this is absolutely amazing, thank you so much for sharing!
@trulycreative97952 ай бұрын
This is fantastic mate, all this does is just makes me so much more compelled to learn these workflows. Thank you so much for your work!
@MikeVoropaev3 ай бұрын
Hey all! I get some requests to download the original graph from the video. Please check video description for the link!
@PiginaCage3 ай бұрын
Hi there. I can't seem to download the files on your Gumroad. it says files not found. Are they not available anymore?
@SD-3D4 ай бұрын
Благодарю, брат!
@EthanFilms10 ай бұрын
Insanely good video!! Thank you!
@turbosmooth7196 Жыл бұрын
Man, you really know what you are doing, mad respect. I need to play the video at 0.75% speed to follow-up your explanation :D How long did it take you to learn SD to be able to create such advanced materials? Also would be awesome if you could share your opinion on how to learn SD in the most efficient way.
@isabel5066 Жыл бұрын
your meet mat is so coool! also i learned some new stuff watching the breakdown :D
@mirkomenna6392 Жыл бұрын
the fine edge detect node is disappeared, can you repost please?
@neelambikadhan Жыл бұрын
Respect
@mirkomenna6392 Жыл бұрын
i can't find fine edge detect node
@pilotgfx2 жыл бұрын
wow thats alot of nodes... didn't your brain hurt in the process?
@aygulkaradoruk2 жыл бұрын
Hey Mike, I have a question, how to transfer these heightmaps you made as short and long brush in Unreal Engine 4? Because I followed all the steps in Substance Painter and yes I have great heightmaps but they are not visible when I import it to Unreal Engine 4, help?
@FoxyGekkerson2 жыл бұрын
Is there a way to get similar results in Blender? This texturing technique would look great for my project, but I don't have Substance Designer. Sam Bowman has some videos that make me think it's possible to recreate this in Blender. kzbin.info/www/bejne/pmPOc6aidteAeMk
@gabrielmoro3d2 жыл бұрын
This was truly a masterclass. I followed the tutorial step by step and learned SO MUCH. The level of detail is beautiful. Thank you so much!
@FabioPereiraS3 жыл бұрын
Thanks for sharing. You should do more videos like this one.
@user-jx5ug2rh7m3 жыл бұрын
привет, подскажи плз подробней, совсем для дурачков(точнее новичков) как на модельке сделать выпуклости и как регулировать этот процесс, нифига не получается..
@Dhugo303 жыл бұрын
Hi ! Thanks for this truly amazing tutorial i learned a looot so big thanks ! Just to be sure, the finals textures you are using with marmoset toolbag, are they 4k or more ? I am trying different things under Octane renderer and yet i don't have as many details as you have inbetween the scales for example. Thanks again ! Cheers
@MikeVoropaev3 жыл бұрын
Hi! Thanks for your feedback! Yeah, I'm using 4K textures. Make sure you're using right normal map output. I believe you need to export DirectX normal for Octane. Or you could tweak sharpness or normal map intensity in SD before export as well, if this is the case :)
@Dhugo303 жыл бұрын
@@MikeVoropaev Thanks mike that's much better ! :) you rock !
@MikeVoropaev3 жыл бұрын
@@Dhugo30 you're welcome! Stay tuned, planning to make more SD stuff on my YT in following months ;)
@Dhugo303 жыл бұрын
@@MikeVoropaev Looking forward to see it !
@graemeh63453 жыл бұрын
Thanks for your informative breakdown. I picked up your files to look at, from gumroad! Much appreciated.
@MikeVoropaev3 жыл бұрын
Thanks! :)
@jama73 жыл бұрын
Hi Mike. Just wanted to say, as a student trying to learn some more SP, your breakdown here is very useful. Not only that, but I really loved this when I saw it and I'm very happy that you made a breakdown on this! Thanks!
@MikeVoropaev3 жыл бұрын
Hi, James! Happy to read that! :) That motivates me to make more stuff soon. Have fun with learning SP!
@mythsfuture32013 жыл бұрын
How do I add the bristle brush it's not working? I added displacement in my texture set settings. and in my head section I added a paint layer but when I paint it doesn't pop out like your bristle brush
@MikeVoropaev3 жыл бұрын
Hi! Make sure you changed the scale in the displacement settings 1:32
@mythsfuture32013 жыл бұрын
@@MikeVoropaev Ya I did but when I change the scale for displacement it's affecting my object's body as well
@MikeVoropaev3 жыл бұрын
@@mythsfuture3201 Well, what I'm using in this video is the Height map (don't forget to use that as a source channel in Displacement settings). It's affecting the body because you probably have a fill layer with height channel. So, you can basically launch SP, choose Start Painting (Mat model will open up), change displacement scale, and activate only Height channel in the active paint layer - and start painting with some height value. That should work
@mythsfuture32013 жыл бұрын
@@MikeVoropaev Thank you it worked!!
@MikeVoropaev3 жыл бұрын
@@mythsfuture3201 you're welcome :)
@PageFrederick3 жыл бұрын
Really nice breakdown, I've learned a lot, thanks!
