to test dragging the object or the collision tag, I pulled in the cube and noticed it worked... then I hit play on your video and you had the tag dragged in and it work... then I realized my default mode was excluded and the cube worked, and you had included and the tag worked - then I flipped the setting vice versa and they worked both worked with the opposite modes. Idk if this helps anyone or gives insight but I figured it was worth sharing.
@laeternaml10 күн бұрын
I wish Maxon would make a button to enable/disable dynamics so that we can go through the timeline to put our keyframe. Original idea, isn't it, MAXON? 😏
@Sketchyvisuals10 күн бұрын
I mean you can just turn off the objects your dynamics are on, but better to bare through it in this scenario so you can see what's happening!
@laeternaml10 күн бұрын
@ of course in your situation it is not a big deal to just turn off the cloner. But on some heavy projects with dynamics on multiple objects burried inside some nulls, it would be very handy. I think Houdini has such a feature. Just saying. Thank you for sharing all your tips and tricks by the way!
@Sketchyvisuals9 күн бұрын
@ definitely agree in that sense! but then there's just the argument to structure your scene so all those objects are easily accessible. Either way though you're totally right it would be handy to just slap it off somewhere and not have to worry!
@antonezhkov121912 күн бұрын
My video card said hello. But anyway thank you for the tutorial, it is so helpful.
@Psyxho_Mr14 күн бұрын
you just showed me how bad my computer is, lol but thank you
@portnykh_lev15 күн бұрын
Legend!
@dandin832117 күн бұрын
Does that work for Cinema 4D 2024?
@-mge426419 күн бұрын
i'm using octan and v-ray how can i use redshift - rs object how can i make my paricale appper in my render , help please i search about this alwayes + thanks for tutorial
@fberczi8 күн бұрын
Hi! If you are using another engine, like octan, vray, corona,..and so on,..you need to use cloner object, because these engines can’t render particles like redshift (native). So make a cloner, set it to object mode, and use Particle Group as an target object. Now you can render your particles. Be aware to the cloned object. Use a lowpoly objects, or a simple polygon. Good luck!
@АртемЗейналов-н6б20 күн бұрын
you are awesome. Thank you man.
@АртемЗейналов-н6б20 күн бұрын
yoooooooo in 1st few seconds i just subscribed. How often you are using redshift while buiding your projects?
@andygagarin372520 күн бұрын
🤍🤍
@CHENANDY-y8m22 күн бұрын
Hello teacher, can you make a teaching video on this kind of particle deformation, because I can’t do it after watching other people’s videos. Thanks you---------kzbin.info/www/bejne/hpu9eHhjpd50Z80--
@АлишерАхметов-и9г23 күн бұрын
Amazing and so simple! thanks a lot!
@JS-bu3wq26 күн бұрын
I am trying to deconstruct my project but when I apply initial field force - my ribbons move up vertically, not towards centers, and they keep their shape. I have zero gravity. c4d2025. - I am using your exact data.
@NN_86Ай бұрын
Bro if possible, can you make a tutorial breakdown of how the "Dissolve Bust" was made? its one of the example scenes under particles tab in Assets browser c4d2025. Thank you!
@SketchyvisualsАй бұрын
@@NN_86 probably not on that scene specifically because that would just be a breakdown of the scene from the assets browser and that’s easy enough to dissect for people who can break down the file. But I’d do that technique on something else for sure!
@NN_86Ай бұрын
@ looking forward to it! Thank you!
@李张-n6eАй бұрын
Amazing tutorial! Very useful!
@ednovoАй бұрын
How does your octane works for cinema 2025 is it R or only 2025 because i can’t get mine to work on my cinema 2024
@SketchyvisualsАй бұрын
@@ednovoshould just have to download the newest version
@traegamiАй бұрын
can't get past the data mapper section has something changed?
@martinpelliza12108 күн бұрын
hey, same problem here, it took me a while to figure it out, but if you take a closer look at the spline wave in the data mapper, in the tutorial it has a gauss bell but in C4D by default its a straight line. Also the Upper OUT value shows 100 by default in my C4d and in the tutorial its 1. hope it helps
@seko7788Ай бұрын
ah, is the gift patreon still up? I heartly want to watch the Watch Renders tutorial next week... nc default lighting tho at 15:00🔥
@brandon.fretwellАй бұрын
can you provide a link to your hdri used?
@ZhiqiangLiu-z1rАй бұрын
Hey, I'd like to ask, how can I solve the problem of running out of video memory when rendering too many particles with Redshift? Failed to allocate necessary GPU recyclable memory. Aborting the render.These are the exact words of the error
@SketchyvisualsАй бұрын
@@ZhiqiangLiu-z1r have you cached the particles
@bharat5194Ай бұрын
Fantastic stuff! Keep sharing 🎧
@dalliiasАй бұрын
Nice tutorial! I prefer to set the background colour in the camera, I find people in my studio get confused with a dome light as a bg object :)
@SketchyvisualsАй бұрын
Thankyou! Absolutely everyone has their own flow. My RS workflow is also heavily dictated by the required workflow of Octane. But this tutorial is important for beginners that have zero workflow and would approach everything randomly each time. I mean just approaching every render with the same building blocks each time can take someone from novice to decent pretty quickly.
@dalliiasАй бұрын
@@Sketchyvisuals Yeah I heard mention you have to use the Dome for Octane, strange that Octane doesn't have that for the camera. I agree a set workflow is very important especially in a studio setting.
@viktorragnemar9018Ай бұрын
Didn’t know you could do it in the camera 🫠
@elliotverhaeren1945Ай бұрын
do you prefer octane or redshift lighting, or is it all the same?
@SketchyvisualsАй бұрын
Pfff that’s a hard one. I feel like in the end they function pretty similarly. I think octane requires a little bit more setup than Redshift to get the lights to be balanced and behave well. But I can’t see I feel much in it. Probably some nerds out there that would come and tell you how one render engine calculates more light bounces than the other blah blah blah. But who cares, bottom line is whatever result for the most part you can get in one you can get in the other.
@yuanqi6677Ай бұрын
Very quality tutorial, thanks❤❤❤🥳
@gabrielotaviodeoliveira2025Ай бұрын
Nice man!!!
@inframe.motionАй бұрын
Thank you! Nice tutorial! Also intro looks awesome! Maybe is there tutorial on it?
@SketchyvisualsАй бұрын
@@inframe.motion it’s coming!
@cgstudio6439Ай бұрын
Love it. Btw there's already a backdrop primitive object in C4D(Asset browser). So, it's a little time saver than using a plane object with bend deformer.
@SketchyvisualsАй бұрын
@@cgstudio6439 that’s cool to know! Probably the old school in me still doing it that way 🤣
@AA-fs5uyАй бұрын
Merry Xmas lad, looking forward to 2025! Pleasure as always to support your patreon!
@salimbilal8760Ай бұрын
Hey I love your Tutorials and Thank you for the gifted Patreon !
@SketchyvisualsАй бұрын
No problem man! Appreciate it! 👊🏻
@UnRealAhmadАй бұрын
Letsss go 🙌🏻
@샤샤-h7tАй бұрын
Your tutorials are so amazing!
@chalvladАй бұрын
i posted my renders inspired by you but cant find your links instA (link doesnt work)