@MikeVoropaev3 жыл бұрын
Thank you! Will make more soon!
@PageFrederick3 жыл бұрын
Any materials ideas?
@thanoszag65634 жыл бұрын
Thank you for your very nice and detailed tutorial. It was very well organised, but I wanted if it could have been optimised better, like using existing noises instead add new ones that are the same.
@MikeVoropaev3 жыл бұрын
Hi! Good point! Currently I'm thinking about improving and make a series of tutorials, shorter and more intensive / optimized
@bucklogos3 жыл бұрын
@@MikeVoropaev I haven't used substance designer, but couldn't you do a directional blur to get rows/columns spacing adjusted instead of the complicated system you had? Directional blur would blur horizontal lines more than vertical lines therefore giving you the required result?
@MikeVoropaev3 жыл бұрын
@@bucklogos Hi! Yeah you could make a Directional Blur and mix it with original map using central part of the scales as a mask. My structure is quite complex, yes. But it gives more control and more "natural" look with variable spacing from center to the sides. Is it worth it? Well, if you need faster graph computation, then, probably, not. This part is just adding a slight touch to whole look. Thanks for feedback! Appreciate it
@Glas-jin-ses4 жыл бұрын
amazing!! thanks for sharing
@amjadahdab4 жыл бұрын
Nice Work
@MikeVoropaev4 жыл бұрын
Thanks 😉
@katharinak65074 жыл бұрын
Hey I‘m from germany and my english is not so nice - could you tell me the name of the brush in 1.30 please? I cant do it. thanks a lot!
@MikeVoropaev4 жыл бұрын
Katharina K hey 👋 it’s just a standard brush on a paint layer with constant height value. This effect is possible because of displacement in Substance Painter
@jeroen43884 жыл бұрын
nice work, and a very good explanation of your process as well. thanks for sharing!
@MikeVoropaev4 жыл бұрын
Thanks! :)
@wisemonkeys45114 жыл бұрын
Amazing work bro!
@MikeVoropaev4 жыл бұрын
Thanks man! 😎
@asr594 жыл бұрын
well done! it's one of my top 3 favs :)
@MikeVoropaev4 жыл бұрын
Thank you! 😉
@nuuutik4 жыл бұрын
This was awesome. I dindt know height maps had so much potential. Thanks for breaking it down it has taught me a lot
@MikeVoropaev4 жыл бұрын
Really happy to read that! That's awesome, thank you :)
@user-if7cu6ie2s4 жыл бұрын
very good
@MikeVoropaev4 жыл бұрын
Thank you :)
@MikeVoropaev4 жыл бұрын
Hey! Let me know what you think about my Meet Mat 2 contest entry! 😉
@MON4CO724 жыл бұрын
That tutorial was awesome! Thanks for your help and time doing this video! it was very inspiring . Keep up the good work!
@MikeVoropaev4 жыл бұрын
Thanks a lot for your support! 😊
@Strelokos6664 жыл бұрын
Damn it, you know, every video about SD is over a hour or more length, and each time it starts with presentation of the colossal nodes colony, killing all hope to understand how all of this works. Just bitching. The material is glorious anyway.
@MikeVoropaev4 жыл бұрын
Hehe, I know that feeling! Yeah, SD took a lot of patience and it looks too complicated at first, but it worth it! Will consider making shorter videos in future. Thanks for your feedback :)
@chidubemgerald86114 жыл бұрын
Thank you Sir.
@ragflable5 жыл бұрын
Thank you so much for sharing! A lot of super useful tips in this video.
@MikeVoropaev5 жыл бұрын
Thank you for your feedback! 🙂
@MikeVoropaev5 жыл бұрын
UPDATE! Hey, due to some requests, I uploaded SBSAR and JPG textures FOR FREE on my Gumroad (link in the description) in addition to the graph. So you can use it with Substance Painter. Don't forget to support and like the video to keep it goin!
@MikeVoropaev5 жыл бұрын
Hey! Making stuff like that for the first time and a bit nervous 🤞 Let me know what do you want to see next and don't forget to support - all links in the video description! ✨ ✨ TIME-CODES: 18:22 - Finishing basic pattern 40:38 - Creating leather and wrinkles between the scales 49:03 - Adding details to the Height Map 1:03:20 - Creating Roughness Map 1:09:50 - Working on Base Color 1:16:45 - Stylized version 1:17:52 - Rendering in Marmoset Toolbag 1:19:56 - Conclusion and thoughts
@bartvandoornik46855 жыл бұрын
great material. Could you also upload the substance Painter file to your gumroad. love to buy that ,but not good at Designer.
@MikeVoropaev5 жыл бұрын
@@bartvandoornik4685 Sure! Will do that in the next couple of days. Thanks for your feedback 🙂
@bartvandoornik46855 жыл бұрын
@@MikeVoropaev great. Love the texture. Thanks.
@MikeVoropaev5 жыл бұрын
@@bartvandoornik4685 Yo, you can check it on my Gumroad. Have fun :)